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Using Firebase C++ SDK 2.0

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  • L Offline
    L Offline
    Larpon
    wrote on last edited by Larpon
    #1

    Has anyone had any luck using AdMob or Analytics through the Firebase C++ SDK?

    I'm currently struggling with this error message from gradle:

    FAILURE: Build failed with an exception.
    
    * Where:
    Build file '/tmp/qtbuilds/MyApp/build-MyApp-Android_for_armeabi_v7a_GCC_4_9_Qt_5_6_1-Release/android-build/build.gradle' line: 75
    
    * What went wrong:
    A problem occurred evaluating root project 'android-build'.
    > Could not find property 'libadmob' on org.gradle.api.internal.artifacts.dsl.dependencies.DefaultDependencyHandler_Decorated@1756f7cc.
    
    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
    
    BUILD FAILED
    

    And I've set everything up according to the instructions. So I'm trying to link a libadmob.a with gradle - but I can't get it to work

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    • L Offline
      L Offline
      Larpon
      wrote on last edited by
      #2

      Quick update

      I've now got it compiling on Android - but are struggling to wrap their async (e.g. Future and FutureBase classes)

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      • F Offline
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        feldifux
        wrote on last edited by
        #3

        Hi Larpon,
        we didn't use the Firebase C++ SDK as it is still limited compared to what the native iOS & Android SDKs offer.
        You can use our AdMob plugin for iOS & Android for free, here's the documentation how to add it to your Qt project and how to use it:
        https://v-play.net/doc/plugin-admob/

        Today we released a new update for the plugin so it now also supports rewarded video ads and native ads from AdMob. If you're interested, here is the announcement:
        https://v-play.net/updates/release-2-13-0-free-rewarded-videos-native-ads-for-google-admob-qt

        Cheers, Chris

        Founder of Felgo SDK - http://felgo.com/qt

        Felgo simplifies

        • Mobile App Dev with Qt esp. iOS & Android
        • Game Development with Qt

        What others say

        Felgo scored #1 in Cross-Platform App Development Tools Report - see why: https://goo.gl/rgp3rq

        T 1 Reply Last reply
        -1
        • F feldifux

          Hi Larpon,
          we didn't use the Firebase C++ SDK as it is still limited compared to what the native iOS & Android SDKs offer.
          You can use our AdMob plugin for iOS & Android for free, here's the documentation how to add it to your Qt project and how to use it:
          https://v-play.net/doc/plugin-admob/

          Today we released a new update for the plugin so it now also supports rewarded video ads and native ads from AdMob. If you're interested, here is the announcement:
          https://v-play.net/updates/release-2-13-0-free-rewarded-videos-native-ads-for-google-admob-qt

          Cheers, Chris

          T Offline
          T Offline
          tr1cks
          wrote on last edited by
          #4

          @feldifux said in Using Firebase C++ SDK 2.0:

          You can use our AdMob plugin for iOS & Android for free, here's the documentation how to add it to your Qt project and how to use it:

          What you mean by "free"? On your pricing page I see different info. And what you suggest for crash reporting?

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          • F Offline
            F Offline
            feldifux
            wrote on last edited by
            #5

            @tr1cks As you can see on the pricing page, the AdMob plugin (and also the Chartboost Ad plugin and the in-app purchase plugin) is available in the Free Personal Felgo license.
            For crash reporting we provide the HockeyApp plugin.

            Founder of Felgo SDK - http://felgo.com/qt

            Felgo simplifies

            • Mobile App Dev with Qt esp. iOS & Android
            • Game Development with Qt

            What others say

            Felgo scored #1 in Cross-Platform App Development Tools Report - see why: https://goo.gl/rgp3rq

            1 Reply Last reply
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