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Update scene

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updatesceneqgraphicsview
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  • mrjjM mrjj

    hi
    put qDebug() << "in shot:"
    in the
    MainWindow::Shot()
    to make sure its actually called mutiple times.

    mandruk1331M Offline
    mandruk1331M Offline
    mandruk1331
    wrote on last edited by
    #21

    @mrjj Pos2 = rectan.at(6)->scenePos(); - this one return (0,0), why? I tried pos() too

    Mandruk1331

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    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #22

      if pos() returns 0,0 , it must mean the items is actually at 0,0.

      mandruk1331M 1 Reply Last reply
      0
      • mrjjM mrjj

        if pos() returns 0,0 , it must mean the items is actually at 0,0.

        mandruk1331M Offline
        mandruk1331M Offline
        mandruk1331
        wrote on last edited by
        #23

        @mrjj and the other ones return 0,0. The object are unique they are all parents and have no child, I want to get the positions of each object so I could move them

        Mandruk1331

        mrjjM 1 Reply Last reply
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        • mandruk1331M mandruk1331

          @mrjj and the other ones return 0,0. The object are unique they are all parents and have no child, I want to get the positions of each object so I could move them

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #24

          @mandruk1331
          Something is not right.
          Unless they are all really drawn at 0,0 then pos() should return the
          actual position.
          Did you new a QGraphicsRectItem and inserted directly in the list?

          mandruk1331M 1 Reply Last reply
          0
          • mrjjM mrjj

            @mandruk1331
            Something is not right.
            Unless they are all really drawn at 0,0 then pos() should return the
            actual position.
            Did you new a QGraphicsRectItem and inserted directly in the list?

            mandruk1331M Offline
            mandruk1331M Offline
            mandruk1331
            wrote on last edited by
            #25

            @mrjj yes, and in the constructor I have set theirs poistions

            Mandruk1331

            mrjjM 1 Reply Last reply
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            • mandruk1331M mandruk1331

              @mrjj yes, and in the constructor I have set theirs poistions

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #26

              Ok, then they should still have the pos, unless you swapped with a
              item having 0,0.

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              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #27

                Can I ask how any values (rects) you try to visualize?

                mandruk1331M 1 Reply Last reply
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                • mrjjM mrjj

                  Can I ask how any values (rects) you try to visualize?

                  mandruk1331M Offline
                  mandruk1331M Offline
                  mandruk1331
                  wrote on last edited by
                  #28

                  @mrjj 10

                  Mandruk1331

                  mrjjM 1 Reply Last reply
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                  • mandruk1331M mandruk1331

                    @mrjj 10

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #29

                    @mandruk1331
                    ok.
                    And did you write the sort also?

                    mandruk1331M 1 Reply Last reply
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                    • mrjjM mrjj

                      @mandruk1331
                      ok.
                      And did you write the sort also?

                      mandruk1331M Offline
                      mandruk1331M Offline
                      mandruk1331
                      wrote on last edited by
                      #30

                      @mrjj yes
                      for( int i=0;i<random_numbers_.size()-1;i++){
                      for(int j=0;j<random_numbers_.size()-1;j++){

                             if(random_numbers_[j]>random_numbers_[j+1]){
                                 count++;
                      

                      QTimer::singleShot(1000*count, [=]{ MainWindow::Shot(j);});

                              }
                          }
                      }
                      

                      Mandruk1331

                      1 Reply Last reply
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                      • mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #31

                        ok.
                        Don't really look like bubble sort.
                        :)

                        mrjjM 1 Reply Last reply
                        0
                        • mrjjM mrjj

                          ok.
                          Don't really look like bubble sort.
                          :)

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #32

                          Hi
                          I made a half assed bubble sort visualization using
                          widget painting.

                          2 things wrong with it.
                          The actual sort should rather be able to single step but instead
                          I use a delay function to slow down drawing. (not pretty)
                          So consider it concept rather than good practice.

                          That said, its meant for inspiration for your project.

                          https://www.dropbox.com/s/ob3x0uvdtbio942/bsort.zip?dl=0

                          mandruk1331M 1 Reply Last reply
                          1
                          • mrjjM mrjj

                            Hi
                            I made a half assed bubble sort visualization using
                            widget painting.

                            2 things wrong with it.
                            The actual sort should rather be able to single step but instead
                            I use a delay function to slow down drawing. (not pretty)
                            So consider it concept rather than good practice.

                            That said, its meant for inspiration for your project.

                            https://www.dropbox.com/s/ob3x0uvdtbio942/bsort.zip?dl=0

                            mandruk1331M Offline
                            mandruk1331M Offline
                            mandruk1331
                            wrote on last edited by
                            #33

                            @mrjj Thanks a lot,really:-)

                            Mandruk1331

                            1 Reply Last reply
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                            • A Offline
                              A Offline
                              Asperamanca
                              wrote on last edited by
                              #34

                              I know I'm late to the party, but for what it's worth:

                              1. There is rarely ever a need to manually update the GraphicsScene. It will automatically update parts whenever you move items (setPos), or change properties of ready-to-use items such as QGraphicsRectItem
                              2. If you implement your own item and your own paint method, naturally the scene cannot know which properties will affect the paint and which won't. Therefore, you just call update() on the item after you changed any properties that affect the way the item looks
                              3. If you change the boundingRect(), don't forget to call prepareGeometryChange(), otherwise you will have nasty painting effects
                              4. Re sorting: qSort, anyone?
                              1 Reply Last reply
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