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How to include .txt on Qt

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  • P Payx
    30 Dec 2016, 18:08

    so if i understood well

    int Cost = ci.Cost; /// the Cost in my Qmap
    QPixmap pix( ci.ImageName ); /// the picture into a Pixmap

    The problem is that the rectangle that i use to calcul the DominantColor isn't a Label or something, so how can i replace a picture into a virtual rectangle ?

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    mrjj
    Lifetime Qt Champion
    wrote on 30 Dec 2016, 22:24 last edited by
    #96

    @Payx
    Yes those are the values from the qmap.

    • so how can i replace a picture into a virtual rectangle

    Sorry but Im not sure what kind of operation you want to do.
    For each dominĂ¡nt color for an area. you want to paint all of that area
    with this color? Like paint 0,0,40,40 with same color. ?

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      Payx
      wrote on 30 Dec 2016, 22:30 last edited by
      #97

      My program already do that :

      http://hpics.li/c00cce7

      but what i want is that for each rectangle that my picture have, it will replace this rectangle of color by a picture in my QMap (like if the rectangle's color is near the red, it will replace by the picture fraise.png and add a Cost)

      M 1 Reply Last reply 30 Dec 2016, 22:34
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      • P Payx
        30 Dec 2016, 22:30

        My program already do that :

        http://hpics.li/c00cce7

        but what i want is that for each rectangle that my picture have, it will replace this rectangle of color by a picture in my QMap (like if the rectangle's color is near the red, it will replace by the picture fraise.png and add a Cost)

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        mrjj
        Lifetime Qt Champion
        wrote on 30 Dec 2016, 22:34 last edited by
        #98

        @Payx
        You mean that the red squares would be pictures instead?
        The painter has drawPixmap
        http://doc.qt.io/qt-5/qpainter.html#drawPixmap
        You can fit the image to the rect.

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          Payx
          wrote on 30 Dec 2016, 23:04 last edited by
          #99

          All square would be picture, the picture depends of the color.

          If its red we see in the QMap that the picture is fraise.png
          if its green -> balle verte.png

          i think i dont need "QRectF target" or "source"

          because i have already this

            for(int x = topLeft.x(); x < maxX; ++x) {
              for(int y = topLeft.y(); y < maxY; ++y)
          

          when im on the for i'm already in the square.

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            mrjj
            Lifetime Qt Champion
            wrote on 31 Dec 2016, 09:28 last edited by
            #100

            ok. that sounds fine.
            I assume you need to scale the pictures down to fit in the
            area. ?
            You can use scaled function.

            QPixmap scaledPix = pix.scaled(   WIDTH, HEIGHT
                                           Qt::KeepAspectRatio,
                                           Qt::SmoothTransformation
                                           );
            
            painter.drawPixmap(QPoint(), scaledPix);
            
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              Payx
              wrote on 31 Dec 2016, 14:34 last edited by Payx
              #101

              So i have to rezise the picture or it will do automaticaly ?

              i don't understand what the function do

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                mrjj
                Lifetime Qt Champion
                wrote on 31 Dec 2016, 14:52 last edited by
                #102

                No, you will have to resize it, else it will be exactly as in the file.( I assume too big)
                the scaled function returns a copy of the pixmap that is scaled to
                WIDTH, HEIGHT. so it will fit in your area.

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                  Payx
                  wrote on 31 Dec 2016, 15:22 last edited by
                  #103

                  so if my rectangle is 8*8 tell me if it's correct :

                  QPixmap scaledPix = pix.scaled(   8, 8
                                                 Qt::KeepAspectRatio,
                                                 Qt::SmoothTransformation
                                                 );
                  
                  painter.drawPixmap(QPoint(i,j), scaledPix);
                  

                  just that ?

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                  • M Offline
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                    mrjj
                    Lifetime Qt Champion
                    wrote on 1 Jan 2017, 01:03 last edited by mrjj 1 Jan 2017, 01:05
                    #104

                    Yes , that should draw image as 8x8 at i,j.
                    Note the flag Qt::KeepAspectRatio which means it might not be 8x8 directly but
                    maybe 8x6 if the original images was not square. AspectRatio means keep the relation between height and width.

                    A 1 Reply Last reply 1 Jan 2017, 04:17
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                    • M mrjj
                      1 Jan 2017, 01:03

                      Yes , that should draw image as 8x8 at i,j.
                      Note the flag Qt::KeepAspectRatio which means it might not be 8x8 directly but
                      maybe 8x6 if the original images was not square. AspectRatio means keep the relation between height and width.

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                      ambershark
                      wrote on 1 Jan 2017, 04:17 last edited by
                      #105

                      @mrjj 104 posts on this thread... you are a patient person mrjj. ;) I would have just written the program for him by now, lol.

                      My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

                      P 1 Reply Last reply 1 Jan 2017, 12:00
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                      • A ambershark
                        1 Jan 2017, 04:17

                        @mrjj 104 posts on this thread... you are a patient person mrjj. ;) I would have just written the program for him by now, lol.

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                        Payx
                        wrote on 1 Jan 2017, 12:00 last edited by Payx 1 Jan 2017, 12:22
                        #106

                        @ambershark Lol

                        I prefer learn instead of just don't understand what i'm doing, i know i'm very bad to programmation by now but maybe in few years i'il be like mrjj haha !

                        for the QPoint, i use it here :

                        void MainWindow::on_push2_clicked()
                        {
                        
                        
                        	for (int i=0;i<pixi.width();i+=z){
                        						 for (int j=0;j<pixi.height();j+=z){
                        							 k=k+0.06;
                        							Remplissage(pixi,QPoint(i,j),QSize(z,z),Couleurdominante(pixi,QPoint(i,j),QSize(z,z)));
                        
                        		}
                        	}
                        
                        

                        but i use the QPixmap scaledPix .....
                        in my function

                        void Remplissage(QImage& image, const QPoint& topLeft, const QSize& rectangle, const QColor& colour) {
                        

                        so it tell that j and i was not declared in this scope

                        so i declared i and j in my .h

                        #ifndef MAINWINDOW_H
                        #define MAINWINDOW_H
                        
                        #include <QMainWindow>
                        #include <QPixmap>
                        #include <QPoint>
                        #include <QSize>
                        #include <iostream>
                        #include <QMapIterator>
                        #include <QMap>
                        
                        namespace Ui {
                        class MainWindow;
                        }
                        
                        struct CostInfo {
                          QString ImageName;
                          int     Cost;
                        };
                        
                        int j;
                        int i;
                        
                        class MainWindow : public QMainWindow {
                          Q_OBJECT
                        
                         public:
                          explicit MainWindow(QWidget* parent = 0);
                        
                          ~MainWindow();
                        
                         private slots:
                          void on_push_clicked();
                          void on_push2_clicked();
                          void on_verticalSlider_sliderMoved(int position);
                        
                         private:
                          Ui::MainWindow* ui;
                          QImage pixi;
                          QPixmap pixa;
                          float k;
                          int a;
                        
                        
                          int z = 1;
                          int b;
                        };
                        
                        #endif // MAINWINDOW_HH
                        
                        

                        it will work?

                        //

                        it tell that painter was not declared too, so i search to the QPainter class,

                        it's "void QPainter::drawPixmap(const QPoint & point, const QPixmap & pixmap)" that i should use ?

                        A 1 Reply Last reply 2 Jan 2017, 00:49
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                          mrjj
                          Lifetime Qt Champion
                          wrote on 1 Jan 2017, 12:34 last edited by
                          #107

                          Hi
                          hehe @ambershark , yes that would be faster but in this case,
                          declaration and scopes are part of the exercise so hence the amount of posts. :)

                          @Payx
                          The j and is local variable in your for loops
                          Yes it will work to make them member of the class but you actually give them to
                          Remplissage via the QPoint(i,j)
                          Remplissage(pixi,QPoint(i,j),QSize(z,z),Couleurdominante(pixi,QPoint(i,j),QSize(z,z)));
                          so inside the Remplissage function, i and j are
                          int i = topLeft.x();
                          int j=topLeft.y();

                          • it tell that painter was not declared too, so i search to the QPainter class,
                            Did you #include<QPainter> ?

                          Calling it like
                          painter.drawPixmap(topLeft, scaledPix);
                          should work.

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                            Payx
                            wrote on 1 Jan 2017, 13:09 last edited by
                            #108

                            Yes i have already test with include QPainter, same error ^^

                            M 1 Reply Last reply 1 Jan 2017, 13:16
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                            • P Payx
                              1 Jan 2017, 13:09

                              Yes i have already test with include QPainter, same error ^^

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                              mrjj
                              Lifetime Qt Champion
                              wrote on 1 Jan 2017, 13:16 last edited by mrjj 1 Jan 2017, 13:19
                              #109

                              @Payx
                              oh did you create the painter first ?
                              Oh You need to create it first. as a variable.
                              QPainter painter(this);

                              But here comes an issue. you can only use a painter in a PaintEvent function.

                              So only other way is to have a Pixmap as member and then paint to it in Remplissage
                              and then later paint the pixmap in PaintEvent.

                              Anyway to paint to an image
                              QPixmap pix(500,500); // make sure size matches, might need to live as member in class for paintEvent
                              QPainter painter(&pix);// give pix to painter
                              ...
                              painter.drawPixmap(topLeft, scaledPix); //

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                                Payx
                                wrote on 1 Jan 2017, 13:28 last edited by
                                #110

                                ok but i have an other question,

                                in my QMap, i defined my picture "fraise.png" as a QString ImageName;

                                so when i write

                                QPixmap pix( ci.ImageName );
                                

                                it will create a Pixmap from my image ?

                                M 1 Reply Last reply 1 Jan 2017, 13:36
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                                • P Payx
                                  1 Jan 2017, 13:28

                                  ok but i have an other question,

                                  in my QMap, i defined my picture "fraise.png" as a QString ImageName;

                                  so when i write

                                  QPixmap pix( ci.ImageName );
                                  

                                  it will create a Pixmap from my image ?

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                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on 1 Jan 2017, 13:36 last edited by mrjj 1 Jan 2017, 13:37
                                  #111

                                  @Payx
                                  yes that will create a pixmap if the path to image is valid.

                                  QPixmap pix( ci.ImageName );

                                  BUT
                                  you seems to store as e "fraise.png" ?
                                  That wont work as there is no path so it cant find it.

                                  However if you embed the images via qres file
                                  then the syntax ":/"
                                  will allow to load them.
                                  ":/fraise.png"

                                  http://doc.qt.io/qt-5/resources.html
                                  These images are then embedded into the .exe file and can be loaded with ":/" in front.

                                  If you want to use external files, you must think of how to handle the paths.

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                                    Payx
                                    wrote on 1 Jan 2017, 13:50 last edited by mrjj 1 Jan 2017, 13:55
                                    #112

                                    mrjj: SORRY i edited your post!. browser lag. cannot undo
                                    Im very sorry.

                                    • Yes i have already do that u explained to me before ^^
                                      Oh. sorry. Well now we know its working :)
                                      seems good. Note its single ":/" not "://"

                                    and i dont understand the "Give pix to painter"

                                    When you construct the painter you give it the widget normally
                                    QPainter painter(this); <<< "this" being the widget pointer
                                    but when we paint on image then we give pixmap instead of "this"
                                    QPainter painter(&pix); // pix is pixmap and not widget
                                    So basically we tell painter to draw on this picmap and not on a widget.

                                    M 1 Reply Last reply 1 Jan 2017, 13:58
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                                    • P Payx
                                      1 Jan 2017, 13:50

                                      mrjj: SORRY i edited your post!. browser lag. cannot undo
                                      Im very sorry.

                                      • Yes i have already do that u explained to me before ^^
                                        Oh. sorry. Well now we know its working :)
                                        seems good. Note its single ":/" not "://"

                                      and i dont understand the "Give pix to painter"

                                      When you construct the painter you give it the widget normally
                                      QPainter painter(this); <<< "this" being the widget pointer
                                      but when we paint on image then we give pixmap instead of "this"
                                      QPainter painter(&pix); // pix is pixmap and not widget
                                      So basically we tell painter to draw on this picmap and not on a widget.

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                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on 1 Jan 2017, 13:58 last edited by mrjj 1 Jan 2017, 14:02
                                      #113

                                      @Payx
                                      So you last issue is the painting of the little image.

                                      Since we are not allowed to paint inside Remplissage, you have 2 options.

                                      Do this in paintEvent. ( meaning call Remplissage )
                                      or
                                      let Remplissage paint on a new pixmap and then later paint this new pix in
                                      the real paintEvent function.

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                                        Payx
                                        wrote on 1 Jan 2017, 14:06 last edited by
                                        #114

                                        What is the simpliest method ? ahah

                                        M 1 Reply Last reply 1 Jan 2017, 14:09
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                                        • P Payx
                                          1 Jan 2017, 14:06

                                          What is the simpliest method ? ahah

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                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on 1 Jan 2017, 14:09 last edited by
                                          #115

                                          @Payx said in How to include .txt on Qt:

                                          What is the simpliest method ? ahah

                                          I think to paint on image as you can then later just
                                          show in QLabel and might not even need to make a PaintEvent.
                                          This new image should be the size of the red rect one where u scan for colors.
                                          so you will draw the mini images on this new picmap and then its the final pixmap i assume.

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