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Forum Update on Monday, May 27th 2025

Rendering performance problems on iMac with Retina 5K

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #7

    @ShikiSuen It's a bit quick to say that no ones wants to solve the problem. High DPI support has improved since @PetrM wrote this post. And work is currently going on on the subject.

    Also there have been several releases of Qt done in between. You can't blame Qt based on software editor products not working as you want/expect without a least checking wether they are running an up to date version of Qt with they product.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    S 1 Reply Last reply
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    • SGaistS SGaist

      @ShikiSuen It's a bit quick to say that no ones wants to solve the problem. High DPI support has improved since @PetrM wrote this post. And work is currently going on on the subject.

      Also there have been several releases of Qt done in between. You can't blame Qt based on software editor products not working as you want/expect without a least checking wether they are running an up to date version of Qt with they product.

      S Offline
      S Offline
      ShikiSuen
      wrote on last edited by ShikiSuen
      #8

      @SGaist said in Rendering performance problems on iMac with Retina 5K:

      @ShikiSuen It's a bit quick to say that no ones wants to solve the problem. High DPI support has improved since @PetrM wrote this post. And work is currently going on on the subject.

      Also there have been several releases of Qt done in between. You can't blame Qt based on software editor products not working as you want/expect without a least checking wether they are running an up to date version of Qt with they product.

      Thanks for your reply with your most-recent information. I already send the link of this thread to some people in Steinberg and MakeMusic (Finale), and they may come here to read your information. I do apologize for my too-quick words caused by my 4-years waiting for HiDPI video performance improvements of Steinberg Cubase and MakeMusic Finale, this drove me sick.

      I would better post a screenshot using Cubase 8.5 under macOS Sierra (running on a compatible PC), Low DPI 1600x900 using Geforce GTX 950 (better than the AMD M395X shipped with iMac 5k). The screenshot (Quartz Debug running at the bottom right of the screen) indicates: 1) Cubase using Qt could not fully occupy the graphics to keep 60fps; 2) The performance meter at the bottom left of the screen indicates that this is not CPU bottleneck. // You could think of the deducted performance on a 5k display w/ macOS HiDPI mode.

      alt text

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #9

        Something's not clear from your description: what do you mean by "compatible PC" ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • SGaistS SGaist

          Something's not clear from your description: what do you mean by "compatible PC" ?

          S Offline
          S Offline
          ShikiSuen
          wrote on last edited by
          #10

          @SGaist That's a hackintosh (only in such case I could use a Geforce GTX 950 on macOS with NVidia official web driver). I also have a real retina MacBook Pro (early-2015) with me and the fps on it is far more terrible.

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          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #11
            • And how the application process other GUI events while the timer is running?

            well that normally happens via the exec() for the Application object as normally seen in main.cpp.

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            • S Offline
              S Offline
              ShikiSuen
              wrote on last edited by ShikiSuen
              #12

              Further tests I did proved that what @SGaist said is right. Steinberg Dorico 1.0.0 (my purchased copy) may occupied later versions of Qt and it could be 60fps under Retina HiDPI mode (Intel Iris Graphics only, MacBook Pro early-2015 13-inch) while scrolling sheetmusic pages only. If resizing window or zooming score pages, there is an FPS bottleneck choking the FPS at maximum 29~30fps. AFAIK, according to what Daniel Spreadbury announced through certain online communities, Dorico team is now dedicating to the UI responsiveness optimization for future Dorico updates. Now I am wondering whether the current version of Qt supports Metal.

              mrjjM 1 Reply Last reply
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              • S ShikiSuen

                Further tests I did proved that what @SGaist said is right. Steinberg Dorico 1.0.0 (my purchased copy) may occupied later versions of Qt and it could be 60fps under Retina HiDPI mode (Intel Iris Graphics only, MacBook Pro early-2015 13-inch) while scrolling sheetmusic pages only. If resizing window or zooming score pages, there is an FPS bottleneck choking the FPS at maximum 29~30fps. AFAIK, according to what Daniel Spreadbury announced through certain online communities, Dorico team is now dedicating to the UI responsiveness optimization for future Dorico updates. Now I am wondering whether the current version of Qt supports Metal.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #13

                @ShikiSuen said in Rendering performance problems on iMac with Retina 5K:

                Metal

                https://forum.qt.io/topic/42356/qt-and-apple-s-metal

                As far as I know it do not.
                Just as it do not support (directly) DirectX and other OS bound techs.

                Also 4K+ screens are not that common yet.
                https://www.w3counter.com/globalstats.php
                so Im not sure getting Metal support has high focus. (purely guessing)
                But note that hi-res support have gotten some love and improved a lot.

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                • mrjjM mrjj

                  @ShikiSuen said in Rendering performance problems on iMac with Retina 5K:

                  Metal

                  https://forum.qt.io/topic/42356/qt-and-apple-s-metal

                  As far as I know it do not.
                  Just as it do not support (directly) DirectX and other OS bound techs.

                  Also 4K+ screens are not that common yet.
                  https://www.w3counter.com/globalstats.php
                  so Im not sure getting Metal support has high focus. (purely guessing)
                  But note that hi-res support have gotten some love and improved a lot.

                  S Offline
                  S Offline
                  ShikiSuen
                  wrote on last edited by ShikiSuen
                  #14

                  @mrjj said in Rendering performance problems on iMac with Retina 5K:

                  @ShikiSuen said in Rendering performance problems on iMac with Retina 5K:

                  Metal

                  https://forum.qt.io/topic/42356/qt-and-apple-s-metal

                  As far as I know it do not.
                  Just as it do not support (directly) DirectX and other OS bound techs.

                  Also 4K+ screens are not that common yet.
                  https://www.w3counter.com/globalstats.php
                  so Im not sure getting Metal support has high focus. (purely guessing)
                  But note that hi-res support have gotten some love and improved a lot.

                  Thanks. Looks like my suggestion of using Xamarin in lieu of Qt still makes sense at this moment:
                  https://developer.xamarin.com/guides/mac/platform-features/introduction-to-macos-sierra/
                  Note that Apple is phasing out their non-retina models. Graphic acceleration efficiency necessities on Retina MacBook Pro models and Retina iMac models are the same. Qt is already 4 years late for this and has no reason to refer the global stats (because they count windows computers) for reasons of postponing Metal support for macOS.

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                  • S Offline
                    S Offline
                    ShikiSuen
                    wrote on last edited by
                    #15

                    Update: @mrjj did not tell me anything regarding the difference between Qt QML and Qt Widgets.

                    Thanks to some answers from experts on Zhihu. Now the reason of the performance issue has been found out: Qt Widgets is a deprecated approach which never consults GPU for UI graphic manipulation.

                    The solution is simple: Use Qt Quick + QML instead.

                    mrjjM V 2 Replies Last reply
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                    • S ShikiSuen

                      Update: @mrjj did not tell me anything regarding the difference between Qt QML and Qt Widgets.

                      Thanks to some answers from experts on Zhihu. Now the reason of the performance issue has been found out: Qt Widgets is a deprecated approach which never consults GPU for UI graphic manipulation.

                      The solution is simple: Use Qt Quick + QML instead.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #16

                      @ShikiSuen
                      Super.
                      QML is not intended for heavy calculations so for that kind of program you will need
                      Qt Quick + QML instead + C++ backend.

                      1 Reply Last reply
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                      • D Offline
                        D Offline
                        DmitryGrig
                        wrote on last edited by
                        #17

                        Hi PetrM.
                        Please update the link to your "working example" - it reports "File Not Found" now.
                        I'd like to reproduce your results on my MacBook.

                        P 1 Reply Last reply
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                        • D DmitryGrig

                          Hi PetrM.
                          Please update the link to your "working example" - it reports "File Not Found" now.
                          I'd like to reproduce your results on my MacBook.

                          P Offline
                          P Offline
                          PetrM
                          wrote on last edited by PetrM
                          #18

                          @DmitryGrig
                          The link above is working now. Or just click here.

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                          • S ShikiSuen

                            Update: @mrjj did not tell me anything regarding the difference between Qt QML and Qt Widgets.

                            Thanks to some answers from experts on Zhihu. Now the reason of the performance issue has been found out: Qt Widgets is a deprecated approach which never consults GPU for UI graphic manipulation.

                            The solution is simple: Use Qt Quick + QML instead.

                            V Offline
                            V Offline
                            Vadi2
                            wrote on last edited by
                            #19

                            @ShikiSuen said in Rendering performance problems on iMac with Retina 5K:

                            Update: @mrjj did not tell me anything regarding the difference between Qt QML and Qt Widgets.

                            Thanks to some answers from experts on Zhihu. Now the reason of the performance issue has been found out: Qt Widgets is a deprecated approach which never consults GPU for UI graphic manipulation.

                            The solution is simple: Use Qt Quick + QML instead.

                            You can't be serious. That's equivalent to tearing down your house and rebuilding it from the foundation. That's not a "simple" solution.


                            I too have experienced QWidgets - in my case with QLabel poor rendering performance, and strangely enough, Hackintosh in Virtual box runs faster than better specced native hardware.

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                            • J Offline
                              J Offline
                              jcelerier
                              wrote on last edited by
                              #20

                              @mrjj @ShikiSuen there is a real performance problem not with QWidgets, but with QWidgets's macOS implementation. I'm dual booting macOS/Linux on a retina macbook, and all the QWidgets applications I use, QtCreator, Clementine, Wireshark, (and the ones I develop) are much more fluid and smooth under Linux than MacOS even though it's the same hardware and screen resolution.

                              mrjjM 1 Reply Last reply
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                              • J jcelerier

                                @mrjj @ShikiSuen there is a real performance problem not with QWidgets, but with QWidgets's macOS implementation. I'm dual booting macOS/Linux on a retina macbook, and all the QWidgets applications I use, QtCreator, Clementine, Wireshark, (and the ones I develop) are much more fluid and smooth under Linux than MacOS even though it's the same hardware and screen resolution.

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #21

                                @jcelerier
                                What resolution was it ?

                                J 1 Reply Last reply
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                                • mrjjM mrjj

                                  @jcelerier
                                  What resolution was it ?

                                  J Offline
                                  J Offline
                                  jcelerier
                                  wrote on last edited by
                                  #22

                                  @mrjj (sorry for the long response, didn't get any mail notification)

                                  I'm on 2880*1800 resolution.

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                                  • J Offline
                                    J Offline
                                    jcelerier
                                    wrote on last edited by jcelerier
                                    #23

                                    If anyone's interested I did a pass through Xcode's performance tools and put the trace here :

                                    https://bugreports.qt.io/browse/QTBUG-61384?focusedCommentId=361794&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-361794

                                    as you can see, roughly 25% of the time is spent in CGContextDrawImage. This was with QtCreator, but I have similar findings when benchmarking my app.

                                    SGaistS 1 Reply Last reply
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                                    • mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #24

                                      Super.
                                      Hopefully a fix comes out of it if possible.

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                                      • L Offline
                                        L Offline
                                        linoleo
                                        wrote on last edited by
                                        #25

                                        I experience intolerably poor graphics performance on Macs with QtWidgets in the following constellation:

                                        • Qt 5, any version - Qt 4 on the same hardware is fine.
                                        • macOS 10.10 and up - 10.9 or older on the same hardware is fine.
                                        • not limited to retina displays, though obviously worse on them.

                                        This is becoming a major PITA as it means my cross-platform app remains stuck at Qt 4.8.6 / Quick 1.1 on macOS, vs. Qt 5.6 / Quick 2.3 everywhere else.

                                        L 1 Reply Last reply
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                                        • L linoleo

                                          I experience intolerably poor graphics performance on Macs with QtWidgets in the following constellation:

                                          • Qt 5, any version - Qt 4 on the same hardware is fine.
                                          • macOS 10.10 and up - 10.9 or older on the same hardware is fine.
                                          • not limited to retina displays, though obviously worse on them.

                                          This is becoming a major PITA as it means my cross-platform app remains stuck at Qt 4.8.6 / Quick 1.1 on macOS, vs. Qt 5.6 / Quick 2.3 everywhere else.

                                          L Offline
                                          L Offline
                                          linoleo
                                          wrote on last edited by
                                          #26

                                          To be precise, by Qt5 widgets being "fine" on macOS 10.9 or older I mean that the lag is "only" ~50ms, not seconds. I suspect (though can't test right now) that adding a GL widget (cf QTBUG-61384) might get me in the same 50ms ballpark on newer versions of macOS, but that's still too much for my software (a strobe tuner, which needs fast rendering).

                                          @jcelerier Right on, the last Qt version with decent QWidgets rendering performance on macOS was 4.8 with the raster engine. Qt5 widgets have been unusable for real-time graphics on Macs from the start, and it hasn't gotten any better. @ShikiSuen Steinberg has my full sympathies, I know how it feels like.

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