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QPaintEvent in MainWindow

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  • DonnD Donn

    For now I have promoted the QLabel widget label to MyLabelWithOverlay and I assume I can work with it as with a standard QLabel widget being able to change a text of this label, for example. Therefore, I tried to change the text by label->setText("lalal") but it doesn't work, no changes appear. Did I misunderstand something?

    P.S. So far I'm not trying to draw some lines but trying to understand how it works with this new label and I think I will do the rest when I get it. Of course, my goal is what you have described.

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by kshegunov
    #8

    @Donn
    Ah, I see. Well since this label of sorts is providing its own implementation of the painting, the parent class' painting method will not be invoked automatically. This means that if you want to see the text you set with label->setText("lalal") you'll have to paint it yourself in the void MyLabelWithOverlay::paintEvent(QPaintEvent * event) method. Does this clear it a bit? You could try setting a pixmap for the label (this should be displayed, although how well it's painted I can't vouch as I've written the example directly in the forum).

    Kind regards.

    Read and abide by the Qt Code of Conduct

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    • DonnD Offline
      DonnD Offline
      Donn
      wrote on last edited by
      #9

      I'm still confused... Sorry for my stupid questions but I want to make it clear. I assume MyLabelWithOverlay inherits most of the methods provided by QLabel and I don't get why it cannot directly display text with label->setText() ?

      kshegunovK 1 Reply Last reply
      0
      • DonnD Donn

        I'm still confused... Sorry for my stupid questions but I want to make it clear. I assume MyLabelWithOverlay inherits most of the methods provided by QLabel and I don't get why it cannot directly display text with label->setText() ?

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by kshegunov
        #10

        @Donn
        It inherits all of the methods provided by QLabel, but it overrides the QLabel::paintEvent method, so no painting is done from QLabel::paintEvent and consequently you don't get the text painted (which is what QLabel::paintEvent actually does).

        Read and abide by the Qt Code of Conduct

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        • DonnD Offline
          DonnD Offline
          Donn
          wrote on last edited by
          #11

          So QLabel::paintEvent is actually responsible for painting a simple text and if I override it doesn't provide the functionality for displaying text anymore and I need to do it myself in the body of overridden function, right? Can you provide some code how it could be in the body because I don't have any idea.

          kshegunovK 1 Reply Last reply
          0
          • DonnD Donn

            So QLabel::paintEvent is actually responsible for painting a simple text and if I override it doesn't provide the functionality for displaying text anymore and I need to do it myself in the body of overridden function, right? Can you provide some code how it could be in the body because I don't have any idea.

            kshegunovK Offline
            kshegunovK Offline
            kshegunov
            Moderators
            wrote on last edited by
            #12

            @Donn said:

            So QLabel::paintEvent is actually responsible for painting a simple text and if I override it doesn't provide the functionality for displaying text anymore and I need to do it myself in the body of overridden function, right?

            Correct.

            Can you provide some code how it could be in the body because I don't have any idea.

            void MyLabelWithOverlay::paintEvent(QPaintEvent * event)
            {
                // This code draws the pixmap that was given with setPixmap(), and hopefully it does that correctly 
                QPixmap pix = pixmap();
                qreal ratio = qMin(static_cast<qreal>(width()) / pix.width(), static_cast<qreal>(height()) / pix.height());
            
                QTransform transform;
                transform.scale(ratio, ratio);
            
                QRect sourceRect = transform.mapRect(event->rect());
            
                QPainter painter(this);
                painter.drawPixmap(event->rect(), pix, sourceRect); //< Pixmap was drawn
            
                if (overlayEnabled)  {
                    //< Here you can draw on top of that pixmap the lines (that's why it was left unfilled)
                }
            
                // Here you can draw the text (on top of the pixmap and the lines
                QRect widgetRect = rect(); //< This is the widget's rectangle
                QString labelText = text(); //< This is the text that was set
                // This following line draws the text centered horizontally and bound by the provided rectangle
                painter.drawText(widgetRect, labelText, Qt::AlignHCenter); 
            }
            

            Read and abide by the Qt Code of Conduct

            jsulmJ 1 Reply Last reply
            0
            • DonnD Offline
              DonnD Offline
              Donn
              wrote on last edited by Donn
              #13
              void MyLabelWithOverlay::paintEvent(QPaintEvent * event)
              {
                  const QPixmap pix = *pixmap();
                  qreal ratio = qMin(static_cast<qreal>(width()) / pix.width(), static_cast<qreal>(height()) / pix.height());
              
                  QTransform transform;
                    transform.scale(ratio, ratio);
              
                  QRect sourceRect = transform.mapRect(event->rect());
              
                  QPainter painter(this);
                  painter.drawPixmap(event->rect(), pix, sourceRect);
              
                  if (overlayEnabled)  {
                      // Draw your lines here
                  }
                  // Here you can draw the text (on top of the pixmap and the lines
                  QRectF widgetRect = rect(); //< This is the widget's rectangle
                  QString labelText = text(); //< This is the text that was set
                  // This following line draws the text centered horizontally and bound by the provided rectangle
                  //painter.drawText(widgetRect, labelText, Qt::AlignHCenter);
              }
              
              

              My app crashes after this saying that

              QWidget::repaint: Recursive repaint detected
              

              If I uncomment the last line I get the following:

              C2664: 'void QPainter::drawText(const QRectF &,const QString &,const QTextOption &)': cannot convert argument 1 from 'QRectF' to 'int'
              
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              • kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by kshegunov
                #14
                const QPixmap pix = *pixmap();
                

                Since you're not checking if the pointer returned is NULL, have you set a pixmap for the label with QLabel::setPixmap?
                If you haven't this would cause a segfault, because dereferencing a NULL pointer isn't allowed.

                Recursive repaint detected

                This shouldn't be normally happening. Are you calling repaint() manually, or is there an explicit call to paintEvent() somewhere?

                If I uncomment the last line I get the following: ... cannot convert argument 1 from 'QRectF' to 'int'

                Have you included the header for QRectF?

                Read and abide by the Qt Code of Conduct

                DonnD 1 Reply Last reply
                0
                • kshegunovK kshegunov

                  @Donn said:

                  So QLabel::paintEvent is actually responsible for painting a simple text and if I override it doesn't provide the functionality for displaying text anymore and I need to do it myself in the body of overridden function, right?

                  Correct.

                  Can you provide some code how it could be in the body because I don't have any idea.

                  void MyLabelWithOverlay::paintEvent(QPaintEvent * event)
                  {
                      // This code draws the pixmap that was given with setPixmap(), and hopefully it does that correctly 
                      QPixmap pix = pixmap();
                      qreal ratio = qMin(static_cast<qreal>(width()) / pix.width(), static_cast<qreal>(height()) / pix.height());
                  
                      QTransform transform;
                      transform.scale(ratio, ratio);
                  
                      QRect sourceRect = transform.mapRect(event->rect());
                  
                      QPainter painter(this);
                      painter.drawPixmap(event->rect(), pix, sourceRect); //< Pixmap was drawn
                  
                      if (overlayEnabled)  {
                          //< Here you can draw on top of that pixmap the lines (that's why it was left unfilled)
                      }
                  
                      // Here you can draw the text (on top of the pixmap and the lines
                      QRect widgetRect = rect(); //< This is the widget's rectangle
                      QString labelText = text(); //< This is the text that was set
                      // This following line draws the text centered horizontally and bound by the provided rectangle
                      painter.drawText(widgetRect, labelText, Qt::AlignHCenter); 
                  }
                  
                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #15

                  @kshegunov Wouldn't it be easier to first call QLabel::paintEvent(...) to get back the inherited functionality and then draw custom stuff?

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  kshegunovK 1 Reply Last reply
                  0
                  • kshegunovK kshegunov
                    const QPixmap pix = *pixmap();
                    

                    Since you're not checking if the pointer returned is NULL, have you set a pixmap for the label with QLabel::setPixmap?
                    If you haven't this would cause a segfault, because dereferencing a NULL pointer isn't allowed.

                    Recursive repaint detected

                    This shouldn't be normally happening. Are you calling repaint() manually, or is there an explicit call to paintEvent() somewhere?

                    If I uncomment the last line I get the following: ... cannot convert argument 1 from 'QRectF' to 'int'

                    Have you included the header for QRectF?

                    DonnD Offline
                    DonnD Offline
                    Donn
                    wrote on last edited by
                    #16

                    @kshegunov said:

                    Since you're not checking if the pointer returned is NULL, have you set a pixmap for the label with QLabel::setPixmap?
                    If you haven't this would cause a segfault, because dereferencing a NULL pointer isn't allowed.

                    Could you please provide a solution for this because I really don't get it how it is done since it is a big mess for me and trying to get it step by step. I really appreatiate your help!

                    This shouldn't be normally happening. Are you calling repaint() manually, or is there an explicit call to paintEvent() somewhere?

                    I do not call any repaint() or paintEvent() explicitly I think. I just simply created a header file and a source file as mentioned above and have included header file to other header file and have promoted one QLabel widget to MyLabelWithOverlay.

                    Have you included the header for QRectF?

                    I have included the header but it is still the same problem.

                    1 Reply Last reply
                    0
                    • jsulmJ jsulm

                      @kshegunov Wouldn't it be easier to first call QLabel::paintEvent(...) to get back the inherited functionality and then draw custom stuff?

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by
                      #17

                      @jsulm
                      Absolutely! Although, I was half way down writing the code when I realized I had a QLabel instead of QWidget (which would be usually the case) and was reluctant to rewrite it. :)

                      @Donn

                      Could you please provide a solution for this because I really don't get it how it is done since it is a big mess for me and trying to get it step by step.

                      Solution for what you mean? How to check whether a pointer is null? Simply check with if:

                      QPixmap * pixmapPointer = pixmap();
                      if (!pixmapPointer)
                          return;
                      
                      QPixmap & pix = *pixmapPointer; //< You have to make sure pixmapPointer points to a valid object before using the deref operator (the *)
                      

                      Also something I noticed in your code is that you're passing const QPixmap * to QPainter::drawPixmap, which accepts const QPixmap &, you should fix that (look the snippet how conversion between the two is done).

                      I have included the header but it is still the same problem.

                      Usually this happens when the header is not present. Try passing the object directly:

                      painter.drawText(QRectF(rect()), labelText, Qt::AlignHCenter);
                      

                      Read and abide by the Qt Code of Conduct

                      DonnD 1 Reply Last reply
                      0
                      • kshegunovK kshegunov

                        @jsulm
                        Absolutely! Although, I was half way down writing the code when I realized I had a QLabel instead of QWidget (which would be usually the case) and was reluctant to rewrite it. :)

                        @Donn

                        Could you please provide a solution for this because I really don't get it how it is done since it is a big mess for me and trying to get it step by step.

                        Solution for what you mean? How to check whether a pointer is null? Simply check with if:

                        QPixmap * pixmapPointer = pixmap();
                        if (!pixmapPointer)
                            return;
                        
                        QPixmap & pix = *pixmapPointer; //< You have to make sure pixmapPointer points to a valid object before using the deref operator (the *)
                        

                        Also something I noticed in your code is that you're passing const QPixmap * to QPainter::drawPixmap, which accepts const QPixmap &, you should fix that (look the snippet how conversion between the two is done).

                        I have included the header but it is still the same problem.

                        Usually this happens when the header is not present. Try passing the object directly:

                        painter.drawText(QRectF(rect()), labelText, Qt::AlignHCenter);
                        
                        DonnD Offline
                        DonnD Offline
                        Donn
                        wrote on last edited by Donn
                        #18

                        @kshegunov

                        Everything mentioned above compiles except the last problem:

                        Usually this happens when the header is not present. Try passing the object directly:

                        painter.drawText(QRectF(rect()), labelText, Qt::AlignHCenter);
                        

                        I still get the same error message. Instead I tried

                        painter.drawText(20, 20, labelText);
                        

                        which compiles but I don't get any text displayed in the promoted MyLabelWithOverlay label.

                        EDIT:

                        Maybe I'm doing something wrong in other place. If you can, please check it because I have no idea what could be wrong. Perhaps somewhere I don't completely get how things work...

                        mainwindow.h:

                        #ifndef MAINWINDOW_H
                        #define MAINWINDOW_H
                        
                        #include <QMainWindow>
                        
                        namespace Ui {
                        class MainWindow;
                        }
                        
                        class MainWindow : public QMainWindow
                        {
                            Q_OBJECT
                        
                        public:
                            explicit MainWindow(QWidget *parent = 0);
                            ~MainWindow();
                        
                        private:
                            Ui::MainWindow *ui;
                        };
                        
                        #endif // MAINWINDOW_H
                        
                        

                        MainWindow.cpp:

                        #include "mainwindow.h"
                        #include "ui_mainwindow.h"
                        #include "mylabelwithoverlay.h"
                        
                        MainWindow::MainWindow(QWidget *parent) :
                            QMainWindow(parent),
                            ui(new Ui::MainWindow)
                        {
                            ui->setupUi(this);
                            ui->label_5->setText("hello world"); // label_5 is promoted to MyLabelWithOverlay
                        }
                        
                        MainWindow::~MainWindow()
                        {
                            delete ui;
                        }
                        

                        mylabelwithoverlay.h:

                        #ifndef MYLABELWITHOVERLAY_H
                        #define MYLABELWITHOVERLAY_H
                        
                        #include "QtGui"
                        #include "QtCore"
                        #include "QLabel"
                        
                        
                        class MyLabelWithOverlay : public QLabel
                        {
                            Q_OBJECT
                        
                        public:
                             MyLabelWithOverlay (QWidget * parent = NULL);
                        
                        public slots:
                             void enableOverlay(bool enabled);
                        
                        protected:
                             virtual void paintEvent(QPaintEvent * event);
                        
                        private:
                             bool overlayEnabled;
                        };
                        
                        
                        #endif // MYLABELWITHOVERLAY_H
                        
                        

                        MyLabelWithOverlay.cpp:

                        #include "mylabelwithoverlay.h"
                        #include <QRect>
                        #include <QRectF>
                        
                        
                        MyLabelWithOverlay::MyLabelWithOverlay (QWidget * parent): QLabel(parent), overlayEnabled(false)
                        {
                        }
                        
                        void MyLabelWithOverlay::enableOverlay(bool enabled)
                        {
                            overlayEnabled = enabled;
                        }
                        
                        
                        void MyLabelWithOverlay::paintEvent(QPaintEvent * event)
                        {
                            const QPixmap * pixmapPointer = pixmap();
                            if (!pixmapPointer)
                                return;
                        
                            const QPixmap & pix = *pixmapPointer;
                        
                            qreal ratio = qMin(static_cast<qreal>(width()) / pix.width(), static_cast<qreal>(height()) / pix.height());
                        
                            QTransform transform;
                              transform.scale(ratio, ratio);
                        
                            QRect sourceRect = transform.mapRect(event->rect());
                        
                            QPainter painter(this);
                            painter.drawPixmap(event->rect(), pix, sourceRect);
                        
                            if (overlayEnabled)  {
                                // Draw your lines here
                            }
                            // Here you can draw the text (on top of the pixmap and the lines
                            QRect widgetRect = rect(); //< This is the widget's rectangle
                            QString labelText = text(); //< This is the text that was set
                            // This following line draws the text centered horizontally and bound by the provided rectangle
                            //painter.drawText(QRectF(rect()), labelText, Qt::AlignHCenter);
                            painter.drawText(20, 20, labelText);
                        
                        }
                        
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                        • kshegunovK Offline
                          kshegunovK Offline
                          kshegunov
                          Moderators
                          wrote on last edited by
                          #19

                          @Donn
                          You're not setting a pixmap for the label, so when the paint events gets executed pixmapPointer will be NULL and the function will return. If you wish to support both/either text and pixmap you have to enclose each in its own if block.

                          void MyLabelWithOverlay::paintEvent(QPaintEvent * event)
                          {
                              QPainter painter(this);
                          
                              const QPixmap * pixmapPointer = pixmap();
                              if (pixmapPointer)  {
                                  const QPixmap & pix = *pixmapPointer;
                                  qreal ratio = qMin(static_cast<qreal>(width()) / pix.width(), static_cast<qreal>(height()) / pix.height());
                          
                                  QTransform transform;
                                  transform.scale(ratio, ratio);
                          
                                  QRect sourceRect = transform.mapRect(event->rect());
                                  painter.drawPixmap(event->rect(), pix, sourceRect);
                              }
                          
                              if (overlayEnabled)  {
                                  // Draw your lines here
                              }
                          
                              QString labelText = text();
                              if (!labelText.empty())  {
                                  painter.drawText(0, 0, labelText);
                              }
                          }
                          

                          Read and abide by the Qt Code of Conduct

                          DonnD 1 Reply Last reply
                          0
                          • kshegunovK kshegunov

                            @Donn
                            You're not setting a pixmap for the label, so when the paint events gets executed pixmapPointer will be NULL and the function will return. If you wish to support both/either text and pixmap you have to enclose each in its own if block.

                            void MyLabelWithOverlay::paintEvent(QPaintEvent * event)
                            {
                                QPainter painter(this);
                            
                                const QPixmap * pixmapPointer = pixmap();
                                if (pixmapPointer)  {
                                    const QPixmap & pix = *pixmapPointer;
                                    qreal ratio = qMin(static_cast<qreal>(width()) / pix.width(), static_cast<qreal>(height()) / pix.height());
                            
                                    QTransform transform;
                                    transform.scale(ratio, ratio);
                            
                                    QRect sourceRect = transform.mapRect(event->rect());
                                    painter.drawPixmap(event->rect(), pix, sourceRect);
                                }
                            
                                if (overlayEnabled)  {
                                    // Draw your lines here
                                }
                            
                                QString labelText = text();
                                if (!labelText.empty())  {
                                    painter.drawText(0, 0, labelText);
                                }
                            }
                            
                            DonnD Offline
                            DonnD Offline
                            Donn
                            wrote on last edited by Donn
                            #20

                            @kshegunov

                            I think I got it! I have included to the painterEvent the following:

                            QPixmap pm(200, 200);
                            pm.fill(Qt::white);
                            setPixmap(pm);
                            

                            Now I can set the text from other class like:

                            ui->label->setText("lala");
                            

                            However, I think I shouldn't set Pixmap inside paintEvent - better to do it in the other class so this type of label could be also used for other labels, right?

                            EDIT:

                            I liked the idea of @jsulm. Could you give me some hints how to achieve it? How to get the painting functionality from a standard QLabel and then add some additional my own painting?

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