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Update scene

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updatesceneqgraphicsview
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  • mrjjM mrjj

    @mandruk1331 said:

    Why do yo u give rectan.at(0) to constructor ?
    new QGraphicsRectItem(rectan.at(0));

    Try
    scene->addItem( new QGraphicsRectItem );
    and tell if that not add a new item?

    mandruk1331M Offline
    mandruk1331M Offline
    mandruk1331
    wrote on last edited by mandruk1331
    #19

    @mrjj Ok, I managed to swap positions of the rectangles, but they swap not always, at first execution they swap on the other they don't, what could be the problem??

    void MainWindow::Shot(){
    QPointF Pos1;
    QPointF Pos2;
    Pos1 = rectan.at(5)->pos();
    Pos2 = rectan.at(6)->pos();

    rectan.at(6)->setBrush(Qt::blue);
    rectan.at(5)->setBrush(Qt::green);
    // rectan.at(5)->setBrush(Qt::blue);
    rectan.at(6)->setPos(Pos1.rx()-30,Pos1.ry());
    rectan.at(5)->setPos(Pos2.rx()+30,Pos2.ry());

    }
    Solved it)

    Mandruk1331

    1 Reply Last reply
    0
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #20

      hi
      put qDebug() << "in shot:"
      in the
      MainWindow::Shot()
      to make sure its actually called mutiple times.

      mandruk1331M 1 Reply Last reply
      0
      • mrjjM mrjj

        hi
        put qDebug() << "in shot:"
        in the
        MainWindow::Shot()
        to make sure its actually called mutiple times.

        mandruk1331M Offline
        mandruk1331M Offline
        mandruk1331
        wrote on last edited by
        #21

        @mrjj Pos2 = rectan.at(6)->scenePos(); - this one return (0,0), why? I tried pos() too

        Mandruk1331

        1 Reply Last reply
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        • mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #22

          if pos() returns 0,0 , it must mean the items is actually at 0,0.

          mandruk1331M 1 Reply Last reply
          0
          • mrjjM mrjj

            if pos() returns 0,0 , it must mean the items is actually at 0,0.

            mandruk1331M Offline
            mandruk1331M Offline
            mandruk1331
            wrote on last edited by
            #23

            @mrjj and the other ones return 0,0. The object are unique they are all parents and have no child, I want to get the positions of each object so I could move them

            Mandruk1331

            mrjjM 1 Reply Last reply
            0
            • mandruk1331M mandruk1331

              @mrjj and the other ones return 0,0. The object are unique they are all parents and have no child, I want to get the positions of each object so I could move them

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #24

              @mandruk1331
              Something is not right.
              Unless they are all really drawn at 0,0 then pos() should return the
              actual position.
              Did you new a QGraphicsRectItem and inserted directly in the list?

              mandruk1331M 1 Reply Last reply
              0
              • mrjjM mrjj

                @mandruk1331
                Something is not right.
                Unless they are all really drawn at 0,0 then pos() should return the
                actual position.
                Did you new a QGraphicsRectItem and inserted directly in the list?

                mandruk1331M Offline
                mandruk1331M Offline
                mandruk1331
                wrote on last edited by
                #25

                @mrjj yes, and in the constructor I have set theirs poistions

                Mandruk1331

                mrjjM 1 Reply Last reply
                0
                • mandruk1331M mandruk1331

                  @mrjj yes, and in the constructor I have set theirs poistions

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #26

                  Ok, then they should still have the pos, unless you swapped with a
                  item having 0,0.

                  1 Reply Last reply
                  0
                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #27

                    Can I ask how any values (rects) you try to visualize?

                    mandruk1331M 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      Can I ask how any values (rects) you try to visualize?

                      mandruk1331M Offline
                      mandruk1331M Offline
                      mandruk1331
                      wrote on last edited by
                      #28

                      @mrjj 10

                      Mandruk1331

                      mrjjM 1 Reply Last reply
                      0
                      • mandruk1331M mandruk1331

                        @mrjj 10

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #29

                        @mandruk1331
                        ok.
                        And did you write the sort also?

                        mandruk1331M 1 Reply Last reply
                        0
                        • mrjjM mrjj

                          @mandruk1331
                          ok.
                          And did you write the sort also?

                          mandruk1331M Offline
                          mandruk1331M Offline
                          mandruk1331
                          wrote on last edited by
                          #30

                          @mrjj yes
                          for( int i=0;i<random_numbers_.size()-1;i++){
                          for(int j=0;j<random_numbers_.size()-1;j++){

                                 if(random_numbers_[j]>random_numbers_[j+1]){
                                     count++;
                          

                          QTimer::singleShot(1000*count, [=]{ MainWindow::Shot(j);});

                                  }
                              }
                          }
                          

                          Mandruk1331

                          1 Reply Last reply
                          0
                          • mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #31

                            ok.
                            Don't really look like bubble sort.
                            :)

                            mrjjM 1 Reply Last reply
                            0
                            • mrjjM mrjj

                              ok.
                              Don't really look like bubble sort.
                              :)

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #32

                              Hi
                              I made a half assed bubble sort visualization using
                              widget painting.

                              2 things wrong with it.
                              The actual sort should rather be able to single step but instead
                              I use a delay function to slow down drawing. (not pretty)
                              So consider it concept rather than good practice.

                              That said, its meant for inspiration for your project.

                              https://www.dropbox.com/s/ob3x0uvdtbio942/bsort.zip?dl=0

                              mandruk1331M 1 Reply Last reply
                              1
                              • mrjjM mrjj

                                Hi
                                I made a half assed bubble sort visualization using
                                widget painting.

                                2 things wrong with it.
                                The actual sort should rather be able to single step but instead
                                I use a delay function to slow down drawing. (not pretty)
                                So consider it concept rather than good practice.

                                That said, its meant for inspiration for your project.

                                https://www.dropbox.com/s/ob3x0uvdtbio942/bsort.zip?dl=0

                                mandruk1331M Offline
                                mandruk1331M Offline
                                mandruk1331
                                wrote on last edited by
                                #33

                                @mrjj Thanks a lot,really:-)

                                Mandruk1331

                                1 Reply Last reply
                                1
                                • A Offline
                                  A Offline
                                  Asperamanca
                                  wrote on last edited by
                                  #34

                                  I know I'm late to the party, but for what it's worth:

                                  1. There is rarely ever a need to manually update the GraphicsScene. It will automatically update parts whenever you move items (setPos), or change properties of ready-to-use items such as QGraphicsRectItem
                                  2. If you implement your own item and your own paint method, naturally the scene cannot know which properties will affect the paint and which won't. Therefore, you just call update() on the item after you changed any properties that affect the way the item looks
                                  3. If you change the boundingRect(), don't forget to call prepareGeometryChange(), otherwise you will have nasty painting effects
                                  4. Re sorting: qSort, anyone?
                                  1 Reply Last reply
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