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Create a matrix from a .csv file

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  • A AliM93

    @mrjj ok! but i get some trouble with the struct. invalid use of non-static data member.

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #39

    @AliM93
    can you show line where it says that ´
    Mine compiles fine.

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    • A Offline
      A Offline
      AliM93
      wrote on last edited by AliM93
      #40
      This post is deleted!
      mrjjM 1 Reply Last reply
      0
      • A AliM93

        This post is deleted!

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by mrjj
        #41

        @AliM93
        nope its not cmake

        it seems you forgot the ending of the DataPoint class ?
        the }; part ?

        struct DataPoint {
            int x;
            int y;
            bool value;
            QColor DrawColor; // we change this from selected / not selected.
            bool isSelected; // we set this when we click on it.
        };
        
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        • A Offline
          A Offline
          AliM93
          wrote on last edited by
          #42

          sorry.
          solved. and now in public slot :
          i add : void::Matrixwidget LoadData?

          mrjjM 1 Reply Last reply
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          • A AliM93

            sorry.
            solved. and now in public slot :
            i add : void::Matrixwidget LoadData?

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #43

            @AliM93 said in Create a matrix from a .csv file:

            void::Matrixwidget LoadData?

            yes but mind the use of ::
            its only use outside class so in .h its just

            void LoadData();

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            • A Offline
              A Offline
              AliM93
              wrote on last edited by AliM93
              #44

              done! thanks, now we have to modify the paintevent in order to show the grid, right?

              mrjjM 1 Reply Last reply
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              • A AliM93

                done! thanks, now we have to modify the paintevent in order to show the grid, right?

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #45

                @AliM93

                Ok, small fix.
                You data has max x,y as
                x: 14 y: 21
                so our array is one to small as we start in 0 (zero)
                so change

                const int max_x = 14;
                const int max_y = 21;

                to

                const int max_x = 15;
                const int max_y = 22;

                as else we drop some :)

                A 1 Reply Last reply
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                • mrjjM mrjj

                  @AliM93

                  Ok, small fix.
                  You data has max x,y as
                  x: 14 y: 21
                  so our array is one to small as we start in 0 (zero)
                  so change

                  const int max_x = 14;
                  const int max_y = 21;

                  to

                  const int max_x = 15;
                  const int max_y = 22;

                  as else we drop some :)

                  A Offline
                  A Offline
                  AliM93
                  wrote on last edited by
                  #46

                  @mrjj ok thanks

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                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #47

                    Ok next step is to add some paint code.

                    So in .cpp

                    void MatrixWidget::paintEvent(QPaintEvent *event)
                    {
                    
                        QPainter p(this);
                        // draw frame.
                        p.drawRect(0, 0, width() - 1, height() - 1);
                    
                        // size of area we have. w = width , h = height , we take 2 pixles for border
                        int w = width() - 2;
                        int h = height() - 2;
                    
                        // now we find out how big each box should be which area we have  divided with how many on x and y
                        int bw = w / max_x;
                        int bh = h / max_y;
                    
                        // now we loop and drw the boxes
                        for (int xi = 0; xi < max_x; ++xi) {
                            for (int yi = 0; yi < max_x; ++yi) {
                                p.drawRect( QRect( xi * bw, yi * bh, bw, bh  ) )  ;
                            }
                        }
                    
                    }
                    

                    and then next we will add to some UI so we can see what it start working :)
                    Teaser.
                    alt text

                    A 1 Reply Last reply
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                    • mrjjM mrjj

                      Ok next step is to add some paint code.

                      So in .cpp

                      void MatrixWidget::paintEvent(QPaintEvent *event)
                      {
                      
                          QPainter p(this);
                          // draw frame.
                          p.drawRect(0, 0, width() - 1, height() - 1);
                      
                          // size of area we have. w = width , h = height , we take 2 pixles for border
                          int w = width() - 2;
                          int h = height() - 2;
                      
                          // now we find out how big each box should be which area we have  divided with how many on x and y
                          int bw = w / max_x;
                          int bh = h / max_y;
                      
                          // now we loop and drw the boxes
                          for (int xi = 0; xi < max_x; ++xi) {
                              for (int yi = 0; yi < max_x; ++yi) {
                                  p.drawRect( QRect( xi * bw, yi * bh, bw, bh  ) )  ;
                              }
                          }
                      
                      }
                      

                      and then next we will add to some UI so we can see what it start working :)
                      Teaser.
                      alt text

                      A Offline
                      A Offline
                      AliM93
                      wrote on last edited by AliM93
                      #48

                      @mrjj thanks also for comments, so i can better follow the flow. but sorry i have to include QPainter somewhere? yes solved!

                      mrjjM 1 Reply Last reply
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                      • A AliM93

                        @mrjj thanks also for comments, so i can better follow the flow. but sorry i have to include QPainter somewhere? yes solved!

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by mrjj
                        #49

                        @AliM93
                        Yep, need includes.

                        I hope comments are enough to understand it.
                        its just calculating how big each box should when we have max_x and max_y and some area ( the widgets area)

                        Shall we try to add it and UI and see something?
                        I want to show you a Creator feature called Promotion that makes it easy to use such custom control.

                        (note i bumped your upvotes so you should be able to post faster now)

                        A 1 Reply Last reply
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                        • mrjjM mrjj

                          @AliM93
                          Yep, need includes.

                          I hope comments are enough to understand it.
                          its just calculating how big each box should when we have max_x and max_y and some area ( the widgets area)

                          Shall we try to add it and UI and see something?
                          I want to show you a Creator feature called Promotion that makes it easy to use such custom control.

                          (note i bumped your upvotes so you should be able to post faster now)

                          A Offline
                          A Offline
                          AliM93
                          wrote on last edited by
                          #50

                          @mrjj sure! the only thing is, as you can image from my images, i'm working into a bigger file, and when i run the app i have also a main_window.ui. so i have to link all the things to that. is it possilbe, isn'it it?

                          mrjjM 1 Reply Last reply
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                          • A AliM93

                            @mrjj sure! the only thing is, as you can image from my images, i'm working into a bigger file, and when i run the app i have also a main_window.ui. so i have to link all the things to that. is it possilbe, isn'it it?

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #51

                            @AliM93
                            yes, i though we add it to your main ui to see its working ?

                            Its same project still, correct ?

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                            • mrjjM mrjj

                              @AliM93
                              yes, i though we add it to your main ui to see its working ?

                              Its same project still, correct ?

                              A Offline
                              A Offline
                              AliM93
                              wrote on last edited by
                              #52

                              @mrjj yes, but in the final project i need to add to a QDialog which starts after i click a button on the main_window, but i hope it is not a big problem, right? anyway we can use a pushbutton clicked to show this now?

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                              • mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #53

                                Yes you can add to a dialog the same way as to any other UI :)

                                To use your custom widget.
                                Go to your main window ui file and open it
                                place a normal Qwidget on the form
                                RIGHt click it
                                alt text
                                and choose promote to

                                Then in the new window , fillin the class name

                                alt text
                                nake SURE to spell it as shown in file!
                                MatrixWidget for "class name"
                                Case matters!

                                now press ADD
                                then Press Promote.

                                When you run the app, our custom widget will be shown instead of the plain one we added.

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                                • A Offline
                                  A Offline
                                  AliM93
                                  wrote on last edited by
                                  #54

                                  my main_window is still polupated

                                  mrjjM 1 Reply Last reply
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                                  • A Offline
                                    A Offline
                                    AliM93
                                    wrote on last edited by AliM93
                                    #55
                                    This post is deleted!
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                                    • A AliM93

                                      my main_window is still polupated

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #56

                                      @AliM93

                                      add to the dialog then :)
                                      Its 100% the same way.
                                      Dont matter which UI.

                                      So lets just use the dialog.

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                                      • A Offline
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                                        AliM93
                                        wrote on last edited by AliM93
                                        #57

                                        ok, so what i have to do? Add a normal QWidget to may main_window

                                        mrjjM 2 Replies Last reply
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                                        • A AliM93

                                          ok, so what i have to do? Add a normal QWidget to may main_window

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #58

                                          @AliM93

                                          open UI file for dialog and promote it as shown.
                                          This Creator feature will then allow us to use our new custom widget without adding it from code.

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