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Forum Update on Monday, May 27th 2025

Button inherit stylesheet for no reason

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qpushbuttmouseeventstylesheet
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  • L Offline
    L Offline
    legitnameyo
    wrote on last edited by legitnameyo
    #3

    Yes it seems as if you're right. How do I solve this? I haven't had this issue before when I declared both the_button and last_button as QPushButton instead of my custom QPushButton class

    JonBJ mrjjM 2 Replies Last reply
    0
    • L legitnameyo

      Yes it seems as if you're right. How do I solve this? I haven't had this issue before when I declared both the_button and last_button as QPushButton instead of my custom QPushButton class

      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by
      #4

      @legitnameyo
      I'm not an expert C++-er, but I don't get how your code works.

      private:
              QClickAgnostic * last_button = qobject_cast<QClickAgnostic *> ( sender() );
      

      What is sender() at the point this is initialized?

      void MainWindow::on_btn_left_click() {
          last_button->setStyleSheet(QString("QPushButton {color: #444444; background: #e6e6e6; border: 2px solid #cccccc; border-width: 0px 0px 2px 0px;} QPushButton:hover {border: 2px black solid; color: #333333;background-color: #F7F7F7;} QPushButton:pressed {background: #e6e6e6;}"));
      

      What is the value of last_button the very first time this function gets called?

      J.HilkJ 1 Reply Last reply
      2
      • L legitnameyo

        Yes it seems as if you're right. How do I solve this? I haven't had this issue before when I declared both the_button and last_button as QPushButton instead of my custom QPushButton class

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by mrjj
        #5

        @legitnameyo

        • . How do I solve this

        By doing it the Qt way.
        I assume you have a grid of buttons and only one to be selected at a given time so if you select another
        it should be drawn as normal and new as pressed. At least that's how i read your code.

        You can do that very easily with a QButtonGroup and the Checkable property on each button.
        Then Qt does the housekeeping for you.
        You can style the look when "selected" with QPushButton:checked
        That way you dont need last_button and you can apply the stylesheet to the parent and it will just work
        with setting / resetting the style.

        alt text

        alt text

        alt text

        alt text

        result
        alt text

        1 Reply Last reply
        6
        • JonBJ JonB

          @legitnameyo
          I'm not an expert C++-er, but I don't get how your code works.

          private:
                  QClickAgnostic * last_button = qobject_cast<QClickAgnostic *> ( sender() );
          

          What is sender() at the point this is initialized?

          void MainWindow::on_btn_left_click() {
              last_button->setStyleSheet(QString("QPushButton {color: #444444; background: #e6e6e6; border: 2px solid #cccccc; border-width: 0px 0px 2px 0px;} QPushButton:hover {border: 2px black solid; color: #333333;background-color: #F7F7F7;} QPushButton:pressed {background: #e6e6e6;}"));
          

          What is the value of last_button the very first time this function gets called?

          J.HilkJ Online
          J.HilkJ Online
          J.Hilk
          Moderators
          wrote on last edited by
          #6

          @JonB

          What is sender() at the point this is initialized?

          as it's a qobject_cast and doesn't crash on start up, most likely a nullptr?

          What is the value of last_button the very first time this function gets called?

          as it's not checked against 0, it should fail. Maybe luck?

          using sender() is bad design anyway. One shouldn't use it if possible.

          @mrjj posted a nice qt alternative I would suggest the OP to use that ;)


          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


          Q: What's that?
          A: It's blue light.
          Q: What does it do?
          A: It turns blue.

          1 Reply Last reply
          4
          • L Offline
            L Offline
            legitnameyo
            wrote on last edited by
            #7

            How do I implement this code way? I do my UI in code since that's what I prefer. This is what I've got so far and it isn't working...

            QButtonGroup *g_btns = new QButtonGroup(this);
            /* all buttons are created and I add the buttons in about this way*/
            btn1->setCheckable(true);
            //etc..
            g_btns->addButton(btn1);
            g_btns->addButton(btn2);
            g_btns->addButton(btn3);
            // etc ...
            
                  connect(g_btns, SIGNAL(buttonClicked(int)), this, SLOT(onGroupButtonClicked(int)));
            
            void MainWindow::onGroupButtonClicked(int btn_id) {
            qDebug() << "clicked!";
            }
            

            And this gives me nothing. The onGroupButtonClicked does not activate.

            J.HilkJ jsulmJ 2 Replies Last reply
            0
            • L legitnameyo

              How do I implement this code way? I do my UI in code since that's what I prefer. This is what I've got so far and it isn't working...

              QButtonGroup *g_btns = new QButtonGroup(this);
              /* all buttons are created and I add the buttons in about this way*/
              btn1->setCheckable(true);
              //etc..
              g_btns->addButton(btn1);
              g_btns->addButton(btn2);
              g_btns->addButton(btn3);
              // etc ...
              
                    connect(g_btns, SIGNAL(buttonClicked(int)), this, SLOT(onGroupButtonClicked(int)));
              
              void MainWindow::onGroupButtonClicked(int btn_id) {
              qDebug() << "clicked!";
              }
              

              And this gives me nothing. The onGroupButtonClicked does not activate.

              J.HilkJ Online
              J.HilkJ Online
              J.Hilk
              Moderators
              wrote on last edited by
              #8

              @legitnameyo I never used QButtonGroup, but a quick look into the documentation tells me, you never gave your added buttons an ID

              void QButtonGroup::addButton(QAbstractButton *button, int id = -1)

              I'm guessing here and say, that buttons with the ID of -1 do not emit the buttonClicked(int) signal


              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


              Q: What's that?
              A: It's blue light.
              Q: What does it do?
              A: It turns blue.

              mrjjM 1 Reply Last reply
              3
              • L legitnameyo

                How do I implement this code way? I do my UI in code since that's what I prefer. This is what I've got so far and it isn't working...

                QButtonGroup *g_btns = new QButtonGroup(this);
                /* all buttons are created and I add the buttons in about this way*/
                btn1->setCheckable(true);
                //etc..
                g_btns->addButton(btn1);
                g_btns->addButton(btn2);
                g_btns->addButton(btn3);
                // etc ...
                
                      connect(g_btns, SIGNAL(buttonClicked(int)), this, SLOT(onGroupButtonClicked(int)));
                
                void MainWindow::onGroupButtonClicked(int btn_id) {
                qDebug() << "clicked!";
                }
                

                And this gives me nothing. The onGroupButtonClicked does not activate.

                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by
                #9

                @legitnameyo It should work. Do you get any warnings at runtime (related to connect)?
                Is g_btns in connect() really the one you're creating at the beginning of the code snippet you provided?

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                3
                • J.HilkJ J.Hilk

                  @legitnameyo I never used QButtonGroup, but a quick look into the documentation tells me, you never gave your added buttons an ID

                  void QButtonGroup::addButton(QAbstractButton *button, int id = -1)

                  I'm guessing here and say, that buttons with the ID of -1 do not emit the buttonClicked(int) signal

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #10

                  @J.Hilk
                  Was a good guess,
                  but it seems, it will use negative values for auto numbering and does, in fact, emit them.

                    QButtonGroup *buttonGroup = new QButtonGroup(this);
                  
                      buttonGroup->addButton( ui->pushButton_2);
                      buttonGroup->addButton( ui->pushButton_3);
                      buttonGroup->addButton( ui->pushButton_4);
                      buttonGroup->addButton( ui->pushButton_5);
                  
                  
                      connect(buttonGroup, static_cast<void(QButtonGroup::*)(int)>(&QButtonGroup::buttonClicked),
                      [ = ](int id) {
                          qDebug() << id;
                      });
                  
                  

                  outputs.
                  -2
                  -2
                  -3
                  -5
                  -4

                  J.HilkJ 1 Reply Last reply
                  1
                  • mrjjM mrjj

                    @J.Hilk
                    Was a good guess,
                    but it seems, it will use negative values for auto numbering and does, in fact, emit them.

                      QButtonGroup *buttonGroup = new QButtonGroup(this);
                    
                        buttonGroup->addButton( ui->pushButton_2);
                        buttonGroup->addButton( ui->pushButton_3);
                        buttonGroup->addButton( ui->pushButton_4);
                        buttonGroup->addButton( ui->pushButton_5);
                    
                    
                        connect(buttonGroup, static_cast<void(QButtonGroup::*)(int)>(&QButtonGroup::buttonClicked),
                        [ = ](int id) {
                            qDebug() << id;
                        });
                    
                    

                    outputs.
                    -2
                    -2
                    -3
                    -5
                    -4

                    J.HilkJ Online
                    J.HilkJ Online
                    J.Hilk
                    Moderators
                    wrote on last edited by
                    #11

                    @mrjj
                    I find this behavior actually not very intuitive.

                    That the id increases when non is specified, maybe...
                    But a higher negative number !?


                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                    Q: What's that?
                    A: It's blue light.
                    Q: What does it do?
                    A: It turns blue.

                    mrjjM 1 Reply Last reply
                    0
                    • J.HilkJ J.Hilk

                      @mrjj
                      I find this behavior actually not very intuitive.

                      That the id increases when non is specified, maybe...
                      But a higher negative number !?

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #12

                      @J.Hilk
                      Yep. I had to test it as sounded odd it would auto number with negative values.
                      But it seems design wants to allow to have some auto numbered and some manually
                      even i don't see why.

                      JonBJ 1 Reply Last reply
                      1
                      • mrjjM mrjj

                        @J.Hilk
                        Yep. I had to test it as sounded odd it would auto number with negative values.
                        But it seems design wants to allow to have some auto numbered and some manually
                        even i don't see why.

                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by
                        #13

                        @mrjj
                        Negative-decrementing auto-numbers are usually used for "anonymous" items while allowing positive numbers for explicit use. Then the numbers won't clash.

                        1 Reply Last reply
                        3
                        • L Offline
                          L Offline
                          legitnameyo
                          wrote on last edited by legitnameyo
                          #14

                          There is NO error such as this one below

                          QMetaObject::connectSlotsByName: No matching signal for onGroupButtonClicked(int)
                          

                          And yes g_btns is defined only ONCE. Everything is in the order I got it in my code. However one thing that might change things up is that I use a custom class for my buttons called QClickAgnostic, which inherits from QPushButton as such above

                          and the buttons are created like this

                                  QClickAgnostic *btn = new QClickAgnostic(ui->frame_of_btns);
                          
                          KillerSmathK 1 Reply Last reply
                          0
                          • L legitnameyo

                            There is NO error such as this one below

                            QMetaObject::connectSlotsByName: No matching signal for onGroupButtonClicked(int)
                            

                            And yes g_btns is defined only ONCE. Everything is in the order I got it in my code. However one thing that might change things up is that I use a custom class for my buttons called QClickAgnostic, which inherits from QPushButton as such above

                            and the buttons are created like this

                                    QClickAgnostic *btn = new QClickAgnostic(ui->frame_of_btns);
                            
                            KillerSmathK Offline
                            KillerSmathK Offline
                            KillerSmath
                            wrote on last edited by
                            #15

                            @legitnameyo
                            You need to notify the ButtonGroup about the click event.

                            I took a look at the source code of the abstractbutton and noticed the button directly notifies the group that it was clicked. But you broke this step when you reimplemented the MouseReleaseEvent function.

                            See a snippet of this step.

                            void QAbstractButton::mouseReleaseEvent(QMouseEvent *e)
                            {
                            ...
                                if (hitButton(e->pos())) {
                                    d->repeatTimer.stop();
                                    d->click(); // call click function 
                                    e->accept();
                                } else {
                                    setDown(false);
                                    e->ignore();
                                }
                            }
                            void QAbstractButtonPrivate::click()
                            {
                                ...
                                if (guard)
                                    emitReleased();
                                if (guard)
                                    emitClicked(); // call emitClicked
                            }
                            
                            void QAbstractButtonPrivate::emitClicked()
                            {
                              ...
                            #if QT_CONFIG(buttongroup)
                                if (guard && group) {
                                    emit group->buttonClicked(group->id(q)); // emit the signal
                                    if (guard && group)
                                        emit group->buttonClicked(q); // emit the signal
                                }
                            #endif
                            }
                            

                            So, you can solve this problem calling the click() function inside MouseReleaseEvent.

                            void QClickAgnostic::mouseReleaseEvent(QMouseEvent *e) {
                                if(e->button() == Qt::LeftButton) {
                                    click(); // called
                                    emit leftClicked();
                                } else if(e->button() == Qt::RightButton) {
                                    click(); // called
                                    emit rightClicked();
                                }
                            }
                            

                            @Computer Science Student - Brazil
                            Web Developer and Researcher
                            “Sometimes it’s the people no one imagines anything of who do the things that no one can imagine.” - Alan Turing

                            mrjjM 1 Reply Last reply
                            5
                            • KillerSmathK KillerSmath

                              @legitnameyo
                              You need to notify the ButtonGroup about the click event.

                              I took a look at the source code of the abstractbutton and noticed the button directly notifies the group that it was clicked. But you broke this step when you reimplemented the MouseReleaseEvent function.

                              See a snippet of this step.

                              void QAbstractButton::mouseReleaseEvent(QMouseEvent *e)
                              {
                              ...
                                  if (hitButton(e->pos())) {
                                      d->repeatTimer.stop();
                                      d->click(); // call click function 
                                      e->accept();
                                  } else {
                                      setDown(false);
                                      e->ignore();
                                  }
                              }
                              void QAbstractButtonPrivate::click()
                              {
                                  ...
                                  if (guard)
                                      emitReleased();
                                  if (guard)
                                      emitClicked(); // call emitClicked
                              }
                              
                              void QAbstractButtonPrivate::emitClicked()
                              {
                                ...
                              #if QT_CONFIG(buttongroup)
                                  if (guard && group) {
                                      emit group->buttonClicked(group->id(q)); // emit the signal
                                      if (guard && group)
                                          emit group->buttonClicked(q); // emit the signal
                                  }
                              #endif
                              }
                              

                              So, you can solve this problem calling the click() function inside MouseReleaseEvent.

                              void QClickAgnostic::mouseReleaseEvent(QMouseEvent *e) {
                                  if(e->button() == Qt::LeftButton) {
                                      click(); // called
                                      emit leftClicked();
                                  } else if(e->button() == Qt::RightButton) {
                                      click(); // called
                                      emit rightClicked();
                                  }
                              }
                              
                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #16

                              @KillerSmath
                              Good digging !

                              1 Reply Last reply
                              1
                              • L Offline
                                L Offline
                                legitnameyo
                                wrote on last edited by
                                #17

                                @KillerSmath fix did the work, combined with @mrjj QGroupButton! I added this code to style the pressed button

                                void MainWindow::onGroupButtonClicked(int btn_id) {
                                    g_btns->button(btn_id)->setStyleSheet(QString("QPushButton {color: #444444; background: #cccccc; border: 2px solid #cccccc; border-width: 0px 0px 2px 0px;} QPushButton:hover {border: 2px black solid; color: #333333; background-color: #F7F7F7;} QPushButton:pressed {background: #cccccc;}"));
                                }
                                
                                

                                Thanks a lot guys!

                                1 Reply Last reply
                                1

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