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Qt Commercial License Terms, Independent Developers

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  • L luca
    23 May 2018, 13:12

    @JonB So the main difference of buying a license is that I can't statically link my App?

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    JonB
    wrote on 23 May 2018, 13:23 last edited by JonB
    #17

    @luca
    I am not an expert, but I believe I know of three differences:

    • Yes, you cannot statically link without a license. (And I have a feeling that by definition this may exclude [certain?] mobile devices because they don't do shared libraries.)
    • I believe there are a few Qt components which are not in the Community Edition but are in the Commercial.
    • Although I pointed out above that the LGPL does not require source code publication, it does have alternative, lesser restrictions, e.g.:

    The license only requires software under the LGPL be modifiable by end users via source code availability. For proprietary software, code under the LGPL is usually used in the form of a shared library, so that there is a clear separation between the proprietary and LGPL components.

    You may avoid this requirement by purchasing a commercial license.

    Please take what I write with a pinch of salt. As I say, I am not an expert, and the advice given in this forum for this issue is to read the T&Cs carefully. I am just suggesting some avenues you may wish to investigate further.

    L 1 Reply Last reply 23 May 2018, 13:47
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    • J JonB
      23 May 2018, 13:23

      @luca
      I am not an expert, but I believe I know of three differences:

      • Yes, you cannot statically link without a license. (And I have a feeling that by definition this may exclude [certain?] mobile devices because they don't do shared libraries.)
      • I believe there are a few Qt components which are not in the Community Edition but are in the Commercial.
      • Although I pointed out above that the LGPL does not require source code publication, it does have alternative, lesser restrictions, e.g.:

      The license only requires software under the LGPL be modifiable by end users via source code availability. For proprietary software, code under the LGPL is usually used in the form of a shared library, so that there is a clear separation between the proprietary and LGPL components.

      You may avoid this requirement by purchasing a commercial license.

      Please take what I write with a pinch of salt. As I say, I am not an expert, and the advice given in this forum for this issue is to read the T&Cs carefully. I am just suggesting some avenues you may wish to investigate further.

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      luca
      wrote on 23 May 2018, 13:47 last edited by
      #18

      @JonB So in your opinion the point of this thread (from the beginning) simply doesn't exist...
      Developing at least for Android you dynamically link to Qt so no static link (no need of license).

      For me it should be great but I'm not sure about that.

      J 1 Reply Last reply 24 May 2018, 07:36
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        VRonin
        wrote on 23 May 2018, 14:23 last edited by
        #19

        A requirement of LGPL is that users must be able to replace the LGPL component (Qt) with their own version so you should make sure you don't break binary compatibility (for example using the private Qt modules)

        "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
        ~Napoleon Bonaparte

        On a crusade to banish setIndexWidget() from the holy land of Qt

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        • L luca
          23 May 2018, 13:47

          @JonB So in your opinion the point of this thread (from the beginning) simply doesn't exist...
          Developing at least for Android you dynamically link to Qt so no static link (no need of license).

          For me it should be great but I'm not sure about that.

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          JonB
          wrote on 24 May 2018, 07:36 last edited by
          #20

          @luca
          Although I would not be encouraging you to not pay for Qt if you can:

          If you link dynamically to Qt, use only LGPL components, do not use private Qt modules or otherwise tinker with the Qt side, and there is nothing special about Android (I think it used to require static linking maybe, but not now) or whatever "app stores" you use, my understanding is that you do not need a commercial license.

          Basically, LGPL does not require you to publish your own source code when you link against an LGPL component, even if your app is commercial/you make money out of the LGPL usage. However, in my own case I use PyQt (Python binding to Qt), and that is GPL rather than LGPL, so I do have to make my source available if I distribute.

          All statements above according only to my understanding.

          L 1 Reply Last reply 24 May 2018, 20:22
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          • J JonB
            24 May 2018, 07:36

            @luca
            Although I would not be encouraging you to not pay for Qt if you can:

            If you link dynamically to Qt, use only LGPL components, do not use private Qt modules or otherwise tinker with the Qt side, and there is nothing special about Android (I think it used to require static linking maybe, but not now) or whatever "app stores" you use, my understanding is that you do not need a commercial license.

            Basically, LGPL does not require you to publish your own source code when you link against an LGPL component, even if your app is commercial/you make money out of the LGPL usage. However, in my own case I use PyQt (Python binding to Qt), and that is GPL rather than LGPL, so I do have to make my source available if I distribute.

            All statements above according only to my understanding.

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            luca
            wrote on 24 May 2018, 20:22 last edited by
            #21

            @JonB Thanks for the explanation.
            I would like to pay for a commercial Qt license to thanks for the good works THEY did, but at the moment it cost too much for free projects (non open source).
            The startup plan is not so expensive but it require you to pay forever if you publish your app in an app store.

            I hope Qt will find a good solution for all...

            A 1 Reply Last reply 24 May 2018, 23:42
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            • L luca
              24 May 2018, 20:22

              @JonB Thanks for the explanation.
              I would like to pay for a commercial Qt license to thanks for the good works THEY did, but at the moment it cost too much for free projects (non open source).
              The startup plan is not so expensive but it require you to pay forever if you publish your app in an app store.

              I hope Qt will find a good solution for all...

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              ambershark
              wrote on 24 May 2018, 23:42 last edited by
              #22

              @luca

              I hope Qt will find a good solution for all...

              They did, LGPL. :) You can use that with a closed source free application on a web store as long as you link dynamically and Qt can be replaced easily with a version built elsewhere.

              Since you can now link dynamically on both iOS and android you should have no issues using the LGPL license for Qt. LGPL was made for your exact use case.

              Disclaimer: IANAL make sure to check with a lawyer.

              My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

              J 1 Reply Last reply 25 May 2018, 07:33
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              • A ambershark
                24 May 2018, 23:42

                @luca

                I hope Qt will find a good solution for all...

                They did, LGPL. :) You can use that with a closed source free application on a web store as long as you link dynamically and Qt can be replaced easily with a version built elsewhere.

                Since you can now link dynamically on both iOS and android you should have no issues using the LGPL license for Qt. LGPL was made for your exact use case.

                Disclaimer: IANAL make sure to check with a lawyer.

                J Offline
                J Offline
                JonB
                wrote on 25 May 2018, 07:33 last edited by
                #23

                @ambershark said in Qt Commercial License Terms, Independent Developers:

                Since you can now link dynamically on both iOS and android

                Ah, right, is that what I was thinking I recalled when I wrote

                I think it used to require static linking maybe, but not now

                ? Have they made it so you can now but didn't used to be able to? OOI, is that a change at the Android side or the Qt side to make it possible?

                A 1 Reply Last reply 25 May 2018, 08:20
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                  luca
                  wrote on 25 May 2018, 07:54 last edited by
                  #24

                  Where can I find a list of LGPL Qt modules for a specific release of Qt ?

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                  • J JonB
                    25 May 2018, 07:33

                    @ambershark said in Qt Commercial License Terms, Independent Developers:

                    Since you can now link dynamically on both iOS and android

                    Ah, right, is that what I was thinking I recalled when I wrote

                    I think it used to require static linking maybe, but not now

                    ? Have they made it so you can now but didn't used to be able to? OOI, is that a change at the Android side or the Qt side to make it possible?

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                    ambershark
                    wrote on 25 May 2018, 08:20 last edited by
                    #25

                    @JonB Pretty sure android always supported dynamic linking, although I could be wrong here, I'm not really a mobile developer. I've done one back end library on mobile and that was it.

                    It was iOS that used to be static only and change to allow dynamic linking recently (like last year or 2).

                    My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

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                      Cheng shi hua
                      wrote on 4 Dec 2019, 11:38 last edited by
                      #26

                      I am an independent game author. If I use LGPL, develop a library that uses QML and dynamically links QT, and then publish it to steam, do I need to pay QT or open source?

                      jsulmJ 1 Reply Last reply 4 Dec 2019, 11:44
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                      • C Cheng shi hua
                        4 Dec 2019, 11:38

                        I am an independent game author. If I use LGPL, develop a library that uses QML and dynamically links QT, and then publish it to steam, do I need to pay QT or open source?

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on 4 Dec 2019, 11:44 last edited by
                        #27

                        @Cheng-shi-hua said in Qt Commercial License Terms, Independent Developers:

                        do I need to pay QT or open source?

                        No, as long as you can fulfill LGPL3 you do not need commercial license and do not have to open your source code.
                        LGPL3 requires you to provide users the possibility to replace Qt libraries with their own versions. This usually requires you to provide object files (.o), so users can relink. And it is not possible when using static Qt libraries!

                        Keep in mind people here (me included) are not lawyers!

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
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                          Cheng shi hua
                          wrote on 4 Dec 2019, 12:34 last edited by
                          #28

                          No QT official came out to clarify? This matter is important

                          jsulmJ 1 Reply Last reply 4 Dec 2019, 12:36
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                          • C Cheng shi hua
                            4 Dec 2019, 12:34

                            No QT official came out to clarify? This matter is important

                            jsulmJ Offline
                            jsulmJ Offline
                            jsulm
                            Lifetime Qt Champion
                            wrote on 4 Dec 2019, 12:36 last edited by
                            #29

                            @Cheng-shi-hua This forum is for Qt users and not "Qt officials". If you want an answer from Qt officials then pleas ask Qt Company.

                            https://forum.qt.io/topic/113070/qt-code-of-conduct

                            1 Reply Last reply
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                              Cheng shi hua
                              wrote on 4 Dec 2019, 13:15 last edited by
                              #30

                              This is the case, thank you very much. Since it is a community, you can advertise here when I develop a game :)

                              1 Reply Last reply
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                                LarryCox
                                Banned
                                wrote on 15 Oct 2022, 04:14 last edited by
                                #31
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                                  ThomasGrace123
                                  Banned
                                  wrote on 27 Oct 2022, 09:45 last edited by
                                  #32
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                                  V 1 Reply Last reply 5 Nov 2022, 09:49
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                                  • T ThomasGrace123
                                    27 Oct 2022, 09:45

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                                    vosob80267
                                    Banned
                                    wrote on 5 Nov 2022, 09:49 last edited by vosob80267 11 May 2022, 09:49
                                    #33
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                                      JamesPalmer
                                      Banned
                                      wrote on 5 Nov 2022, 13:38 last edited by
                                      #34
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                                        Betty R. Harris
                                        Banned
                                        wrote on 7 Nov 2022, 10:33 last edited by Betty R. Harris 11 Jul 2022, 10:35
                                        #35
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