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Pyside6 how to disconnect connection?

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  • eyllanescE Offline
    eyllanescE Offline
    eyllanesc
    wrote on last edited by
    #12

    Note: Using shiboken2.delete does not remove the python object (the wrapper) but only the handled C++ object.

    D 1 Reply Last reply
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    • eyllanescE eyllanesc

      Note: Using shiboken2.delete does not remove the python object (the wrapper) but only the handled C++ object.

      D Offline
      D Offline
      Dariusz
      wrote on last edited by
      #13

      @eyllanesc said in Pyside6 how to disconnect connection?:

      Note: Using shiboken2.delete does not remove the python object (the wrapper) but only the handled C++ object.

      This is frustrating... I miss C++ aff!
      So shibokeh delete the C++ obejct, how do I delete python Object? del self ?

      eyllanescE jeremy_kJ 2 Replies Last reply
      0
      • D Dariusz

        @jeremy_k said in Pyside6 how to disconnect connection?:

        This might fall into that lambda exception I hinted at. If self is a QGraphicsItem, that isn't derived from QObject, and as such doesn't get the automatic disconnection behavior.

        https://doc.qt.io/qt-6/qobject.html#connect-4 is the C++ equivalent.

        I think that you are right. QGraphicsItem is not QObject, thus it does not have auto clean up functionality. I believe that's why I have to manually clean up connections.

        eyllanescE Offline
        eyllanescE Offline
        eyllanesc
        wrote on last edited by
        #14

        @Dariusz The connection you show is not made by the QGraphicsItem but by the scene, so the one that removes the connection in the last instance is the scene.

        jeremy_kJ 1 Reply Last reply
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        • D Dariusz

          @eyllanesc said in Pyside6 how to disconnect connection?:

          Note: Using shiboken2.delete does not remove the python object (the wrapper) but only the handled C++ object.

          This is frustrating... I miss C++ aff!
          So shibokeh delete the C++ obejct, how do I delete python Object? del self ?

          eyllanescE Offline
          eyllanescE Offline
          eyllanesc
          wrote on last edited by eyllanesc
          #15

          @Dariusz said in Pyside6 how to disconnect connection?:
          In python you can't delete an object, del only deletes the variable name but not the object(the memory space). I don't understand why deleting an item must imply deleting the connection that is in the scope of the scene.

          1 Reply Last reply
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          • D Dariusz

            @eyllanesc said in Pyside6 how to disconnect connection?:

            Note: Using shiboken2.delete does not remove the python object (the wrapper) but only the handled C++ object.

            This is frustrating... I miss C++ aff!
            So shibokeh delete the C++ obejct, how do I delete python Object? del self ?

            jeremy_kJ Offline
            jeremy_kJ Offline
            jeremy_k
            wrote on last edited by
            #16

            @Dariusz said in Pyside6 how to disconnect connection?:

            @eyllanesc said in Pyside6 how to disconnect connection?:

            Note: Using shiboken2.delete does not remove the python object (the wrapper) but only the handled C++ object.

            This is frustrating... I miss C++ aff!
            So shibokeh delete the C++ obejct, how do I delete python Object? del self ?

            That, or remove all references to the item. If the object isn't referenced via a variable that is in scope somewhere else, the python garbage collector should eventually clean up.

            Asking a question about code? http://eel.is/iso-c++/testcase/

            eyllanescE 1 Reply Last reply
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            • jeremy_kJ jeremy_k

              @Dariusz said in Pyside6 how to disconnect connection?:

              @eyllanesc said in Pyside6 how to disconnect connection?:

              Note: Using shiboken2.delete does not remove the python object (the wrapper) but only the handled C++ object.

              This is frustrating... I miss C++ aff!
              So shibokeh delete the C++ obejct, how do I delete python Object? del self ?

              That, or remove all references to the item. If the object isn't referenced via a variable that is in scope somewhere else, the python garbage collector should eventually clean up.

              eyllanescE Offline
              eyllanescE Offline
              eyllanesc
              wrote on last edited by
              #17

              @jeremy_k Exactly, that's why I think the OP has an XY problem

              D 1 Reply Last reply
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              • eyllanescE eyllanesc

                @jeremy_k Exactly, that's why I think the OP has an XY problem

                D Offline
                D Offline
                Dariusz
                wrote on last edited by
                #18

                @eyllanesc said in Pyside6 how to disconnect connection?:

                @jeremy_k Exactly, that's why I think the OP has an XY problem

                Well the initial signal problem is now solved. Since I delete items and scene remain active, scene does not clean up connections. So I have to manually clean them up.

                My second problem is how to properly delete a qgraphicsitem with its children in python. Perhaps I should make another topic for that as this one has solved my main issue.

                eyllanescE 1 Reply Last reply
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                • D Dariusz

                  @eyllanesc said in Pyside6 how to disconnect connection?:

                  @jeremy_k Exactly, that's why I think the OP has an XY problem

                  Well the initial signal problem is now solved. Since I delete items and scene remain active, scene does not clean up connections. So I have to manually clean them up.

                  My second problem is how to properly delete a qgraphicsitem with its children in python. Perhaps I should make another topic for that as this one has solved my main issue.

                  eyllanescE Offline
                  eyllanescE Offline
                  eyllanesc
                  wrote on last edited by
                  #19

                  @Dariusz I don't understand how you have solved your current problem, and so far I don't understand what the connection (or disconnection) of the pinReleaseEvent signal of the scene has to do with the elimination of an item since they are 2 different objects. If anyone understands please explain it to me

                  1 Reply Last reply
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                  • eyllanescE eyllanesc

                    @Dariusz The connection you show is not made by the QGraphicsItem but by the scene, so the one that removes the connection in the last instance is the scene.

                    jeremy_kJ Offline
                    jeremy_kJ Offline
                    jeremy_k
                    wrote on last edited by
                    #20

                    @eyllanesc said in Pyside6 how to disconnect connection?:

                    @Dariusz The connection you show is not made by the QGraphicsItem but by the scene, so the one that removes the connection in the last instance is the scene.

                    The issue is that the QGraphicsItem is on the receiving end of the connection, and is effectively captured. The caller doesn't know that the captured item is no longer valid, leading to an invalid condition at call time. In C++, it would be undefined behavior. I don't know what the python terminology is.

                    Generic C++ example:

                    int *i = new int;
                    *i = 0;
                    auto f = [i]() { *i++; };
                    delete i;
                    f();
                    

                    Asking a question about code? http://eel.is/iso-c++/testcase/

                    eyllanescE 1 Reply Last reply
                    0
                    • jeremy_kJ jeremy_k

                      @eyllanesc said in Pyside6 how to disconnect connection?:

                      @Dariusz The connection you show is not made by the QGraphicsItem but by the scene, so the one that removes the connection in the last instance is the scene.

                      The issue is that the QGraphicsItem is on the receiving end of the connection, and is effectively captured. The caller doesn't know that the captured item is no longer valid, leading to an invalid condition at call time. In C++, it would be undefined behavior. I don't know what the python terminology is.

                      Generic C++ example:

                      int *i = new int;
                      *i = 0;
                      auto f = [i]() { *i++; };
                      delete i;
                      f();
                      
                      eyllanescE Offline
                      eyllanescE Offline
                      eyllanesc
                      wrote on last edited by
                      #21

                      @jeremy_k The question is the following: in bindings such as PySide or PyQt, the ownership of the items is held by the scene, so when you remove the item from the scene then the item has no ownership and is eventually removed by the python GC (python is not C++), and at the time the GC removes the python object it also removes its connections.

                      D 1 Reply Last reply
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                      • eyllanescE eyllanesc

                        @jeremy_k The question is the following: in bindings such as PySide or PyQt, the ownership of the items is held by the scene, so when you remove the item from the scene then the item has no ownership and is eventually removed by the python GC (python is not C++), and at the time the GC removes the python object it also removes its connections.

                        D Offline
                        D Offline
                        Dariusz
                        wrote on last edited by
                        #22

                        @eyllanesc said in Pyside6 how to disconnect connection?:

                        @jeremy_k The question is the following: in bindings such as PySide or PyQt, the ownership of the items is held by the scene, so when you remove the item from the scene then the item has no ownership and is eventually removed by the python GC (python is not C++), and at the time the GC removes the python object it also removes its connections.

                        Unles signal holds a pointer to object and thus it will never get deleted... since scene didn't disconnect the signal since scene.removeItem() does not delete the item, nor item is QObject so its treated as lambda function (I guess?) as @jeremy_k suggested...

                        eyllanescE 1 Reply Last reply
                        0
                        • D Dariusz

                          @eyllanesc said in Pyside6 how to disconnect connection?:

                          @jeremy_k The question is the following: in bindings such as PySide or PyQt, the ownership of the items is held by the scene, so when you remove the item from the scene then the item has no ownership and is eventually removed by the python GC (python is not C++), and at the time the GC removes the python object it also removes its connections.

                          Unles signal holds a pointer to object and thus it will never get deleted... since scene didn't disconnect the signal since scene.removeItem() does not delete the item, nor item is QObject so its treated as lambda function (I guess?) as @jeremy_k suggested...

                          eyllanescE Offline
                          eyllanescE Offline
                          eyllanesc
                          wrote on last edited by eyllanesc
                          #23

                          @Dariusz To provide what I indicate I can provide a MWE, where every 1 second a signal is emitted and that is connected to an item, in the fifth second the item is removed but it does not cause any error.

                          from PySide6 import QtCore, QtWidgets
                          
                          
                          class FooItem(QtWidgets.QGraphicsEllipseItem):
                              def foo_slot(self):
                                  print("slot")
                          
                          
                          class Scene(QtWidgets.QGraphicsScene):
                              fooSignal = QtCore.Signal()
                          
                          
                          class View(QtWidgets.QGraphicsView):
                              def __init__(self, parent=None):
                                  super().__init__(parent)
                          
                                  scene = Scene(self)
                                  self.setScene(scene)
                          
                                  timer = QtCore.QTimer(self, interval=1000)
                                  timer.timeout.connect(self.scene().fooSignal)
                                  timer.start()
                          
                                  item = FooItem()
                                  self.scene().addItem(item)
                          
                                  self.scene().fooSignal.connect(item.foo_slot)
                          
                                  QtCore.QTimer.singleShot(5000, self.remove_item)
                          
                              def remove_item(self):
                                  items = self.scene().items()
                                  if items:
                                      item = items[0]
                                      self.scene().removeItem(item)
                          
                          
                          if __name__ == "__main__":
                              app = QtWidgets.QApplication([])
                              w = View()
                              w.show()
                              app.exec_()
                          

                          Output:

                          slot
                          slot
                          slot
                          slot
                          slot
                          
                          D 1 Reply Last reply
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                          • eyllanescE eyllanesc

                            @Dariusz To provide what I indicate I can provide a MWE, where every 1 second a signal is emitted and that is connected to an item, in the fifth second the item is removed but it does not cause any error.

                            from PySide6 import QtCore, QtWidgets
                            
                            
                            class FooItem(QtWidgets.QGraphicsEllipseItem):
                                def foo_slot(self):
                                    print("slot")
                            
                            
                            class Scene(QtWidgets.QGraphicsScene):
                                fooSignal = QtCore.Signal()
                            
                            
                            class View(QtWidgets.QGraphicsView):
                                def __init__(self, parent=None):
                                    super().__init__(parent)
                            
                                    scene = Scene(self)
                                    self.setScene(scene)
                            
                                    timer = QtCore.QTimer(self, interval=1000)
                                    timer.timeout.connect(self.scene().fooSignal)
                                    timer.start()
                            
                                    item = FooItem()
                                    self.scene().addItem(item)
                            
                                    self.scene().fooSignal.connect(item.foo_slot)
                            
                                    QtCore.QTimer.singleShot(5000, self.remove_item)
                            
                                def remove_item(self):
                                    items = self.scene().items()
                                    if items:
                                        item = items[0]
                                        self.scene().removeItem(item)
                            
                            
                            if __name__ == "__main__":
                                app = QtWidgets.QApplication([])
                                w = View()
                                w.show()
                                app.exec_()
                            

                            Output:

                            slot
                            slot
                            slot
                            slot
                            slot
                            
                            D Offline
                            D Offline
                            Dariusz
                            wrote on last edited by
                            #24

                            @eyllanesc You are right, this works as it should. I must have more issues elsewhere and the "disconnect" signal solution I found must not be fixing the larger issue I have :- (

                            eyllanescE 1 Reply Last reply
                            0
                            • jeremy_kJ Offline
                              jeremy_kJ Offline
                              jeremy_k
                              wrote on last edited by
                              #25

                              The code I had issues with, using PyQt5, is:

                              from PyQt5.QtCore import QObject
                              obj1 = QObject()
                              obj2 = QObject()
                              obj1.destroyed.connect(lambda: obj2.deleteLater())
                              del obj2
                              del obj1
                              

                              Here, the capture is explicit, and the punishment is swift:

                              Traceback (most recent call last):
                              File "<stdin>", line 1, in <lambda>
                              NameError: name 'obj2' is not defined
                              Abort trap: 6
                              

                              Asking a question about code? http://eel.is/iso-c++/testcase/

                              eyllanescE SGaistS 2 Replies Last reply
                              0
                              • D Dariusz

                                @eyllanesc You are right, this works as it should. I must have more issues elsewhere and the "disconnect" signal solution I found must not be fixing the larger issue I have :- (

                                eyllanescE Offline
                                eyllanescE Offline
                                eyllanesc
                                wrote on last edited by
                                #26

                                @Dariusz That is why I say that it provides an MRE, you will not expect the community to be crazy throwing papers on the wall waiting for one to stick.

                                D 1 Reply Last reply
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                                • jeremy_kJ jeremy_k

                                  The code I had issues with, using PyQt5, is:

                                  from PyQt5.QtCore import QObject
                                  obj1 = QObject()
                                  obj2 = QObject()
                                  obj1.destroyed.connect(lambda: obj2.deleteLater())
                                  del obj2
                                  del obj1
                                  

                                  Here, the capture is explicit, and the punishment is swift:

                                  Traceback (most recent call last):
                                  File "<stdin>", line 1, in <lambda>
                                  NameError: name 'obj2' is not defined
                                  Abort trap: 6
                                  
                                  eyllanescE Offline
                                  eyllanescE Offline
                                  eyllanesc
                                  wrote on last edited by eyllanesc
                                  #27

                                  @jeremy_k First of all GC only removes the objects that have no references.

                                  The problem is very different, in principle when deleteLater is called it deletes the C ++ object and then a reference to the python object is eliminated, if it no longer has references the object would be eliminated as I already indicated, but in your particular case the lambda method has a scope so it has a reference and therefore the python object (the wrapper) will not be eliminated but the C ++ object

                                  eyllanescE 1 Reply Last reply
                                  0
                                  • eyllanescE eyllanesc

                                    @Dariusz That is why I say that it provides an MRE, you will not expect the community to be crazy throwing papers on the wall waiting for one to stick.

                                    D Offline
                                    D Offline
                                    Dariusz
                                    wrote on last edited by
                                    #28

                                    @eyllanesc said in Pyside6 how to disconnect connection?:

                                    @Dariusz That is why I say that it provides an MRE, you will not expect the community to be crazy throwing papers on the wall waiting for one to stick.

                                    Yes I understand your point, however, the app I'm working on has 150+ files and few thousand lines of code... Doing simple example usually "solve my issues", but my issues are not simple and solving them is quite "hard"... so I'm trying to ask for a "simple" answer to the question like... how to properly disconnect a signal if I have to do it manually and I don't want to rely on automatic qt logic... I guess I'm "old fashion" I like to manage my memory myself and python is a bit... "leme do it memememe" and I never know if he does it or not :- )

                                    eyllanescE 1 Reply Last reply
                                    0
                                    • eyllanescE eyllanesc

                                      @jeremy_k First of all GC only removes the objects that have no references.

                                      The problem is very different, in principle when deleteLater is called it deletes the C ++ object and then a reference to the python object is eliminated, if it no longer has references the object would be eliminated as I already indicated, but in your particular case the lambda method has a scope so it has a reference and therefore the python object (the wrapper) will not be eliminated but the C ++ object

                                      eyllanescE Offline
                                      eyllanescE Offline
                                      eyllanesc
                                      wrote on last edited by
                                      #29
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • D Dariusz

                                        @eyllanesc said in Pyside6 how to disconnect connection?:

                                        @Dariusz That is why I say that it provides an MRE, you will not expect the community to be crazy throwing papers on the wall waiting for one to stick.

                                        Yes I understand your point, however, the app I'm working on has 150+ files and few thousand lines of code... Doing simple example usually "solve my issues", but my issues are not simple and solving them is quite "hard"... so I'm trying to ask for a "simple" answer to the question like... how to properly disconnect a signal if I have to do it manually and I don't want to rely on automatic qt logic... I guess I'm "old fashion" I like to manage my memory myself and python is a bit... "leme do it memememe" and I never know if he does it or not :- )

                                        eyllanescE Offline
                                        eyllanescE Offline
                                        eyllanesc
                                        wrote on last edited by
                                        #30

                                        @Dariusz Since you use thousands of files I suppose you use some system that manages versions like GIT and then rollback to the point that it does not generate problems, then implement the basic functionality in a minimal project where you can handle all the tests, then make a branch of the original project and at that time you just implemented the new functionality already tested.

                                        D 1 Reply Last reply
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                                        • eyllanescE eyllanesc

                                          @Dariusz Since you use thousands of files I suppose you use some system that manages versions like GIT and then rollback to the point that it does not generate problems, then implement the basic functionality in a minimal project where you can handle all the tests, then make a branch of the original project and at that time you just implemented the new functionality already tested.

                                          D Offline
                                          D Offline
                                          Dariusz
                                          wrote on last edited by
                                          #31

                                          @eyllanesc Yes thats true. I would have to roll back 5 years and try to unpack the crazy system I build while learning how to code :- ). Well actually its what I'm doing now... a grand refactor rebuilding every piece of the app... Just trying to wrap my head around some odd crashes that I get with graphics views. Maybe I'm overdoing my memory managment and I should just... let it all be. hmmmm

                                          eyllanescE 1 Reply Last reply
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