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How can I load a 3D model with shader into a Qt3D Scene

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    Aras
    wrote on 4 Jul 2018, 23:19 last edited by
    #1

    I have a semi translucent model in blender. How can I properly import this model into a Qt3D scene with its material and shaders? Currently I can easily export the model to obj and load it but I dont get any materials or shaders. Is it possible to load the material file from *.mtl or another format? How about *.vert and *.frag ?

    Can somebody point me to a QML example showing a simple model with shader and material properly imported into an entity in a Qt3D scene?

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