Returning C++ references from more programming interfaces?
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@elfring said in Returning C++ references from more programming interfaces?:
Can any more generic functionality be combined also with this class?
No. QStandardItem is a very specific class so you should not add generic functionality to it.
If you want generic functionality, use a different class.
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Say you return a reference (to the data, I assume). And you change said data. How is the model supposed to know that the data changed. In other words, who takes care of emitting
dataChanged()
?
The reference user can't be an acceptable answer as it would mean the developer has to remember to call a function every time and that's not something the current C++ evolution likes. -
In other words, who takes care of emitting
dataChanged()
?The responsibility is the same to notify others about data changes, isn't it?
Have you got the impression that this aspect would be different because of the reachability of specific information by pointers or references?
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@elfring said in Returning C++ references from more programming interfaces?:
In other words, who takes care of emitting
dataChanged()
?The responsibility is the same to notify others about data changes, isn't it?
Have you got the impression that this aspect would be different because of the reachability of specific information by pointers or references?
QStandardItemModel is responsible for emitting
dataChanged()
. Every time you callQStandardItem::setValue()
, QStandardItemModel will automatically emitdataChanged()
.If you get a reference to the QStandardItem's data and then modify the data, the
dataChanged()
signal will not be emitted. This is why we MUST NOT provide a reference to a QStandardItem's data! -
Every time you call
QStandardItem::setValue()
, …Would you like to refer to an other class (or member function) here?
If you get a reference to the QStandardItem's data and then modify the data, the
dataChanged()
signal will not be emitted.How do you think about to take additional solutions into account for this software development concern?
Can such customised functions trigger also the desired change notification?
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@elfring said in Returning C++ references from more programming interfaces?:
Would you like to refer to an other class (or member function) here?
It's setData, just a typo
Can such customised functions trigger also the desired change notification?
I can't think of how but I'm happy to see an example implementation of what would work
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To put it into prospective, let's assume we have something like this and let's assume
int
is not super cheap to copy, just for argument sake:class Example : public QObject{ Q_OBJECT public: explicit Example(QObject* parent = nullptr) : QObject(parent), m_value(0) {} const int& value() const {return m_value;} void setValue(const int& val){ if(m_value==val) return; m_value=val; valueChanged(m_value); } signals: void valueChanged(int val); private: int m_value; };
How would you structure something like
int& value() {return m_value;}
that assures you the signalvalueChanged
is emitted in case the reference is changed? -
How would you structure something like …
I would expect that the member variable will be changed only if no C++ exceptions were thrown.
Thus I would interpret the following approach as an useful software design option.void modify(my_data const & md) { m_value = md; emit valueChanged(); }
Would you like to extend such an example with function objects or the application of lambdas?
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… and what's the difference between your
modify
and mysetValue
?I omitted an equality check in my example.
But I guess that this implementation detail distracts from the original issue of my feature request here.Would you like to adjust programming interfaces around container class variants any further?
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You didn't answer
@VRonin said in Returning C++ references from more programming interfaces?:
How would you structure something like int& value() {return m_value;} that assures you the signal valueChanged is emitted in case the reference is changed?
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You didn't answer
I suggest to distinguish the update scope and the actor which should trigger the desired change notification (by a specific function call).
Another software design option would be the use of a corresponding class, wouldn't it?Example demo1; struct notifier { Example& ex; notifier(Example& target, int input) : ex(target) { ex[0] = input; } ~notifier() { ex.valueChanged(); } } demo2(demo1, 123);
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@elfring, so you want programmers to replace Code 1 with Code 2; have I understood you correctly?
//====== // Code 1 //====== Example demo1; demo1.setData(123); // Automatically emits valueChanged() immediately //====== // Code 2 //====== Example demo1; notifier demo2(demo1, 123); // valueChanged() is emitted when demo2 is destroyed
I must say that Code 1 is a much more elegant and intuitive than Code 2.
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so you want programmers to replace Code 1 with Code 2; …
Not really. - I suggest to choose between available software design options.
The standard behaviour of the function “QStandardItem::setData” is generally fine.
The software situaton might look different if more reference-returning functions from a container class like QVector will be taken into account.
A need can evolve to call the function “valueChanged” (or “dataChanged”) in a C++ destructor, can't it? -
@elfring said in Returning C++ references from more programming interfaces?:
so you want programmers to replace Code 1 with Code 2; …
Not really. - I suggest to choose between available software design options.
OK.
The standard behaviour of the function “QStandardItem::setData” is generally fine.
I'm glad you think it's generally fine.
The software situaton might look different if more reference-returning functions from a container class like QVector will be taken into account.
I already explained above why QStandardItem must not provide a reference to is internal data. Do you understand that explanation?
A need can evolve to call the function “valueChanged” (or “dataChanged”) in a C++ destructor, can't it?
No, it can't. The signal should be emitted immediately when the data is changed. It should not wait for the destructor of another struct/object.
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Do you understand that explanation?
I can follow software development concerns (which were expressed here) to some degree.
The signal should be emitted immediately when the data is changed.
This expectation is also generally fine.
It should not wait for the destructor of another struct/object.
The available programming interfaces support to call desired functions in C++ destructors. You can choose under which circumstances such a software design approach will be appropriate.