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Strange Behaviour with a Multi-Monitor-Set and OpenGL

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  • S Offline
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    SGaist
    Lifetime Qt Champion
    wrote on 19 Jul 2016, 21:50 last edited by
    #4

    Can you check against the current 5.6 version ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      SebastianFFM81
      wrote on 21 Jul 2016, 22:17 last edited by
      #5

      I was able to check the .exe file on a Laptop of a friend of mine and it worked.
      Same File on my Laptop does not.
      So it seems to be a problem with my hardware, maybe the internal Graphic driver isn't working, because the Nvidia graphic cards starts with external monitors.

      But thx for your input and support.

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      • S Offline
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        SGaist
        Lifetime Qt Champion
        wrote on 21 Jul 2016, 22:25 last edited by
        #6

        IIRC nVidia drivers on Windows have had some troubles lately so it could be related.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          SebastianFFM81
          wrote on 21 Jul 2016, 22:47 last edited by
          #7

          but it works with the nvidia graphic card. If i start the .exe or Qt with forced use of the nvidia graphic card, it looks ok. Only when i start it with the intel hd graphics 3000 it refuse to work. Is there a know problem with intel hd 3000?

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            SGaist
            Lifetime Qt Champion
            wrote on 21 Jul 2016, 22:50 last edited by
            #8

            Haaaaaa sorry. HD3000 ? Isn't that a pretty old card ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              SebastianFFM81
              wrote on 21 Jul 2016, 23:12 last edited by SebastianFFM81
              #9

              Relatively ;) i've got a Dell XPS 15 L502x with i7 and nvidia GT 540m... from 2011... is 5 years that much old?
              Well i am about to buy a new little 13" Laptop. The Dell isn't soooo mobile. I hope the programm will work with the new Laptop integrated intel HD....
              For now i can live with the workaround to activate the nvidia when starting Qt...
              should i mark this as solved or delete the topic?

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                SebastianFFM81
                wrote on 22 Jul 2016, 15:44 last edited by
                #10
                This post is deleted!
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                • S Offline
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                  SGaist
                  Lifetime Qt Champion
                  wrote on 22 Jul 2016, 22:09 last edited by
                  #11

                  5 years is already pretty old on the computer market.

                  Don't delete it, somebody else might also get hit by this problem.

                  Did you check if there was any update for the Intel graphic card ?

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    Chris Kawa
                    Lifetime Qt Champion
                    wrote on 23 Jul 2016, 10:14 last edited by Chris Kawa
                    #12

                    Intel HD 3000 should support something like OpenGL 3.1. First check if you have at least version 2.1 support present in your system. You can use something like GL View or glewinfo from GLEW package.
                    If not then make sure you have the latest drivers for your graphics chip.
                    Also check what context version and profile you're requesting in your app and check the version you're given.

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                      SebastianFFM81
                      wrote on 23 Jul 2016, 13:19 last edited by SebastianFFM81
                      #13

                      The HD 3000 supports OpenGL up to 3.1 and I reinstalled the newest drivers: Intel Build 9.17.10.4229

                      I checked for the context Version with Intel HD:

                      Context valid: true
                      Really used OpenGl: 2 . 0
                      OpenGl information: VENDOR: Google Inc.
                      RENDERDER: ANGLE (Intel(R) HD Graphics 3000 Direct3D11 vs_4_1 ps_4_1)
                      VERSION: OpenGL ES 2.0 (ANGLE 2.1.0.8613f4946861)
                      GLSL VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 2.1.0.8613f4946861)

                      and on Nvidia:

                      Context valid: true
                      Really used OpenGl: 4 . 5
                      OpenGl information: VENDOR: NVIDIA Corporation
                      RENDERDER: GeForce GT 540M/PCIe/SSE2
                      VERSION: 4.5.0 NVIDIA 368.81
                      GLSL VERSION: 4.50 NVIDIA

                      So my Intel HD uses only 2.0, after some reading i added this to my main.cpp:

                      QSurfaceFormat format;
                      format.setVersion(3, 1);
                      format.setProfile(QSurfaceFormat::CoreProfile);
                      format.setDepthBufferSize(24);
                      format.setStencilBufferSize(8);
                      QSurfaceFormat::setDefaultFormat(format)

                      and get this verion out:

                      ****Context valid: true
                      Really used OpenGl: 3 . 0
                      OpenGl information: VENDOR: Google Inc.
                      RENDERDER: ANGLE (Intel(R) HD Graphics 3000 Direct3D11 vs_4_1 ps_4_1)
                      VERSION: OpenGL ES 3.0 (ANGLE 2.1.0.8613f4946861)
                      GLSL VERSION: OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.8613f4946861) ****

                      But its still not working :(
                      Here is maybe an explanation? The pre-compiled Windows desktop version of Qt5 is built against ANGLE which only provides OpenGL ES 2 support by implementing it on top of DirectX 9.

                      So because of Qt my intel HD uses ANGLE renderer and my tool isn't working maybe because of ANGLE? Is this the Problem?
                      How can I check what context version and profile my OpenGL-Widget is requesting?


                      Update:
                      I tried to force Qt to use the native-OpenGL Modus for the Intel HD by adding this to the main: Qt::AA_UseDesktopOpenGL;

                      but it still uses ANGLE...

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                        SebastianFFM81
                        wrote on 23 Jul 2016, 15:48 last edited by
                        #14

                        Solved:
                        So i added this to the main.cpp:
                        QCoreApplication::setAttribute(Qt::AA_UseDesktopOpenGL);
                        instead of:
                        Qt::AA_UseDesktopOpenGL;

                        and now i get rid of the ANGLE driver:

                        Context valid: true
                        Really used OpenGl: 3 . 1
                        OpenGl information: VENDOR: Intel
                        RENDERDER: Intel(R) HD Graphics 3000
                        VERSION: 3.1.0 - Build 9.17.10.4229
                        GLSL VERSION: 1.40 - Intel Build 9.17.10.4229

                        And now it's working, big thx for your help and for the context version suggestion, that was the key...

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                          Chris Kawa
                          Lifetime Qt Champion
                          wrote on 23 Jul 2016, 19:14 last edited by
                          #15

                          Great that you found the flag. Since version 5.5 Qt on Windows does that dynamic choosing of the OpenGL driver. Since you always want the desktop version you can also build Qt yourself with a configure option -opengl desktop. This would disable ANGLE support entirely so that you wouldn't need the flag and also shrink the library a bit and reduce the number of dependencies for deployment.

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