Beginning in Qt with OpenGL
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wrote on 24 May 2011, 07:21 last edited by
[quote author="Chuck.Gao" date="1306221357"]I can build it on both Desktop(also simulator) and Symbian device, but it’ll crash some where.
[/quote]You mean the application that I sent you will crash somewhere,...
[quote author="Chuck.Gao" date="1306221357"]Qt will use OpenGL ES automatically if you build Symbian based application.
[/quote]Then why is it not working.... I got the simulator window opened but the triangle is not drawn on the screen...
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wrote on 24 May 2011, 07:27 last edited by
That's for you to debug. It's your app. Run it in the debugger and see why it crashes.
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wrote on 24 May 2011, 07:37 last edited by
When I started debugging...
A Warning is shown..
It says..bq. The preferred debugger engine for debugging binaries of type 'x86-windows-msvc2008-pe-32bit' is not available.
The debugger engine 'Gdb engine' will be used as a fallback.
Details:There is no CDB binary available for binaries in format 'x86-windows-msvc2008-pe-32bit'What does that mean?
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wrote on 24 May 2011, 07:40 last edited by
Which build are you trying to debug? Desktop/simulator/symbian? I would try getting it working on the desktop first.
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wrote on 24 May 2011, 07:46 last edited by
[quote author="ZapB" date="1306222858"]Which build are you trying to debug? Desktop/simulator/symbian? I would try getting it working on the desktop first.[/quote]
That was Qt Simulator -> N900 simulator
I tried that with desktop simulator,... It says Debugging starts..
It does nothing...No window appears... no output...
This is a Qt Mobile application...
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wrote on 24 May 2011, 07:56 last edited by
Can you try building your app for the desktop target (not the desktop mobile simulator) and debugging that. You should have all the tools needed to debug that.
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wrote on 24 May 2011, 08:07 last edited by
That was the desktop target...
This is the report when I interrupt debugging...
bq. Debugging starts
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x0 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x0 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)
(Internal error: pc 0x4 in read in psymtab, but not in symtab.)if you don't mind of testing my app yourself, I can mail you the project.... do you?
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wrote on 24 May 2011, 11:42 last edited by
Guys I got it .....
I didn't use show function... now only i did...
Thanks for all your help..... :D
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wrote on 25 May 2011, 05:17 last edited by
I have one more problem...
In this project , I'm drawing a triangle in center of the screen...
The project clears the screen with the color I specified , but it doesn't draw the triangle...
Here is the code...
@GamePlay::GamePlay(QWidget *parent) :
QGLWidget(parent)
{
setFormat(QGLFormat(QGL::DoubleBuffer | QGL::DepthBuffer));
}void GamePlay::initializeGL()
{
qglClearColor(Qt::green);}
void GamePlay::resizeGL(int width,int height)
{
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
GLfloat x = GLfloat(width) / height;
glFrustum(-x, x, -1.0, 1.0, 4.0, 15.0);
glMatrixMode(GL_MODELVIEW);
}
void GamePlay::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
draw();
}void GamePlay::draw()
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0,0,-10.0f);
glBegin(GL_TRIANGLES);
qglColor(Qt::red);
glVertex3f(-0.5f,-0.5f,0);
glVertex3f(0,-0.5f,0);
glVertex3f(0.5f,-0.5f,0);
glEnd();
}@ -
wrote on 11 Jun 2011, 10:41 last edited by
First strait OpenGL isn't trivial and isn't for most people, just knowing how to program in C/C++ and the OpenGL api isn't enough you need a background in advanced mathematics. Also if your doing things in the wrong order or if your not in the right mode at the correct time you will end up with a different result than what you expected. When programming in OpenGL you have to think of it in a procedural mind set. Post a link to your complete source code if you want help.