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  4. Pyside6 how to disconnect connection?

Pyside6 how to disconnect connection?

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  • jeremy_kJ jeremy_k

    With C++ and PyQt, connections involving deleted senders or receivers (except lambda functions in some cases) are automatically disconnected. Does PySide not do that?

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #4

    @jeremy_k
    They should as far as i know so i do wonder how it can be still connected.

    1 Reply Last reply
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    • D Offline
      D Offline
      Dariusz
      wrote on last edited by
      #5

      Hey

      Heh about 5 mins after posting it I figured it out sigh! Yeah u were right. It was just self.scene().pinReleaseEvent.disconnect(self.pinReleaseEvent)
      Not quite sure why they don't auto disconnect. But I'm having a hell of a time to properly delete objects from QGraphicsScene...

      When I use shiboken6, does it also remove child items? Like child graphics/proxy widgets attached to that widget too or just the main widget? I keep on getting
      RuntimeError: Internal C++ object (layerWidgetHelper) already deleted.

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      • D Dariusz

        Hey

        I've got a wee of a problem with my QGraphicsScene and QGraphicsItem that I made... I have connection like this >
        self.scene().pinReleaseEvent.connect(self.pinReleaseEvent)
        Say when I want to delete the object... I do >
        self.scene().removeItem(self)
        Now I delete item with >
        shiboken6.delete(self)
        As QGraphicScene will no longer do it for me...

        The problem is that my signal is still "connected" somehow, how can I disconnect it properly?
        Using PySide6

        TIA

        eyllanescE Offline
        eyllanescE Offline
        eyllanesc
        wrote on last edited by
        #6

        @Dariusz Why do you say The problem is that my signal is still "connected" somehow? could you provide a minimal and reproducible example

        If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

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        • eyllanescE eyllanesc

          @Dariusz Why do you say The problem is that my signal is still "connected" somehow? could you provide a minimal and reproducible example

          D Offline
          D Offline
          Dariusz
          wrote on last edited by
          #7

          @eyllanesc said in Pyside6 how to disconnect connection?:

          @Dariusz Why do you say The problem is that my signal is still "connected" somehow? could you provide a minimal and reproducible example

          I wish I could but that is a problem in quite "large" app. I'm trying to clean it up with memory now and object deletion. As far as I could tell removing item from view & deleting it. If I interacted with view he would still call the item function & crash.

          eyllanescE 1 Reply Last reply
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          • D Dariusz

            @eyllanesc said in Pyside6 how to disconnect connection?:

            @Dariusz Why do you say The problem is that my signal is still "connected" somehow? could you provide a minimal and reproducible example

            I wish I could but that is a problem in quite "large" app. I'm trying to clean it up with memory now and object deletion. As far as I could tell removing item from view & deleting it. If I interacted with view he would still call the item function & crash.

            eyllanescE Offline
            eyllanescE Offline
            eyllanesc
            wrote on last edited by
            #8

            @Dariusz I think that the problem is another, or your implementation does not generate the behavior you expect, so it is necessary that you provide an MRE in order to analyze the cause or solution of the problem. I have not asked you for the code of your project, if your project is small then it can be an MRE, but I have asked you to create another script focused on the functionality that generates problems.

            If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

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            • jeremy_kJ Offline
              jeremy_kJ Offline
              jeremy_k
              wrote on last edited by jeremy_k
              #9

              This might fall into that lambda exception I hinted at. If self is a QGraphicsItem, that isn't derived from QObject, and as such doesn't get the automatic disconnection behavior.

              https://doc.qt.io/qt-6/qobject.html#connect-4 is the C++ equivalent.

              Asking a question about code? http://eel.is/iso-c++/testcase/

              D 1 Reply Last reply
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              • eyllanescE Offline
                eyllanescE Offline
                eyllanesc
                wrote on last edited by
                #10

                I see that many users are trying to help but because of the little information they are throwing things to see if one hits the wall but if you want quality help then generate the minimum space: the MRE

                If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

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                • jeremy_kJ jeremy_k

                  This might fall into that lambda exception I hinted at. If self is a QGraphicsItem, that isn't derived from QObject, and as such doesn't get the automatic disconnection behavior.

                  https://doc.qt.io/qt-6/qobject.html#connect-4 is the C++ equivalent.

                  D Offline
                  D Offline
                  Dariusz
                  wrote on last edited by
                  #11

                  @jeremy_k said in Pyside6 how to disconnect connection?:

                  This might fall into that lambda exception I hinted at. If self is a QGraphicsItem, that isn't derived from QObject, and as such doesn't get the automatic disconnection behavior.

                  https://doc.qt.io/qt-6/qobject.html#connect-4 is the C++ equivalent.

                  I think that you are right. QGraphicsItem is not QObject, thus it does not have auto clean up functionality. I believe that's why I have to manually clean up connections.

                  eyllanescE 1 Reply Last reply
                  0
                  • eyllanescE Offline
                    eyllanescE Offline
                    eyllanesc
                    wrote on last edited by
                    #12

                    Note: Using shiboken2.delete does not remove the python object (the wrapper) but only the handled C++ object.

                    If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                    D 1 Reply Last reply
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                    • eyllanescE eyllanesc

                      Note: Using shiboken2.delete does not remove the python object (the wrapper) but only the handled C++ object.

                      D Offline
                      D Offline
                      Dariusz
                      wrote on last edited by
                      #13

                      @eyllanesc said in Pyside6 how to disconnect connection?:

                      Note: Using shiboken2.delete does not remove the python object (the wrapper) but only the handled C++ object.

                      This is frustrating... I miss C++ aff!
                      So shibokeh delete the C++ obejct, how do I delete python Object? del self ?

                      eyllanescE jeremy_kJ 2 Replies Last reply
                      0
                      • D Dariusz

                        @jeremy_k said in Pyside6 how to disconnect connection?:

                        This might fall into that lambda exception I hinted at. If self is a QGraphicsItem, that isn't derived from QObject, and as such doesn't get the automatic disconnection behavior.

                        https://doc.qt.io/qt-6/qobject.html#connect-4 is the C++ equivalent.

                        I think that you are right. QGraphicsItem is not QObject, thus it does not have auto clean up functionality. I believe that's why I have to manually clean up connections.

                        eyllanescE Offline
                        eyllanescE Offline
                        eyllanesc
                        wrote on last edited by
                        #14

                        @Dariusz The connection you show is not made by the QGraphicsItem but by the scene, so the one that removes the connection in the last instance is the scene.

                        If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                        jeremy_kJ 1 Reply Last reply
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                        • D Dariusz

                          @eyllanesc said in Pyside6 how to disconnect connection?:

                          Note: Using shiboken2.delete does not remove the python object (the wrapper) but only the handled C++ object.

                          This is frustrating... I miss C++ aff!
                          So shibokeh delete the C++ obejct, how do I delete python Object? del self ?

                          eyllanescE Offline
                          eyllanescE Offline
                          eyllanesc
                          wrote on last edited by eyllanesc
                          #15

                          @Dariusz said in Pyside6 how to disconnect connection?:
                          In python you can't delete an object, del only deletes the variable name but not the object(the memory space). I don't understand why deleting an item must imply deleting the connection that is in the scope of the scene.

                          If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                          1 Reply Last reply
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                          • D Dariusz

                            @eyllanesc said in Pyside6 how to disconnect connection?:

                            Note: Using shiboken2.delete does not remove the python object (the wrapper) but only the handled C++ object.

                            This is frustrating... I miss C++ aff!
                            So shibokeh delete the C++ obejct, how do I delete python Object? del self ?

                            jeremy_kJ Offline
                            jeremy_kJ Offline
                            jeremy_k
                            wrote on last edited by
                            #16

                            @Dariusz said in Pyside6 how to disconnect connection?:

                            @eyllanesc said in Pyside6 how to disconnect connection?:

                            Note: Using shiboken2.delete does not remove the python object (the wrapper) but only the handled C++ object.

                            This is frustrating... I miss C++ aff!
                            So shibokeh delete the C++ obejct, how do I delete python Object? del self ?

                            That, or remove all references to the item. If the object isn't referenced via a variable that is in scope somewhere else, the python garbage collector should eventually clean up.

                            Asking a question about code? http://eel.is/iso-c++/testcase/

                            eyllanescE 1 Reply Last reply
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                            • jeremy_kJ jeremy_k

                              @Dariusz said in Pyside6 how to disconnect connection?:

                              @eyllanesc said in Pyside6 how to disconnect connection?:

                              Note: Using shiboken2.delete does not remove the python object (the wrapper) but only the handled C++ object.

                              This is frustrating... I miss C++ aff!
                              So shibokeh delete the C++ obejct, how do I delete python Object? del self ?

                              That, or remove all references to the item. If the object isn't referenced via a variable that is in scope somewhere else, the python garbage collector should eventually clean up.

                              eyllanescE Offline
                              eyllanescE Offline
                              eyllanesc
                              wrote on last edited by
                              #17

                              @jeremy_k Exactly, that's why I think the OP has an XY problem

                              If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                              D 1 Reply Last reply
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                              • eyllanescE eyllanesc

                                @jeremy_k Exactly, that's why I think the OP has an XY problem

                                D Offline
                                D Offline
                                Dariusz
                                wrote on last edited by
                                #18

                                @eyllanesc said in Pyside6 how to disconnect connection?:

                                @jeremy_k Exactly, that's why I think the OP has an XY problem

                                Well the initial signal problem is now solved. Since I delete items and scene remain active, scene does not clean up connections. So I have to manually clean them up.

                                My second problem is how to properly delete a qgraphicsitem with its children in python. Perhaps I should make another topic for that as this one has solved my main issue.

                                eyllanescE 1 Reply Last reply
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                                • D Dariusz

                                  @eyllanesc said in Pyside6 how to disconnect connection?:

                                  @jeremy_k Exactly, that's why I think the OP has an XY problem

                                  Well the initial signal problem is now solved. Since I delete items and scene remain active, scene does not clean up connections. So I have to manually clean them up.

                                  My second problem is how to properly delete a qgraphicsitem with its children in python. Perhaps I should make another topic for that as this one has solved my main issue.

                                  eyllanescE Offline
                                  eyllanescE Offline
                                  eyllanesc
                                  wrote on last edited by
                                  #19

                                  @Dariusz I don't understand how you have solved your current problem, and so far I don't understand what the connection (or disconnection) of the pinReleaseEvent signal of the scene has to do with the elimination of an item since they are 2 different objects. If anyone understands please explain it to me

                                  If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                                  1 Reply Last reply
                                  1
                                  • eyllanescE eyllanesc

                                    @Dariusz The connection you show is not made by the QGraphicsItem but by the scene, so the one that removes the connection in the last instance is the scene.

                                    jeremy_kJ Offline
                                    jeremy_kJ Offline
                                    jeremy_k
                                    wrote on last edited by
                                    #20

                                    @eyllanesc said in Pyside6 how to disconnect connection?:

                                    @Dariusz The connection you show is not made by the QGraphicsItem but by the scene, so the one that removes the connection in the last instance is the scene.

                                    The issue is that the QGraphicsItem is on the receiving end of the connection, and is effectively captured. The caller doesn't know that the captured item is no longer valid, leading to an invalid condition at call time. In C++, it would be undefined behavior. I don't know what the python terminology is.

                                    Generic C++ example:

                                    int *i = new int;
                                    *i = 0;
                                    auto f = [i]() { *i++; };
                                    delete i;
                                    f();
                                    

                                    Asking a question about code? http://eel.is/iso-c++/testcase/

                                    eyllanescE 1 Reply Last reply
                                    0
                                    • jeremy_kJ jeremy_k

                                      @eyllanesc said in Pyside6 how to disconnect connection?:

                                      @Dariusz The connection you show is not made by the QGraphicsItem but by the scene, so the one that removes the connection in the last instance is the scene.

                                      The issue is that the QGraphicsItem is on the receiving end of the connection, and is effectively captured. The caller doesn't know that the captured item is no longer valid, leading to an invalid condition at call time. In C++, it would be undefined behavior. I don't know what the python terminology is.

                                      Generic C++ example:

                                      int *i = new int;
                                      *i = 0;
                                      auto f = [i]() { *i++; };
                                      delete i;
                                      f();
                                      
                                      eyllanescE Offline
                                      eyllanescE Offline
                                      eyllanesc
                                      wrote on last edited by
                                      #21

                                      @jeremy_k The question is the following: in bindings such as PySide or PyQt, the ownership of the items is held by the scene, so when you remove the item from the scene then the item has no ownership and is eventually removed by the python GC (python is not C++), and at the time the GC removes the python object it also removes its connections.

                                      If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                                      D 1 Reply Last reply
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                                      • eyllanescE eyllanesc

                                        @jeremy_k The question is the following: in bindings such as PySide or PyQt, the ownership of the items is held by the scene, so when you remove the item from the scene then the item has no ownership and is eventually removed by the python GC (python is not C++), and at the time the GC removes the python object it also removes its connections.

                                        D Offline
                                        D Offline
                                        Dariusz
                                        wrote on last edited by
                                        #22

                                        @eyllanesc said in Pyside6 how to disconnect connection?:

                                        @jeremy_k The question is the following: in bindings such as PySide or PyQt, the ownership of the items is held by the scene, so when you remove the item from the scene then the item has no ownership and is eventually removed by the python GC (python is not C++), and at the time the GC removes the python object it also removes its connections.

                                        Unles signal holds a pointer to object and thus it will never get deleted... since scene didn't disconnect the signal since scene.removeItem() does not delete the item, nor item is QObject so its treated as lambda function (I guess?) as @jeremy_k suggested...

                                        eyllanescE 1 Reply Last reply
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                                        • D Dariusz

                                          @eyllanesc said in Pyside6 how to disconnect connection?:

                                          @jeremy_k The question is the following: in bindings such as PySide or PyQt, the ownership of the items is held by the scene, so when you remove the item from the scene then the item has no ownership and is eventually removed by the python GC (python is not C++), and at the time the GC removes the python object it also removes its connections.

                                          Unles signal holds a pointer to object and thus it will never get deleted... since scene didn't disconnect the signal since scene.removeItem() does not delete the item, nor item is QObject so its treated as lambda function (I guess?) as @jeremy_k suggested...

                                          eyllanescE Offline
                                          eyllanescE Offline
                                          eyllanesc
                                          wrote on last edited by eyllanesc
                                          #23

                                          @Dariusz To provide what I indicate I can provide a MWE, where every 1 second a signal is emitted and that is connected to an item, in the fifth second the item is removed but it does not cause any error.

                                          from PySide6 import QtCore, QtWidgets
                                          
                                          
                                          class FooItem(QtWidgets.QGraphicsEllipseItem):
                                              def foo_slot(self):
                                                  print("slot")
                                          
                                          
                                          class Scene(QtWidgets.QGraphicsScene):
                                              fooSignal = QtCore.Signal()
                                          
                                          
                                          class View(QtWidgets.QGraphicsView):
                                              def __init__(self, parent=None):
                                                  super().__init__(parent)
                                          
                                                  scene = Scene(self)
                                                  self.setScene(scene)
                                          
                                                  timer = QtCore.QTimer(self, interval=1000)
                                                  timer.timeout.connect(self.scene().fooSignal)
                                                  timer.start()
                                          
                                                  item = FooItem()
                                                  self.scene().addItem(item)
                                          
                                                  self.scene().fooSignal.connect(item.foo_slot)
                                          
                                                  QtCore.QTimer.singleShot(5000, self.remove_item)
                                          
                                              def remove_item(self):
                                                  items = self.scene().items()
                                                  if items:
                                                      item = items[0]
                                                      self.scene().removeItem(item)
                                          
                                          
                                          if __name__ == "__main__":
                                              app = QtWidgets.QApplication([])
                                              w = View()
                                              w.show()
                                              app.exec_()
                                          

                                          Output:

                                          slot
                                          slot
                                          slot
                                          slot
                                          slot
                                          

                                          If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                                          D 1 Reply Last reply
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