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Update scene

Scheduled Pinned Locked Moved Solved General and Desktop
updatesceneqgraphicsview
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  • mrjjM mrjj

    @mandruk1331

    Yes I guess it will repaint them on scene.
    But it matters not for scene if you swap your own array.
    The items still have same location as before as you do not setPos
    (from code shown)

    mandruk1331M Offline
    mandruk1331M Offline
    mandruk1331
    wrote on last edited by
    #15

    @mrjj and another one, I have a loop inside of a loop and when the second one finishes its iteration it won't singleshot on another iteration of the first loop

    for (int =0;i<10;i++){
    //and when i is 1 the second loop won't singleshot again
    for(int j=0;j<9;j++){
    SingleShot
    }
    }

    Mandruk1331

    1 Reply Last reply
    0
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #16

      well
      Normally it works as many times as u set it up but hard to guess at with
      only "SingleShot".

      mandruk1331M 1 Reply Last reply
      0
      • mrjjM mrjj

        well
        Normally it works as many times as u set it up but hard to guess at with
        only "SingleShot".

        mandruk1331M Offline
        mandruk1331M Offline
        mandruk1331
        wrote on last edited by
        #17

        @mrjj Why this code does not add the item, I don't understand, I remove it and then I want to re-add it with new options
        void MainWindow::Shot(){
        QGraphicsRectItem *t = new QGraphicsRectItem(rectan.at(0));

        scene->removeItem(rectan.at(1));

        rectan[1] = t;
        scene->addItem(rectan[1]);
        }

        Mandruk1331

        1 Reply Last reply
        0
        • mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #18

          @mandruk1331 said:

          Why do yo u give rectan.at(0) to constructor ?
          new QGraphicsRectItem(rectan.at(0));

          Try
          scene->addItem( new QGraphicsRectItem );
          and tell if that not add a new item?

          mandruk1331M 1 Reply Last reply
          0
          • mrjjM mrjj

            @mandruk1331 said:

            Why do yo u give rectan.at(0) to constructor ?
            new QGraphicsRectItem(rectan.at(0));

            Try
            scene->addItem( new QGraphicsRectItem );
            and tell if that not add a new item?

            mandruk1331M Offline
            mandruk1331M Offline
            mandruk1331
            wrote on last edited by mandruk1331
            #19

            @mrjj Ok, I managed to swap positions of the rectangles, but they swap not always, at first execution they swap on the other they don't, what could be the problem??

            void MainWindow::Shot(){
            QPointF Pos1;
            QPointF Pos2;
            Pos1 = rectan.at(5)->pos();
            Pos2 = rectan.at(6)->pos();

            rectan.at(6)->setBrush(Qt::blue);
            rectan.at(5)->setBrush(Qt::green);
            // rectan.at(5)->setBrush(Qt::blue);
            rectan.at(6)->setPos(Pos1.rx()-30,Pos1.ry());
            rectan.at(5)->setPos(Pos2.rx()+30,Pos2.ry());

            }
            Solved it)

            Mandruk1331

            1 Reply Last reply
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            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #20

              hi
              put qDebug() << "in shot:"
              in the
              MainWindow::Shot()
              to make sure its actually called mutiple times.

              mandruk1331M 1 Reply Last reply
              0
              • mrjjM mrjj

                hi
                put qDebug() << "in shot:"
                in the
                MainWindow::Shot()
                to make sure its actually called mutiple times.

                mandruk1331M Offline
                mandruk1331M Offline
                mandruk1331
                wrote on last edited by
                #21

                @mrjj Pos2 = rectan.at(6)->scenePos(); - this one return (0,0), why? I tried pos() too

                Mandruk1331

                1 Reply Last reply
                0
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #22

                  if pos() returns 0,0 , it must mean the items is actually at 0,0.

                  mandruk1331M 1 Reply Last reply
                  0
                  • mrjjM mrjj

                    if pos() returns 0,0 , it must mean the items is actually at 0,0.

                    mandruk1331M Offline
                    mandruk1331M Offline
                    mandruk1331
                    wrote on last edited by
                    #23

                    @mrjj and the other ones return 0,0. The object are unique they are all parents and have no child, I want to get the positions of each object so I could move them

                    Mandruk1331

                    mrjjM 1 Reply Last reply
                    0
                    • mandruk1331M mandruk1331

                      @mrjj and the other ones return 0,0. The object are unique they are all parents and have no child, I want to get the positions of each object so I could move them

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #24

                      @mandruk1331
                      Something is not right.
                      Unless they are all really drawn at 0,0 then pos() should return the
                      actual position.
                      Did you new a QGraphicsRectItem and inserted directly in the list?

                      mandruk1331M 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @mandruk1331
                        Something is not right.
                        Unless they are all really drawn at 0,0 then pos() should return the
                        actual position.
                        Did you new a QGraphicsRectItem and inserted directly in the list?

                        mandruk1331M Offline
                        mandruk1331M Offline
                        mandruk1331
                        wrote on last edited by
                        #25

                        @mrjj yes, and in the constructor I have set theirs poistions

                        Mandruk1331

                        mrjjM 1 Reply Last reply
                        0
                        • mandruk1331M mandruk1331

                          @mrjj yes, and in the constructor I have set theirs poistions

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #26

                          Ok, then they should still have the pos, unless you swapped with a
                          item having 0,0.

                          1 Reply Last reply
                          0
                          • mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #27

                            Can I ask how any values (rects) you try to visualize?

                            mandruk1331M 1 Reply Last reply
                            0
                            • mrjjM mrjj

                              Can I ask how any values (rects) you try to visualize?

                              mandruk1331M Offline
                              mandruk1331M Offline
                              mandruk1331
                              wrote on last edited by
                              #28

                              @mrjj 10

                              Mandruk1331

                              mrjjM 1 Reply Last reply
                              0
                              • mandruk1331M mandruk1331

                                @mrjj 10

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #29

                                @mandruk1331
                                ok.
                                And did you write the sort also?

                                mandruk1331M 1 Reply Last reply
                                0
                                • mrjjM mrjj

                                  @mandruk1331
                                  ok.
                                  And did you write the sort also?

                                  mandruk1331M Offline
                                  mandruk1331M Offline
                                  mandruk1331
                                  wrote on last edited by
                                  #30

                                  @mrjj yes
                                  for( int i=0;i<random_numbers_.size()-1;i++){
                                  for(int j=0;j<random_numbers_.size()-1;j++){

                                         if(random_numbers_[j]>random_numbers_[j+1]){
                                             count++;
                                  

                                  QTimer::singleShot(1000*count, [=]{ MainWindow::Shot(j);});

                                          }
                                      }
                                  }
                                  

                                  Mandruk1331

                                  1 Reply Last reply
                                  0
                                  • mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #31

                                    ok.
                                    Don't really look like bubble sort.
                                    :)

                                    mrjjM 1 Reply Last reply
                                    0
                                    • mrjjM mrjj

                                      ok.
                                      Don't really look like bubble sort.
                                      :)

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #32

                                      Hi
                                      I made a half assed bubble sort visualization using
                                      widget painting.

                                      2 things wrong with it.
                                      The actual sort should rather be able to single step but instead
                                      I use a delay function to slow down drawing. (not pretty)
                                      So consider it concept rather than good practice.

                                      That said, its meant for inspiration for your project.

                                      https://www.dropbox.com/s/ob3x0uvdtbio942/bsort.zip?dl=0

                                      mandruk1331M 1 Reply Last reply
                                      1
                                      • mrjjM mrjj

                                        Hi
                                        I made a half assed bubble sort visualization using
                                        widget painting.

                                        2 things wrong with it.
                                        The actual sort should rather be able to single step but instead
                                        I use a delay function to slow down drawing. (not pretty)
                                        So consider it concept rather than good practice.

                                        That said, its meant for inspiration for your project.

                                        https://www.dropbox.com/s/ob3x0uvdtbio942/bsort.zip?dl=0

                                        mandruk1331M Offline
                                        mandruk1331M Offline
                                        mandruk1331
                                        wrote on last edited by
                                        #33

                                        @mrjj Thanks a lot,really:-)

                                        Mandruk1331

                                        1 Reply Last reply
                                        1
                                        • A Offline
                                          A Offline
                                          Asperamanca
                                          wrote on last edited by
                                          #34

                                          I know I'm late to the party, but for what it's worth:

                                          1. There is rarely ever a need to manually update the GraphicsScene. It will automatically update parts whenever you move items (setPos), or change properties of ready-to-use items such as QGraphicsRectItem
                                          2. If you implement your own item and your own paint method, naturally the scene cannot know which properties will affect the paint and which won't. Therefore, you just call update() on the item after you changed any properties that affect the way the item looks
                                          3. If you change the boundingRect(), don't forget to call prepareGeometryChange(), otherwise you will have nasty painting effects
                                          4. Re sorting: qSort, anyone?
                                          1 Reply Last reply
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