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  4. QWidget Flickering for frame by frame streaming of video

QWidget Flickering for frame by frame streaming of video

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qwidgetqpainteventflickeringvideopixmap
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  • S SilverSurfer

    @J.Hilk
    Yes, loadFromData does take longer than 34ms(in fact 50ms at 4k resolution).

    This is for live streaming from IP Cameras, so I don't have the bitmaps beforehand.
    I do fetch bitmaps in a background thread and emit an signal (getImageData() is slot to this signal) to the main thread when they are available.

    The Flicker goes away if I reduce the fps, whereas loadFromData time remains the same. So is it really responsible for the flicker?

    I am also observing a lag which I think is because of loadFromData time.

    Is there any other way to draw an Image considering I have bitmap data in an unsigned char array ?

    J.HilkJ Online
    J.HilkJ Online
    J.Hilk
    Moderators
    wrote on last edited by
    #6

    @SilverSurfer
    I can think of 2 ways to do it.

    • don't stream directly, but delay the showing by a second or two, save your calculated images to a buffer and take from that to show in your application. Every so often you'll need to skip frames however

    • Split your image into 2, e.g. upper half and lower one, do the Pixmap modifications in 2 different threads and union that to images into one. This could bring you below the needed threshold.


    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


    Q: What's that?
    A: It's blue light.
    Q: What does it do?
    A: It turns blue.

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    • S Offline
      S Offline
      SilverSurfer
      wrote on last edited by
      #7

      Is there any way I can avoid loadFromData() call, which I assume is doing a copy somewhere ?

      To rephrase my question:
      Can't I draw an Image from the existing buffer without a need for the copy? If yes , How?

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #8

        Hi,

        How are you getting the data in the first place ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        S 1 Reply Last reply
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        • SGaistS SGaist

          Hi,

          How are you getting the data in the first place ?

          S Offline
          S Offline
          SilverSurfer
          wrote on last edited by
          #9

          @SGaist
          By making a call to a server to fill the passed buffer.

          //time take by this depends size of buffer to be fetched
          //which may be more than 34 ms depending on size
          fetchBitmap(handle, cameraId,(uchar*)buffer , x_width, y_height);
          
          emit bufferAvailable(buffer,size); //calls getImageData(..) slot in the UI thread
          

          Thanks!

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #10

            What is that server ?

            What does it provide as API to retrieve images ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            S 1 Reply Last reply
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            • SGaistS SGaist

              What is that server ?

              What does it provide as API to retrieve images ?

              S Offline
              S Offline
              SilverSurfer
              wrote on last edited by
              #11

              @SGaist
              It is a Video Management Server(ExacqVision Server to be precise).

              Yes, the API( fetchBitmap(...)) is provided by the server.
              So I don't think the data retrieval time can be reduced.

              What I would Ideally like to do is avoid any copying for this data.
              Which happens when I do pixmap->loadFromData(...) .

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #12

                Is their API documentation accessible somewhere ?

                If you pass the buffer to the fetchBimap method, then you should be able to pass a QImage buffer pointer and in this case, the data will be copied directly on the QImage that you can then manipulate.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                S 1 Reply Last reply
                1
                • SGaistS SGaist

                  Is their API documentation accessible somewhere ?

                  If you pass the buffer to the fetchBimap method, then you should be able to pass a QImage buffer pointer and in this case, the data will be copied directly on the QImage that you can then manipulate.

                  S Offline
                  S Offline
                  SilverSurfer
                  wrote on last edited by SilverSurfer
                  #13

                  @SGaist
                  No the Documentation is not available publicly.

                  It take a uint8_t* as buffer argument.

                  //registered with server
                  Callback(event)
                  {
                      if(event == LIVE_FRAME_AVAILABLE)
                  {
                      frameSize = fetchBitmap(NULL); 
                      // Size fetched everytime as this can change with every frame if image is resized
                      vector.resize(framesize)
                      fetchBitmap(&vector[0]);
                      emit bufferAvailable(&vector[0],frameSize);
                  }
                  }
                  

                  I am not sure how can I use QImage pointer here.

                  1 Reply Last reply
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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #14

                    QImage::bits.

                    Make the QImage the correct format and size.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    S 1 Reply Last reply
                    1
                    • SGaistS SGaist

                      QImage::bits.

                      Make the QImage the correct format and size.

                      S Offline
                      S Offline
                      SilverSurfer
                      wrote on last edited by
                      #15

                      @SGaist
                      Tried using
                      QImage::QImage(uchar * data, int width, int height, Format format, QImageCleanupFunction cleanupFunction = 0, void * cleanupInfo = 0)

                      data = pixel data , updated by fetchBitmap(..) function above.
                      format = RGB888
                      where as per documentation it does not do a deep copy. So this helps.

                      But my image has R and B planes swapped.
                      Can't seem to find the appropriate format .

                      P.S: I am on a Windows machine.

                      Thanks,
                      Kshitij Mayekar

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #16

                        See QImage::rgbSwapped

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        S 1 Reply Last reply
                        1
                        • SGaistS SGaist

                          See QImage::rgbSwapped

                          S Offline
                          S Offline
                          SilverSurfer
                          wrote on last edited by
                          #17

                          @SGaist
                          QImage::rgbSwapped results in creating new QImage with is equivalent to deep copy. So It does not help. Is there any other way to dislaying the RGB planes correctly ?

                          Note: Whenever I write the contents of the buffer to a file with appropriate headers I could see the Image correctly when I open the Image through windows photo viewer.

                          Original Problem Statement : Display Byte Buffer(uchar*) to a QWidget without the need to deep Copy .

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #18

                            Where are these frames coming from ?

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            S 1 Reply Last reply
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                            • SGaistS SGaist

                              Where are these frames coming from ?

                              S Offline
                              S Offline
                              SilverSurfer
                              wrote on last edited by
                              #19

                              @SGaist

                              These frames are received from a server.

                              //Api that talks to server
                              fetchBitmap(&vector[0]);
                              

                              I do not have access to server code.

                              P.S: Server Machine is Linux and Client is Windows . Could this be the reason for RGB /BGR mismatch ?

                              mrjjM 1 Reply Last reply
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                              • W Offline
                                W Offline
                                wrosecrans
                                wrote on last edited by
                                #20

                                Is there any chance of the paint event being triggered by the system at a moment when the pixmap isn't fully populated? If that is possible, you would get flickering regardless of whether the load function is faster or slower than real time.

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                                • S SilverSurfer

                                  @SGaist

                                  These frames are received from a server.

                                  //Api that talks to server
                                  fetchBitmap(&vector[0]);
                                  

                                  I do not have access to server code.

                                  P.S: Server Machine is Linux and Client is Windows . Could this be the reason for RGB /BGR mismatch ?

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #21

                                  @SilverSurfer said in QWidget Flickering for frame by frame streaming of video:

                                  Could this be the reason for RGB /BGR mismatch ?

                                  Well there is always Endianness but if using same sort of CPU in both ends, its likely not related to that.

                                  S 1 Reply Last reply
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                                  • mrjjM mrjj

                                    @SilverSurfer said in QWidget Flickering for frame by frame streaming of video:

                                    Could this be the reason for RGB /BGR mismatch ?

                                    Well there is always Endianness but if using same sort of CPU in both ends, its likely not related to that.

                                    S Offline
                                    S Offline
                                    SilverSurfer
                                    wrote on last edited by
                                    #22

                                    @mrjj
                                    Both machines are little endian.

                                    mrjjM 1 Reply Last reply
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                                    • S SilverSurfer

                                      @mrjj
                                      Both machines are little endian.

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #23

                                      @SilverSurfer
                                      Ok. so most likely they
                                      are just using openCV and send as BGR888

                                      So i dont see any way to convert to supported format without copy.

                                      W 1 Reply Last reply
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                                      • mrjjM mrjj

                                        @SilverSurfer
                                        Ok. so most likely they
                                        are just using openCV and send as BGR888

                                        So i dont see any way to convert to supported format without copy.

                                        W Offline
                                        W Offline
                                        wrosecrans
                                        wrote on last edited by
                                        #24

                                        @mrjj If you use a shader in a QOpenGLWidget, you can swizzle the r/g/b around arbitrarily when you do the drawing into the frame buffer, which would avoid an extra copy step to normalize the channel order.

                                        S 1 Reply Last reply
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                                        • W wrosecrans

                                          @mrjj If you use a shader in a QOpenGLWidget, you can swizzle the r/g/b around arbitrarily when you do the drawing into the frame buffer, which would avoid an extra copy step to normalize the channel order.

                                          S Offline
                                          S Offline
                                          SilverSurfer
                                          wrote on last edited by SilverSurfer
                                          #25

                                          @wrosecrans said in QWidget Flickering for frame by frame streaming of video:

                                          you can swizzle the r/g/b around arbitrarily when you do the drawing into the frame buffer

                                          Could you provide sample code for the same ?

                                          W 1 Reply Last reply
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