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Qt6 Windows slower than Qt6 Ubuntu

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ubuntuwindows 10 instmsvcgccqt6
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  • J Joe von Habsburg
    15 Feb 2024, 06:21

    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

    loop.exec() is just a convenience, which blocks till finished(), making your call "synchronous". Instead you can deal with all the data which arrives when it arrives (instead of after finished()) by attaching a slot to _reply->readyRead() signal.

    I changed my code.

    void DataReceiver::start()
    {
        if(!_takeData)
            return;
    
        QDateTime time1 = QDateTime::currentDateTime();
        getDataSample(); //_sample = getData(54664);
        QDateTime time3 = QDateTime::currentDateTime();
        if(_takeIQData)
            getDataIQ(); //_iq = getData(54665);
        QDateTime time2 = QDateTime::currentDateTime();
        qDebug() << "sample : " << time3 - time1 << " iq : " << time2 - time3 << "time : " << time2 - time1;
    }
    
    void DataReceiver::getDataSample()
    {
        QString url = QString("http://localhost:%1/sample").arg(54664);
        QUrl _apiUrl(url);
        QNetworkRequest _request(_apiUrl);
        _replySample = _managerSample.get(_request);
        connect(_replySample, &QNetworkReply::readyRead, this, &DataReceiver::readSample);
    }
    
    void DataReceiver::getDataIQ()
    {
        QString url = QString("http://localhost:%1/sample").arg(54665);
        QUrl _apiUrl(url);
        QNetworkRequest _request(_apiUrl);
        _replyIQ = _managerIQ.get(_request);
        connect(_replyIQ, &QNetworkReply::readyRead, this, &DataReceiver::readIQ);
    }
    
    void DataReceiver::readSample()
    {
        _sample = _replySample->readAll();
        _replySample->deleteLater();
        if(!_takeIQData){
            emit sendData(_sample, _iq);
            _sample.clear();
            _iq.clear();
            start();
        }
    
    }
    
    void DataReceiver::readIQ()
    {
        _iq = _replyIQ->readAll();
        _replyIQ->deleteLater();
        if(_takeIQData){
            emit sendData(_sample, _iq);
            _sample.clear();
            _iq.clear();
            start();
        }
    }
    

    After a while crashing :(

    J Offline
    J Offline
    Joe von Habsburg
    wrote on 15 Feb 2024, 07:16 last edited by
    #33

    @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

    After a while crashing :(

    I found the reason. Because readReady() sometimes receives incomplete data.

    J J 2 Replies Last reply 15 Feb 2024, 07:18
    0
    • J Joe von Habsburg
      15 Feb 2024, 07:16

      @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

      After a while crashing :(

      I found the reason. Because readReady() sometimes receives incomplete data.

      J Offline
      J Offline
      jsulm
      Lifetime Qt Champion
      wrote on 15 Feb 2024, 07:18 last edited by
      #34

      @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

      sometimes receives incomplete data

      Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      C J 2 Replies Last reply 15 Feb 2024, 07:26
      1
      • J jsulm
        15 Feb 2024, 07:18

        @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

        sometimes receives incomplete data

        Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

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        C Offline
        Christian Ehrlicher
        Lifetime Qt Champion
        wrote on 15 Feb 2024, 07:26 last edited by
        #35

        @jsulm... or use the requestFinished signal 🙂

        Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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        1 Reply Last reply
        2
        • J jsulm
          15 Feb 2024, 07:18

          @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

          sometimes receives incomplete data

          Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

          J Offline
          J Offline
          Joe von Habsburg
          wrote on 15 Feb 2024, 07:52 last edited by Joe von Habsburg
          #36

          @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

          Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

          Yes, I try downloadProgress signal like that:

          void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal)
          {
              if(bytesReceived == bytesTotal){
                  _isSampleOk = true;
                  _sampleLen = bytesReceived;
              }
              else{
                  _isSampleOk = false;
                  _sampleLen = 0;
              }
          }
          

          but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

          @Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:

          or use the requestFinished signal

          I could not see requestFinished signal on documentation. Do you mean say finished signal ?

          J J 2 Replies Last reply 15 Feb 2024, 07:57
          0
          • J Joe von Habsburg
            15 Feb 2024, 07:16

            @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

            After a while crashing :(

            I found the reason. Because readReady() sometimes receives incomplete data.

            J Offline
            J Offline
            JonB
            wrote on 15 Feb 2024, 07:55 last edited by
            #37

            @Joe-von-Habsburg
            Exactly as my colleagues have replied above for readyRead().

            If you are still pursuing the difference in memory usage you report. A couple of points about your code:

            You have a couple of calls to getData() inside some loop, while (_takeData). Your getData() uses (or used to use, you may have changed that now) _reply->deleteLater(). Although you have a QEventLoop::exec() call, which will allow signals/slots to flow, this is not the top-level Qt event loop. I believe deleteLater() causes deferred deletes, meaning that the memory is not actually released until the top-level event loop is re-entered. You should not use a while loop like this for your tests: allow the top-level Qt event loop to be re-entered.

            getData() returns a QByteArray. We do not know what your code does with that result: for all we know you retain that somewhere, and that would eat up memory.

            To investigate properly you should produce a minimal reproducible example with "good" code, to be sure what you are looking at.

            1 Reply Last reply
            0
            • J Joe von Habsburg
              15 Feb 2024, 07:52

              @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

              Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

              Yes, I try downloadProgress signal like that:

              void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal)
              {
                  if(bytesReceived == bytesTotal){
                      _isSampleOk = true;
                      _sampleLen = bytesReceived;
                  }
                  else{
                      _isSampleOk = false;
                      _sampleLen = 0;
                  }
              }
              

              but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

              @Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:

              or use the requestFinished signal

              I could not see requestFinished signal on documentation. Do you mean say finished signal ?

              J Offline
              J Offline
              jsulm
              Lifetime Qt Champion
              wrote on 15 Feb 2024, 07:57 last edited by
              #38

              @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

              Yes, I try downloadProgress signal like that

              What does this have to do with buffering incoming data?
              To get a simpler solution follow @Christian-Ehrlicher suggestion.

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              0
              • J Joe von Habsburg
                15 Feb 2024, 07:52

                @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

                Yes, I try downloadProgress signal like that:

                void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal)
                {
                    if(bytesReceived == bytesTotal){
                        _isSampleOk = true;
                        _sampleLen = bytesReceived;
                    }
                    else{
                        _isSampleOk = false;
                        _sampleLen = 0;
                    }
                }
                

                but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

                @Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:

                or use the requestFinished signal

                I could not see requestFinished signal on documentation. Do you mean say finished signal ?

                J Offline
                J Offline
                JonB
                wrote on 15 Feb 2024, 08:03 last edited by JonB
                #39

                @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

                I don't understand your point or question here? If you readyRead() as you go along or use QNetworkReply::downloadProgress() you will (almost certainly) see data arrive in "chunks", i.e. multiple calls until all the data is received. That is how the data is being transmitted, and is quite normal/expected.

                As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                J 1 Reply Last reply 15 Feb 2024, 08:23
                1
                • J JonB
                  15 Feb 2024, 08:03

                  @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                  but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

                  I don't understand your point or question here? If you readyRead() as you go along or use QNetworkReply::downloadProgress() you will (almost certainly) see data arrive in "chunks", i.e. multiple calls until all the data is received. That is how the data is being transmitted, and is quite normal/expected.

                  As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                  J Offline
                  J Offline
                  Joe von Habsburg
                  wrote on 15 Feb 2024, 08:23 last edited by
                  #40

                  @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                  What does this have to do with buffering incoming data?
                  To get a simpler solution follow @Christian-Ehrlicher suggestion.

                  I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

                  @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                  don't understand your point or question here?

                  My question is that. if I use "finished" signal memory leak.

                  @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                  _reply->readyRead()

                  You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

                  For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

                  @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                  QNetworkReply::downloadProgress()

                  I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

                  How can I wait all data complate without use "finished" signal because memory leak?

                  @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                  As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                  I don't understand. Can you give me code example ?

                  J J 2 Replies Last reply 15 Feb 2024, 08:33
                  0
                  • J Joe von Habsburg
                    15 Feb 2024, 08:23

                    @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                    What does this have to do with buffering incoming data?
                    To get a simpler solution follow @Christian-Ehrlicher suggestion.

                    I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

                    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                    don't understand your point or question here?

                    My question is that. if I use "finished" signal memory leak.

                    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                    _reply->readyRead()

                    You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

                    For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

                    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                    QNetworkReply::downloadProgress()

                    I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

                    How can I wait all data complate without use "finished" signal because memory leak?

                    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                    As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                    I don't understand. Can you give me code example ?

                    J Offline
                    J Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on 15 Feb 2024, 08:33 last edited by
                    #41

                    @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                    You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received

                    As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                    "Do you mean say "finished" signal ?" - yes
                    https://doc.qt.io/qt-6/qnetworkreply.html#finished
                    It even explains: "In particular, if no calls to read() were made as a result of readyRead(), a call to readAll() will retrieve the full contents in a QByteArray."

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    J 1 Reply Last reply 15 Feb 2024, 08:46
                    1
                    • J jsulm
                      15 Feb 2024, 08:33

                      @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                      You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received

                      As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                      "Do you mean say "finished" signal ?" - yes
                      https://doc.qt.io/qt-6/qnetworkreply.html#finished
                      It even explains: "In particular, if no calls to read() were made as a result of readyRead(), a call to readAll() will retrieve the full contents in a QByteArray."

                      J Offline
                      J Offline
                      Joe von Habsburg
                      wrote on 15 Feb 2024, 08:46 last edited by Joe von Habsburg
                      #42

                      @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                      As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                      Hmm now I should not assign reply->readAll(), I should append :). I will try it.

                      _sample.append(_replySample->readAll());
                      

                      @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                      "Do you mean say "finished" signal ?" - yes

                      I cannot use it because memory leak.

                      J 1 Reply Last reply 15 Feb 2024, 08:50
                      0
                      • J Joe von Habsburg
                        15 Feb 2024, 08:23

                        @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                        What does this have to do with buffering incoming data?
                        To get a simpler solution follow @Christian-Ehrlicher suggestion.

                        I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

                        @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                        don't understand your point or question here?

                        My question is that. if I use "finished" signal memory leak.

                        @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                        _reply->readyRead()

                        You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

                        For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

                        @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                        QNetworkReply::downloadProgress()

                        I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

                        How can I wait all data complate without use "finished" signal because memory leak?

                        @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                        As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                        I don't understand. Can you give me code example ?

                        J Offline
                        J Offline
                        JonB
                        wrote on 15 Feb 2024, 08:46 last edited by kshegunov
                        #43

                        @Joe-von-Habsburg
                        As @jsulm has said. With QNetworkAccessManager::setAutoDeleteReplies(true) set you should be able to use either of the following approaches:

                        QByteArray _bytesRead;    // class member variable
                        
                        _bytesRead.clear();
                        connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                        _reply = _manager.get(_request);
                        
                        void Class::onFinished()
                        {
                            _bytesRead = _reply->readAll();    // read all bytes in one go at the end, just before `_reply` gets auto-deleted
                        }
                        

                        or

                        QByteArray _bytesRead;    // class member variable
                        
                        _bytesRead.clear();
                        connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                        connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                        _reply = _manager.get(_request);
                        
                        void Class::onReadyRead()
                        {
                            _bytesRead += _reply->readAll();    // *append* this time's bytes read to buffer
                        }
                        
                        void Class::onFinished()
                        {
                            // I think `_bytesRead` should contain all data by now, when reply has finished
                            // If not call `_bytesRead += _reply->readAll();` or `onReadyRead()` one last time
                        }
                        

                        [Edit: Fixed code highlighting ~kshegunov]

                        J 1 Reply Last reply 15 Feb 2024, 11:09
                        2
                        • J Joe von Habsburg
                          15 Feb 2024, 08:46

                          @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                          As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                          Hmm now I should not assign reply->readAll(), I should append :). I will try it.

                          _sample.append(_replySample->readAll());
                          

                          @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                          "Do you mean say "finished" signal ?" - yes

                          I cannot use it because memory leak.

                          J Offline
                          J Offline
                          jsulm
                          Lifetime Qt Champion
                          wrote on 15 Feb 2024, 08:50 last edited by
                          #44

                          @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                          cannot use it because memory leak.

                          There should not be memory leak unless your code is wrong.
                          Simply connect a slot to finished() signal and in that slot call readAll() and deleteLater() on the reply.

                          https://forum.qt.io/topic/113070/qt-code-of-conduct

                          1 Reply Last reply
                          2
                          • J JonB
                            15 Feb 2024, 08:46

                            @Joe-von-Habsburg
                            As @jsulm has said. With QNetworkAccessManager::setAutoDeleteReplies(true) set you should be able to use either of the following approaches:

                            QByteArray _bytesRead;    // class member variable
                            
                            _bytesRead.clear();
                            connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                            _reply = _manager.get(_request);
                            
                            void Class::onFinished()
                            {
                                _bytesRead = _reply->readAll();    // read all bytes in one go at the end, just before `_reply` gets auto-deleted
                            }
                            

                            or

                            QByteArray _bytesRead;    // class member variable
                            
                            _bytesRead.clear();
                            connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                            connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                            _reply = _manager.get(_request);
                            
                            void Class::onReadyRead()
                            {
                                _bytesRead += _reply->readAll();    // *append* this time's bytes read to buffer
                            }
                            
                            void Class::onFinished()
                            {
                                // I think `_bytesRead` should contain all data by now, when reply has finished
                                // If not call `_bytesRead += _reply->readAll();` or `onReadyRead()` one last time
                            }
                            

                            [Edit: Fixed code highlighting ~kshegunov]

                            J Offline
                            J Offline
                            Joe von Habsburg
                            wrote on 15 Feb 2024, 11:09 last edited by
                            #45

                            @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                            QByteArray _bytesRead; // class member variable

                            _bytesRead.clear();
                            connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                            connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                            _reply = _manager.get(_request);

                            void Class::onReadyRead()
                            {
                            _bytesRead += _reply->readAll(); // append this time's bytes read to buffer
                            }

                            void Class::onFinished()
                            {
                            // I think _bytesRead should contain all data by now, when reply has finished
                            // If not call _bytesRead += _reply->readAll(); or onReadyRead() one last time
                            }

                            its work !!! Thank you so much

                            J 1 Reply Last reply 15 Feb 2024, 11:59
                            0
                            • J Joe von Habsburg has marked this topic as solved on 15 Feb 2024, 11:43
                            • J Joe von Habsburg
                              15 Feb 2024, 11:09

                              @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                              QByteArray _bytesRead; // class member variable

                              _bytesRead.clear();
                              connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                              connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                              _reply = _manager.get(_request);

                              void Class::onReadyRead()
                              {
                              _bytesRead += _reply->readAll(); // append this time's bytes read to buffer
                              }

                              void Class::onFinished()
                              {
                              // I think _bytesRead should contain all data by now, when reply has finished
                              // If not call _bytesRead += _reply->readAll(); or onReadyRead() one last time
                              }

                              its work !!! Thank you so much

                              J Offline
                              J Offline
                              JonB
                              wrote on 15 Feb 2024, 11:59 last edited by
                              #46

                              @Joe-von-Habsburg
                              Do your timings/memory consumption with this asynchronous approach (i.e. no _loop.exec()) and not with that original while() loop. (If you want to run it more than once, after you get finished() on one start the next one there or on a QTimer::singleShot().) See whether you still get bad performance on one versus the other.

                              J 1 Reply Last reply 15 Feb 2024, 13:11
                              0
                              • J JonB
                                15 Feb 2024, 11:59

                                @Joe-von-Habsburg
                                Do your timings/memory consumption with this asynchronous approach (i.e. no _loop.exec()) and not with that original while() loop. (If you want to run it more than once, after you get finished() on one start the next one there or on a QTimer::singleShot().) See whether you still get bad performance on one versus the other.

                                J Offline
                                J Offline
                                Joe von Habsburg
                                wrote on 15 Feb 2024, 13:11 last edited by
                                #47

                                @JonB

                                Last edit my code :

                                DataReceiver::DataReceiver(QObject *parent)
                                   : QObject{parent}
                                {
                                   _manager.setAutoDeleteReplies(true);
                                }
                                void DataReceiver::start()
                                {
                                   _connection++;
                                   if(_connection > 1)
                                       return;
                                
                                   _takeData = true;
                                   run();
                                }
                                
                                void DataReceiver::stop()
                                {
                                   _takeData = false;
                                   _connection = 0;
                                   _data.clear();
                                }
                                
                                
                                void DataReceiver::getData()
                                {
                                   _data.clear();
                                   QString url = QString("http://localhost:%1/sample").arg(_port);
                                   QUrl _apiUrl(url);
                                   QNetworkRequest _request(_apiUrl);
                                   _reply = _manager.get(_request);
                                   connect(_reply, &QNetworkReply::readyRead, this, &DataReceiver::onReadReady);
                                   connect(_reply, &QNetworkReply::finished, this, &DataReceiver::onFinished);
                                }
                                
                                
                                void DataReceiver::run()
                                {
                                   if(!_takeData)
                                       return;
                                
                                   getData();
                                }
                                
                                void DataReceiver::onReadReady()
                                {
                                   _data += _reply->readAll();
                                }
                                
                                void DataReceiver::onFinished()
                                {
                                   emit sendData(_data);
                                   run();
                                }
                                

                                its working. time slow down from 65ms to 165ms but its working.

                                1 Reply Last reply
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