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Qt6 Windows slower than Qt6 Ubuntu

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  • jsulmJ jsulm

    @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

    sometimes receives incomplete data

    Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

    Christian EhrlicherC Online
    Christian EhrlicherC Online
    Christian Ehrlicher
    Lifetime Qt Champion
    wrote on last edited by
    #35

    @jsulm... or use the requestFinished signal 🙂

    Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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    1 Reply Last reply
    2
    • jsulmJ jsulm

      @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

      sometimes receives incomplete data

      Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

      Joe von HabsburgJ Offline
      Joe von HabsburgJ Offline
      Joe von Habsburg
      wrote on last edited by Joe von Habsburg
      #36

      @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

      Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

      Yes, I try downloadProgress signal like that:

      void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal)
      {
          if(bytesReceived == bytesTotal){
              _isSampleOk = true;
              _sampleLen = bytesReceived;
          }
          else{
              _isSampleOk = false;
              _sampleLen = 0;
          }
      }
      

      but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

      @Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:

      or use the requestFinished signal

      I could not see requestFinished signal on documentation. Do you mean say finished signal ?

      jsulmJ JonBJ 2 Replies Last reply
      0
      • Joe von HabsburgJ Joe von Habsburg

        @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

        After a while crashing :(

        I found the reason. Because readReady() sometimes receives incomplete data.

        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by
        #37

        @Joe-von-Habsburg
        Exactly as my colleagues have replied above for readyRead().

        If you are still pursuing the difference in memory usage you report. A couple of points about your code:

        You have a couple of calls to getData() inside some loop, while (_takeData). Your getData() uses (or used to use, you may have changed that now) _reply->deleteLater(). Although you have a QEventLoop::exec() call, which will allow signals/slots to flow, this is not the top-level Qt event loop. I believe deleteLater() causes deferred deletes, meaning that the memory is not actually released until the top-level event loop is re-entered. You should not use a while loop like this for your tests: allow the top-level Qt event loop to be re-entered.

        getData() returns a QByteArray. We do not know what your code does with that result: for all we know you retain that somewhere, and that would eat up memory.

        To investigate properly you should produce a minimal reproducible example with "good" code, to be sure what you are looking at.

        1 Reply Last reply
        0
        • Joe von HabsburgJ Joe von Habsburg

          @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

          Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

          Yes, I try downloadProgress signal like that:

          void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal)
          {
              if(bytesReceived == bytesTotal){
                  _isSampleOk = true;
                  _sampleLen = bytesReceived;
              }
              else{
                  _isSampleOk = false;
                  _sampleLen = 0;
              }
          }
          

          but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

          @Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:

          or use the requestFinished signal

          I could not see requestFinished signal on documentation. Do you mean say finished signal ?

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #38

          @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

          Yes, I try downloadProgress signal like that

          What does this have to do with buffering incoming data?
          To get a simpler solution follow @Christian-Ehrlicher suggestion.

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          0
          • Joe von HabsburgJ Joe von Habsburg

            @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

            Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

            Yes, I try downloadProgress signal like that:

            void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal)
            {
                if(bytesReceived == bytesTotal){
                    _isSampleOk = true;
                    _sampleLen = bytesReceived;
                }
                else{
                    _isSampleOk = false;
                    _sampleLen = 0;
                }
            }
            

            but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

            @Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:

            or use the requestFinished signal

            I could not see requestFinished signal on documentation. Do you mean say finished signal ?

            JonBJ Offline
            JonBJ Offline
            JonB
            wrote on last edited by JonB
            #39

            @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

            but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

            I don't understand your point or question here? If you readyRead() as you go along or use QNetworkReply::downloadProgress() you will (almost certainly) see data arrive in "chunks", i.e. multiple calls until all the data is received. That is how the data is being transmitted, and is quite normal/expected.

            As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

            Joe von HabsburgJ 1 Reply Last reply
            1
            • JonBJ JonB

              @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

              but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

              I don't understand your point or question here? If you readyRead() as you go along or use QNetworkReply::downloadProgress() you will (almost certainly) see data arrive in "chunks", i.e. multiple calls until all the data is received. That is how the data is being transmitted, and is quite normal/expected.

              As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

              Joe von HabsburgJ Offline
              Joe von HabsburgJ Offline
              Joe von Habsburg
              wrote on last edited by
              #40

              @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

              What does this have to do with buffering incoming data?
              To get a simpler solution follow @Christian-Ehrlicher suggestion.

              I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

              @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

              don't understand your point or question here?

              My question is that. if I use "finished" signal memory leak.

              @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

              _reply->readyRead()

              You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

              For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

              @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

              QNetworkReply::downloadProgress()

              I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

              How can I wait all data complate without use "finished" signal because memory leak?

              @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

              As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

              I don't understand. Can you give me code example ?

              jsulmJ JonBJ 2 Replies Last reply
              0
              • Joe von HabsburgJ Joe von Habsburg

                @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                What does this have to do with buffering incoming data?
                To get a simpler solution follow @Christian-Ehrlicher suggestion.

                I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

                @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                don't understand your point or question here?

                My question is that. if I use "finished" signal memory leak.

                @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                _reply->readyRead()

                You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

                For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

                @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                QNetworkReply::downloadProgress()

                I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

                How can I wait all data complate without use "finished" signal because memory leak?

                @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                I don't understand. Can you give me code example ?

                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by
                #41

                @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received

                As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                "Do you mean say "finished" signal ?" - yes
                https://doc.qt.io/qt-6/qnetworkreply.html#finished
                It even explains: "In particular, if no calls to read() were made as a result of readyRead(), a call to readAll() will retrieve the full contents in a QByteArray."

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                Joe von HabsburgJ 1 Reply Last reply
                1
                • jsulmJ jsulm

                  @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                  You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received

                  As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                  "Do you mean say "finished" signal ?" - yes
                  https://doc.qt.io/qt-6/qnetworkreply.html#finished
                  It even explains: "In particular, if no calls to read() were made as a result of readyRead(), a call to readAll() will retrieve the full contents in a QByteArray."

                  Joe von HabsburgJ Offline
                  Joe von HabsburgJ Offline
                  Joe von Habsburg
                  wrote on last edited by Joe von Habsburg
                  #42

                  @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                  As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                  Hmm now I should not assign reply->readAll(), I should append :). I will try it.

                  _sample.append(_replySample->readAll());
                  

                  @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                  "Do you mean say "finished" signal ?" - yes

                  I cannot use it because memory leak.

                  jsulmJ 1 Reply Last reply
                  0
                  • Joe von HabsburgJ Joe von Habsburg

                    @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                    What does this have to do with buffering incoming data?
                    To get a simpler solution follow @Christian-Ehrlicher suggestion.

                    I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

                    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                    don't understand your point or question here?

                    My question is that. if I use "finished" signal memory leak.

                    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                    _reply->readyRead()

                    You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

                    For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

                    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                    QNetworkReply::downloadProgress()

                    I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

                    How can I wait all data complate without use "finished" signal because memory leak?

                    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                    As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                    I don't understand. Can you give me code example ?

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by kshegunov
                    #43

                    @Joe-von-Habsburg
                    As @jsulm has said. With QNetworkAccessManager::setAutoDeleteReplies(true) set you should be able to use either of the following approaches:

                    QByteArray _bytesRead;    // class member variable
                    
                    _bytesRead.clear();
                    connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                    _reply = _manager.get(_request);
                    
                    void Class::onFinished()
                    {
                        _bytesRead = _reply->readAll();    // read all bytes in one go at the end, just before `_reply` gets auto-deleted
                    }
                    

                    or

                    QByteArray _bytesRead;    // class member variable
                    
                    _bytesRead.clear();
                    connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                    connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                    _reply = _manager.get(_request);
                    
                    void Class::onReadyRead()
                    {
                        _bytesRead += _reply->readAll();    // *append* this time's bytes read to buffer
                    }
                    
                    void Class::onFinished()
                    {
                        // I think `_bytesRead` should contain all data by now, when reply has finished
                        // If not call `_bytesRead += _reply->readAll();` or `onReadyRead()` one last time
                    }
                    

                    [Edit: Fixed code highlighting ~kshegunov]

                    Joe von HabsburgJ 1 Reply Last reply
                    2
                    • Joe von HabsburgJ Joe von Habsburg

                      @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                      As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                      Hmm now I should not assign reply->readAll(), I should append :). I will try it.

                      _sample.append(_replySample->readAll());
                      

                      @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                      "Do you mean say "finished" signal ?" - yes

                      I cannot use it because memory leak.

                      jsulmJ Offline
                      jsulmJ Offline
                      jsulm
                      Lifetime Qt Champion
                      wrote on last edited by
                      #44

                      @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                      cannot use it because memory leak.

                      There should not be memory leak unless your code is wrong.
                      Simply connect a slot to finished() signal and in that slot call readAll() and deleteLater() on the reply.

                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                      1 Reply Last reply
                      2
                      • JonBJ JonB

                        @Joe-von-Habsburg
                        As @jsulm has said. With QNetworkAccessManager::setAutoDeleteReplies(true) set you should be able to use either of the following approaches:

                        QByteArray _bytesRead;    // class member variable
                        
                        _bytesRead.clear();
                        connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                        _reply = _manager.get(_request);
                        
                        void Class::onFinished()
                        {
                            _bytesRead = _reply->readAll();    // read all bytes in one go at the end, just before `_reply` gets auto-deleted
                        }
                        

                        or

                        QByteArray _bytesRead;    // class member variable
                        
                        _bytesRead.clear();
                        connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                        connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                        _reply = _manager.get(_request);
                        
                        void Class::onReadyRead()
                        {
                            _bytesRead += _reply->readAll();    // *append* this time's bytes read to buffer
                        }
                        
                        void Class::onFinished()
                        {
                            // I think `_bytesRead` should contain all data by now, when reply has finished
                            // If not call `_bytesRead += _reply->readAll();` or `onReadyRead()` one last time
                        }
                        

                        [Edit: Fixed code highlighting ~kshegunov]

                        Joe von HabsburgJ Offline
                        Joe von HabsburgJ Offline
                        Joe von Habsburg
                        wrote on last edited by
                        #45

                        @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                        QByteArray _bytesRead; // class member variable

                        _bytesRead.clear();
                        connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                        connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                        _reply = _manager.get(_request);

                        void Class::onReadyRead()
                        {
                        _bytesRead += _reply->readAll(); // append this time's bytes read to buffer
                        }

                        void Class::onFinished()
                        {
                        // I think _bytesRead should contain all data by now, when reply has finished
                        // If not call _bytesRead += _reply->readAll(); or onReadyRead() one last time
                        }

                        its work !!! Thank you so much

                        JonBJ 1 Reply Last reply
                        0
                        • Joe von HabsburgJ Joe von Habsburg has marked this topic as solved on
                        • Joe von HabsburgJ Joe von Habsburg

                          @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                          QByteArray _bytesRead; // class member variable

                          _bytesRead.clear();
                          connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                          connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                          _reply = _manager.get(_request);

                          void Class::onReadyRead()
                          {
                          _bytesRead += _reply->readAll(); // append this time's bytes read to buffer
                          }

                          void Class::onFinished()
                          {
                          // I think _bytesRead should contain all data by now, when reply has finished
                          // If not call _bytesRead += _reply->readAll(); or onReadyRead() one last time
                          }

                          its work !!! Thank you so much

                          JonBJ Offline
                          JonBJ Offline
                          JonB
                          wrote on last edited by
                          #46

                          @Joe-von-Habsburg
                          Do your timings/memory consumption with this asynchronous approach (i.e. no _loop.exec()) and not with that original while() loop. (If you want to run it more than once, after you get finished() on one start the next one there or on a QTimer::singleShot().) See whether you still get bad performance on one versus the other.

                          Joe von HabsburgJ 1 Reply Last reply
                          0
                          • JonBJ JonB

                            @Joe-von-Habsburg
                            Do your timings/memory consumption with this asynchronous approach (i.e. no _loop.exec()) and not with that original while() loop. (If you want to run it more than once, after you get finished() on one start the next one there or on a QTimer::singleShot().) See whether you still get bad performance on one versus the other.

                            Joe von HabsburgJ Offline
                            Joe von HabsburgJ Offline
                            Joe von Habsburg
                            wrote on last edited by
                            #47

                            @JonB

                            Last edit my code :

                            DataReceiver::DataReceiver(QObject *parent)
                               : QObject{parent}
                            {
                               _manager.setAutoDeleteReplies(true);
                            }
                            void DataReceiver::start()
                            {
                               _connection++;
                               if(_connection > 1)
                                   return;
                            
                               _takeData = true;
                               run();
                            }
                            
                            void DataReceiver::stop()
                            {
                               _takeData = false;
                               _connection = 0;
                               _data.clear();
                            }
                            
                            
                            void DataReceiver::getData()
                            {
                               _data.clear();
                               QString url = QString("http://localhost:%1/sample").arg(_port);
                               QUrl _apiUrl(url);
                               QNetworkRequest _request(_apiUrl);
                               _reply = _manager.get(_request);
                               connect(_reply, &QNetworkReply::readyRead, this, &DataReceiver::onReadReady);
                               connect(_reply, &QNetworkReply::finished, this, &DataReceiver::onFinished);
                            }
                            
                            
                            void DataReceiver::run()
                            {
                               if(!_takeData)
                                   return;
                            
                               getData();
                            }
                            
                            void DataReceiver::onReadReady()
                            {
                               _data += _reply->readAll();
                            }
                            
                            void DataReceiver::onFinished()
                            {
                               emit sendData(_data);
                               run();
                            }
                            

                            its working. time slow down from 65ms to 165ms but its working.

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