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Button inherit stylesheet for no reason

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qpushbuttmouseeventstylesheet
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  • JonBJ JonB

    @legitnameyo
    I'm not an expert C++-er, but I don't get how your code works.

    private:
            QClickAgnostic * last_button = qobject_cast<QClickAgnostic *> ( sender() );
    

    What is sender() at the point this is initialized?

    void MainWindow::on_btn_left_click() {
        last_button->setStyleSheet(QString("QPushButton {color: #444444; background: #e6e6e6; border: 2px solid #cccccc; border-width: 0px 0px 2px 0px;} QPushButton:hover {border: 2px black solid; color: #333333;background-color: #F7F7F7;} QPushButton:pressed {background: #e6e6e6;}"));
    

    What is the value of last_button the very first time this function gets called?

    J.HilkJ Online
    J.HilkJ Online
    J.Hilk
    Moderators
    wrote on last edited by
    #6

    @JonB

    What is sender() at the point this is initialized?

    as it's a qobject_cast and doesn't crash on start up, most likely a nullptr?

    What is the value of last_button the very first time this function gets called?

    as it's not checked against 0, it should fail. Maybe luck?

    using sender() is bad design anyway. One shouldn't use it if possible.

    @mrjj posted a nice qt alternative I would suggest the OP to use that ;)


    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


    Q: What's that?
    A: It's blue light.
    Q: What does it do?
    A: It turns blue.

    1 Reply Last reply
    4
    • L Offline
      L Offline
      legitnameyo
      wrote on last edited by
      #7

      How do I implement this code way? I do my UI in code since that's what I prefer. This is what I've got so far and it isn't working...

      QButtonGroup *g_btns = new QButtonGroup(this);
      /* all buttons are created and I add the buttons in about this way*/
      btn1->setCheckable(true);
      //etc..
      g_btns->addButton(btn1);
      g_btns->addButton(btn2);
      g_btns->addButton(btn3);
      // etc ...
      
            connect(g_btns, SIGNAL(buttonClicked(int)), this, SLOT(onGroupButtonClicked(int)));
      
      void MainWindow::onGroupButtonClicked(int btn_id) {
      qDebug() << "clicked!";
      }
      

      And this gives me nothing. The onGroupButtonClicked does not activate.

      J.HilkJ jsulmJ 2 Replies Last reply
      0
      • L legitnameyo

        How do I implement this code way? I do my UI in code since that's what I prefer. This is what I've got so far and it isn't working...

        QButtonGroup *g_btns = new QButtonGroup(this);
        /* all buttons are created and I add the buttons in about this way*/
        btn1->setCheckable(true);
        //etc..
        g_btns->addButton(btn1);
        g_btns->addButton(btn2);
        g_btns->addButton(btn3);
        // etc ...
        
              connect(g_btns, SIGNAL(buttonClicked(int)), this, SLOT(onGroupButtonClicked(int)));
        
        void MainWindow::onGroupButtonClicked(int btn_id) {
        qDebug() << "clicked!";
        }
        

        And this gives me nothing. The onGroupButtonClicked does not activate.

        J.HilkJ Online
        J.HilkJ Online
        J.Hilk
        Moderators
        wrote on last edited by
        #8

        @legitnameyo I never used QButtonGroup, but a quick look into the documentation tells me, you never gave your added buttons an ID

        void QButtonGroup::addButton(QAbstractButton *button, int id = -1)

        I'm guessing here and say, that buttons with the ID of -1 do not emit the buttonClicked(int) signal


        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


        Q: What's that?
        A: It's blue light.
        Q: What does it do?
        A: It turns blue.

        mrjjM 1 Reply Last reply
        3
        • L legitnameyo

          How do I implement this code way? I do my UI in code since that's what I prefer. This is what I've got so far and it isn't working...

          QButtonGroup *g_btns = new QButtonGroup(this);
          /* all buttons are created and I add the buttons in about this way*/
          btn1->setCheckable(true);
          //etc..
          g_btns->addButton(btn1);
          g_btns->addButton(btn2);
          g_btns->addButton(btn3);
          // etc ...
          
                connect(g_btns, SIGNAL(buttonClicked(int)), this, SLOT(onGroupButtonClicked(int)));
          
          void MainWindow::onGroupButtonClicked(int btn_id) {
          qDebug() << "clicked!";
          }
          

          And this gives me nothing. The onGroupButtonClicked does not activate.

          jsulmJ Online
          jsulmJ Online
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #9

          @legitnameyo It should work. Do you get any warnings at runtime (related to connect)?
          Is g_btns in connect() really the one you're creating at the beginning of the code snippet you provided?

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          3
          • J.HilkJ J.Hilk

            @legitnameyo I never used QButtonGroup, but a quick look into the documentation tells me, you never gave your added buttons an ID

            void QButtonGroup::addButton(QAbstractButton *button, int id = -1)

            I'm guessing here and say, that buttons with the ID of -1 do not emit the buttonClicked(int) signal

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #10

            @J.Hilk
            Was a good guess,
            but it seems, it will use negative values for auto numbering and does, in fact, emit them.

              QButtonGroup *buttonGroup = new QButtonGroup(this);
            
                buttonGroup->addButton( ui->pushButton_2);
                buttonGroup->addButton( ui->pushButton_3);
                buttonGroup->addButton( ui->pushButton_4);
                buttonGroup->addButton( ui->pushButton_5);
            
            
                connect(buttonGroup, static_cast<void(QButtonGroup::*)(int)>(&QButtonGroup::buttonClicked),
                [ = ](int id) {
                    qDebug() << id;
                });
            
            

            outputs.
            -2
            -2
            -3
            -5
            -4

            J.HilkJ 1 Reply Last reply
            1
            • mrjjM mrjj

              @J.Hilk
              Was a good guess,
              but it seems, it will use negative values for auto numbering and does, in fact, emit them.

                QButtonGroup *buttonGroup = new QButtonGroup(this);
              
                  buttonGroup->addButton( ui->pushButton_2);
                  buttonGroup->addButton( ui->pushButton_3);
                  buttonGroup->addButton( ui->pushButton_4);
                  buttonGroup->addButton( ui->pushButton_5);
              
              
                  connect(buttonGroup, static_cast<void(QButtonGroup::*)(int)>(&QButtonGroup::buttonClicked),
                  [ = ](int id) {
                      qDebug() << id;
                  });
              
              

              outputs.
              -2
              -2
              -3
              -5
              -4

              J.HilkJ Online
              J.HilkJ Online
              J.Hilk
              Moderators
              wrote on last edited by
              #11

              @mrjj
              I find this behavior actually not very intuitive.

              That the id increases when non is specified, maybe...
              But a higher negative number !?


              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


              Q: What's that?
              A: It's blue light.
              Q: What does it do?
              A: It turns blue.

              mrjjM 1 Reply Last reply
              0
              • J.HilkJ J.Hilk

                @mrjj
                I find this behavior actually not very intuitive.

                That the id increases when non is specified, maybe...
                But a higher negative number !?

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #12

                @J.Hilk
                Yep. I had to test it as sounded odd it would auto number with negative values.
                But it seems design wants to allow to have some auto numbered and some manually
                even i don't see why.

                JonBJ 1 Reply Last reply
                1
                • mrjjM mrjj

                  @J.Hilk
                  Yep. I had to test it as sounded odd it would auto number with negative values.
                  But it seems design wants to allow to have some auto numbered and some manually
                  even i don't see why.

                  JonBJ Online
                  JonBJ Online
                  JonB
                  wrote on last edited by
                  #13

                  @mrjj
                  Negative-decrementing auto-numbers are usually used for "anonymous" items while allowing positive numbers for explicit use. Then the numbers won't clash.

                  1 Reply Last reply
                  3
                  • L Offline
                    L Offline
                    legitnameyo
                    wrote on last edited by legitnameyo
                    #14

                    There is NO error such as this one below

                    QMetaObject::connectSlotsByName: No matching signal for onGroupButtonClicked(int)
                    

                    And yes g_btns is defined only ONCE. Everything is in the order I got it in my code. However one thing that might change things up is that I use a custom class for my buttons called QClickAgnostic, which inherits from QPushButton as such above

                    and the buttons are created like this

                            QClickAgnostic *btn = new QClickAgnostic(ui->frame_of_btns);
                    
                    KillerSmathK 1 Reply Last reply
                    0
                    • L legitnameyo

                      There is NO error such as this one below

                      QMetaObject::connectSlotsByName: No matching signal for onGroupButtonClicked(int)
                      

                      And yes g_btns is defined only ONCE. Everything is in the order I got it in my code. However one thing that might change things up is that I use a custom class for my buttons called QClickAgnostic, which inherits from QPushButton as such above

                      and the buttons are created like this

                              QClickAgnostic *btn = new QClickAgnostic(ui->frame_of_btns);
                      
                      KillerSmathK Offline
                      KillerSmathK Offline
                      KillerSmath
                      wrote on last edited by
                      #15

                      @legitnameyo
                      You need to notify the ButtonGroup about the click event.

                      I took a look at the source code of the abstractbutton and noticed the button directly notifies the group that it was clicked. But you broke this step when you reimplemented the MouseReleaseEvent function.

                      See a snippet of this step.

                      void QAbstractButton::mouseReleaseEvent(QMouseEvent *e)
                      {
                      ...
                          if (hitButton(e->pos())) {
                              d->repeatTimer.stop();
                              d->click(); // call click function 
                              e->accept();
                          } else {
                              setDown(false);
                              e->ignore();
                          }
                      }
                      void QAbstractButtonPrivate::click()
                      {
                          ...
                          if (guard)
                              emitReleased();
                          if (guard)
                              emitClicked(); // call emitClicked
                      }
                      
                      void QAbstractButtonPrivate::emitClicked()
                      {
                        ...
                      #if QT_CONFIG(buttongroup)
                          if (guard && group) {
                              emit group->buttonClicked(group->id(q)); // emit the signal
                              if (guard && group)
                                  emit group->buttonClicked(q); // emit the signal
                          }
                      #endif
                      }
                      

                      So, you can solve this problem calling the click() function inside MouseReleaseEvent.

                      void QClickAgnostic::mouseReleaseEvent(QMouseEvent *e) {
                          if(e->button() == Qt::LeftButton) {
                              click(); // called
                              emit leftClicked();
                          } else if(e->button() == Qt::RightButton) {
                              click(); // called
                              emit rightClicked();
                          }
                      }
                      

                      @Computer Science Student - Brazil
                      Web Developer and Researcher
                      “Sometimes it’s the people no one imagines anything of who do the things that no one can imagine.” - Alan Turing

                      mrjjM 1 Reply Last reply
                      5
                      • KillerSmathK KillerSmath

                        @legitnameyo
                        You need to notify the ButtonGroup about the click event.

                        I took a look at the source code of the abstractbutton and noticed the button directly notifies the group that it was clicked. But you broke this step when you reimplemented the MouseReleaseEvent function.

                        See a snippet of this step.

                        void QAbstractButton::mouseReleaseEvent(QMouseEvent *e)
                        {
                        ...
                            if (hitButton(e->pos())) {
                                d->repeatTimer.stop();
                                d->click(); // call click function 
                                e->accept();
                            } else {
                                setDown(false);
                                e->ignore();
                            }
                        }
                        void QAbstractButtonPrivate::click()
                        {
                            ...
                            if (guard)
                                emitReleased();
                            if (guard)
                                emitClicked(); // call emitClicked
                        }
                        
                        void QAbstractButtonPrivate::emitClicked()
                        {
                          ...
                        #if QT_CONFIG(buttongroup)
                            if (guard && group) {
                                emit group->buttonClicked(group->id(q)); // emit the signal
                                if (guard && group)
                                    emit group->buttonClicked(q); // emit the signal
                            }
                        #endif
                        }
                        

                        So, you can solve this problem calling the click() function inside MouseReleaseEvent.

                        void QClickAgnostic::mouseReleaseEvent(QMouseEvent *e) {
                            if(e->button() == Qt::LeftButton) {
                                click(); // called
                                emit leftClicked();
                            } else if(e->button() == Qt::RightButton) {
                                click(); // called
                                emit rightClicked();
                            }
                        }
                        
                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #16

                        @KillerSmath
                        Good digging !

                        1 Reply Last reply
                        1
                        • L Offline
                          L Offline
                          legitnameyo
                          wrote on last edited by
                          #17

                          @KillerSmath fix did the work, combined with @mrjj QGroupButton! I added this code to style the pressed button

                          void MainWindow::onGroupButtonClicked(int btn_id) {
                              g_btns->button(btn_id)->setStyleSheet(QString("QPushButton {color: #444444; background: #cccccc; border: 2px solid #cccccc; border-width: 0px 0px 2px 0px;} QPushButton:hover {border: 2px black solid; color: #333333; background-color: #F7F7F7;} QPushButton:pressed {background: #cccccc;}"));
                          }
                          
                          

                          Thanks a lot guys!

                          1 Reply Last reply
                          1

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