Qt6 Windows slower than Qt6 Ubuntu
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@jsulm said in Qt6 Windows slower than Qt6 Ubuntu:
Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.
Yes, I try downloadProgress signal like that:
void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal) { if(bytesReceived == bytesTotal){ _isSampleOk = true; _sampleLen = bytesReceived; } else{ _isSampleOk = false; _sampleLen = 0; } }
but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.
@Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:
or use the requestFinished signal
I could not see requestFinished signal on documentation. Do you mean say finished signal ?
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@Joe-von-Habsburg
Exactly as my colleagues have replied above forreadyRead()
.If you are still pursuing the difference in memory usage you report. A couple of points about your code:
You have a couple of calls to
getData()
inside some loop,while (_takeData)
. YourgetData()
uses (or used to use, you may have changed that now)_reply->deleteLater()
. Although you have aQEventLoop::exec()
call, which will allow signals/slots to flow, this is not the top-level Qt event loop. I believedeleteLater()
causes deferred deletes, meaning that the memory is not actually released until the top-level event loop is re-entered. You should not use awhile
loop like this for your tests: allow the top-level Qt event loop to be re-entered.getData()
returns aQByteArray
. We do not know what your code does with that result: for all we know you retain that somewhere, and that would eat up memory.To investigate properly you should produce a minimal reproducible example with "good" code, to be sure what you are looking at.
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@Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:
Yes, I try downloadProgress signal like that
What does this have to do with buffering incoming data?
To get a simpler solution follow @Christian-Ehrlicher suggestion. -
@Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:
but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.
I don't understand your point or question here? If you
readyRead()
as you go along or useQNetworkReply::downloadProgress()
you will (almost certainly) see data arrive in "chunks", i.e. multiple calls until all the data is received. That is how the data is being transmitted, and is quite normal/expected.As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on
QNetworkReply::finished
andreadAll()
the data there in one go, before allowing the reply to be deleted. -
@jsulm said in Qt6 Windows slower than Qt6 Ubuntu:
What does this have to do with buffering incoming data?
To get a simpler solution follow @Christian-Ehrlicher suggestion.I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?
@JonB said in Qt6 Windows slower than Qt6 Ubuntu:
don't understand your point or question here?
My question is that. if I use "finished" signal memory leak.
@JonB said in Qt6 Windows slower than Qt6 Ubuntu:
_reply->readyRead()
You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.
For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.
@JonB said in Qt6 Windows slower than Qt6 Ubuntu:
QNetworkReply::downloadProgress()
I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.
How can I wait all data complate without use "finished" signal because memory leak?
@JonB said in Qt6 Windows slower than Qt6 Ubuntu:
As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.
I don't understand. Can you give me code example ?
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@Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:
You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received
As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.
"Do you mean say "finished" signal ?" - yes
https://doc.qt.io/qt-6/qnetworkreply.html#finished
It even explains: "In particular, if no calls to read() were made as a result of readyRead(), a call to readAll() will retrieve the full contents in a QByteArray." -
@jsulm said in Qt6 Windows slower than Qt6 Ubuntu:
As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.
Hmm now I should not assign reply->readAll(), I should append :). I will try it.
_sample.append(_replySample->readAll());
@jsulm said in Qt6 Windows slower than Qt6 Ubuntu:
"Do you mean say "finished" signal ?" - yes
I cannot use it because memory leak.
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@Joe-von-Habsburg
As @jsulm has said. WithQNetworkAccessManager::setAutoDeleteReplies(true)
set you should be able to use either of the following approaches:QByteArray _bytesRead; // class member variable _bytesRead.clear(); connect(_reply, &QNetworkReply::finished, this, &Class::onFinished); _reply = _manager.get(_request); void Class::onFinished() { _bytesRead = _reply->readAll(); // read all bytes in one go at the end, just before `_reply` gets auto-deleted }
or
QByteArray _bytesRead; // class member variable _bytesRead.clear(); connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead); connect(_reply, &QNetworkReply::finished, this, &Class::onFinished); _reply = _manager.get(_request); void Class::onReadyRead() { _bytesRead += _reply->readAll(); // *append* this time's bytes read to buffer } void Class::onFinished() { // I think `_bytesRead` should contain all data by now, when reply has finished // If not call `_bytesRead += _reply->readAll();` or `onReadyRead()` one last time }
[Edit: Fixed code highlighting ~kshegunov]
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@Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:
cannot use it because memory leak.
There should not be memory leak unless your code is wrong.
Simply connect a slot to finished() signal and in that slot call readAll() and deleteLater() on the reply. -
@JonB said in Qt6 Windows slower than Qt6 Ubuntu:
QByteArray _bytesRead; // class member variable
_bytesRead.clear();
connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
_reply = _manager.get(_request);void Class::onReadyRead()
{
_bytesRead += _reply->readAll(); // append this time's bytes read to buffer
}void Class::onFinished()
{
// I think_bytesRead
should contain all data by now, when reply has finished
// If not call_bytesRead += _reply->readAll();
oronReadyRead()
one last time
}its work !!! Thank you so much
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@Joe-von-Habsburg
Do your timings/memory consumption with this asynchronous approach (i.e. no_loop.exec()
) and not with that originalwhile()
loop. (If you want to run it more than once, after you getfinished()
on one start the next one there or on aQTimer::singleShot()
.) See whether you still get bad performance on one versus the other. -
Last edit my code :
DataReceiver::DataReceiver(QObject *parent) : QObject{parent} { _manager.setAutoDeleteReplies(true); } void DataReceiver::start() { _connection++; if(_connection > 1) return; _takeData = true; run(); } void DataReceiver::stop() { _takeData = false; _connection = 0; _data.clear(); } void DataReceiver::getData() { _data.clear(); QString url = QString("http://localhost:%1/sample").arg(_port); QUrl _apiUrl(url); QNetworkRequest _request(_apiUrl); _reply = _manager.get(_request); connect(_reply, &QNetworkReply::readyRead, this, &DataReceiver::onReadReady); connect(_reply, &QNetworkReply::finished, this, &DataReceiver::onFinished); } void DataReceiver::run() { if(!_takeData) return; getData(); } void DataReceiver::onReadReady() { _data += _reply->readAll(); } void DataReceiver::onFinished() { emit sendData(_data); run(); }
its working. time slow down from 65ms to 165ms but its working.