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Strange Behaviour with a Multi-Monitor-Set and OpenGL

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #2

    Hi and welcome to devnet,

    Which version of Qt are you currently using ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • SebastianFFM81S Offline
      SebastianFFM81S Offline
      SebastianFFM81
      wrote on last edited by
      #3

      Hi there and thx for the welcome,

      it's my first project with Qt and i'am using:
      Qt Creator 4.0.2
      Based on Qt 5.7.0 (MSVC 2013, 32 bit)
      Built on Jun 13 2016 01:04:04
      From revision 47b4f2c738

      Build&Run settings:
      Desktop Qt 5.7.0 MSVC2015_64bit

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #4

        Can you check against the current 5.6 version ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • SebastianFFM81S Offline
          SebastianFFM81S Offline
          SebastianFFM81
          wrote on last edited by
          #5

          I was able to check the .exe file on a Laptop of a friend of mine and it worked.
          Same File on my Laptop does not.
          So it seems to be a problem with my hardware, maybe the internal Graphic driver isn't working, because the Nvidia graphic cards starts with external monitors.

          But thx for your input and support.

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #6

            IIRC nVidia drivers on Windows have had some troubles lately so it could be related.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • SebastianFFM81S Offline
              SebastianFFM81S Offline
              SebastianFFM81
              wrote on last edited by
              #7

              but it works with the nvidia graphic card. If i start the .exe or Qt with forced use of the nvidia graphic card, it looks ok. Only when i start it with the intel hd graphics 3000 it refuse to work. Is there a know problem with intel hd 3000?

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #8

                Haaaaaa sorry. HD3000 ? Isn't that a pretty old card ?

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • SebastianFFM81S Offline
                  SebastianFFM81S Offline
                  SebastianFFM81
                  wrote on last edited by SebastianFFM81
                  #9

                  Relatively ;) i've got a Dell XPS 15 L502x with i7 and nvidia GT 540m... from 2011... is 5 years that much old?
                  Well i am about to buy a new little 13" Laptop. The Dell isn't soooo mobile. I hope the programm will work with the new Laptop integrated intel HD....
                  For now i can live with the workaround to activate the nvidia when starting Qt...
                  should i mark this as solved or delete the topic?

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                  • SebastianFFM81S Offline
                    SebastianFFM81S Offline
                    SebastianFFM81
                    wrote on last edited by
                    #10
                    This post is deleted!
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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #11

                      5 years is already pretty old on the computer market.

                      Don't delete it, somebody else might also get hit by this problem.

                      Did you check if there was any update for the Intel graphic card ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • Chris KawaC Offline
                        Chris KawaC Offline
                        Chris Kawa
                        Lifetime Qt Champion
                        wrote on last edited by Chris Kawa
                        #12

                        Intel HD 3000 should support something like OpenGL 3.1. First check if you have at least version 2.1 support present in your system. You can use something like GL View or glewinfo from GLEW package.
                        If not then make sure you have the latest drivers for your graphics chip.
                        Also check what context version and profile you're requesting in your app and check the version you're given.

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                        • SebastianFFM81S Offline
                          SebastianFFM81S Offline
                          SebastianFFM81
                          wrote on last edited by SebastianFFM81
                          #13

                          The HD 3000 supports OpenGL up to 3.1 and I reinstalled the newest drivers: Intel Build 9.17.10.4229

                          I checked for the context Version with Intel HD:

                          Context valid: true
                          Really used OpenGl: 2 . 0
                          OpenGl information: VENDOR: Google Inc.
                          RENDERDER: ANGLE (Intel(R) HD Graphics 3000 Direct3D11 vs_4_1 ps_4_1)
                          VERSION: OpenGL ES 2.0 (ANGLE 2.1.0.8613f4946861)
                          GLSL VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 2.1.0.8613f4946861)

                          and on Nvidia:

                          Context valid: true
                          Really used OpenGl: 4 . 5
                          OpenGl information: VENDOR: NVIDIA Corporation
                          RENDERDER: GeForce GT 540M/PCIe/SSE2
                          VERSION: 4.5.0 NVIDIA 368.81
                          GLSL VERSION: 4.50 NVIDIA

                          So my Intel HD uses only 2.0, after some reading i added this to my main.cpp:

                          QSurfaceFormat format;
                          format.setVersion(3, 1);
                          format.setProfile(QSurfaceFormat::CoreProfile);
                          format.setDepthBufferSize(24);
                          format.setStencilBufferSize(8);
                          QSurfaceFormat::setDefaultFormat(format)

                          and get this verion out:

                          ****Context valid: true
                          Really used OpenGl: 3 . 0
                          OpenGl information: VENDOR: Google Inc.
                          RENDERDER: ANGLE (Intel(R) HD Graphics 3000 Direct3D11 vs_4_1 ps_4_1)
                          VERSION: OpenGL ES 3.0 (ANGLE 2.1.0.8613f4946861)
                          GLSL VERSION: OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.8613f4946861) ****

                          But its still not working :(
                          Here is maybe an explanation? The pre-compiled Windows desktop version of Qt5 is built against ANGLE which only provides OpenGL ES 2 support by implementing it on top of DirectX 9.

                          So because of Qt my intel HD uses ANGLE renderer and my tool isn't working maybe because of ANGLE? Is this the Problem?
                          How can I check what context version and profile my OpenGL-Widget is requesting?


                          Update:
                          I tried to force Qt to use the native-OpenGL Modus for the Intel HD by adding this to the main: Qt::AA_UseDesktopOpenGL;

                          but it still uses ANGLE...

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                          • SebastianFFM81S Offline
                            SebastianFFM81S Offline
                            SebastianFFM81
                            wrote on last edited by
                            #14

                            Solved:
                            So i added this to the main.cpp:
                            QCoreApplication::setAttribute(Qt::AA_UseDesktopOpenGL);
                            instead of:
                            Qt::AA_UseDesktopOpenGL;

                            and now i get rid of the ANGLE driver:

                            Context valid: true
                            Really used OpenGl: 3 . 1
                            OpenGl information: VENDOR: Intel
                            RENDERDER: Intel(R) HD Graphics 3000
                            VERSION: 3.1.0 - Build 9.17.10.4229
                            GLSL VERSION: 1.40 - Intel Build 9.17.10.4229

                            And now it's working, big thx for your help and for the context version suggestion, that was the key...

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                            • Chris KawaC Offline
                              Chris KawaC Offline
                              Chris Kawa
                              Lifetime Qt Champion
                              wrote on last edited by
                              #15

                              Great that you found the flag. Since version 5.5 Qt on Windows does that dynamic choosing of the OpenGL driver. Since you always want the desktop version you can also build Qt yourself with a configure option -opengl desktop. This would disable ANGLE support entirely so that you wouldn't need the flag and also shrink the library a bit and reduce the number of dependencies for deployment.

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