Combining Multiple Objects with DynamicRigidBody and Individual Rotation Control in Qt Physics
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Hello,
In Qt 6 Physics, I would like to use DynamicRigidBody to combine multiple objects together.
Each object should move using setAngularVelocity without colliding with each other.I considered using collisionShapes to align the models, but I think it would be difficult to move each object individually with setAngularVelocity.
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Can you explain a bit more detailed what you mean with "combine multiple objects together"? Do you want the objects to be locked together but being able to rotate independently or something? If you simply want to disable collisions between objects you can use https://doc.qt.io/qt-6/qml-qtquick3d-physics-physicsnode.html#filterGroup-prop