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Qt6 Windows slower than Qt6 Ubuntu

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ubuntuwindows 10 instmsvcgccqt6
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  • J Joe von Habsburg
    14 Feb 2024, 14:39

    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

    You could instead do your data reading inside the loop instead of afterwards.

    can you give me code example ?

    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

    But you need someone else if you need someone who truly knows about it.

    Yes but who will be :D

    J Offline
    J Offline
    JonB
    wrote on 14 Feb 2024, 14:49 last edited by
    #31

    @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

    can you give me code example ?

    loop.exec() is just a convenience, which blocks till finished(), making your call "synchronous". Instead you can deal with all the data which arrives when it arrives (instead of after finished()) by attaching a slot to _reply->readyRead() signal.

    Of course, if you remove _loop.exec() from getData() it will exit while network stuff is still going on, you must not have local variables which go out of scope. You will have to do quite a bit of code reorganizing. And it might be to no avail, I don't know what it will reveal or whether it will solve anything.

    J 1 Reply Last reply 15 Feb 2024, 06:21
    0
    • J JonB
      14 Feb 2024, 14:49

      @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

      can you give me code example ?

      loop.exec() is just a convenience, which blocks till finished(), making your call "synchronous". Instead you can deal with all the data which arrives when it arrives (instead of after finished()) by attaching a slot to _reply->readyRead() signal.

      Of course, if you remove _loop.exec() from getData() it will exit while network stuff is still going on, you must not have local variables which go out of scope. You will have to do quite a bit of code reorganizing. And it might be to no avail, I don't know what it will reveal or whether it will solve anything.

      J Offline
      J Offline
      Joe von Habsburg
      wrote on 15 Feb 2024, 06:21 last edited by Joe von Habsburg
      #32

      @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

      loop.exec() is just a convenience, which blocks till finished(), making your call "synchronous". Instead you can deal with all the data which arrives when it arrives (instead of after finished()) by attaching a slot to _reply->readyRead() signal.

      I changed my code.

      void DataReceiver::start()
      {
          if(!_takeData)
              return;
      
          QDateTime time1 = QDateTime::currentDateTime();
          getDataSample(); //_sample = getData(54664);
          QDateTime time3 = QDateTime::currentDateTime();
          if(_takeIQData)
              getDataIQ(); //_iq = getData(54665);
          QDateTime time2 = QDateTime::currentDateTime();
          qDebug() << "sample : " << time3 - time1 << " iq : " << time2 - time3 << "time : " << time2 - time1;
      }
      
      void DataReceiver::getDataSample()
      {
          QString url = QString("http://localhost:%1/sample").arg(54664);
          QUrl _apiUrl(url);
          QNetworkRequest _request(_apiUrl);
          _replySample = _managerSample.get(_request);
          connect(_replySample, &QNetworkReply::readyRead, this, &DataReceiver::readSample);
      }
      
      void DataReceiver::getDataIQ()
      {
          QString url = QString("http://localhost:%1/sample").arg(54665);
          QUrl _apiUrl(url);
          QNetworkRequest _request(_apiUrl);
          _replyIQ = _managerIQ.get(_request);
          connect(_replyIQ, &QNetworkReply::readyRead, this, &DataReceiver::readIQ);
      }
      
      void DataReceiver::readSample()
      {
          _sample = _replySample->readAll();
          _replySample->deleteLater();
          if(!_takeIQData){
              emit sendData(_sample, _iq);
              _sample.clear();
              _iq.clear();
              start();
          }
      
      }
      
      void DataReceiver::readIQ()
      {
          _iq = _replyIQ->readAll();
          _replyIQ->deleteLater();
          if(_takeIQData){
              emit sendData(_sample, _iq);
              _sample.clear();
              _iq.clear();
              start();
          }
      }
      

      After a while crashing :(

      J 1 Reply Last reply 15 Feb 2024, 07:16
      0
      • J Joe von Habsburg
        15 Feb 2024, 06:21

        @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

        loop.exec() is just a convenience, which blocks till finished(), making your call "synchronous". Instead you can deal with all the data which arrives when it arrives (instead of after finished()) by attaching a slot to _reply->readyRead() signal.

        I changed my code.

        void DataReceiver::start()
        {
            if(!_takeData)
                return;
        
            QDateTime time1 = QDateTime::currentDateTime();
            getDataSample(); //_sample = getData(54664);
            QDateTime time3 = QDateTime::currentDateTime();
            if(_takeIQData)
                getDataIQ(); //_iq = getData(54665);
            QDateTime time2 = QDateTime::currentDateTime();
            qDebug() << "sample : " << time3 - time1 << " iq : " << time2 - time3 << "time : " << time2 - time1;
        }
        
        void DataReceiver::getDataSample()
        {
            QString url = QString("http://localhost:%1/sample").arg(54664);
            QUrl _apiUrl(url);
            QNetworkRequest _request(_apiUrl);
            _replySample = _managerSample.get(_request);
            connect(_replySample, &QNetworkReply::readyRead, this, &DataReceiver::readSample);
        }
        
        void DataReceiver::getDataIQ()
        {
            QString url = QString("http://localhost:%1/sample").arg(54665);
            QUrl _apiUrl(url);
            QNetworkRequest _request(_apiUrl);
            _replyIQ = _managerIQ.get(_request);
            connect(_replyIQ, &QNetworkReply::readyRead, this, &DataReceiver::readIQ);
        }
        
        void DataReceiver::readSample()
        {
            _sample = _replySample->readAll();
            _replySample->deleteLater();
            if(!_takeIQData){
                emit sendData(_sample, _iq);
                _sample.clear();
                _iq.clear();
                start();
            }
        
        }
        
        void DataReceiver::readIQ()
        {
            _iq = _replyIQ->readAll();
            _replyIQ->deleteLater();
            if(_takeIQData){
                emit sendData(_sample, _iq);
                _sample.clear();
                _iq.clear();
                start();
            }
        }
        

        After a while crashing :(

        J Offline
        J Offline
        Joe von Habsburg
        wrote on 15 Feb 2024, 07:16 last edited by
        #33

        @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

        After a while crashing :(

        I found the reason. Because readReady() sometimes receives incomplete data.

        J J 2 Replies Last reply 15 Feb 2024, 07:18
        0
        • J Joe von Habsburg
          15 Feb 2024, 07:16

          @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

          After a while crashing :(

          I found the reason. Because readReady() sometimes receives incomplete data.

          J Offline
          J Offline
          jsulm
          Lifetime Qt Champion
          wrote on 15 Feb 2024, 07:18 last edited by
          #34

          @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

          sometimes receives incomplete data

          Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          C J 2 Replies Last reply 15 Feb 2024, 07:26
          1
          • J jsulm
            15 Feb 2024, 07:18

            @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

            sometimes receives incomplete data

            Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

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            C Offline
            Christian Ehrlicher
            Lifetime Qt Champion
            wrote on 15 Feb 2024, 07:26 last edited by
            #35

            @jsulm... or use the requestFinished signal 🙂

            Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
            Visit the Qt Academy at https://academy.qt.io/catalog

            1 Reply Last reply
            2
            • J jsulm
              15 Feb 2024, 07:18

              @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

              sometimes receives incomplete data

              Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

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              Joe von Habsburg
              wrote on 15 Feb 2024, 07:52 last edited by Joe von Habsburg
              #36

              @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

              Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

              Yes, I try downloadProgress signal like that:

              void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal)
              {
                  if(bytesReceived == bytesTotal){
                      _isSampleOk = true;
                      _sampleLen = bytesReceived;
                  }
                  else{
                      _isSampleOk = false;
                      _sampleLen = 0;
                  }
              }
              

              but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

              @Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:

              or use the requestFinished signal

              I could not see requestFinished signal on documentation. Do you mean say finished signal ?

              J J 2 Replies Last reply 15 Feb 2024, 07:57
              0
              • J Joe von Habsburg
                15 Feb 2024, 07:16

                @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                After a while crashing :(

                I found the reason. Because readReady() sometimes receives incomplete data.

                J Offline
                J Offline
                JonB
                wrote on 15 Feb 2024, 07:55 last edited by
                #37

                @Joe-von-Habsburg
                Exactly as my colleagues have replied above for readyRead().

                If you are still pursuing the difference in memory usage you report. A couple of points about your code:

                You have a couple of calls to getData() inside some loop, while (_takeData). Your getData() uses (or used to use, you may have changed that now) _reply->deleteLater(). Although you have a QEventLoop::exec() call, which will allow signals/slots to flow, this is not the top-level Qt event loop. I believe deleteLater() causes deferred deletes, meaning that the memory is not actually released until the top-level event loop is re-entered. You should not use a while loop like this for your tests: allow the top-level Qt event loop to be re-entered.

                getData() returns a QByteArray. We do not know what your code does with that result: for all we know you retain that somewhere, and that would eat up memory.

                To investigate properly you should produce a minimal reproducible example with "good" code, to be sure what you are looking at.

                1 Reply Last reply
                0
                • J Joe von Habsburg
                  15 Feb 2024, 07:52

                  @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                  Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

                  Yes, I try downloadProgress signal like that:

                  void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal)
                  {
                      if(bytesReceived == bytesTotal){
                          _isSampleOk = true;
                          _sampleLen = bytesReceived;
                      }
                      else{
                          _isSampleOk = false;
                          _sampleLen = 0;
                      }
                  }
                  

                  but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

                  @Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:

                  or use the requestFinished signal

                  I could not see requestFinished signal on documentation. Do you mean say finished signal ?

                  J Offline
                  J Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on 15 Feb 2024, 07:57 last edited by
                  #38

                  @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                  Yes, I try downloadProgress signal like that

                  What does this have to do with buffering incoming data?
                  To get a simpler solution follow @Christian-Ehrlicher suggestion.

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  0
                  • J Joe von Habsburg
                    15 Feb 2024, 07:52

                    @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                    Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

                    Yes, I try downloadProgress signal like that:

                    void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal)
                    {
                        if(bytesReceived == bytesTotal){
                            _isSampleOk = true;
                            _sampleLen = bytesReceived;
                        }
                        else{
                            _isSampleOk = false;
                            _sampleLen = 0;
                        }
                    }
                    

                    but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

                    @Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:

                    or use the requestFinished signal

                    I could not see requestFinished signal on documentation. Do you mean say finished signal ?

                    J Offline
                    J Offline
                    JonB
                    wrote on 15 Feb 2024, 08:03 last edited by JonB
                    #39

                    @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                    but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

                    I don't understand your point or question here? If you readyRead() as you go along or use QNetworkReply::downloadProgress() you will (almost certainly) see data arrive in "chunks", i.e. multiple calls until all the data is received. That is how the data is being transmitted, and is quite normal/expected.

                    As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                    J 1 Reply Last reply 15 Feb 2024, 08:23
                    1
                    • J JonB
                      15 Feb 2024, 08:03

                      @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                      but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

                      I don't understand your point or question here? If you readyRead() as you go along or use QNetworkReply::downloadProgress() you will (almost certainly) see data arrive in "chunks", i.e. multiple calls until all the data is received. That is how the data is being transmitted, and is quite normal/expected.

                      As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                      J Offline
                      J Offline
                      Joe von Habsburg
                      wrote on 15 Feb 2024, 08:23 last edited by
                      #40

                      @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                      What does this have to do with buffering incoming data?
                      To get a simpler solution follow @Christian-Ehrlicher suggestion.

                      I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

                      @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                      don't understand your point or question here?

                      My question is that. if I use "finished" signal memory leak.

                      @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                      _reply->readyRead()

                      You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

                      For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

                      @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                      QNetworkReply::downloadProgress()

                      I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

                      How can I wait all data complate without use "finished" signal because memory leak?

                      @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                      As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                      I don't understand. Can you give me code example ?

                      J J 2 Replies Last reply 15 Feb 2024, 08:33
                      0
                      • J Joe von Habsburg
                        15 Feb 2024, 08:23

                        @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                        What does this have to do with buffering incoming data?
                        To get a simpler solution follow @Christian-Ehrlicher suggestion.

                        I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

                        @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                        don't understand your point or question here?

                        My question is that. if I use "finished" signal memory leak.

                        @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                        _reply->readyRead()

                        You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

                        For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

                        @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                        QNetworkReply::downloadProgress()

                        I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

                        How can I wait all data complate without use "finished" signal because memory leak?

                        @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                        As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                        I don't understand. Can you give me code example ?

                        J Offline
                        J Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on 15 Feb 2024, 08:33 last edited by
                        #41

                        @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                        You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received

                        As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                        "Do you mean say "finished" signal ?" - yes
                        https://doc.qt.io/qt-6/qnetworkreply.html#finished
                        It even explains: "In particular, if no calls to read() were made as a result of readyRead(), a call to readAll() will retrieve the full contents in a QByteArray."

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        J 1 Reply Last reply 15 Feb 2024, 08:46
                        1
                        • J jsulm
                          15 Feb 2024, 08:33

                          @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                          You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received

                          As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                          "Do you mean say "finished" signal ?" - yes
                          https://doc.qt.io/qt-6/qnetworkreply.html#finished
                          It even explains: "In particular, if no calls to read() were made as a result of readyRead(), a call to readAll() will retrieve the full contents in a QByteArray."

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                          J Offline
                          Joe von Habsburg
                          wrote on 15 Feb 2024, 08:46 last edited by Joe von Habsburg
                          #42

                          @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                          As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                          Hmm now I should not assign reply->readAll(), I should append :). I will try it.

                          _sample.append(_replySample->readAll());
                          

                          @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                          "Do you mean say "finished" signal ?" - yes

                          I cannot use it because memory leak.

                          J 1 Reply Last reply 15 Feb 2024, 08:50
                          0
                          • J Joe von Habsburg
                            15 Feb 2024, 08:23

                            @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                            What does this have to do with buffering incoming data?
                            To get a simpler solution follow @Christian-Ehrlicher suggestion.

                            I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

                            @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                            don't understand your point or question here?

                            My question is that. if I use "finished" signal memory leak.

                            @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                            _reply->readyRead()

                            You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

                            For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

                            @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                            QNetworkReply::downloadProgress()

                            I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

                            How can I wait all data complate without use "finished" signal because memory leak?

                            @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                            As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                            I don't understand. Can you give me code example ?

                            J Offline
                            J Offline
                            JonB
                            wrote on 15 Feb 2024, 08:46 last edited by kshegunov
                            #43

                            @Joe-von-Habsburg
                            As @jsulm has said. With QNetworkAccessManager::setAutoDeleteReplies(true) set you should be able to use either of the following approaches:

                            QByteArray _bytesRead;    // class member variable
                            
                            _bytesRead.clear();
                            connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                            _reply = _manager.get(_request);
                            
                            void Class::onFinished()
                            {
                                _bytesRead = _reply->readAll();    // read all bytes in one go at the end, just before `_reply` gets auto-deleted
                            }
                            

                            or

                            QByteArray _bytesRead;    // class member variable
                            
                            _bytesRead.clear();
                            connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                            connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                            _reply = _manager.get(_request);
                            
                            void Class::onReadyRead()
                            {
                                _bytesRead += _reply->readAll();    // *append* this time's bytes read to buffer
                            }
                            
                            void Class::onFinished()
                            {
                                // I think `_bytesRead` should contain all data by now, when reply has finished
                                // If not call `_bytesRead += _reply->readAll();` or `onReadyRead()` one last time
                            }
                            

                            [Edit: Fixed code highlighting ~kshegunov]

                            J 1 Reply Last reply 15 Feb 2024, 11:09
                            2
                            • J Joe von Habsburg
                              15 Feb 2024, 08:46

                              @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                              As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                              Hmm now I should not assign reply->readAll(), I should append :). I will try it.

                              _sample.append(_replySample->readAll());
                              

                              @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                              "Do you mean say "finished" signal ?" - yes

                              I cannot use it because memory leak.

                              J Offline
                              J Offline
                              jsulm
                              Lifetime Qt Champion
                              wrote on 15 Feb 2024, 08:50 last edited by
                              #44

                              @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                              cannot use it because memory leak.

                              There should not be memory leak unless your code is wrong.
                              Simply connect a slot to finished() signal and in that slot call readAll() and deleteLater() on the reply.

                              https://forum.qt.io/topic/113070/qt-code-of-conduct

                              1 Reply Last reply
                              2
                              • J JonB
                                15 Feb 2024, 08:46

                                @Joe-von-Habsburg
                                As @jsulm has said. With QNetworkAccessManager::setAutoDeleteReplies(true) set you should be able to use either of the following approaches:

                                QByteArray _bytesRead;    // class member variable
                                
                                _bytesRead.clear();
                                connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                                _reply = _manager.get(_request);
                                
                                void Class::onFinished()
                                {
                                    _bytesRead = _reply->readAll();    // read all bytes in one go at the end, just before `_reply` gets auto-deleted
                                }
                                

                                or

                                QByteArray _bytesRead;    // class member variable
                                
                                _bytesRead.clear();
                                connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                                connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                                _reply = _manager.get(_request);
                                
                                void Class::onReadyRead()
                                {
                                    _bytesRead += _reply->readAll();    // *append* this time's bytes read to buffer
                                }
                                
                                void Class::onFinished()
                                {
                                    // I think `_bytesRead` should contain all data by now, when reply has finished
                                    // If not call `_bytesRead += _reply->readAll();` or `onReadyRead()` one last time
                                }
                                

                                [Edit: Fixed code highlighting ~kshegunov]

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                                Joe von Habsburg
                                wrote on 15 Feb 2024, 11:09 last edited by
                                #45

                                @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                                QByteArray _bytesRead; // class member variable

                                _bytesRead.clear();
                                connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                                connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                                _reply = _manager.get(_request);

                                void Class::onReadyRead()
                                {
                                _bytesRead += _reply->readAll(); // append this time's bytes read to buffer
                                }

                                void Class::onFinished()
                                {
                                // I think _bytesRead should contain all data by now, when reply has finished
                                // If not call _bytesRead += _reply->readAll(); or onReadyRead() one last time
                                }

                                its work !!! Thank you so much

                                J 1 Reply Last reply 15 Feb 2024, 11:59
                                0
                                • J Joe von Habsburg has marked this topic as solved on 15 Feb 2024, 11:43
                                • J Joe von Habsburg
                                  15 Feb 2024, 11:09

                                  @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                                  QByteArray _bytesRead; // class member variable

                                  _bytesRead.clear();
                                  connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                                  connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                                  _reply = _manager.get(_request);

                                  void Class::onReadyRead()
                                  {
                                  _bytesRead += _reply->readAll(); // append this time's bytes read to buffer
                                  }

                                  void Class::onFinished()
                                  {
                                  // I think _bytesRead should contain all data by now, when reply has finished
                                  // If not call _bytesRead += _reply->readAll(); or onReadyRead() one last time
                                  }

                                  its work !!! Thank you so much

                                  J Offline
                                  J Offline
                                  JonB
                                  wrote on 15 Feb 2024, 11:59 last edited by
                                  #46

                                  @Joe-von-Habsburg
                                  Do your timings/memory consumption with this asynchronous approach (i.e. no _loop.exec()) and not with that original while() loop. (If you want to run it more than once, after you get finished() on one start the next one there or on a QTimer::singleShot().) See whether you still get bad performance on one versus the other.

                                  J 1 Reply Last reply 15 Feb 2024, 13:11
                                  0
                                  • J JonB
                                    15 Feb 2024, 11:59

                                    @Joe-von-Habsburg
                                    Do your timings/memory consumption with this asynchronous approach (i.e. no _loop.exec()) and not with that original while() loop. (If you want to run it more than once, after you get finished() on one start the next one there or on a QTimer::singleShot().) See whether you still get bad performance on one versus the other.

                                    J Offline
                                    J Offline
                                    Joe von Habsburg
                                    wrote on 15 Feb 2024, 13:11 last edited by
                                    #47

                                    @JonB

                                    Last edit my code :

                                    DataReceiver::DataReceiver(QObject *parent)
                                       : QObject{parent}
                                    {
                                       _manager.setAutoDeleteReplies(true);
                                    }
                                    void DataReceiver::start()
                                    {
                                       _connection++;
                                       if(_connection > 1)
                                           return;
                                    
                                       _takeData = true;
                                       run();
                                    }
                                    
                                    void DataReceiver::stop()
                                    {
                                       _takeData = false;
                                       _connection = 0;
                                       _data.clear();
                                    }
                                    
                                    
                                    void DataReceiver::getData()
                                    {
                                       _data.clear();
                                       QString url = QString("http://localhost:%1/sample").arg(_port);
                                       QUrl _apiUrl(url);
                                       QNetworkRequest _request(_apiUrl);
                                       _reply = _manager.get(_request);
                                       connect(_reply, &QNetworkReply::readyRead, this, &DataReceiver::onReadReady);
                                       connect(_reply, &QNetworkReply::finished, this, &DataReceiver::onFinished);
                                    }
                                    
                                    
                                    void DataReceiver::run()
                                    {
                                       if(!_takeData)
                                           return;
                                    
                                       getData();
                                    }
                                    
                                    void DataReceiver::onReadReady()
                                    {
                                       _data += _reply->readAll();
                                    }
                                    
                                    void DataReceiver::onFinished()
                                    {
                                       emit sendData(_data);
                                       run();
                                    }
                                    

                                    its working. time slow down from 65ms to 165ms but its working.

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                                    40/47

                                    15 Feb 2024, 08:23

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