Qt3D - [c++] Q: When Does Qt3D for C++ Support Real Shadows
Unsolved
Game Development
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Hello!
I am using Qt3D to render a 3D Scene with several LightSources.
I am really desperate that my 3D Scene Lighting does not cast any shadows.
I am NOT referring to some older suggestion of how to create a plane shadow map.
Since there are some implementation in openGL that already support realistic shadows.Is there a roadmap for shadows? QML seems to support some features in this regard, and the Design Studio also has a specific Lightsource, which enables shadows.
When can we expect that shadows will be implemented for Qt3D C++?
best regards, Kevin
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Hi,
This question is better asked on the interest mailing where you will find Qt3D developers/maintainers. This forum is more user oriented.