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Button inherit stylesheet for no reason

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qpushbuttmouseeventstylesheet
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  • J JonB
    23 Apr 2019, 17:14

    @legitnameyo
    I'm not an expert C++-er, but I don't get how your code works.

    private:
            QClickAgnostic * last_button = qobject_cast<QClickAgnostic *> ( sender() );
    

    What is sender() at the point this is initialized?

    void MainWindow::on_btn_left_click() {
        last_button->setStyleSheet(QString("QPushButton {color: #444444; background: #e6e6e6; border: 2px solid #cccccc; border-width: 0px 0px 2px 0px;} QPushButton:hover {border: 2px black solid; color: #333333;background-color: #F7F7F7;} QPushButton:pressed {background: #e6e6e6;}"));
    

    What is the value of last_button the very first time this function gets called?

    J Online
    J Online
    J.Hilk
    Moderators
    wrote on 23 Apr 2019, 19:13 last edited by
    #6

    @JonB

    What is sender() at the point this is initialized?

    as it's a qobject_cast and doesn't crash on start up, most likely a nullptr?

    What is the value of last_button the very first time this function gets called?

    as it's not checked against 0, it should fail. Maybe luck?

    using sender() is bad design anyway. One shouldn't use it if possible.

    @mrjj posted a nice qt alternative I would suggest the OP to use that ;)


    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


    Q: What's that?
    A: It's blue light.
    Q: What does it do?
    A: It turns blue.

    1 Reply Last reply
    4
    • L Offline
      L Offline
      legitnameyo
      wrote on 25 Apr 2019, 12:21 last edited by
      #7

      How do I implement this code way? I do my UI in code since that's what I prefer. This is what I've got so far and it isn't working...

      QButtonGroup *g_btns = new QButtonGroup(this);
      /* all buttons are created and I add the buttons in about this way*/
      btn1->setCheckable(true);
      //etc..
      g_btns->addButton(btn1);
      g_btns->addButton(btn2);
      g_btns->addButton(btn3);
      // etc ...
      
            connect(g_btns, SIGNAL(buttonClicked(int)), this, SLOT(onGroupButtonClicked(int)));
      
      void MainWindow::onGroupButtonClicked(int btn_id) {
      qDebug() << "clicked!";
      }
      

      And this gives me nothing. The onGroupButtonClicked does not activate.

      J J 2 Replies Last reply 25 Apr 2019, 12:25
      0
      • L legitnameyo
        25 Apr 2019, 12:21

        How do I implement this code way? I do my UI in code since that's what I prefer. This is what I've got so far and it isn't working...

        QButtonGroup *g_btns = new QButtonGroup(this);
        /* all buttons are created and I add the buttons in about this way*/
        btn1->setCheckable(true);
        //etc..
        g_btns->addButton(btn1);
        g_btns->addButton(btn2);
        g_btns->addButton(btn3);
        // etc ...
        
              connect(g_btns, SIGNAL(buttonClicked(int)), this, SLOT(onGroupButtonClicked(int)));
        
        void MainWindow::onGroupButtonClicked(int btn_id) {
        qDebug() << "clicked!";
        }
        

        And this gives me nothing. The onGroupButtonClicked does not activate.

        J Online
        J Online
        J.Hilk
        Moderators
        wrote on 25 Apr 2019, 12:25 last edited by
        #8

        @legitnameyo I never used QButtonGroup, but a quick look into the documentation tells me, you never gave your added buttons an ID

        void QButtonGroup::addButton(QAbstractButton *button, int id = -1)

        I'm guessing here and say, that buttons with the ID of -1 do not emit the buttonClicked(int) signal


        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


        Q: What's that?
        A: It's blue light.
        Q: What does it do?
        A: It turns blue.

        M 1 Reply Last reply 25 Apr 2019, 12:47
        3
        • L legitnameyo
          25 Apr 2019, 12:21

          How do I implement this code way? I do my UI in code since that's what I prefer. This is what I've got so far and it isn't working...

          QButtonGroup *g_btns = new QButtonGroup(this);
          /* all buttons are created and I add the buttons in about this way*/
          btn1->setCheckable(true);
          //etc..
          g_btns->addButton(btn1);
          g_btns->addButton(btn2);
          g_btns->addButton(btn3);
          // etc ...
          
                connect(g_btns, SIGNAL(buttonClicked(int)), this, SLOT(onGroupButtonClicked(int)));
          
          void MainWindow::onGroupButtonClicked(int btn_id) {
          qDebug() << "clicked!";
          }
          

          And this gives me nothing. The onGroupButtonClicked does not activate.

          J Offline
          J Offline
          jsulm
          Lifetime Qt Champion
          wrote on 25 Apr 2019, 12:26 last edited by
          #9

          @legitnameyo It should work. Do you get any warnings at runtime (related to connect)?
          Is g_btns in connect() really the one you're creating at the beginning of the code snippet you provided?

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          3
          • J J.Hilk
            25 Apr 2019, 12:25

            @legitnameyo I never used QButtonGroup, but a quick look into the documentation tells me, you never gave your added buttons an ID

            void QButtonGroup::addButton(QAbstractButton *button, int id = -1)

            I'm guessing here and say, that buttons with the ID of -1 do not emit the buttonClicked(int) signal

            M Offline
            M Offline
            mrjj
            Lifetime Qt Champion
            wrote on 25 Apr 2019, 12:47 last edited by
            #10

            @J.Hilk
            Was a good guess,
            but it seems, it will use negative values for auto numbering and does, in fact, emit them.

              QButtonGroup *buttonGroup = new QButtonGroup(this);
            
                buttonGroup->addButton( ui->pushButton_2);
                buttonGroup->addButton( ui->pushButton_3);
                buttonGroup->addButton( ui->pushButton_4);
                buttonGroup->addButton( ui->pushButton_5);
            
            
                connect(buttonGroup, static_cast<void(QButtonGroup::*)(int)>(&QButtonGroup::buttonClicked),
                [ = ](int id) {
                    qDebug() << id;
                });
            
            

            outputs.
            -2
            -2
            -3
            -5
            -4

            J 1 Reply Last reply 25 Apr 2019, 12:56
            1
            • M mrjj
              25 Apr 2019, 12:47

              @J.Hilk
              Was a good guess,
              but it seems, it will use negative values for auto numbering and does, in fact, emit them.

                QButtonGroup *buttonGroup = new QButtonGroup(this);
              
                  buttonGroup->addButton( ui->pushButton_2);
                  buttonGroup->addButton( ui->pushButton_3);
                  buttonGroup->addButton( ui->pushButton_4);
                  buttonGroup->addButton( ui->pushButton_5);
              
              
                  connect(buttonGroup, static_cast<void(QButtonGroup::*)(int)>(&QButtonGroup::buttonClicked),
                  [ = ](int id) {
                      qDebug() << id;
                  });
              
              

              outputs.
              -2
              -2
              -3
              -5
              -4

              J Online
              J Online
              J.Hilk
              Moderators
              wrote on 25 Apr 2019, 12:56 last edited by
              #11

              @mrjj
              I find this behavior actually not very intuitive.

              That the id increases when non is specified, maybe...
              But a higher negative number !?


              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


              Q: What's that?
              A: It's blue light.
              Q: What does it do?
              A: It turns blue.

              M 1 Reply Last reply 25 Apr 2019, 13:01
              0
              • J J.Hilk
                25 Apr 2019, 12:56

                @mrjj
                I find this behavior actually not very intuitive.

                That the id increases when non is specified, maybe...
                But a higher negative number !?

                M Offline
                M Offline
                mrjj
                Lifetime Qt Champion
                wrote on 25 Apr 2019, 13:01 last edited by
                #12

                @J.Hilk
                Yep. I had to test it as sounded odd it would auto number with negative values.
                But it seems design wants to allow to have some auto numbered and some manually
                even i don't see why.

                J 1 Reply Last reply 25 Apr 2019, 13:13
                1
                • M mrjj
                  25 Apr 2019, 13:01

                  @J.Hilk
                  Yep. I had to test it as sounded odd it would auto number with negative values.
                  But it seems design wants to allow to have some auto numbered and some manually
                  even i don't see why.

                  J Offline
                  J Offline
                  JonB
                  wrote on 25 Apr 2019, 13:13 last edited by
                  #13

                  @mrjj
                  Negative-decrementing auto-numbers are usually used for "anonymous" items while allowing positive numbers for explicit use. Then the numbers won't clash.

                  1 Reply Last reply
                  3
                  • L Offline
                    L Offline
                    legitnameyo
                    wrote on 25 Apr 2019, 16:18 last edited by legitnameyo
                    #14

                    There is NO error such as this one below

                    QMetaObject::connectSlotsByName: No matching signal for onGroupButtonClicked(int)
                    

                    And yes g_btns is defined only ONCE. Everything is in the order I got it in my code. However one thing that might change things up is that I use a custom class for my buttons called QClickAgnostic, which inherits from QPushButton as such above

                    and the buttons are created like this

                            QClickAgnostic *btn = new QClickAgnostic(ui->frame_of_btns);
                    
                    K 1 Reply Last reply 25 Apr 2019, 17:14
                    0
                    • L legitnameyo
                      25 Apr 2019, 16:18

                      There is NO error such as this one below

                      QMetaObject::connectSlotsByName: No matching signal for onGroupButtonClicked(int)
                      

                      And yes g_btns is defined only ONCE. Everything is in the order I got it in my code. However one thing that might change things up is that I use a custom class for my buttons called QClickAgnostic, which inherits from QPushButton as such above

                      and the buttons are created like this

                              QClickAgnostic *btn = new QClickAgnostic(ui->frame_of_btns);
                      
                      K Offline
                      K Offline
                      KillerSmath
                      wrote on 25 Apr 2019, 17:14 last edited by
                      #15

                      @legitnameyo
                      You need to notify the ButtonGroup about the click event.

                      I took a look at the source code of the abstractbutton and noticed the button directly notifies the group that it was clicked. But you broke this step when you reimplemented the MouseReleaseEvent function.

                      See a snippet of this step.

                      void QAbstractButton::mouseReleaseEvent(QMouseEvent *e)
                      {
                      ...
                          if (hitButton(e->pos())) {
                              d->repeatTimer.stop();
                              d->click(); // call click function 
                              e->accept();
                          } else {
                              setDown(false);
                              e->ignore();
                          }
                      }
                      void QAbstractButtonPrivate::click()
                      {
                          ...
                          if (guard)
                              emitReleased();
                          if (guard)
                              emitClicked(); // call emitClicked
                      }
                      
                      void QAbstractButtonPrivate::emitClicked()
                      {
                        ...
                      #if QT_CONFIG(buttongroup)
                          if (guard && group) {
                              emit group->buttonClicked(group->id(q)); // emit the signal
                              if (guard && group)
                                  emit group->buttonClicked(q); // emit the signal
                          }
                      #endif
                      }
                      

                      So, you can solve this problem calling the click() function inside MouseReleaseEvent.

                      void QClickAgnostic::mouseReleaseEvent(QMouseEvent *e) {
                          if(e->button() == Qt::LeftButton) {
                              click(); // called
                              emit leftClicked();
                          } else if(e->button() == Qt::RightButton) {
                              click(); // called
                              emit rightClicked();
                          }
                      }
                      

                      @Computer Science Student - Brazil
                      Web Developer and Researcher
                      “Sometimes it’s the people no one imagines anything of who do the things that no one can imagine.” - Alan Turing

                      M 1 Reply Last reply 25 Apr 2019, 17:22
                      5
                      • K KillerSmath
                        25 Apr 2019, 17:14

                        @legitnameyo
                        You need to notify the ButtonGroup about the click event.

                        I took a look at the source code of the abstractbutton and noticed the button directly notifies the group that it was clicked. But you broke this step when you reimplemented the MouseReleaseEvent function.

                        See a snippet of this step.

                        void QAbstractButton::mouseReleaseEvent(QMouseEvent *e)
                        {
                        ...
                            if (hitButton(e->pos())) {
                                d->repeatTimer.stop();
                                d->click(); // call click function 
                                e->accept();
                            } else {
                                setDown(false);
                                e->ignore();
                            }
                        }
                        void QAbstractButtonPrivate::click()
                        {
                            ...
                            if (guard)
                                emitReleased();
                            if (guard)
                                emitClicked(); // call emitClicked
                        }
                        
                        void QAbstractButtonPrivate::emitClicked()
                        {
                          ...
                        #if QT_CONFIG(buttongroup)
                            if (guard && group) {
                                emit group->buttonClicked(group->id(q)); // emit the signal
                                if (guard && group)
                                    emit group->buttonClicked(q); // emit the signal
                            }
                        #endif
                        }
                        

                        So, you can solve this problem calling the click() function inside MouseReleaseEvent.

                        void QClickAgnostic::mouseReleaseEvent(QMouseEvent *e) {
                            if(e->button() == Qt::LeftButton) {
                                click(); // called
                                emit leftClicked();
                            } else if(e->button() == Qt::RightButton) {
                                click(); // called
                                emit rightClicked();
                            }
                        }
                        
                        M Offline
                        M Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on 25 Apr 2019, 17:22 last edited by
                        #16

                        @KillerSmath
                        Good digging !

                        1 Reply Last reply
                        1
                        • L Offline
                          L Offline
                          legitnameyo
                          wrote on 25 Apr 2019, 17:45 last edited by
                          #17

                          @KillerSmath fix did the work, combined with @mrjj QGroupButton! I added this code to style the pressed button

                          void MainWindow::onGroupButtonClicked(int btn_id) {
                              g_btns->button(btn_id)->setStyleSheet(QString("QPushButton {color: #444444; background: #cccccc; border: 2px solid #cccccc; border-width: 0px 0px 2px 0px;} QPushButton:hover {border: 2px black solid; color: #333333; background-color: #F7F7F7;} QPushButton:pressed {background: #cccccc;}"));
                          }
                          
                          

                          Thanks a lot guys!

                          1 Reply Last reply
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