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Beginning in Qt with OpenGL

Scheduled Pinned Locked Moved Game Development
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  • D Offline
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    Dinesh Balu
    wrote on last edited by
    #1

    Hi..
    I have begun to work with opengl in -QT- Qt...

    Getting more errors on 'gl.h'.... one of them is...

    bq. syntax error: void should be preceded by ';'

    that error points to this line in 'gl.h'

    bq. WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);

    help me with this.... Thank you..

    :)

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    • C Offline
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      Chuck Gao
      wrote on last edited by
      #2

      As you asked in another thread(http://developer.qt.nokia.com/forums/viewthread/6068/) before, do you try other exmaples? You can just make a QGLWidget yourself, and build to see what happen with your SDK or environment. By the way, which platform you are working with?

      Chuck

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      • D Offline
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        Dinesh Balu
        wrote on last edited by
        #3

        bq. As you asked in another thread(http://developer.qt.nokia.com/forums/viewthread/6068/) before, do you try other exmaples? You can just make a QGLWidget yourself, and build to see what happen with your SDK or enviorment.

        Yeah , this is not the same project , I have started a fresh project myself and added basic codes to IntializeGL,ResizeGL,paintGL and to draw a triangle...

        but the errors haven't changed...

        bq. By the way, which platform you are working with?

        I'm working in Windows Xp with Nokia's QT SDK for Nokia N97 mini

        :)

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        • C Offline
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          Chuck Gao
          wrote on last edited by
          #4

          Do you build for desktop or symbian device ? Can you send your code to me, i can try it on my computer for you. Email: chuckgao.cg@gmail.com

          Chuck

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          • D Offline
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            Dinesh Balu
            wrote on last edited by
            #5

            Sure,... Thank you Chuck.Gao

            :)

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            • C Offline
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              Chuck Gao
              wrote on last edited by
              #6

              [quote author="Dinesh Balu" date="1306132718"]Sure,... Thank you Chuck.Gao[/quote]

              The code have some wrong syntax. right one is modified

              1. GamePlay::InitializeGL() --> GamePlay::initializeGL() in both header and source file
              2. glViewPort --> glViewport
              3. draw() --> GamePlay::draw()

              I can build it on both Desktop(also simulator) and Symbian device, but it'll crash some where.

              Chuck

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              • D Offline
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                Dinesh Balu
                wrote on last edited by
                #7

                k, I have change it as you said... but still the same errors are there...

                did you get the output?

                :)

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                • C Offline
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                  Chuck Gao
                  wrote on last edited by
                  #8

                  no, it's OK for me. Maybe there have some problem with your environment or SDK, i'm not sure. You can paste the log on this thread, i think someone can resolve your problem

                  Chuck

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                  • D Offline
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                    Dinesh Balu
                    wrote on last edited by
                    #9

                    how to get the log? I couldn't copy the error, it's disabled...!
                    There is no log file in the debug directory..

                    Is it would work if I re-install the SDK

                    :)

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                      ZapB
                      wrote on last edited by
                      #10

                      Have you added #include <gl.h> yourself? If so there is no need, QGLWidget takes care of all that for you. I seem to think there can be issues if OpenGL headers and Windows headers are #include'd in the wrong order.

                      Nokia Certified Qt Specialist
                      Interested in hearing about Qt related work

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                      • D Offline
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                        Dinesh Balu
                        wrote on last edited by
                        #11

                        No, I didn't add them... now I'm re-installing the Qt SDK...

                        :)

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                          Chuck Gao
                          wrote on last edited by
                          #12

                          [quote author="Dinesh Balu" date="1306142398"]No, I didn't add them... now I'm re-installing the Qt SDK...[/quote]

                          Good luck :-)

                          Chuck

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                          • D Offline
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                            Dinesh Balu
                            wrote on last edited by
                            #13

                            Um.... Let's see... what if it's still not working :(

                            :)

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                            • D Offline
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                              Dinesh Balu
                              wrote on last edited by
                              #14

                              I have re-installed the SDK... Now the errors are gone ,.. and application is running successfully.. except I'm not getting the exact output....

                              @Chuck.Gao : what was the output you got with the project?

                              The Project type is Qt Mobile Application , doesn't it support OpenGL and should I go for OpenGL ES...

                              :)

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                                Chuck Gao
                                wrote on last edited by
                                #15

                                The mobile use OpenGL ES, but not OpenGL.
                                Output for what ? Sorry, i can't see anything until the application crash.

                                Chuck

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                                • D Offline
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                                  Dinesh Balu
                                  wrote on last edited by
                                  #16

                                  [quote author="Chuck.Gao" date="1306134308"]no, it's OK for me. Maybe there have some problem with your environment or SDK, i'm not sure. You can paste the log on this thread, i think someone can resolve your problem[/quote]

                                  You said that you got my app running on your sdk... right?
                                  did you get any output in that?

                                  I have drawn a triangle in that app...

                                  how to use OpenGL ES with QT

                                  :)

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                                  • C Offline
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                                    Chuck Gao
                                    wrote on last edited by
                                    #17

                                    I can build it on both Desktop(also simulator) and Symbian device, but it’ll crash some where.
                                    Qt will use OpenGL ES automatically if you build Symbian based application.

                                    Chuck

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                                    • D Offline
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                                      Dinesh Balu
                                      wrote on last edited by
                                      #18

                                      [quote author="Chuck.Gao" date="1306221357"]I can build it on both Desktop(also simulator) and Symbian device, but it’ll crash some where.
                                      [/quote]

                                      You mean the application that I sent you will crash somewhere,...

                                      [quote author="Chuck.Gao" date="1306221357"]Qt will use OpenGL ES automatically if you build Symbian based application.
                                      [/quote]

                                      Then why is it not working.... I got the simulator window opened but the triangle is not drawn on the screen...

                                      :)

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                                      • Z Offline
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                                        ZapB
                                        wrote on last edited by
                                        #19

                                        That's for you to debug. It's your app. Run it in the debugger and see why it crashes.

                                        Nokia Certified Qt Specialist
                                        Interested in hearing about Qt related work

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                                        • D Offline
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                                          Dinesh Balu
                                          wrote on last edited by
                                          #20

                                          When I started debugging...
                                          A Warning is shown..
                                          It says..

                                          bq. The preferred debugger engine for debugging binaries of type 'x86-windows-msvc2008-pe-32bit' is not available.
                                          The debugger engine 'Gdb engine' will be used as a fallback.
                                          Details:There is no CDB binary available for binaries in format 'x86-windows-msvc2008-pe-32bit'

                                          What does that mean?

                                          :)

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