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Forum Update on Monday, May 27th 2025

A basic Question

Scheduled Pinned Locked Moved Solved QML and Qt Quick
qmlstyesheet
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  • sierdzioS sierdzio

    @mrjj said in A basic Question:

    @sierdzio
    oh
    so only first level of scope ?

    Yes, only first level, unless I am mistaken ;-) Writing from memory now. And this applies to using the component somewhere else (in a different QML file). Within single file, there are no such strict visibility restrictions.

    well maybe its good IDs are not global visible or one could make some crazy spaghetti code very easy.

    Yea, it can be a bit annoying in the beginning, but enforces some rather good practices in the long run.

    E Offline
    E Offline
    Eeli K
    wrote on last edited by
    #17

    @sierdzio said in A basic Question:

    well maybe its good IDs are not global visible or one could make some crazy spaghetti code very easy.

    Yea, it can be a bit annoying in the beginning, but enforces some rather good practices in the long run.

    I agree. Otherwise there's no private/public distinction in QML (and you can bypass even this visibility restriction runtime if you really want to) but I think it's reasonable to hide those inside IDs because otherwise it would encourage messy programming style with no real components. Now we at least have a possibility to have real "implementation details", some kind of data hiding. So sometimes it feels annoying but in the long run it's better.

    About the original problem, here's another possible solution. Not as nice and tidy as @sierdzio's but in some cases might it be clearer not to use nested if-elses, and if you have to change several properties based on the same conditions you would have to duplicate those conditions. Here you can just add another property to PropertyChanges.
    (changed image to rect to save some work...)

    import QtQuick 2.6
    import QtQuick.Controls 2.2
    import QtQuick.Layouts 1.1
    
    ApplicationWindow {
        visible: true
        width: 640
        height: 480
    
        ColumnLayout {
            id: columnLayout
            anchors.fill: parent
            Button{onClicked: root.isConnected=!root.isConnected}
            Item {
                id: root
                property bool isConnected: false
                Layout.fillHeight: true
                Layout.fillWidth: true
                Rectangle {
                    id: mainImg
                    anchors.fill:parent
                    
                    states:[
                        State{
                            name:"conn_mouse"
                            when:root.isConnected && mouseArea.containsMouse
                            PropertyChanges {
                                target:mainImg
                                color:"red"
                            }
                        },
                        State{
                            name:"conn_no_mouse"
                            when:root.isConnected&&!mouseArea.containsMouse
                            PropertyChanges {
                                target:mainImg
                                color:"green"
                            }
                        },
                        State{
                            name:"noconn_mouse"
                            when:!root.isConnected&&mouseArea.containsMouse
                            PropertyChanges {
                                target:mainImg
                                color:"blue"
                            }
                        },
                        State{
                            name:"noconn_nomouse"
                            when:!root.isConnected&&!mouseArea.containsMouse
                            PropertyChanges {
                                target:mainImg
                                color:"yellow"
                            }
                        }
                    ]
                }
    
                MouseArea {
                    id: mouseArea
                    hoverEnabled: true
                    anchors.fill:parent
                    onClicked: console.log("clicked")
                }
            }
        }
    }
    
    1 Reply Last reply
    3
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #18

      hi
      yes it might be annoying at first. Like UI of widgets being private but
      save you from pain down the road.

      states

      Oh that is a nice class. So that would be better if m_connected state were more complex
      or more than source property we wanted to changed on the clicked etc.

      ¨Thank you for sharing.

      1 Reply Last reply
      0
      • E Offline
        E Offline
        Eeli K
        wrote on last edited by
        #19

        Just one stylistic note... Quick Controls 2 standard library qml code uses this extensively so it may be at least good to know even if you don't want to use it. It's alternative syntax for nested if-else. Modifying my own code, just set the rectangle color (or in sierzio's code the image source):

        color: root.isConnected ? (mouseArea.containsMouse ? "red" : "green") :
               (mouseArea.containsMouse ? "blue" : "yellow")
        

        This is from the Material style's Button.qml:

        color: !control.enabled ? control.Material.hintTextColor :
                    control.flat && control.highlighted ? control.Material.accentColor :
                    control.highlighted ? control.Material.primaryHighlightedTextColor : control.Material.foreground
        
        1 Reply Last reply
        1
        • sierdzioS Offline
          sierdzioS Offline
          sierdzio
          Moderators
          wrote on last edited by
          #20

          Heh, actually the first version of my snipped used the question mark notation, but I changed it to if-else because I thought it would be more readable.

          It is definitely a good approach, and for simple cases I would recommend it - QML engine can optimize the question mark operator more heavily than if-else.

          (Z(:^

          1 Reply Last reply
          1
          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #21

            hi
            oh my gosh, is that like a c++ ternary operator that can be nested ?
            But its not super readable unless really short.

            1 Reply Last reply
            0
            • GrecKoG Offline
              GrecKoG Offline
              GrecKo
              Qt Champions 2018
              wrote on last edited by
              #22

              It's the same, a c++ ternary operator can be nested.

              mrjjM 1 Reply Last reply
              0
              • GrecKoG GrecKo

                It's the same, a c++ ternary operator can be nested.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #23

                @GrecKo
                Yep, i realized that after asking but I think i never saw one in c++
                like
                !m_seedsfilter ? good=true : m_seedsfilter==1 ? good=newClusters(Sp) : good=newSeed(Sp);

                (ugly as hell)

                1 Reply Last reply
                0
                • GrecKoG Offline
                  GrecKoG Offline
                  GrecKo
                  Qt Champions 2018
                  wrote on last edited by
                  #24

                  Off-topic but it would be good = !m_seedsfilter? true : m_seedsfilter == 1 ? newClusters(Sp) : newSeed(Sp);, it's the same notation in Js and in c++

                  1 Reply Last reply
                  1
                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #25

                    Thanks
                    but was just live sample from
                    https://stackoverflow.com/questions/18237432/how-to-rewrite-complicated-lines-of-c-code-nested-ternary-operator/18237507
                    But back to topic a bit.

                    Do you know how much of JS that is supported in QML ?
                    Can i include .js stuff ?

                    sierdzioS 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      Thanks
                      but was just live sample from
                      https://stackoverflow.com/questions/18237432/how-to-rewrite-complicated-lines-of-c-code-nested-ternary-operator/18237507
                      But back to topic a bit.

                      Do you know how much of JS that is supported in QML ?
                      Can i include .js stuff ?

                      sierdzioS Offline
                      sierdzioS Offline
                      sierdzio
                      Moderators
                      wrote on last edited by
                      #26

                      @mrjj said in A basic Question:

                      Do you know how much of JS that is supported in QML ?
                      Can i include .js stuff ?

                      I think V4 engine implements full ECMA 5.1 specs, so you can run any JavaScript there, unless it uses newer features.

                      (Z(:^

                      mrjjM 1 Reply Last reply
                      0
                      • sierdzioS sierdzio

                        @mrjj said in A basic Question:

                        Do you know how much of JS that is supported in QML ?
                        Can i include .js stuff ?

                        I think V4 engine implements full ECMA 5.1 specs, so you can run any JavaScript there, unless it uses newer features.

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #27

                        @sierdzio said in A basic Question:

                        ECMA 5.1 specs

                        so that is pretty old ?
                        5.1 Edition / June 2011
                        https://www.ecma-international.org/ecma-262/5.1/

                        So most from
                        https://www.javascripting.com/

                        might not work as 6 years in Web tech is a decade ?

                        1 Reply Last reply
                        0
                        • sierdzioS Offline
                          sierdzioS Offline
                          sierdzio
                          Moderators
                          wrote on last edited by
                          #28

                          It is old, indeed. But a lot of projects like node.js, charts.js etc. seem to be working (or used to work 1-2 years back).

                          There is a ticket for upgrading the engine, but it lays dormant since years https://bugreports.qt.io/browse/QTBUG-47735

                          (Z(:^

                          mrjjM 1 Reply Last reply
                          1
                          • sierdzioS sierdzio

                            It is old, indeed. But a lot of projects like node.js, charts.js etc. seem to be working (or used to work 1-2 years back).

                            There is a ticket for upgrading the engine, but it lays dormant since years https://bugreports.qt.io/browse/QTBUG-47735

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #29

                            @sierdzio

                            Ok sounds pretty good. even if older.

                            It is odd that its not been updated since lots of activities on QML.

                            Thank you for all the info :)

                            sierdzioS 1 Reply Last reply
                            0
                            • mrjjM mrjj

                              @sierdzio

                              Ok sounds pretty good. even if older.

                              It is odd that its not been updated since lots of activities on QML.

                              Thank you for all the info :)

                              sierdzioS Offline
                              sierdzioS Offline
                              sierdzio
                              Moderators
                              wrote on last edited by
                              #30

                              @mrjj said in A basic Question:

                              It is odd that its not been updated since lots of activities on QML.

                              There was a discussion about it on the mailing list once. If I recall it correctly, the priority for Qt devs working on QML was to keep the engine fast, and make it work 100% reliable in common QML use cases (and the most common uses are: small bindings/ assignments and short functions) - so they did not feel pressure to implement newer features.

                              (Z(:^

                              1 Reply Last reply
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