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QPainterPath from list of points

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qpainterpathqgraphicsitemshape
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  • Joel BodenmannJ Joel Bodenmann

    @mrjj I don't think that that's going to help because the mouse-click-detection should be handled by the QGraphicsView/QGraphicsScene and for that they use QGraphcisItem::shape().

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #11

    @Joel-Bodenmann
    ok, so you must have an actual polygon to return
    for hit-testing/handles to work.

    1 Reply Last reply
    0
    • Joel BodenmannJ Joel Bodenmann

      @mrjj I don't think that that's going to help because the mouse-click-detection should be handled by the QGraphicsView/QGraphicsScene and for that they use QGraphcisItem::shape().

      kshegunovK Offline
      kshegunovK Offline
      kshegunov
      Moderators
      wrote on last edited by kshegunov
      #12

      @Joel-Bodenmann
      Let me first clarify something, you want to get an envelope around your path, that is larger (respectful to the lines) by some fixed pixel offset? Or you're talking about enveloping a polygon?

      Right, I read your post again and understand what you mean now. I believe you should implement that yourself, at least I don't know any easy way. I assume your points are ordered, so it's a simple linear algebra problem. You take the points by pairs, and from that pair you can easily calculate the alongside and normal vector for each line. From those two vectors (after normalization) you can build up your envelope. I hope that helps.

      Kind regards.

      Read and abide by the Qt Code of Conduct

      Joel BodenmannJ 1 Reply Last reply
      0
      • kshegunovK kshegunov

        @Joel-Bodenmann
        Let me first clarify something, you want to get an envelope around your path, that is larger (respectful to the lines) by some fixed pixel offset? Or you're talking about enveloping a polygon?

        Right, I read your post again and understand what you mean now. I believe you should implement that yourself, at least I don't know any easy way. I assume your points are ordered, so it's a simple linear algebra problem. You take the points by pairs, and from that pair you can easily calculate the alongside and normal vector for each line. From those two vectors (after normalization) you can build up your envelope. I hope that helps.

        Kind regards.

        Joel BodenmannJ Offline
        Joel BodenmannJ Offline
        Joel Bodenmann
        wrote on last edited by
        #13

        @kshegunov You are correct, I need an envelope around the path that has a few pixels of padding on each side of the line. Like the green line in this crude drawing that I made earlier: http://paste.ugfx.org/sores/7505d64a54e0/264c3e10630e.jpg

        Industrial process automation software: https://simulton.com
        Embedded Graphics & GUI library: https://ugfx.io

        kshegunovK 1 Reply Last reply
        0
        • Joel BodenmannJ Joel Bodenmann

          @kshegunov You are correct, I need an envelope around the path that has a few pixels of padding on each side of the line. Like the green line in this crude drawing that I made earlier: http://paste.ugfx.org/sores/7505d64a54e0/264c3e10630e.jpg

          kshegunovK Offline
          kshegunovK Offline
          kshegunov
          Moderators
          wrote on last edited by
          #14

          @Joel-Bodenmann
          Sorry for updating a previous post, I didn't realize you were writing at that same time. Look up my suggestion, and if there's something unclear I'll try to expand.

          Kind regards.

          Read and abide by the Qt Code of Conduct

          Joel BodenmannJ 1 Reply Last reply
          0
          • kshegunovK kshegunov

            @Joel-Bodenmann
            Sorry for updating a previous post, I didn't realize you were writing at that same time. Look up my suggestion, and if there's something unclear I'll try to expand.

            Kind regards.

            Joel BodenmannJ Offline
            Joel BodenmannJ Offline
            Joel Bodenmann
            wrote on last edited by
            #15

            @kshegunov
            Thanks for your answer. I guess I'll have to figure out how to properly implement this in the next couple of days then. I'll definitely publish results here so people don't have to do that in the future themselves :)

            Industrial process automation software: https://simulton.com
            Embedded Graphics & GUI library: https://ugfx.io

            kshegunovK 1 Reply Last reply
            0
            • Joel BodenmannJ Joel Bodenmann

              @kshegunov
              Thanks for your answer. I guess I'll have to figure out how to properly implement this in the next couple of days then. I'll definitely publish results here so people don't have to do that in the future themselves :)

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by
              #16

              @Joel-Bodenmann
              Also QPainterPathStroker::createStroke coupled with QPainterPath::toFillPolygon might be the easiest way to get what you're after.

              Read and abide by the Qt Code of Conduct

              Joel BodenmannJ 1 Reply Last reply
              0
              • kshegunovK kshegunov

                @Joel-Bodenmann
                Also QPainterPathStroker::createStroke coupled with QPainterPath::toFillPolygon might be the easiest way to get what you're after.

                Joel BodenmannJ Offline
                Joel BodenmannJ Offline
                Joel Bodenmann
                wrote on last edited by
                #17

                @kshegunov
                Can you elaborate? I still need to get the outline of the stroked polygon somehow, no?

                Industrial process automation software: https://simulton.com
                Embedded Graphics & GUI library: https://ugfx.io

                kshegunovK 1 Reply Last reply
                0
                • Joel BodenmannJ Joel Bodenmann

                  @kshegunov
                  Can you elaborate? I still need to get the outline of the stroked polygon somehow, no?

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by kshegunov
                  #18

                  @Joel-Bodenmann
                  Hello,
                  Surely, note however that I've not tried this. Set the pen width with your desired offset. Create the stroke, with the createStroke method. The outline of the stroke is supposed to be (as per the documentation) the painter path you get from it. Convert the path to a polygon with the toFillPolygon method. If it doesn't work, you can always revert to implementing it yourself, but if it does, well, it looks simpler. :)

                  Kind regards.

                  Read and abide by the Qt Code of Conduct

                  Joel BodenmannJ 1 Reply Last reply
                  0
                  • kshegunovK kshegunov

                    @Joel-Bodenmann
                    Hello,
                    Surely, note however that I've not tried this. Set the pen width with your desired offset. Create the stroke, with the createStroke method. The outline of the stroke is supposed to be (as per the documentation) the painter path you get from it. Convert the path to a polygon with the toFillPolygon method. If it doesn't work, you can always revert to implementing it yourself, but if it does, well, it looks simpler. :)

                    Kind regards.

                    Joel BodenmannJ Offline
                    Joel BodenmannJ Offline
                    Joel Bodenmann
                    wrote on last edited by
                    #19

                    @kshegunov
                    Thanks for the explanation. The trouble I am having is getting the QPainterPath (that needs to be passed to QPainterPathStroker::createStroke() from my list of lines. The only reasonable option I see is QPainterPath::addPolygon() but that I can't use as I don't have a polygon, I only have a polyline (like a non-closed polygon).

                    Any thoughts?

                    Industrial process automation software: https://simulton.com
                    Embedded Graphics & GUI library: https://ugfx.io

                    1 Reply Last reply
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                    • kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by
                      #20

                      @Joel-Bodenmann
                      Hello,
                      One thing is to create the path from a polygon (no one says it has to be a closed one ;)). You could also perhaps get it by constructing the path from your points with QPainterPath::moveTo and QPainterPath::lineTo. The latter would be my choice if I were supposed to compose a painter path.

                      Kind regards.

                      Read and abide by the Qt Code of Conduct

                      1 Reply Last reply
                      0
                      • Chris KawaC Offline
                        Chris KawaC Offline
                        Chris Kawa
                        Lifetime Qt Champion
                        wrote on last edited by Chris Kawa
                        #21

                        As mentioned above you can use QPainterPathStroker. The problem is it will create tiny loops on the inside of the joints, so you need to simplify the path afterwards.
                        Sample code:

                        QVector<QPoint> points { QPoint(30,30), QPoint(100, 100), QPoint(200,50) };
                        
                        QPainterPath basePath;
                        basePath.addPolygon(QPolygon(points));
                        
                        QPainterPathStroker str;
                        str.setCapStyle(Qt::RoundCap);
                        str.setWidth(10.0);
                        
                        QPainterPath resultPath = str.createStroke(basePath).simplified();
                        
                        Joel BodenmannJ 1 Reply Last reply
                        2
                        • Chris KawaC Chris Kawa

                          As mentioned above you can use QPainterPathStroker. The problem is it will create tiny loops on the inside of the joints, so you need to simplify the path afterwards.
                          Sample code:

                          QVector<QPoint> points { QPoint(30,30), QPoint(100, 100), QPoint(200,50) };
                          
                          QPainterPath basePath;
                          basePath.addPolygon(QPolygon(points));
                          
                          QPainterPathStroker str;
                          str.setCapStyle(Qt::RoundCap);
                          str.setWidth(10.0);
                          
                          QPainterPath resultPath = str.createStroke(basePath).simplified();
                          
                          Joel BodenmannJ Offline
                          Joel BodenmannJ Offline
                          Joel Bodenmann
                          wrote on last edited by
                          #22

                          Wow, I am deeply impressed. Using the code shown by @Chris-Kawa gave exactly the desired result:
                          Alt text

                          Thank you very much for your help, guys. Very appreciated!

                          Industrial process automation software: https://simulton.com
                          Embedded Graphics & GUI library: https://ugfx.io

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                          0
                          • mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #23

                            well what can we say ?
                            Chris rules :)

                            Joel BodenmannJ 1 Reply Last reply
                            1
                            • mrjjM mrjj

                              well what can we say ?
                              Chris rules :)

                              Joel BodenmannJ Offline
                              Joel BodenmannJ Offline
                              Joel Bodenmann
                              wrote on last edited by
                              #24

                              @mrjj Well, thanks to you and @kshegunov too. You guys are amazing!

                              Industrial process automation software: https://simulton.com
                              Embedded Graphics & GUI library: https://ugfx.io

                              1 Reply Last reply
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