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  4. Pyside6 how to disconnect connection?

Pyside6 how to disconnect connection?

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  • jeremy_kJ jeremy_k

    @eyllanesc said in Pyside6 how to disconnect connection?:

    @Dariusz The connection you show is not made by the QGraphicsItem but by the scene, so the one that removes the connection in the last instance is the scene.

    The issue is that the QGraphicsItem is on the receiving end of the connection, and is effectively captured. The caller doesn't know that the captured item is no longer valid, leading to an invalid condition at call time. In C++, it would be undefined behavior. I don't know what the python terminology is.

    Generic C++ example:

    int *i = new int;
    *i = 0;
    auto f = [i]() { *i++; };
    delete i;
    f();
    
    eyllanescE Offline
    eyllanescE Offline
    eyllanesc
    wrote on last edited by
    #21

    @jeremy_k The question is the following: in bindings such as PySide or PyQt, the ownership of the items is held by the scene, so when you remove the item from the scene then the item has no ownership and is eventually removed by the python GC (python is not C++), and at the time the GC removes the python object it also removes its connections.

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    • eyllanescE eyllanesc

      @jeremy_k The question is the following: in bindings such as PySide or PyQt, the ownership of the items is held by the scene, so when you remove the item from the scene then the item has no ownership and is eventually removed by the python GC (python is not C++), and at the time the GC removes the python object it also removes its connections.

      D Offline
      D Offline
      Dariusz
      wrote on last edited by
      #22

      @eyllanesc said in Pyside6 how to disconnect connection?:

      @jeremy_k The question is the following: in bindings such as PySide or PyQt, the ownership of the items is held by the scene, so when you remove the item from the scene then the item has no ownership and is eventually removed by the python GC (python is not C++), and at the time the GC removes the python object it also removes its connections.

      Unles signal holds a pointer to object and thus it will never get deleted... since scene didn't disconnect the signal since scene.removeItem() does not delete the item, nor item is QObject so its treated as lambda function (I guess?) as @jeremy_k suggested...

      eyllanescE 1 Reply Last reply
      0
      • D Dariusz

        @eyllanesc said in Pyside6 how to disconnect connection?:

        @jeremy_k The question is the following: in bindings such as PySide or PyQt, the ownership of the items is held by the scene, so when you remove the item from the scene then the item has no ownership and is eventually removed by the python GC (python is not C++), and at the time the GC removes the python object it also removes its connections.

        Unles signal holds a pointer to object and thus it will never get deleted... since scene didn't disconnect the signal since scene.removeItem() does not delete the item, nor item is QObject so its treated as lambda function (I guess?) as @jeremy_k suggested...

        eyllanescE Offline
        eyllanescE Offline
        eyllanesc
        wrote on last edited by eyllanesc
        #23

        @Dariusz To provide what I indicate I can provide a MWE, where every 1 second a signal is emitted and that is connected to an item, in the fifth second the item is removed but it does not cause any error.

        from PySide6 import QtCore, QtWidgets
        
        
        class FooItem(QtWidgets.QGraphicsEllipseItem):
            def foo_slot(self):
                print("slot")
        
        
        class Scene(QtWidgets.QGraphicsScene):
            fooSignal = QtCore.Signal()
        
        
        class View(QtWidgets.QGraphicsView):
            def __init__(self, parent=None):
                super().__init__(parent)
        
                scene = Scene(self)
                self.setScene(scene)
        
                timer = QtCore.QTimer(self, interval=1000)
                timer.timeout.connect(self.scene().fooSignal)
                timer.start()
        
                item = FooItem()
                self.scene().addItem(item)
        
                self.scene().fooSignal.connect(item.foo_slot)
        
                QtCore.QTimer.singleShot(5000, self.remove_item)
        
            def remove_item(self):
                items = self.scene().items()
                if items:
                    item = items[0]
                    self.scene().removeItem(item)
        
        
        if __name__ == "__main__":
            app = QtWidgets.QApplication([])
            w = View()
            w.show()
            app.exec_()
        

        Output:

        slot
        slot
        slot
        slot
        slot
        
        D 1 Reply Last reply
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        • eyllanescE eyllanesc

          @Dariusz To provide what I indicate I can provide a MWE, where every 1 second a signal is emitted and that is connected to an item, in the fifth second the item is removed but it does not cause any error.

          from PySide6 import QtCore, QtWidgets
          
          
          class FooItem(QtWidgets.QGraphicsEllipseItem):
              def foo_slot(self):
                  print("slot")
          
          
          class Scene(QtWidgets.QGraphicsScene):
              fooSignal = QtCore.Signal()
          
          
          class View(QtWidgets.QGraphicsView):
              def __init__(self, parent=None):
                  super().__init__(parent)
          
                  scene = Scene(self)
                  self.setScene(scene)
          
                  timer = QtCore.QTimer(self, interval=1000)
                  timer.timeout.connect(self.scene().fooSignal)
                  timer.start()
          
                  item = FooItem()
                  self.scene().addItem(item)
          
                  self.scene().fooSignal.connect(item.foo_slot)
          
                  QtCore.QTimer.singleShot(5000, self.remove_item)
          
              def remove_item(self):
                  items = self.scene().items()
                  if items:
                      item = items[0]
                      self.scene().removeItem(item)
          
          
          if __name__ == "__main__":
              app = QtWidgets.QApplication([])
              w = View()
              w.show()
              app.exec_()
          

          Output:

          slot
          slot
          slot
          slot
          slot
          
          D Offline
          D Offline
          Dariusz
          wrote on last edited by
          #24

          @eyllanesc You are right, this works as it should. I must have more issues elsewhere and the "disconnect" signal solution I found must not be fixing the larger issue I have :- (

          eyllanescE 1 Reply Last reply
          0
          • jeremy_kJ Offline
            jeremy_kJ Offline
            jeremy_k
            wrote on last edited by
            #25

            The code I had issues with, using PyQt5, is:

            from PyQt5.QtCore import QObject
            obj1 = QObject()
            obj2 = QObject()
            obj1.destroyed.connect(lambda: obj2.deleteLater())
            del obj2
            del obj1
            

            Here, the capture is explicit, and the punishment is swift:

            Traceback (most recent call last):
            File "<stdin>", line 1, in <lambda>
            NameError: name 'obj2' is not defined
            Abort trap: 6
            

            Asking a question about code? http://eel.is/iso-c++/testcase/

            eyllanescE SGaistS 2 Replies Last reply
            0
            • D Dariusz

              @eyllanesc You are right, this works as it should. I must have more issues elsewhere and the "disconnect" signal solution I found must not be fixing the larger issue I have :- (

              eyllanescE Offline
              eyllanescE Offline
              eyllanesc
              wrote on last edited by
              #26

              @Dariusz That is why I say that it provides an MRE, you will not expect the community to be crazy throwing papers on the wall waiting for one to stick.

              D 1 Reply Last reply
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              • jeremy_kJ jeremy_k

                The code I had issues with, using PyQt5, is:

                from PyQt5.QtCore import QObject
                obj1 = QObject()
                obj2 = QObject()
                obj1.destroyed.connect(lambda: obj2.deleteLater())
                del obj2
                del obj1
                

                Here, the capture is explicit, and the punishment is swift:

                Traceback (most recent call last):
                File "<stdin>", line 1, in <lambda>
                NameError: name 'obj2' is not defined
                Abort trap: 6
                
                eyllanescE Offline
                eyllanescE Offline
                eyllanesc
                wrote on last edited by eyllanesc
                #27

                @jeremy_k First of all GC only removes the objects that have no references.

                The problem is very different, in principle when deleteLater is called it deletes the C ++ object and then a reference to the python object is eliminated, if it no longer has references the object would be eliminated as I already indicated, but in your particular case the lambda method has a scope so it has a reference and therefore the python object (the wrapper) will not be eliminated but the C ++ object

                eyllanescE 1 Reply Last reply
                0
                • eyllanescE eyllanesc

                  @Dariusz That is why I say that it provides an MRE, you will not expect the community to be crazy throwing papers on the wall waiting for one to stick.

                  D Offline
                  D Offline
                  Dariusz
                  wrote on last edited by
                  #28

                  @eyllanesc said in Pyside6 how to disconnect connection?:

                  @Dariusz That is why I say that it provides an MRE, you will not expect the community to be crazy throwing papers on the wall waiting for one to stick.

                  Yes I understand your point, however, the app I'm working on has 150+ files and few thousand lines of code... Doing simple example usually "solve my issues", but my issues are not simple and solving them is quite "hard"... so I'm trying to ask for a "simple" answer to the question like... how to properly disconnect a signal if I have to do it manually and I don't want to rely on automatic qt logic... I guess I'm "old fashion" I like to manage my memory myself and python is a bit... "leme do it memememe" and I never know if he does it or not :- )

                  eyllanescE 1 Reply Last reply
                  0
                  • eyllanescE eyllanesc

                    @jeremy_k First of all GC only removes the objects that have no references.

                    The problem is very different, in principle when deleteLater is called it deletes the C ++ object and then a reference to the python object is eliminated, if it no longer has references the object would be eliminated as I already indicated, but in your particular case the lambda method has a scope so it has a reference and therefore the python object (the wrapper) will not be eliminated but the C ++ object

                    eyllanescE Offline
                    eyllanescE Offline
                    eyllanesc
                    wrote on last edited by
                    #29
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • D Dariusz

                      @eyllanesc said in Pyside6 how to disconnect connection?:

                      @Dariusz That is why I say that it provides an MRE, you will not expect the community to be crazy throwing papers on the wall waiting for one to stick.

                      Yes I understand your point, however, the app I'm working on has 150+ files and few thousand lines of code... Doing simple example usually "solve my issues", but my issues are not simple and solving them is quite "hard"... so I'm trying to ask for a "simple" answer to the question like... how to properly disconnect a signal if I have to do it manually and I don't want to rely on automatic qt logic... I guess I'm "old fashion" I like to manage my memory myself and python is a bit... "leme do it memememe" and I never know if he does it or not :- )

                      eyllanescE Offline
                      eyllanescE Offline
                      eyllanesc
                      wrote on last edited by
                      #30

                      @Dariusz Since you use thousands of files I suppose you use some system that manages versions like GIT and then rollback to the point that it does not generate problems, then implement the basic functionality in a minimal project where you can handle all the tests, then make a branch of the original project and at that time you just implemented the new functionality already tested.

                      D 1 Reply Last reply
                      0
                      • eyllanescE eyllanesc

                        @Dariusz Since you use thousands of files I suppose you use some system that manages versions like GIT and then rollback to the point that it does not generate problems, then implement the basic functionality in a minimal project where you can handle all the tests, then make a branch of the original project and at that time you just implemented the new functionality already tested.

                        D Offline
                        D Offline
                        Dariusz
                        wrote on last edited by
                        #31

                        @eyllanesc Yes thats true. I would have to roll back 5 years and try to unpack the crazy system I build while learning how to code :- ). Well actually its what I'm doing now... a grand refactor rebuilding every piece of the app... Just trying to wrap my head around some odd crashes that I get with graphics views. Maybe I'm overdoing my memory managment and I should just... let it all be. hmmmm

                        eyllanescE 1 Reply Last reply
                        0
                        • D Dariusz

                          @eyllanesc Yes thats true. I would have to roll back 5 years and try to unpack the crazy system I build while learning how to code :- ). Well actually its what I'm doing now... a grand refactor rebuilding every piece of the app... Just trying to wrap my head around some odd crashes that I get with graphics views. Maybe I'm overdoing my memory managment and I should just... let it all be. hmmmm

                          eyllanescE Offline
                          eyllanescE Offline
                          eyllanesc
                          wrote on last edited by
                          #32

                          @Dariusz You say: I build while learning how to code, you are crazy because no one should refactor code if they do not know the technology since you are going to make the same mistake as the previous programmer. Goodbye since your case is a hopeless case that will not have a solution since the forum is a site that has little space for a problem as big as the one you have.

                          1 Reply Last reply
                          0
                          • jeremy_kJ jeremy_k

                            The code I had issues with, using PyQt5, is:

                            from PyQt5.QtCore import QObject
                            obj1 = QObject()
                            obj2 = QObject()
                            obj1.destroyed.connect(lambda: obj2.deleteLater())
                            del obj2
                            del obj1
                            

                            Here, the capture is explicit, and the punishment is swift:

                            Traceback (most recent call last):
                            File "<stdin>", line 1, in <lambda>
                            NameError: name 'obj2' is not defined
                            Abort trap: 6
                            
                            SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #33

                            Hi,

                            @jeremy_k said in Pyside6 how to disconnect connection?:

                            The code I had issues with, using PyQt5, is:
                            from PyQt5.QtCore import QObject
                            obj1 = QObject()
                            obj2 = QObject()
                            obj1.destroyed.connect(lambda: obj2.deleteLater())
                            del obj2
                            del obj1

                            One of the main issue here is that you destroy obj2 before obj1. So it's likely garbage collected before obj1 is deleted hence the call to deleteLater will fail.

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            jeremy_kJ 1 Reply Last reply
                            2
                            • SGaistS SGaist

                              Hi,

                              @jeremy_k said in Pyside6 how to disconnect connection?:

                              The code I had issues with, using PyQt5, is:
                              from PyQt5.QtCore import QObject
                              obj1 = QObject()
                              obj2 = QObject()
                              obj1.destroyed.connect(lambda: obj2.deleteLater())
                              del obj2
                              del obj1

                              One of the main issue here is that you destroy obj2 before obj1. So it's likely garbage collected before obj1 is deleted hence the call to deleteLater will fail.

                              jeremy_kJ Offline
                              jeremy_kJ Offline
                              jeremy_k
                              wrote on last edited by jeremy_k
                              #34

                              I guess I provided inadequate subtext for that example. It's documentation in a project I work on, explaining that qObject.signal.connect(lambda: anotherQObject.function(arg)) is unsafe in PyQt if anotherQObject might be destroyed before qObject. The same would happen in C++ with QObject::connect(qObject, &MyClass::signal, [&]() { anotherQObject->function(arg); });

                              In C++, one possible solution is to use QObject::Connect(sender, signal, context object, functor). To the best of my knowledge In PyQt5, and I suspect in PySide2/Qt for Python, there is no equivalent. You can write one by taking the connection object returned by object.signal.connect() and using it in a slot connected to anotherQObject.destroyed.

                              Asking a question about code? http://eel.is/iso-c++/testcase/

                              1 Reply Last reply
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