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QPainterPath from list of points

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qpainterpathqgraphicsitemshape
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  • J Joel Bodenmann
    27 Dec 2015, 19:02

    @mrjj I don't think that that's going to help because the mouse-click-detection should be handled by the QGraphicsView/QGraphicsScene and for that they use QGraphcisItem::shape().

    K Offline
    K Offline
    kshegunov
    Moderators
    wrote on 27 Dec 2015, 19:10 last edited by kshegunov
    #12

    @Joel-Bodenmann
    Let me first clarify something, you want to get an envelope around your path, that is larger (respectful to the lines) by some fixed pixel offset? Or you're talking about enveloping a polygon?

    Right, I read your post again and understand what you mean now. I believe you should implement that yourself, at least I don't know any easy way. I assume your points are ordered, so it's a simple linear algebra problem. You take the points by pairs, and from that pair you can easily calculate the alongside and normal vector for each line. From those two vectors (after normalization) you can build up your envelope. I hope that helps.

    Kind regards.

    Read and abide by the Qt Code of Conduct

    J 1 Reply Last reply 27 Dec 2015, 19:18
    0
    • K kshegunov
      27 Dec 2015, 19:10

      @Joel-Bodenmann
      Let me first clarify something, you want to get an envelope around your path, that is larger (respectful to the lines) by some fixed pixel offset? Or you're talking about enveloping a polygon?

      Right, I read your post again and understand what you mean now. I believe you should implement that yourself, at least I don't know any easy way. I assume your points are ordered, so it's a simple linear algebra problem. You take the points by pairs, and from that pair you can easily calculate the alongside and normal vector for each line. From those two vectors (after normalization) you can build up your envelope. I hope that helps.

      Kind regards.

      J Offline
      J Offline
      Joel Bodenmann
      wrote on 27 Dec 2015, 19:18 last edited by
      #13

      @kshegunov You are correct, I need an envelope around the path that has a few pixels of padding on each side of the line. Like the green line in this crude drawing that I made earlier: http://paste.ugfx.org/sores/7505d64a54e0/264c3e10630e.jpg

      Industrial process automation software: https://simulton.com
      Embedded Graphics & GUI library: https://ugfx.io

      K 1 Reply Last reply 27 Dec 2015, 19:32
      0
      • J Joel Bodenmann
        27 Dec 2015, 19:18

        @kshegunov You are correct, I need an envelope around the path that has a few pixels of padding on each side of the line. Like the green line in this crude drawing that I made earlier: http://paste.ugfx.org/sores/7505d64a54e0/264c3e10630e.jpg

        K Offline
        K Offline
        kshegunov
        Moderators
        wrote on 27 Dec 2015, 19:32 last edited by
        #14

        @Joel-Bodenmann
        Sorry for updating a previous post, I didn't realize you were writing at that same time. Look up my suggestion, and if there's something unclear I'll try to expand.

        Kind regards.

        Read and abide by the Qt Code of Conduct

        J 1 Reply Last reply 27 Dec 2015, 19:45
        0
        • K kshegunov
          27 Dec 2015, 19:32

          @Joel-Bodenmann
          Sorry for updating a previous post, I didn't realize you were writing at that same time. Look up my suggestion, and if there's something unclear I'll try to expand.

          Kind regards.

          J Offline
          J Offline
          Joel Bodenmann
          wrote on 27 Dec 2015, 19:45 last edited by
          #15

          @kshegunov
          Thanks for your answer. I guess I'll have to figure out how to properly implement this in the next couple of days then. I'll definitely publish results here so people don't have to do that in the future themselves :)

          Industrial process automation software: https://simulton.com
          Embedded Graphics & GUI library: https://ugfx.io

          K 1 Reply Last reply 27 Dec 2015, 21:53
          0
          • J Joel Bodenmann
            27 Dec 2015, 19:45

            @kshegunov
            Thanks for your answer. I guess I'll have to figure out how to properly implement this in the next couple of days then. I'll definitely publish results here so people don't have to do that in the future themselves :)

            K Offline
            K Offline
            kshegunov
            Moderators
            wrote on 27 Dec 2015, 21:53 last edited by
            #16

            @Joel-Bodenmann
            Also QPainterPathStroker::createStroke coupled with QPainterPath::toFillPolygon might be the easiest way to get what you're after.

            Read and abide by the Qt Code of Conduct

            J 1 Reply Last reply 28 Dec 2015, 00:09
            0
            • K kshegunov
              27 Dec 2015, 21:53

              @Joel-Bodenmann
              Also QPainterPathStroker::createStroke coupled with QPainterPath::toFillPolygon might be the easiest way to get what you're after.

              J Offline
              J Offline
              Joel Bodenmann
              wrote on 28 Dec 2015, 00:09 last edited by
              #17

              @kshegunov
              Can you elaborate? I still need to get the outline of the stroked polygon somehow, no?

              Industrial process automation software: https://simulton.com
              Embedded Graphics & GUI library: https://ugfx.io

              K 1 Reply Last reply 28 Dec 2015, 00:18
              0
              • J Joel Bodenmann
                28 Dec 2015, 00:09

                @kshegunov
                Can you elaborate? I still need to get the outline of the stroked polygon somehow, no?

                K Offline
                K Offline
                kshegunov
                Moderators
                wrote on 28 Dec 2015, 00:18 last edited by kshegunov
                #18

                @Joel-Bodenmann
                Hello,
                Surely, note however that I've not tried this. Set the pen width with your desired offset. Create the stroke, with the createStroke method. The outline of the stroke is supposed to be (as per the documentation) the painter path you get from it. Convert the path to a polygon with the toFillPolygon method. If it doesn't work, you can always revert to implementing it yourself, but if it does, well, it looks simpler. :)

                Kind regards.

                Read and abide by the Qt Code of Conduct

                J 1 Reply Last reply 28 Dec 2015, 13:12
                0
                • K kshegunov
                  28 Dec 2015, 00:18

                  @Joel-Bodenmann
                  Hello,
                  Surely, note however that I've not tried this. Set the pen width with your desired offset. Create the stroke, with the createStroke method. The outline of the stroke is supposed to be (as per the documentation) the painter path you get from it. Convert the path to a polygon with the toFillPolygon method. If it doesn't work, you can always revert to implementing it yourself, but if it does, well, it looks simpler. :)

                  Kind regards.

                  J Offline
                  J Offline
                  Joel Bodenmann
                  wrote on 28 Dec 2015, 13:12 last edited by
                  #19

                  @kshegunov
                  Thanks for the explanation. The trouble I am having is getting the QPainterPath (that needs to be passed to QPainterPathStroker::createStroke() from my list of lines. The only reasonable option I see is QPainterPath::addPolygon() but that I can't use as I don't have a polygon, I only have a polyline (like a non-closed polygon).

                  Any thoughts?

                  Industrial process automation software: https://simulton.com
                  Embedded Graphics & GUI library: https://ugfx.io

                  1 Reply Last reply
                  0
                  • K Offline
                    K Offline
                    kshegunov
                    Moderators
                    wrote on 28 Dec 2015, 15:23 last edited by
                    #20

                    @Joel-Bodenmann
                    Hello,
                    One thing is to create the path from a polygon (no one says it has to be a closed one ;)). You could also perhaps get it by constructing the path from your points with QPainterPath::moveTo and QPainterPath::lineTo. The latter would be my choice if I were supposed to compose a painter path.

                    Kind regards.

                    Read and abide by the Qt Code of Conduct

                    1 Reply Last reply
                    0
                    • C Offline
                      C Offline
                      Chris Kawa
                      Lifetime Qt Champion
                      wrote on 28 Dec 2015, 15:49 last edited by Chris Kawa
                      #21

                      As mentioned above you can use QPainterPathStroker. The problem is it will create tiny loops on the inside of the joints, so you need to simplify the path afterwards.
                      Sample code:

                      QVector<QPoint> points { QPoint(30,30), QPoint(100, 100), QPoint(200,50) };
                      
                      QPainterPath basePath;
                      basePath.addPolygon(QPolygon(points));
                      
                      QPainterPathStroker str;
                      str.setCapStyle(Qt::RoundCap);
                      str.setWidth(10.0);
                      
                      QPainterPath resultPath = str.createStroke(basePath).simplified();
                      
                      J 1 Reply Last reply 28 Dec 2015, 16:27
                      2
                      • C Chris Kawa
                        28 Dec 2015, 15:49

                        As mentioned above you can use QPainterPathStroker. The problem is it will create tiny loops on the inside of the joints, so you need to simplify the path afterwards.
                        Sample code:

                        QVector<QPoint> points { QPoint(30,30), QPoint(100, 100), QPoint(200,50) };
                        
                        QPainterPath basePath;
                        basePath.addPolygon(QPolygon(points));
                        
                        QPainterPathStroker str;
                        str.setCapStyle(Qt::RoundCap);
                        str.setWidth(10.0);
                        
                        QPainterPath resultPath = str.createStroke(basePath).simplified();
                        
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                        J Offline
                        Joel Bodenmann
                        wrote on 28 Dec 2015, 16:27 last edited by
                        #22

                        Wow, I am deeply impressed. Using the code shown by @Chris-Kawa gave exactly the desired result:
                        Alt text

                        Thank you very much for your help, guys. Very appreciated!

                        Industrial process automation software: https://simulton.com
                        Embedded Graphics & GUI library: https://ugfx.io

                        1 Reply Last reply
                        0
                        • M Offline
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                          mrjj
                          Lifetime Qt Champion
                          wrote on 28 Dec 2015, 16:28 last edited by
                          #23

                          well what can we say ?
                          Chris rules :)

                          J 1 Reply Last reply 28 Dec 2015, 16:30
                          1
                          • M mrjj
                            28 Dec 2015, 16:28

                            well what can we say ?
                            Chris rules :)

                            J Offline
                            J Offline
                            Joel Bodenmann
                            wrote on 28 Dec 2015, 16:30 last edited by
                            #24

                            @mrjj Well, thanks to you and @kshegunov too. You guys are amazing!

                            Industrial process automation software: https://simulton.com
                            Embedded Graphics & GUI library: https://ugfx.io

                            1 Reply Last reply
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                            28 Dec 2015, 15:49

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