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Drawing 3D schematic of a drilling wellbore

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qt3ddata visualizat
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  • A Offline
    A Offline
    alizadeh91
    wrote on last edited by
    #1

    For developing/designing of a 3D Drilling Well Schematic, I'm looking for a best solution. In the well schematic I want to show some pipes/flow direction by arrow lines/ and other objects like bit. Also, I like to give animation to some of the objects like bit.
    Here are some 2D painting of the drilling wellbore schematic:
    2d Wellbore schematic1
    2d Wellbore schematic2
    2d Wellbore schematic3

    I'm looking for best advice to use which library and best solutions. For example is Qt3D or data visualization library are good choices and which of them are easier and better for my aim.

    1 Reply Last reply
    0
    • VRoninV Offline
      VRoninV Offline
      VRonin
      wrote on last edited by
      #2

      Given you want the schematic and not to build a program that handles them I'd say you are in the wrong place. AutoCAD or, if you don't have a couple grands to burn, Blender is what you are really after

      "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
      ~Napoleon Bonaparte

      On a crusade to banish setIndexWidget() from the holy land of Qt

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      0
      • A Offline
        A Offline
        alizadeh91
        wrote on last edited by
        #3

        No actually we've written a program for oil industry and I want to show 3D Well schematic. I want to exactly build the program and integrate the well schematic into my program. Also, the well schematic must be dynamic.

        1 Reply Last reply
        0
        • VRoninV Offline
          VRoninV Offline
          VRonin
          wrote on last edited by
          #4

          In this case I think Data Visualization is a bit limited, I'd go with Qt3D as it gives access to the entire OpenGL framework

          "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
          ~Napoleon Bonaparte

          On a crusade to banish setIndexWidget() from the holy land of Qt

          1 Reply Last reply
          3
          • A Offline
            A Offline
            alizadeh91
            wrote on last edited by
            #5

            Thanks, But I'm not an expert in openGL at all. Where I have to start with?

            1 Reply Last reply
            0
            • VRoninV Offline
              VRoninV Offline
              VRonin
              wrote on last edited by
              #6

              With Red and Blue

              "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
              ~Napoleon Bonaparte

              On a crusade to banish setIndexWidget() from the holy land of Qt

              A 1 Reply Last reply
              3
              • VRoninV VRonin

                With Red and Blue

                A Offline
                A Offline
                alizadeh91
                wrote on last edited by
                #7

                @VRonin Thanks again, last question: is the Qt3D based on OpenGL version1.1?

                Joel BodenmannJ 1 Reply Last reply
                0
                • A alizadeh91

                  @VRonin Thanks again, last question: is the Qt3D based on OpenGL version1.1?

                  Joel BodenmannJ Offline
                  Joel BodenmannJ Offline
                  Joel Bodenmann
                  wrote on last edited by
                  #8

                  I'd strongly recommended to build the 3D model in an appropriate CAD software such as the ones that @VRonin mentioned and then import them in your programs 3D scene. Do not try to assemble a 3D model in code.
                  Just my personal two cents though.

                  Industrial process automation software: https://simulton.com
                  Embedded Graphics & GUI library: https://ugfx.io

                  A 1 Reply Last reply
                  0
                  • VRoninV Offline
                    VRoninV Offline
                    VRonin
                    wrote on last edited by
                    #9

                    Qt3D supports different versions of OpenGL, these two books are the fundamental reference (a bit like The C++ Programming Language by Stroustrup is for C++) but there are more recent books available, just chek OpenGL webpage

                    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                    ~Napoleon Bonaparte

                    On a crusade to banish setIndexWidget() from the holy land of Qt

                    1 Reply Last reply
                    1
                    • Joel BodenmannJ Joel Bodenmann

                      I'd strongly recommended to build the 3D model in an appropriate CAD software such as the ones that @VRonin mentioned and then import them in your programs 3D scene. Do not try to assemble a 3D model in code.
                      Just my personal two cents though.

                      A Offline
                      A Offline
                      alizadeh91
                      wrote on last edited by
                      #10

                      @Joel-Bodenmann In this case, is it possible to change objects or their geometry dynamically at runtime?

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                      • kralpavelK Offline
                        kralpavelK Offline
                        kralpavel
                        wrote on last edited by kralpavel
                        #11

                        check this link..there is open source realtime modeling sw ..so check the code and you will see ..but do not wait some super easy way writing realtime 3d from beginig in opengl or directX is not for a few hours
                        http://blog.qt.io/blog/2016/06/16/introducing-qt-3d/?utm_campaign=Qt 5.7&utm_content=34934134&utm_medium=social&utm_source=facebook

                        A 1 Reply Last reply
                        4
                        • kralpavelK kralpavel

                          check this link..there is open source realtime modeling sw ..so check the code and you will see ..but do not wait some super easy way writing realtime 3d from beginig in opengl or directX is not for a few hours
                          http://blog.qt.io/blog/2016/06/16/introducing-qt-3d/?utm_campaign=Qt 5.7&utm_content=34934134&utm_medium=social&utm_source=facebook

                          A Offline
                          A Offline
                          alizadeh91
                          wrote on last edited by
                          #12

                          @kralpavel I know :D Thanks any way. I'll check them

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