A basic Question
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hi 
 yes it might be annoying at first. Like UI of widgets being private but
 save you from pain down the road.states Oh that is a nice class. So that would be better if m_connected state were more complex 
 or more than source property we wanted to changed on the clicked etc.¨Thank you for sharing. 
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Just one stylistic note... Quick Controls 2 standard library qml code uses this extensively so it may be at least good to know even if you don't want to use it. It's alternative syntax for nested if-else. Modifying my own code, just set the rectangle color (or in sierzio's code the image source): color: root.isConnected ? (mouseArea.containsMouse ? "red" : "green") : (mouseArea.containsMouse ? "blue" : "yellow")This is from the Material style's Button.qml: color: !control.enabled ? control.Material.hintTextColor : control.flat && control.highlighted ? control.Material.accentColor : control.highlighted ? control.Material.primaryHighlightedTextColor : control.Material.foreground
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Heh, actually the first version of my snipped used the question mark notation, but I changed it to if-else because I thought it would be more readable. It is definitely a good approach, and for simple cases I would recommend it - QML engine can optimize the question mark operator more heavily than if-else. 
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hi 
 oh my gosh, is that like a c++ ternary operator that can be nested ?
 But its not super readable unless really short.
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It's the same, a c++ ternary operator can be nested. 
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Off-topic but it would be good = !m_seedsfilter? true : m_seedsfilter == 1 ? newClusters(Sp) : newSeed(Sp);, it's the same notation in Js and in c++
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Thanks 
 but was just live sample from
 https://stackoverflow.com/questions/18237432/how-to-rewrite-complicated-lines-of-c-code-nested-ternary-operator/18237507
 But back to topic a bit.Do you know how much of JS that is supported in QML ? 
 Can i include .js stuff ?
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Thanks 
 but was just live sample from
 https://stackoverflow.com/questions/18237432/how-to-rewrite-complicated-lines-of-c-code-nested-ternary-operator/18237507
 But back to topic a bit.Do you know how much of JS that is supported in QML ? 
 Can i include .js stuff ?@mrjj said in A basic Question: Do you know how much of JS that is supported in QML ? 
 Can i include .js stuff ?I think V4 engine implements full ECMA 5.1 specs, so you can run any JavaScript there, unless it uses newer features. 
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@mrjj said in A basic Question: Do you know how much of JS that is supported in QML ? 
 Can i include .js stuff ?I think V4 engine implements full ECMA 5.1 specs, so you can run any JavaScript there, unless it uses newer features. @sierdzio said in A basic Question: ECMA 5.1 specs so that is pretty old ? 
 5.1 Edition / June 2011
 https://www.ecma-international.org/ecma-262/5.1/So most from 
 https://www.javascripting.com/might not work as 6 years in Web tech is a decade ? 
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It is old, indeed. But a lot of projects like node.js, charts.js etc. seem to be working (or used to work 1-2 years back). There is a ticket for upgrading the engine, but it lays dormant since years https://bugreports.qt.io/browse/QTBUG-47735 
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It is old, indeed. But a lot of projects like node.js, charts.js etc. seem to be working (or used to work 1-2 years back). There is a ticket for upgrading the engine, but it lays dormant since years https://bugreports.qt.io/browse/QTBUG-47735 
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Ok sounds pretty good. even if older. It is odd that its not been updated since lots of activities on QML. Thank you for all the info :) @mrjj said in A basic Question: It is odd that its not been updated since lots of activities on QML. There was a discussion about it on the mailing list once. If I recall it correctly, the priority for Qt devs working on QML was to keep the engine fast, and make it work 100% reliable in common QML use cases (and the most common uses are: small bindings/ assignments and short functions) - so they did not feel pressure to implement newer features. 
 
