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How to set up the FMOD audio library in Qt Creator for Android

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  • 8Observer88 Offline
    8Observer88 Offline
    8Observer8
    wrote on last edited by 8Observer8
    #9

    I have created a few topics:

    • Official FMOD forum: https://qa.fmod.com/t/qt-application-with-fmod-audio-library-crashes-on-launch-on-android/20561
    • Stack Overflow: https://stackoverflow.com/questions/76928386/qt-application-with-fmod-audio-library-crashes-on-launch-on-android
    • Qt Centre: https://www.qtcentre.org/threads/63390-Adding-external-library-into-Qt-Android-project
    1 Reply Last reply
    0
    • 8Observer88 8Observer8

      I changed LIBS to ANDROID_EXTRA_LIBS like here: https://www.qtcentre.org/threads/60779-Using-3rd-part-static-library-with-QT-Creator-in-Win7?p=269120#post269120

      Since you're linking dynamically against libusb you need to deploy the library with your application. You can use ANDROID_EXTRA_LIBS to achieve that.

      Have a look at the documentation: http://qt-project.org/doc/qt-5/deployment-android.html

      contains(ANDROID_TARGET_ARCH, armeabi-v7a)
      {
          ANDROID_EXTRA_LIBS += $$PWD/jniLibs/armeabi-v7a/libfmod.so
      }
      

      Now I have another errors after a crash on the real device:


      Build fingerprint: 'Xiaomi/santoni/santoni:7.1.2/N2G47H/9.6.27:user/release-keys'
      Revision: '0'
      ABI: 'arm'
      pid: 11662, tid: 11682, name: qtMainLoopThrea >>> org.qtproject.example.fmode_2d_qt6_cpp <<<
      signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
      Abort message: 'art/runtime/java_vm_ext.cc:475] JNI DETECTED ERROR IN APPLICATION: JNI NewGlobalRef called with pending exception java.lang.ClassNotFoundException: Didn't find class "org.fmod.AudioDevice" on path: DexPathList[[zip file "/data/app/org.qtproject.example.fmode_2d_qt6_cpp-1/base.apk"],nativeLibraryDirectories=[/data/app/org.qtproject.example.fmode_2d_qt6_cpp-1/lib/arm, /data/app/org.qtproject.example.fmode_2d_qt6_cpp-1/base.apk!/lib/armeabi-v7a, /system/lib, /vendor/lib]]'
      r0 00000000 r1 00002da2 r2 00000006 r3 00000008
      r4 c7780978 r5 00000006 r6 c7780920 r7 0000010c
      r8 00000000 r9 0000000a sl 00000fbd fp da07b900
      ip 0000000b sp c777f610 lr e843f2d7 pc e8441b58 cpsr 200f0010

      backtrace:
      #00 pc 00049b58 /system/lib/libc.so (tgkill+12)
      #01 pc 000472d3 /system/lib/libc.so (pthread_kill+34)
      #02 pc 0001d575 /system/lib/libc.so (raise+10)
      #03 pc 000190c1 /system/lib/libc.so (__libc_android_abort+34)
      #04 pc 00017124 /system/lib/libc.so (abort+4)
      #05 pc 0031c3d9 /system/lib/libart.so (_ZN3art7Runtime5AbortEPKc+328)
      #06 pc 000b569d /system/lib/libart.so (_ZN3art10LogMessageD2Ev+1132)
      #07 pc 0023ab55 /system/lib/libart.so (ZN3art9JavaVMExt8JniAbortEPKcS2+1664)
      #08 pc 0023ad47 /system/lib/libart.so (_ZN3art9JavaVMExt9JniAbortVEPKcS2_St9__va_list+58)
      #09 pc 000cb09b /system/lib/libart.so (_ZN3art11ScopedCheck6AbortFEPKcz+46)
      #10 pc 000cac87 /system/lib/libart.so (_ZN3art11ScopedCheck11CheckThreadEP7_JNIEnv+362)
      #11 pc 000c9c9f /system/lib/libart.so (_ZN3art11ScopedCheck22CheckPossibleHeapValueERNS_18ScopedObjectAccessEcNS_12JniValueTypeE+26)
      #12 pc 000c917b /system/lib/libart.so (_ZN3art11ScopedCheck5CheckERNS_18ScopedObjectAccessEbPKcPNS_12JniValueTypeE+802)
      #13 pc 000cbe49 /system/lib/libart.so (_ZN3art8CheckJNI6NewRefEPKcP7_JNIEnvP8_jobjectNS_15IndirectRefKindE+452)
      #14 pc 003382fd /system/lib/libart.so (_ZN3art6Thread22SetClassLoaderOverrideEP8_jobject+32)
      #15 pc 0023c857 /system/lib/libart.so (ZN3art9JavaVMExt17LoadNativeLibraryEP7_JNIEnvRKNSt3__112basic_stringIcNS3_11char_traitsIcEENS3_9allocatorIcEEEEP8_jobjectP8_jstringPS9+1878)
      #16 pc 00003167 /system/lib/libopenjdkjvm.so (JVM_NativeLoad+178)
      #17 pc 00584c6d /system/framework/arm/boot.oat (offset 0x51c000) (java.lang.Runtime.nativeLoad+144)
      #18 pc 005848ad /system/framework/arm/boot.oat (offset 0x51c000) (java.lang.Runtime.doLoad+136)
      #19 pc 005859dd /system/framework/arm/boot.oat (offset 0x51c000) (java.lang.Runtime.load0+368)
      #20 pc 0059e383 /system/framework/arm/boot.oat (offset 0x51c000) (java.lang.System.load+78)
      #21 pc 000a9b41 /system/lib/libart.so (art_quick_invoke_stub_internal+64)
      #22 pc 00406ff5 /system/lib/libart.so (art_quick_invoke_static_stub+228)
      #23 pc 000b0dff /system/lib/libart.so (_ZN3art9ArtMethod6InvokeEPNS_6ThreadEPjjPNS_6JValueEPKc+178)
      #24 pc 001edfed /system/lib/libart.so (_ZN3art11interpreter34ArtInterpreterToCompiledCodeBridgeEPNS_6ThreadEPNS_9ArtMethodEPKNS_7DexFile8CodeItemEPNS_11ShadowFrameEPNS_6JValueE+200)
      #25 pc 001e859d /system/lib/libart.so (_ZN3art11interpreter6DoCallILb0ELb0EEEbPNS_9ArtMethodEPNS_6ThreadERNS_11ShadowFrameEPKNS_11InstructionEtPNS_6JValueE+492)
      #26 pc 003ffaf9 /system/lib/libart.so (MterpInvokeStatic+236)
      #27 pc 0009cb14 /system/lib/libart.so (ExecuteMterpImpl+14612)
      #28 pc 001cb8c7 /system/lib/libart.so (_ZN3art11interpreterL7ExecuteEPNS_6ThreadEPKNS_7DexFile8CodeItemERNS_11ShadowFrameENS_6JValueEb+286)
      #29 pc 001d042f /system/lib/libart.so (_ZN3art11interpreter33ArtInterpreterToInterpreterBridgeEPNS_6ThreadEPKNS_7DexFile8CodeItemEPNS_11ShadowFrameEPNS_6JValueE+114)
      #30 pc 001e8583 /system/lib/libart.so (_ZN3art11interpreter6DoCallILb0ELb0EEEbPNS_9ArtMethodEPNS_6ThreadERNS_11ShadowFrameEPKNS_11InstructionEtPNS_6JValueE+466)
      #31 pc 003ff61b /system/lib/libart.so (MterpInvokeInterface+834)
      #32 pc 0009cb94 /system/lib/libart.so (ExecuteMterpImpl+14740)
      #33 pc 001cb8c7 /system/lib/libart.so (_ZN3art11interpreterL7ExecuteEPNS_6ThreadEPKNS_7DexFile8CodeItemERNS_11ShadowFrameENS_6JValueEb+286)
      #34 pc 001d042f /system/lib/libart.so (_ZN3art11interpreter33ArtInterpreterToInterpreterBridgeEPNS_6ThreadEPKNS_7DexFile8CodeItemEPNS_11ShadowFrameEPNS_6JValueE+114)
      #35 pc 001e8583 /system/lib/libart.so (_ZN3art11interpreter6DoCallILb0ELb0EEEbPNS_9ArtMethodEPNS_6ThreadERNS_11ShadowFrameEPKNS_11InstructionEtPNS_6JValueE+466)
      #36 pc 003ff61b /system/lib/libart.so (MterpInvokeInterface+834)
      #37 pc 0009cb94 /system/lib/libart.so (ExecuteMterpImpl+14740)
      #38 pc 001cb8c7 /system/lib/libart.so (_ZN3art11interpreterL7ExecuteEPNS_6ThreadEPKNS_7DexFile8CodeItemERNS_11ShadowFrameENS_6JValueEb+286)
      #39 pc 001d0399 /system/lib/libart.so (_ZN3art11interpreter30EnterInterpreterFromEntryPointEPNS_6ThreadEPKNS_7DexFile8CodeItemEPNS_11ShadowFrameE+92)
      #40 pc 003f63e7 /system/lib/libart.so (artQuickToInterpreterBridge+706)
      #41 pc 000ae593 /system/lib/libart.so (art_quick_to_interpreter_bridge+34)
      #42 pc 005a22e9 /system/framework/arm/boot.oat (offset 0x51c000) (java.lang.Thread.run+52)
      #43 pc 000a9b41 /system/lib/libart.so (art_quick_invoke_stub_internal+64)
      #44 pc 00406eed /system/lib/libart.so (art_quick_invoke_stub+232)
      #45 pc 000b0dd5 /system/lib/libart.so (_ZN3art9ArtMethod6InvokeEPNS_6ThreadEPjjPNS_6JValueEPKc+136)
      #46 pc 00317349 /system/lib/libart.so (_ZN3artL18InvokeWithArgArrayERKNS_33ScopedObjectAccessAlreadyRunnableEPNS_9ArtMethodEPNS_8ArgArrayEPNS_6JValueEPKc+56)
      #47 pc 00318115 /system/lib/libart.so (_ZN3art35InvokeVirtualOrInterfaceWithJValuesERKNS_33ScopedObjectAccessAlreadyRunnableEP8_jobjectP10_jmethodIDP6jvalue+256)
      #48 pc 0032f29d /system/lib/libart.so (_ZN3art6Thread14CreateCallbackEPv+848)
      #49 pc 00046da3 /system/lib/libc.so (_ZL15__pthread_startPv+22)
      #50 pc 00019b0d /system/lib/libc.so (__start_thread+6)

      JoeCFDJ Offline
      JoeCFDJ Offline
      JoeCFD
      wrote on last edited by JoeCFD
      #10

      @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

      ANDROID_EXTRA_LIBS

      I guess
      if your app is built with Qt6, use QT_ANDROID_EXTRA_LIBS.
      Use ANDROID_EXTRA_LIBS for Qt5

      How do I view the contents of an APK file?

      APK files are saved in a compressed .ZIP format and can be opened by any Zip decompression tool. Therefore, if you would like to explore the contents of an APK file, you can rename the file extension to ".zip" and open the file, or you can open the file directly through a Zip application's open dialog box.

      Open or list your apk file to make sure these libs are added in.

      Try the latest Qt6 if you prefer Qt6. Qt-6.2 is new in Qt 6.
      I would prefer to use Qt5 for this. Especially your Android version is so old.

      8Observer88 3 Replies Last reply
      0
      • JoeCFDJ JoeCFD

        @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

        ANDROID_EXTRA_LIBS

        I guess
        if your app is built with Qt6, use QT_ANDROID_EXTRA_LIBS.
        Use ANDROID_EXTRA_LIBS for Qt5

        How do I view the contents of an APK file?

        APK files are saved in a compressed .ZIP format and can be opened by any Zip decompression tool. Therefore, if you would like to explore the contents of an APK file, you can rename the file extension to ".zip" and open the file, or you can open the file directly through a Zip application's open dialog box.

        Open or list your apk file to make sure these libs are added in.

        Try the latest Qt6 if you prefer Qt6. Qt-6.2 is new in Qt 6.
        I would prefer to use Qt5 for this. Especially your Android version is so old.

        8Observer88 Offline
        8Observer88 Offline
        8Observer8
        wrote on last edited by 8Observer8
        #11

        @JoeCFD said in How to set up the FMOD audio library in Qt Creator for Android:

        How do I view the contents of an APK file?

        You can download it here: https://www.dropbox.com/scl/fi/m7hk76cia49451mhsoiny/android-build-with-fmod-for-forums.apk?rlkey=h2cnav1e6bl7s3ixidqi4nnsf&dl=1

        Could you try to run it on your smartphone?

        1 Reply Last reply
        0
        • JoeCFDJ JoeCFD

          @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

          ANDROID_EXTRA_LIBS

          I guess
          if your app is built with Qt6, use QT_ANDROID_EXTRA_LIBS.
          Use ANDROID_EXTRA_LIBS for Qt5

          How do I view the contents of an APK file?

          APK files are saved in a compressed .ZIP format and can be opened by any Zip decompression tool. Therefore, if you would like to explore the contents of an APK file, you can rename the file extension to ".zip" and open the file, or you can open the file directly through a Zip application's open dialog box.

          Open or list your apk file to make sure these libs are added in.

          Try the latest Qt6 if you prefer Qt6. Qt-6.2 is new in Qt 6.
          I would prefer to use Qt5 for this. Especially your Android version is so old.

          8Observer88 Offline
          8Observer88 Offline
          8Observer8
          wrote on last edited by 8Observer8
          #12

          @JoeCFD said in How to set up the FMOD audio library in Qt Creator for Android:

          Try the latest Qt6 if you prefer Qt6. Qt-6.2 is new in Qt 6.

          Sorry. I forgot to write what I use. I use: FMODE 2.02.16 API version, JDK 17, NDK 22, Qt 6.2.4, and Redmi 4x (Android 7)

          1 Reply Last reply
          0
          • JoeCFDJ JoeCFD

            @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

            ANDROID_EXTRA_LIBS

            I guess
            if your app is built with Qt6, use QT_ANDROID_EXTRA_LIBS.
            Use ANDROID_EXTRA_LIBS for Qt5

            How do I view the contents of an APK file?

            APK files are saved in a compressed .ZIP format and can be opened by any Zip decompression tool. Therefore, if you would like to explore the contents of an APK file, you can rename the file extension to ".zip" and open the file, or you can open the file directly through a Zip application's open dialog box.

            Open or list your apk file to make sure these libs are added in.

            Try the latest Qt6 if you prefer Qt6. Qt-6.2 is new in Qt 6.
            I would prefer to use Qt5 for this. Especially your Android version is so old.

            8Observer88 Offline
            8Observer88 Offline
            8Observer8
            wrote on last edited by
            #13

            @JoeCFD said in How to set up the FMOD audio library in Qt Creator for Android:

            Open or list your apk file to make sure these libs are added in.

            Yes, libfmod.so is there. But How to make sure that the path is corrent?

            624f4307-5d49-4111-ba92-438ce6df3815-image.png

            JoeCFDJ 1 Reply Last reply
            0
            • 8Observer88 8Observer8

              @JoeCFD said in How to set up the FMOD audio library in Qt Creator for Android:

              Open or list your apk file to make sure these libs are added in.

              Yes, libfmod.so is there. But How to make sure that the path is corrent?

              624f4307-5d49-4111-ba92-438ce6df3815-image.png

              JoeCFDJ Offline
              JoeCFDJ Offline
              JoeCFD
              wrote on last edited by
              #14

              @8Observer8 they are all together. No path issue here.

              8Observer88 2 Replies Last reply
              0
              • JoeCFDJ JoeCFD

                @8Observer8 they are all together. No path issue here.

                8Observer88 Offline
                8Observer88 Offline
                8Observer8
                wrote on last edited by
                #15

                @JoeCFD please, try to run it

                JoeCFDJ 1 Reply Last reply
                0
                • JoeCFDJ JoeCFD

                  @8Observer8 they are all together. No path issue here.

                  8Observer88 Offline
                  8Observer88 Offline
                  8Observer8
                  wrote on last edited by 8Observer8
                  #16

                  @JoeCFD said in How to set up the FMOD audio library in Qt Creator for Android:

                  they are all together. No path issue here.

                  I mean, maybe Qt try to find it on the wrong path that I wrote in pro-file. I found somewhere that the folder must be named jniLibs:

                  contains(ANDROID_TARGET_ARCH, armeabi-v7a)
                  {
                      ANDROID_EXTRA_LIBS += $$PWD/jniLibs/armeabi-v7a/libfmod.so
                  }
                  
                  1 Reply Last reply
                  0
                  • 8Observer88 Offline
                    8Observer88 Offline
                    8Observer8
                    wrote on last edited by
                    #17

                    I tried to use lib instead of jniLibs but the result is the same.

                    contains(ANDROID_TARGET_ARCH, armeabi-v7a)
                    {
                        ANDROID_EXTRA_LIBS += $$PWD/lib/armeabi-v7a/libfmod.so
                    }
                    
                    1 Reply Last reply
                    0
                    • 8Observer88 8Observer8

                      @JoeCFD please, try to run it

                      JoeCFDJ Offline
                      JoeCFDJ Offline
                      JoeCFD
                      wrote on last edited by
                      #18

                      @8Observer8 Very few people have phones with Android 7.

                      8Observer88 1 Reply Last reply
                      0
                      • JoeCFDJ JoeCFD

                        @8Observer8 Very few people have phones with Android 7.

                        8Observer88 Offline
                        8Observer88 Offline
                        8Observer8
                        wrote on last edited by
                        #19

                        @JoeCFD said in How to set up the FMOD audio library in Qt Creator for Android:

                        Very few people have phones with Android 7.

                        I think the smaller the version, the more you can capture the audience. Let's say if you build for Android 4, then the application will run on Android 4, 5, 6, 7, 8, 9, 10, 11 and so on. But if you build on the latest version of Android, then the audience will be very small.

                        JoeCFDJ 1 Reply Last reply
                        0
                        • 8Observer88 8Observer8

                          @JoeCFD said in How to set up the FMOD audio library in Qt Creator for Android:

                          Very few people have phones with Android 7.

                          I think the smaller the version, the more you can capture the audience. Let's say if you build for Android 4, then the application will run on Android 4, 5, 6, 7, 8, 9, 10, 11 and so on. But if you build on the latest version of Android, then the audience will be very small.

                          JoeCFDJ Offline
                          JoeCFDJ Offline
                          JoeCFD
                          wrote on last edited by JoeCFD
                          #20

                          @8Observer8 then you need to add the support up to Android 13. Did you do it? Or you simply made Android 7 support?

                          my app supports Android 11, 12 and 13.

                          8Observer88 2 Replies Last reply
                          0
                          • JoeCFDJ JoeCFD

                            @8Observer8 then you need to add the support up to Android 13. Did you do it? Or you simply made Android 7 support?

                            my app supports Android 11, 12 and 13.

                            8Observer88 Offline
                            8Observer88 Offline
                            8Observer8
                            wrote on last edited by 8Observer8
                            #21

                            @JoeCFD said in How to set up the FMOD audio library in Qt Creator for Android:

                            my app supports Android 11, 12 and 13.

                            I think Android is backward compatible. That is, if I created applications with the selected Android 4, this means that the application will work not only on Android 4, but also on Android 5, 12 and 13.

                            JoeCFDJ 1 Reply Last reply
                            0
                            • 8Observer88 8Observer8

                              @JoeCFD said in How to set up the FMOD audio library in Qt Creator for Android:

                              my app supports Android 11, 12 and 13.

                              I think Android is backward compatible. That is, if I created applications with the selected Android 4, this means that the application will work not only on Android 4, but also on Android 5, 12 and 13.

                              JoeCFDJ Offline
                              JoeCFDJ Offline
                              JoeCFD
                              wrote on last edited by
                              #22

                              @8Observer8 I guess not. I built my app for Android 11 and 12 at first. And it did not work on Android 13. I had to add 13 support in the build.

                              8Observer88 2 Replies Last reply
                              0
                              • JoeCFDJ JoeCFD

                                @8Observer8 I guess not. I built my app for Android 11 and 12 at first. And it did not work on Android 13. I had to add 13 support in the build.

                                8Observer88 Offline
                                8Observer88 Offline
                                8Observer8
                                wrote on last edited by 8Observer8
                                #23

                                @JoeCFD I need to check it out. Later, I'm going to create a blank window for Qt for Android 7 and run it on Android 12. I can't believe the blank window won't work.

                                1 Reply Last reply
                                0
                                • JoeCFDJ JoeCFD

                                  @8Observer8 I guess not. I built my app for Android 11 and 12 at first. And it did not work on Android 13. I had to add 13 support in the build.

                                  8Observer88 Offline
                                  8Observer88 Offline
                                  8Observer8
                                  wrote on last edited by
                                  #24

                                  @JoeCFD My only guess is that an app built for Android 11 doesn't work on Android 13 because it uses APIs that were removed in Android 13, but unless you're using backwards compatibility hacks, then early apps should work on more number of new devices. But this is only my assumption, which I myself have to verify by experience.

                                  1 Reply Last reply
                                  0
                                  • 8Observer88 Offline
                                    8Observer88 Offline
                                    8Observer8
                                    wrote on last edited by 8Observer8
                                    #25

                                    I currently have an Android 13 smartphone. I tried to run my music application using OpenAL. It works on smartphones with Android 13 and 7. This is very good, because I thought that I would have to make a separate build in the APK for each version of the smartphone, starting from Android 7 to13.

                                    JoeCFDJ 1 Reply Last reply
                                    0
                                    • 8Observer88 8Observer8

                                      I currently have an Android 13 smartphone. I tried to run my music application using OpenAL. It works on smartphones with Android 13 and 7. This is very good, because I thought that I would have to make a separate build in the APK for each version of the smartphone, starting from Android 7 to13.

                                      JoeCFDJ Offline
                                      JoeCFDJ Offline
                                      JoeCFD
                                      wrote on last edited by JoeCFD
                                      #26

                                      @8Observer8 What I did is to add all SDKs of Android 11, 12 and 13 to the project, but I made only one build . My app works fine in 11, 12 and 13.

                                      8Observer88 1 Reply Last reply
                                      0
                                      • JoeCFDJ JoeCFD

                                        @8Observer8 What I did is to add all SDKs of Android 11, 12 and 13 to the project, but I made only one build . My app works fine in 11, 12 and 13.

                                        8Observer88 Offline
                                        8Observer88 Offline
                                        8Observer8
                                        wrote on last edited by 8Observer8
                                        #27

                                        @JoeCFD said in How to set up the FMOD audio library in Qt Creator for Android:

                                        What I did is to add all SDKs of Android 11, 12 and 13 to the project

                                        Last time you wrote that if the application is built for Android 7 and Android 12 SDK, then it will not work on Android 13. Interestingly, I was unable to remove the Android 12 SDK from Qt Creator. Qt Creator says that Android 12 SDK is required:

                                        dc7a508d-767d-4212-bc93-f8b590a6e820-image.png

                                        I don't have the Android 13 SDK installed, but my app works fine on Android 13 and Android 7:

                                        ed42d8a1-9f57-445e-8812-eecbb2d5f239-image.png

                                        23a832d2-107b-4e5f-99bb-b516a4452efe-image.png

                                        15864b21-df2d-46d2-902c-2ca336c454fc-image.png

                                        f212cb91-a6f1-481e-b8c2-dcec0cd849cd-image.png

                                        JoeCFDJ 1 Reply Last reply
                                        0
                                        • 8Observer88 Offline
                                          8Observer88 Offline
                                          8Observer8
                                          wrote on last edited by
                                          #28

                                          My APK file that I asked to try running on Android 13 two weeks ago turned out to work on Android 7 and Android 13. I compiled OpenAL to work with audio for Android 10 (When building OpenAL, I used Android API 29, which is compatible with Android 10). The compiled library works on Android 7 and Android 13. I tested it on real devices. I have the Android 7 and Android 12 SDKs installed in Qt Creator in the SDK manager. Tried to run on Android 7 and Android: OpenAL, Box2D, Bullet Physics and OpenGL ES 2.0. That's all you need to develop 2D and 3D games. Now I'm not interested in wasting time on FMOD. You can read posts from one of the FMOD developers on the official FMOD forum: https://qa.fmod.com/t/qt-application-with-fmod-audio-library-crashes-on-launch-on-android/20561

                                          1 Reply Last reply
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