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How to include .txt on Qt

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  • M Offline
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    mrjj
    Lifetime Qt Champion
    wrote on 31 Dec 2016, 09:28 last edited by
    #100

    ok. that sounds fine.
    I assume you need to scale the pictures down to fit in the
    area. ?
    You can use scaled function.

    QPixmap scaledPix = pix.scaled(   WIDTH, HEIGHT
                                   Qt::KeepAspectRatio,
                                   Qt::SmoothTransformation
                                   );
    
    painter.drawPixmap(QPoint(), scaledPix);
    
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    • P Offline
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      Payx
      wrote on 31 Dec 2016, 14:34 last edited by Payx
      #101

      So i have to rezise the picture or it will do automaticaly ?

      i don't understand what the function do

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      • M Offline
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        mrjj
        Lifetime Qt Champion
        wrote on 31 Dec 2016, 14:52 last edited by
        #102

        No, you will have to resize it, else it will be exactly as in the file.( I assume too big)
        the scaled function returns a copy of the pixmap that is scaled to
        WIDTH, HEIGHT. so it will fit in your area.

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          Payx
          wrote on 31 Dec 2016, 15:22 last edited by
          #103

          so if my rectangle is 8*8 tell me if it's correct :

          QPixmap scaledPix = pix.scaled(   8, 8
                                         Qt::KeepAspectRatio,
                                         Qt::SmoothTransformation
                                         );
          
          painter.drawPixmap(QPoint(i,j), scaledPix);
          

          just that ?

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          • M Offline
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            mrjj
            Lifetime Qt Champion
            wrote on 1 Jan 2017, 01:03 last edited by mrjj 1 Jan 2017, 01:05
            #104

            Yes , that should draw image as 8x8 at i,j.
            Note the flag Qt::KeepAspectRatio which means it might not be 8x8 directly but
            maybe 8x6 if the original images was not square. AspectRatio means keep the relation between height and width.

            A 1 Reply Last reply 1 Jan 2017, 04:17
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            • M mrjj
              1 Jan 2017, 01:03

              Yes , that should draw image as 8x8 at i,j.
              Note the flag Qt::KeepAspectRatio which means it might not be 8x8 directly but
              maybe 8x6 if the original images was not square. AspectRatio means keep the relation between height and width.

              A Offline
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              ambershark
              wrote on 1 Jan 2017, 04:17 last edited by
              #105

              @mrjj 104 posts on this thread... you are a patient person mrjj. ;) I would have just written the program for him by now, lol.

              My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

              P 1 Reply Last reply 1 Jan 2017, 12:00
              0
              • A ambershark
                1 Jan 2017, 04:17

                @mrjj 104 posts on this thread... you are a patient person mrjj. ;) I would have just written the program for him by now, lol.

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                Payx
                wrote on 1 Jan 2017, 12:00 last edited by Payx 1 Jan 2017, 12:22
                #106

                @ambershark Lol

                I prefer learn instead of just don't understand what i'm doing, i know i'm very bad to programmation by now but maybe in few years i'il be like mrjj haha !

                for the QPoint, i use it here :

                void MainWindow::on_push2_clicked()
                {
                
                
                	for (int i=0;i<pixi.width();i+=z){
                						 for (int j=0;j<pixi.height();j+=z){
                							 k=k+0.06;
                							Remplissage(pixi,QPoint(i,j),QSize(z,z),Couleurdominante(pixi,QPoint(i,j),QSize(z,z)));
                
                		}
                	}
                
                

                but i use the QPixmap scaledPix .....
                in my function

                void Remplissage(QImage& image, const QPoint& topLeft, const QSize& rectangle, const QColor& colour) {
                

                so it tell that j and i was not declared in this scope

                so i declared i and j in my .h

                #ifndef MAINWINDOW_H
                #define MAINWINDOW_H
                
                #include <QMainWindow>
                #include <QPixmap>
                #include <QPoint>
                #include <QSize>
                #include <iostream>
                #include <QMapIterator>
                #include <QMap>
                
                namespace Ui {
                class MainWindow;
                }
                
                struct CostInfo {
                  QString ImageName;
                  int     Cost;
                };
                
                int j;
                int i;
                
                class MainWindow : public QMainWindow {
                  Q_OBJECT
                
                 public:
                  explicit MainWindow(QWidget* parent = 0);
                
                  ~MainWindow();
                
                 private slots:
                  void on_push_clicked();
                  void on_push2_clicked();
                  void on_verticalSlider_sliderMoved(int position);
                
                 private:
                  Ui::MainWindow* ui;
                  QImage pixi;
                  QPixmap pixa;
                  float k;
                  int a;
                
                
                  int z = 1;
                  int b;
                };
                
                #endif // MAINWINDOW_HH
                
                

                it will work?

                //

                it tell that painter was not declared too, so i search to the QPainter class,

                it's "void QPainter::drawPixmap(const QPoint & point, const QPixmap & pixmap)" that i should use ?

                A 1 Reply Last reply 2 Jan 2017, 00:49
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                • M Offline
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                  mrjj
                  Lifetime Qt Champion
                  wrote on 1 Jan 2017, 12:34 last edited by
                  #107

                  Hi
                  hehe @ambershark , yes that would be faster but in this case,
                  declaration and scopes are part of the exercise so hence the amount of posts. :)

                  @Payx
                  The j and is local variable in your for loops
                  Yes it will work to make them member of the class but you actually give them to
                  Remplissage via the QPoint(i,j)
                  Remplissage(pixi,QPoint(i,j),QSize(z,z),Couleurdominante(pixi,QPoint(i,j),QSize(z,z)));
                  so inside the Remplissage function, i and j are
                  int i = topLeft.x();
                  int j=topLeft.y();

                  • it tell that painter was not declared too, so i search to the QPainter class,
                    Did you #include<QPainter> ?

                  Calling it like
                  painter.drawPixmap(topLeft, scaledPix);
                  should work.

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                  • P Offline
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                    Payx
                    wrote on 1 Jan 2017, 13:09 last edited by
                    #108

                    Yes i have already test with include QPainter, same error ^^

                    M 1 Reply Last reply 1 Jan 2017, 13:16
                    0
                    • P Payx
                      1 Jan 2017, 13:09

                      Yes i have already test with include QPainter, same error ^^

                      M Offline
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                      mrjj
                      Lifetime Qt Champion
                      wrote on 1 Jan 2017, 13:16 last edited by mrjj 1 Jan 2017, 13:19
                      #109

                      @Payx
                      oh did you create the painter first ?
                      Oh You need to create it first. as a variable.
                      QPainter painter(this);

                      But here comes an issue. you can only use a painter in a PaintEvent function.

                      So only other way is to have a Pixmap as member and then paint to it in Remplissage
                      and then later paint the pixmap in PaintEvent.

                      Anyway to paint to an image
                      QPixmap pix(500,500); // make sure size matches, might need to live as member in class for paintEvent
                      QPainter painter(&pix);// give pix to painter
                      ...
                      painter.drawPixmap(topLeft, scaledPix); //

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                      • P Offline
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                        Payx
                        wrote on 1 Jan 2017, 13:28 last edited by
                        #110

                        ok but i have an other question,

                        in my QMap, i defined my picture "fraise.png" as a QString ImageName;

                        so when i write

                        QPixmap pix( ci.ImageName );
                        

                        it will create a Pixmap from my image ?

                        M 1 Reply Last reply 1 Jan 2017, 13:36
                        0
                        • P Payx
                          1 Jan 2017, 13:28

                          ok but i have an other question,

                          in my QMap, i defined my picture "fraise.png" as a QString ImageName;

                          so when i write

                          QPixmap pix( ci.ImageName );
                          

                          it will create a Pixmap from my image ?

                          M Offline
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                          mrjj
                          Lifetime Qt Champion
                          wrote on 1 Jan 2017, 13:36 last edited by mrjj 1 Jan 2017, 13:37
                          #111

                          @Payx
                          yes that will create a pixmap if the path to image is valid.

                          QPixmap pix( ci.ImageName );

                          BUT
                          you seems to store as e "fraise.png" ?
                          That wont work as there is no path so it cant find it.

                          However if you embed the images via qres file
                          then the syntax ":/"
                          will allow to load them.
                          ":/fraise.png"

                          http://doc.qt.io/qt-5/resources.html
                          These images are then embedded into the .exe file and can be loaded with ":/" in front.

                          If you want to use external files, you must think of how to handle the paths.

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                            Payx
                            wrote on 1 Jan 2017, 13:50 last edited by mrjj 1 Jan 2017, 13:55
                            #112

                            mrjj: SORRY i edited your post!. browser lag. cannot undo
                            Im very sorry.

                            • Yes i have already do that u explained to me before ^^
                              Oh. sorry. Well now we know its working :)
                              seems good. Note its single ":/" not "://"

                            and i dont understand the "Give pix to painter"

                            When you construct the painter you give it the widget normally
                            QPainter painter(this); <<< "this" being the widget pointer
                            but when we paint on image then we give pixmap instead of "this"
                            QPainter painter(&pix); // pix is pixmap and not widget
                            So basically we tell painter to draw on this picmap and not on a widget.

                            M 1 Reply Last reply 1 Jan 2017, 13:58
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                            • P Payx
                              1 Jan 2017, 13:50

                              mrjj: SORRY i edited your post!. browser lag. cannot undo
                              Im very sorry.

                              • Yes i have already do that u explained to me before ^^
                                Oh. sorry. Well now we know its working :)
                                seems good. Note its single ":/" not "://"

                              and i dont understand the "Give pix to painter"

                              When you construct the painter you give it the widget normally
                              QPainter painter(this); <<< "this" being the widget pointer
                              but when we paint on image then we give pixmap instead of "this"
                              QPainter painter(&pix); // pix is pixmap and not widget
                              So basically we tell painter to draw on this picmap and not on a widget.

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                              mrjj
                              Lifetime Qt Champion
                              wrote on 1 Jan 2017, 13:58 last edited by mrjj 1 Jan 2017, 14:02
                              #113

                              @Payx
                              So you last issue is the painting of the little image.

                              Since we are not allowed to paint inside Remplissage, you have 2 options.

                              Do this in paintEvent. ( meaning call Remplissage )
                              or
                              let Remplissage paint on a new pixmap and then later paint this new pix in
                              the real paintEvent function.

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                                Payx
                                wrote on 1 Jan 2017, 14:06 last edited by
                                #114

                                What is the simpliest method ? ahah

                                M 1 Reply Last reply 1 Jan 2017, 14:09
                                0
                                • P Payx
                                  1 Jan 2017, 14:06

                                  What is the simpliest method ? ahah

                                  M Offline
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                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on 1 Jan 2017, 14:09 last edited by
                                  #115

                                  @Payx said in How to include .txt on Qt:

                                  What is the simpliest method ? ahah

                                  I think to paint on image as you can then later just
                                  show in QLabel and might not even need to make a PaintEvent.
                                  This new image should be the size of the red rect one where u scan for colors.
                                  so you will draw the mini images on this new picmap and then its the final pixmap i assume.

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                                    Payx
                                    wrote on 1 Jan 2017, 14:17 last edited by
                                    #116

                                    so on my rectangle i create a label and i display the pixmap in the label ?

                                    M 1 Reply Last reply 1 Jan 2017, 14:22
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                                    • P Payx
                                      1 Jan 2017, 14:17

                                      so on my rectangle i create a label and i display the pixmap in the label ?

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                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on 1 Jan 2017, 14:22 last edited by
                                      #117

                                      @Payx
                                      I dont know what rectangle is.
                                      the QLabel should/could be placed on UI and after you created the final image and OUTSIDE
                                      of any loops
                                      you can do
                                      ui->Label->setPix thing.

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                                        Payx
                                        wrote on 1 Jan 2017, 14:46 last edited by
                                        #118

                                        so in this loop

                                          for(int x = topLeft.x(); x < maxX; ++x) {
                                            for(int y = topLeft.y(); y < maxY; ++y) {
                                        

                                        i can include

                                        QLabel *label = new QLabel(this);
                                              foreach( QRgb key, Costs.keys() ) {
                                                QColor BaseColor( key );
                                                if (Costs.contains( colour.rgb() ) || IsCloseColor(BaseColor, colour) )  {
                                                  CostInfo& ci = Costs[colour.rgb()];
                                        //          int Cost = ci.Cost;
                                                  QPixmap pix( ci.ImageName );
                                        					QPixmap scaledPix = pix.scaled(   8, 8,
                                        																				 Qt::KeepAspectRatio,
                                        																				 Qt::SmoothTransformation
                                        																				 );
                                        
                                        ui->label->setPixmap(pix);
                                        

                                        ?

                                        M 1 Reply Last reply 1 Jan 2017, 14:49
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                                        • P Payx
                                          1 Jan 2017, 14:46

                                          so in this loop

                                            for(int x = topLeft.x(); x < maxX; ++x) {
                                              for(int y = topLeft.y(); y < maxY; ++y) {
                                          

                                          i can include

                                          QLabel *label = new QLabel(this);
                                                foreach( QRgb key, Costs.keys() ) {
                                                  QColor BaseColor( key );
                                                  if (Costs.contains( colour.rgb() ) || IsCloseColor(BaseColor, colour) )  {
                                                    CostInfo& ci = Costs[colour.rgb()];
                                          //          int Cost = ci.Cost;
                                                    QPixmap pix( ci.ImageName );
                                          					QPixmap scaledPix = pix.scaled(   8, 8,
                                          																				 Qt::KeepAspectRatio,
                                          																				 Qt::SmoothTransformation
                                          																				 );
                                          
                                          ui->label->setPixmap(pix);
                                          

                                          ?

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                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on 1 Jan 2017, 14:49 last edited by
                                          #119

                                          @Payx
                                          yes something like that.
                                          if pix is the FINISHED result. seems not.

                                          That code would just show the original one?

                                          and why new the qlabel? Why not just add to UI file with designer?

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