@ZaidX said in Visualize Realtime pointclouds on QT widget:
I dont understand what do you mean by "if its pure qt without any hardware accleration" .
With this I mean that you derive from QWidget and implement paint() using QPainter. This is comparatively slower than OpenGL or Vulkan. For these you need a QOpenGLWidget or QVulkanWindow. This then allows to use OpenGL or Vulkan directly for drawing while still using Qt for everything else (including mouse handling).
@ZaidX said in Visualize Realtime pointclouds on QT widget:
Bandwith: 3.55MB/s
Frequency: 4.9Hz
This sounds doable. Though it doesn't mean it is easy to reach interactive speeds.