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Qt6 Windows slower than Qt6 Ubuntu

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ubuntuwindows 10 instmsvcgccqt6
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  • J jsulm
    15 Feb 2024, 07:18

    @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

    sometimes receives incomplete data

    Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

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    Christian Ehrlicher
    Lifetime Qt Champion
    wrote on 15 Feb 2024, 07:26 last edited by
    #35

    @jsulm... or use the requestFinished signal 🙂

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    1 Reply Last reply
    2
    • J jsulm
      15 Feb 2024, 07:18

      @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

      sometimes receives incomplete data

      Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

      J Offline
      J Offline
      Joe von Habsburg
      wrote on 15 Feb 2024, 07:52 last edited by Joe von Habsburg
      #36

      @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

      Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

      Yes, I try downloadProgress signal like that:

      void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal)
      {
          if(bytesReceived == bytesTotal){
              _isSampleOk = true;
              _sampleLen = bytesReceived;
          }
          else{
              _isSampleOk = false;
              _sampleLen = 0;
          }
      }
      

      but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

      @Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:

      or use the requestFinished signal

      I could not see requestFinished signal on documentation. Do you mean say finished signal ?

      J J 2 Replies Last reply 15 Feb 2024, 07:57
      0
      • J Joe von Habsburg
        15 Feb 2024, 07:16

        @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

        After a while crashing :(

        I found the reason. Because readReady() sometimes receives incomplete data.

        J Offline
        J Offline
        JonB
        wrote on 15 Feb 2024, 07:55 last edited by
        #37

        @Joe-von-Habsburg
        Exactly as my colleagues have replied above for readyRead().

        If you are still pursuing the difference in memory usage you report. A couple of points about your code:

        You have a couple of calls to getData() inside some loop, while (_takeData). Your getData() uses (or used to use, you may have changed that now) _reply->deleteLater(). Although you have a QEventLoop::exec() call, which will allow signals/slots to flow, this is not the top-level Qt event loop. I believe deleteLater() causes deferred deletes, meaning that the memory is not actually released until the top-level event loop is re-entered. You should not use a while loop like this for your tests: allow the top-level Qt event loop to be re-entered.

        getData() returns a QByteArray. We do not know what your code does with that result: for all we know you retain that somewhere, and that would eat up memory.

        To investigate properly you should produce a minimal reproducible example with "good" code, to be sure what you are looking at.

        1 Reply Last reply
        0
        • J Joe von Habsburg
          15 Feb 2024, 07:52

          @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

          Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

          Yes, I try downloadProgress signal like that:

          void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal)
          {
              if(bytesReceived == bytesTotal){
                  _isSampleOk = true;
                  _sampleLen = bytesReceived;
              }
              else{
                  _isSampleOk = false;
                  _sampleLen = 0;
              }
          }
          

          but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

          @Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:

          or use the requestFinished signal

          I could not see requestFinished signal on documentation. Do you mean say finished signal ?

          J Offline
          J Offline
          jsulm
          Lifetime Qt Champion
          wrote on 15 Feb 2024, 07:57 last edited by
          #38

          @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

          Yes, I try downloadProgress signal like that

          What does this have to do with buffering incoming data?
          To get a simpler solution follow @Christian-Ehrlicher suggestion.

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          0
          • J Joe von Habsburg
            15 Feb 2024, 07:52

            @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

            Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

            Yes, I try downloadProgress signal like that:

            void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal)
            {
                if(bytesReceived == bytesTotal){
                    _isSampleOk = true;
                    _sampleLen = bytesReceived;
                }
                else{
                    _isSampleOk = false;
                    _sampleLen = 0;
                }
            }
            

            but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

            @Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:

            or use the requestFinished signal

            I could not see requestFinished signal on documentation. Do you mean say finished signal ?

            J Offline
            J Offline
            JonB
            wrote on 15 Feb 2024, 08:03 last edited by JonB
            #39

            @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

            but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

            I don't understand your point or question here? If you readyRead() as you go along or use QNetworkReply::downloadProgress() you will (almost certainly) see data arrive in "chunks", i.e. multiple calls until all the data is received. That is how the data is being transmitted, and is quite normal/expected.

            As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

            J 1 Reply Last reply 15 Feb 2024, 08:23
            1
            • J JonB
              15 Feb 2024, 08:03

              @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

              but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

              I don't understand your point or question here? If you readyRead() as you go along or use QNetworkReply::downloadProgress() you will (almost certainly) see data arrive in "chunks", i.e. multiple calls until all the data is received. That is how the data is being transmitted, and is quite normal/expected.

              As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

              J Offline
              J Offline
              Joe von Habsburg
              wrote on 15 Feb 2024, 08:23 last edited by
              #40

              @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

              What does this have to do with buffering incoming data?
              To get a simpler solution follow @Christian-Ehrlicher suggestion.

              I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

              @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

              don't understand your point or question here?

              My question is that. if I use "finished" signal memory leak.

              @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

              _reply->readyRead()

              You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

              For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

              @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

              QNetworkReply::downloadProgress()

              I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

              How can I wait all data complate without use "finished" signal because memory leak?

              @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

              As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

              I don't understand. Can you give me code example ?

              J J 2 Replies Last reply 15 Feb 2024, 08:33
              0
              • J Joe von Habsburg
                15 Feb 2024, 08:23

                @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                What does this have to do with buffering incoming data?
                To get a simpler solution follow @Christian-Ehrlicher suggestion.

                I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

                @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                don't understand your point or question here?

                My question is that. if I use "finished" signal memory leak.

                @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                _reply->readyRead()

                You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

                For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

                @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                QNetworkReply::downloadProgress()

                I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

                How can I wait all data complate without use "finished" signal because memory leak?

                @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                I don't understand. Can you give me code example ?

                J Offline
                J Offline
                jsulm
                Lifetime Qt Champion
                wrote on 15 Feb 2024, 08:33 last edited by
                #41

                @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received

                As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                "Do you mean say "finished" signal ?" - yes
                https://doc.qt.io/qt-6/qnetworkreply.html#finished
                It even explains: "In particular, if no calls to read() were made as a result of readyRead(), a call to readAll() will retrieve the full contents in a QByteArray."

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                J 1 Reply Last reply 15 Feb 2024, 08:46
                1
                • J jsulm
                  15 Feb 2024, 08:33

                  @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                  You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received

                  As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                  "Do you mean say "finished" signal ?" - yes
                  https://doc.qt.io/qt-6/qnetworkreply.html#finished
                  It even explains: "In particular, if no calls to read() were made as a result of readyRead(), a call to readAll() will retrieve the full contents in a QByteArray."

                  J Offline
                  J Offline
                  Joe von Habsburg
                  wrote on 15 Feb 2024, 08:46 last edited by Joe von Habsburg
                  #42

                  @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                  As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                  Hmm now I should not assign reply->readAll(), I should append :). I will try it.

                  _sample.append(_replySample->readAll());
                  

                  @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                  "Do you mean say "finished" signal ?" - yes

                  I cannot use it because memory leak.

                  J 1 Reply Last reply 15 Feb 2024, 08:50
                  0
                  • J Joe von Habsburg
                    15 Feb 2024, 08:23

                    @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                    What does this have to do with buffering incoming data?
                    To get a simpler solution follow @Christian-Ehrlicher suggestion.

                    I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

                    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                    don't understand your point or question here?

                    My question is that. if I use "finished" signal memory leak.

                    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                    _reply->readyRead()

                    You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

                    For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

                    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                    QNetworkReply::downloadProgress()

                    I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

                    How can I wait all data complate without use "finished" signal because memory leak?

                    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                    As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                    I don't understand. Can you give me code example ?

                    J Offline
                    J Offline
                    JonB
                    wrote on 15 Feb 2024, 08:46 last edited by kshegunov
                    #43

                    @Joe-von-Habsburg
                    As @jsulm has said. With QNetworkAccessManager::setAutoDeleteReplies(true) set you should be able to use either of the following approaches:

                    QByteArray _bytesRead;    // class member variable
                    
                    _bytesRead.clear();
                    connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                    _reply = _manager.get(_request);
                    
                    void Class::onFinished()
                    {
                        _bytesRead = _reply->readAll();    // read all bytes in one go at the end, just before `_reply` gets auto-deleted
                    }
                    

                    or

                    QByteArray _bytesRead;    // class member variable
                    
                    _bytesRead.clear();
                    connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                    connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                    _reply = _manager.get(_request);
                    
                    void Class::onReadyRead()
                    {
                        _bytesRead += _reply->readAll();    // *append* this time's bytes read to buffer
                    }
                    
                    void Class::onFinished()
                    {
                        // I think `_bytesRead` should contain all data by now, when reply has finished
                        // If not call `_bytesRead += _reply->readAll();` or `onReadyRead()` one last time
                    }
                    

                    [Edit: Fixed code highlighting ~kshegunov]

                    J 1 Reply Last reply 15 Feb 2024, 11:09
                    2
                    • J Joe von Habsburg
                      15 Feb 2024, 08:46

                      @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                      As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                      Hmm now I should not assign reply->readAll(), I should append :). I will try it.

                      _sample.append(_replySample->readAll());
                      

                      @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                      "Do you mean say "finished" signal ?" - yes

                      I cannot use it because memory leak.

                      J Offline
                      J Offline
                      jsulm
                      Lifetime Qt Champion
                      wrote on 15 Feb 2024, 08:50 last edited by
                      #44

                      @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                      cannot use it because memory leak.

                      There should not be memory leak unless your code is wrong.
                      Simply connect a slot to finished() signal and in that slot call readAll() and deleteLater() on the reply.

                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                      1 Reply Last reply
                      2
                      • J JonB
                        15 Feb 2024, 08:46

                        @Joe-von-Habsburg
                        As @jsulm has said. With QNetworkAccessManager::setAutoDeleteReplies(true) set you should be able to use either of the following approaches:

                        QByteArray _bytesRead;    // class member variable
                        
                        _bytesRead.clear();
                        connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                        _reply = _manager.get(_request);
                        
                        void Class::onFinished()
                        {
                            _bytesRead = _reply->readAll();    // read all bytes in one go at the end, just before `_reply` gets auto-deleted
                        }
                        

                        or

                        QByteArray _bytesRead;    // class member variable
                        
                        _bytesRead.clear();
                        connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                        connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                        _reply = _manager.get(_request);
                        
                        void Class::onReadyRead()
                        {
                            _bytesRead += _reply->readAll();    // *append* this time's bytes read to buffer
                        }
                        
                        void Class::onFinished()
                        {
                            // I think `_bytesRead` should contain all data by now, when reply has finished
                            // If not call `_bytesRead += _reply->readAll();` or `onReadyRead()` one last time
                        }
                        

                        [Edit: Fixed code highlighting ~kshegunov]

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                        J Offline
                        Joe von Habsburg
                        wrote on 15 Feb 2024, 11:09 last edited by
                        #45

                        @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                        QByteArray _bytesRead; // class member variable

                        _bytesRead.clear();
                        connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                        connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                        _reply = _manager.get(_request);

                        void Class::onReadyRead()
                        {
                        _bytesRead += _reply->readAll(); // append this time's bytes read to buffer
                        }

                        void Class::onFinished()
                        {
                        // I think _bytesRead should contain all data by now, when reply has finished
                        // If not call _bytesRead += _reply->readAll(); or onReadyRead() one last time
                        }

                        its work !!! Thank you so much

                        J 1 Reply Last reply 15 Feb 2024, 11:59
                        0
                        • J Joe von Habsburg has marked this topic as solved on 15 Feb 2024, 11:43
                        • J Joe von Habsburg
                          15 Feb 2024, 11:09

                          @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                          QByteArray _bytesRead; // class member variable

                          _bytesRead.clear();
                          connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                          connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                          _reply = _manager.get(_request);

                          void Class::onReadyRead()
                          {
                          _bytesRead += _reply->readAll(); // append this time's bytes read to buffer
                          }

                          void Class::onFinished()
                          {
                          // I think _bytesRead should contain all data by now, when reply has finished
                          // If not call _bytesRead += _reply->readAll(); or onReadyRead() one last time
                          }

                          its work !!! Thank you so much

                          J Offline
                          J Offline
                          JonB
                          wrote on 15 Feb 2024, 11:59 last edited by
                          #46

                          @Joe-von-Habsburg
                          Do your timings/memory consumption with this asynchronous approach (i.e. no _loop.exec()) and not with that original while() loop. (If you want to run it more than once, after you get finished() on one start the next one there or on a QTimer::singleShot().) See whether you still get bad performance on one versus the other.

                          J 1 Reply Last reply 15 Feb 2024, 13:11
                          0
                          • J JonB
                            15 Feb 2024, 11:59

                            @Joe-von-Habsburg
                            Do your timings/memory consumption with this asynchronous approach (i.e. no _loop.exec()) and not with that original while() loop. (If you want to run it more than once, after you get finished() on one start the next one there or on a QTimer::singleShot().) See whether you still get bad performance on one versus the other.

                            J Offline
                            J Offline
                            Joe von Habsburg
                            wrote on 15 Feb 2024, 13:11 last edited by
                            #47

                            @JonB

                            Last edit my code :

                            DataReceiver::DataReceiver(QObject *parent)
                               : QObject{parent}
                            {
                               _manager.setAutoDeleteReplies(true);
                            }
                            void DataReceiver::start()
                            {
                               _connection++;
                               if(_connection > 1)
                                   return;
                            
                               _takeData = true;
                               run();
                            }
                            
                            void DataReceiver::stop()
                            {
                               _takeData = false;
                               _connection = 0;
                               _data.clear();
                            }
                            
                            
                            void DataReceiver::getData()
                            {
                               _data.clear();
                               QString url = QString("http://localhost:%1/sample").arg(_port);
                               QUrl _apiUrl(url);
                               QNetworkRequest _request(_apiUrl);
                               _reply = _manager.get(_request);
                               connect(_reply, &QNetworkReply::readyRead, this, &DataReceiver::onReadReady);
                               connect(_reply, &QNetworkReply::finished, this, &DataReceiver::onFinished);
                            }
                            
                            
                            void DataReceiver::run()
                            {
                               if(!_takeData)
                                   return;
                            
                               getData();
                            }
                            
                            void DataReceiver::onReadReady()
                            {
                               _data += _reply->readAll();
                            }
                            
                            void DataReceiver::onFinished()
                            {
                               emit sendData(_data);
                               run();
                            }
                            

                            its working. time slow down from 65ms to 165ms but its working.

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