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QWidget Flickering for frame by frame streaming of video

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qwidgetqpainteventflickeringvideopixmap
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  • SGaistS SGaist

    Hi,

    How are you getting the data in the first place ?

    S Offline
    S Offline
    SilverSurfer
    wrote on last edited by
    #9

    @SGaist
    By making a call to a server to fill the passed buffer.

    //time take by this depends size of buffer to be fetched
    //which may be more than 34 ms depending on size
    fetchBitmap(handle, cameraId,(uchar*)buffer , x_width, y_height);
    
    emit bufferAvailable(buffer,size); //calls getImageData(..) slot in the UI thread
    

    Thanks!

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #10

      What is that server ?

      What does it provide as API to retrieve images ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • SGaistS SGaist

        What is that server ?

        What does it provide as API to retrieve images ?

        S Offline
        S Offline
        SilverSurfer
        wrote on last edited by
        #11

        @SGaist
        It is a Video Management Server(ExacqVision Server to be precise).

        Yes, the API( fetchBitmap(...)) is provided by the server.
        So I don't think the data retrieval time can be reduced.

        What I would Ideally like to do is avoid any copying for this data.
        Which happens when I do pixmap->loadFromData(...) .

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #12

          Is their API documentation accessible somewhere ?

          If you pass the buffer to the fetchBimap method, then you should be able to pass a QImage buffer pointer and in this case, the data will be copied directly on the QImage that you can then manipulate.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          S 1 Reply Last reply
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          • SGaistS SGaist

            Is their API documentation accessible somewhere ?

            If you pass the buffer to the fetchBimap method, then you should be able to pass a QImage buffer pointer and in this case, the data will be copied directly on the QImage that you can then manipulate.

            S Offline
            S Offline
            SilverSurfer
            wrote on last edited by SilverSurfer
            #13

            @SGaist
            No the Documentation is not available publicly.

            It take a uint8_t* as buffer argument.

            //registered with server
            Callback(event)
            {
                if(event == LIVE_FRAME_AVAILABLE)
            {
                frameSize = fetchBitmap(NULL); 
                // Size fetched everytime as this can change with every frame if image is resized
                vector.resize(framesize)
                fetchBitmap(&vector[0]);
                emit bufferAvailable(&vector[0],frameSize);
            }
            }
            

            I am not sure how can I use QImage pointer here.

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #14

              QImage::bits.

              Make the QImage the correct format and size.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              S 1 Reply Last reply
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              • SGaistS SGaist

                QImage::bits.

                Make the QImage the correct format and size.

                S Offline
                S Offline
                SilverSurfer
                wrote on last edited by
                #15

                @SGaist
                Tried using
                QImage::QImage(uchar * data, int width, int height, Format format, QImageCleanupFunction cleanupFunction = 0, void * cleanupInfo = 0)

                data = pixel data , updated by fetchBitmap(..) function above.
                format = RGB888
                where as per documentation it does not do a deep copy. So this helps.

                But my image has R and B planes swapped.
                Can't seem to find the appropriate format .

                P.S: I am on a Windows machine.

                Thanks,
                Kshitij Mayekar

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #16

                  See QImage::rgbSwapped

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • SGaistS SGaist

                    See QImage::rgbSwapped

                    S Offline
                    S Offline
                    SilverSurfer
                    wrote on last edited by
                    #17

                    @SGaist
                    QImage::rgbSwapped results in creating new QImage with is equivalent to deep copy. So It does not help. Is there any other way to dislaying the RGB planes correctly ?

                    Note: Whenever I write the contents of the buffer to a file with appropriate headers I could see the Image correctly when I open the Image through windows photo viewer.

                    Original Problem Statement : Display Byte Buffer(uchar*) to a QWidget without the need to deep Copy .

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #18

                      Where are these frames coming from ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • SGaistS SGaist

                        Where are these frames coming from ?

                        S Offline
                        S Offline
                        SilverSurfer
                        wrote on last edited by
                        #19

                        @SGaist

                        These frames are received from a server.

                        //Api that talks to server
                        fetchBitmap(&vector[0]);
                        

                        I do not have access to server code.

                        P.S: Server Machine is Linux and Client is Windows . Could this be the reason for RGB /BGR mismatch ?

                        mrjjM 1 Reply Last reply
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                        • W Offline
                          W Offline
                          wrosecrans
                          wrote on last edited by
                          #20

                          Is there any chance of the paint event being triggered by the system at a moment when the pixmap isn't fully populated? If that is possible, you would get flickering regardless of whether the load function is faster or slower than real time.

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                          • S SilverSurfer

                            @SGaist

                            These frames are received from a server.

                            //Api that talks to server
                            fetchBitmap(&vector[0]);
                            

                            I do not have access to server code.

                            P.S: Server Machine is Linux and Client is Windows . Could this be the reason for RGB /BGR mismatch ?

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #21

                            @SilverSurfer said in QWidget Flickering for frame by frame streaming of video:

                            Could this be the reason for RGB /BGR mismatch ?

                            Well there is always Endianness but if using same sort of CPU in both ends, its likely not related to that.

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                            • mrjjM mrjj

                              @SilverSurfer said in QWidget Flickering for frame by frame streaming of video:

                              Could this be the reason for RGB /BGR mismatch ?

                              Well there is always Endianness but if using same sort of CPU in both ends, its likely not related to that.

                              S Offline
                              S Offline
                              SilverSurfer
                              wrote on last edited by
                              #22

                              @mrjj
                              Both machines are little endian.

                              mrjjM 1 Reply Last reply
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                              • S SilverSurfer

                                @mrjj
                                Both machines are little endian.

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #23

                                @SilverSurfer
                                Ok. so most likely they
                                are just using openCV and send as BGR888

                                So i dont see any way to convert to supported format without copy.

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                                • mrjjM mrjj

                                  @SilverSurfer
                                  Ok. so most likely they
                                  are just using openCV and send as BGR888

                                  So i dont see any way to convert to supported format without copy.

                                  W Offline
                                  W Offline
                                  wrosecrans
                                  wrote on last edited by
                                  #24

                                  @mrjj If you use a shader in a QOpenGLWidget, you can swizzle the r/g/b around arbitrarily when you do the drawing into the frame buffer, which would avoid an extra copy step to normalize the channel order.

                                  S 1 Reply Last reply
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                                  • W wrosecrans

                                    @mrjj If you use a shader in a QOpenGLWidget, you can swizzle the r/g/b around arbitrarily when you do the drawing into the frame buffer, which would avoid an extra copy step to normalize the channel order.

                                    S Offline
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                                    SilverSurfer
                                    wrote on last edited by SilverSurfer
                                    #25

                                    @wrosecrans said in QWidget Flickering for frame by frame streaming of video:

                                    you can swizzle the r/g/b around arbitrarily when you do the drawing into the frame buffer

                                    Could you provide sample code for the same ?

                                    W 1 Reply Last reply
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                                    • S SilverSurfer

                                      @wrosecrans said in QWidget Flickering for frame by frame streaming of video:

                                      you can swizzle the r/g/b around arbitrarily when you do the drawing into the frame buffer

                                      Could you provide sample code for the same ?

                                      W Offline
                                      W Offline
                                      wrosecrans
                                      wrote on last edited by
                                      #26

                                      @SilverSurfer I don't have the time handy to do a full working example, but this is the technique in glsl:
                                      https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)#Swizzling

                                      (The vec4 can hold "rgba" values if that's what you put in it - the example there just calls it "xyzw" because the data type generically handles any 4 floats.)

                                      Basically, start from an example that draws an image with a simple glsl shader as a texture. Then hack on the shader until it flips around the colors like you want when it draws the texture. Then use your code that gets the image over the network to upload the image as the OpenGL texture every frame.

                                      1 Reply Last reply
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