Qt Commercial License Terms, Independent Developers
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wrote on 4 Dec 2019, 11:38 last edited by
I am an independent game author. If I use LGPL, develop a library that uses QML and dynamically links QT, and then publish it to steam, do I need to pay QT or open source?
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I am an independent game author. If I use LGPL, develop a library that uses QML and dynamically links QT, and then publish it to steam, do I need to pay QT or open source?
@Cheng-shi-hua said in Qt Commercial License Terms, Independent Developers:
do I need to pay QT or open source?
No, as long as you can fulfill LGPL3 you do not need commercial license and do not have to open your source code.
LGPL3 requires you to provide users the possibility to replace Qt libraries with their own versions. This usually requires you to provide object files (.o), so users can relink. And it is not possible when using static Qt libraries!Keep in mind people here (me included) are not lawyers!
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wrote on 4 Dec 2019, 12:34 last edited by
No QT official came out to clarify? This matter is important
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No QT official came out to clarify? This matter is important
@Cheng-shi-hua This forum is for Qt users and not "Qt officials". If you want an answer from Qt officials then pleas ask Qt Company.
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wrote on 4 Dec 2019, 13:15 last edited by
This is the case, thank you very much. Since it is a community, you can advertise here when I develop a game :)
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Bannedwrote on 7 Nov 2022, 10:33 last edited by Betty R. Harris 11 Jul 2022, 10:35This post is deleted!