QSurfaceFormat buffer sizes
Unsolved
Game Development
-
I'm quite surprised that by default, the buffer sizes of a QSurfaceFormat are all -1.
Why is that? How many bits should I assign to each buffer(red, green, blue, alpha, depth, stencil)?
There should be definitely a hint in the documentation as I wasted 4 hours on finding out why the hell depth testing is not working...- TriNity