OpenGL 3.2 on OS X 10.7+
Locked
Game Development
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This has been discussed here before, but not to a satisfactory conclusion. Does anyone know:
1] how to enable, and actually use, OpenGL 3.2 on Apple’s latest mac OS releases?
2] when that will be supported by Qt?The issues around 1] that I know of: modifying qgl_mac.mm to pass 2 new constants when creating a pixel format apple seems to require a non-default vertex array object for all rendering in 3.2
Anything else? -
Hi,
please do not double post. I close this thread. Please go on with the "discussion here":http://qt-project.org/forums/viewthread/21691/.
Gerolf