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Segmentation fault SIGSEGV, what can it be?

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sigsegvsegmentationfaultmemorymanagement
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  • J jsulm
    21 Dec 2015, 11:09

    "I use dynamic instantiation to allow the device having access back to the window via the pointer" - no need for dynamic allocation. Do:

    MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow), wbstlDevice( this )
    {}
    

    In general, Device should not know anything about MainWindow - else it is bad design. If you need to communicate from Device to MainWindow you should emit signals in Device which MainWindow connects to own slots. This way Device does not care about MainWindow implementation (if you change something in MainWindow you do not have to change Device).

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    StephanWoebbeking
    wrote on 21 Dec 2015, 11:50 last edited by
    #23

    @jsulm Ok, I am aware that there is some redesign suitable. Also with respect to the device and the sub-class structure. But does this helps us with regard to the segmentation fault? I was planning to do that in a refactoring session some time down the line, but if you think that it is essential for the function I would have to reschedule...?

    Stephan

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      jsulm
      Lifetime Qt Champion
      wrote on 21 Dec 2015, 12:33 last edited by
      #24

      You could try to change wbstlDevice to an instance variable instead of pointer and see whether is still crashes.

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      S 1 Reply Last reply 6 Jan 2016, 11:58
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        Gerd
        wrote on 21 Dec 2015, 13:21 last edited by
        #25

        The few lines of code you shown so far didn't seem to have any error.
        As you where talking about asynchronus data filling this error may be thread-related.
        How is the method in MainWindow called that deals with device ?

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        • J jsulm
          21 Dec 2015, 12:33

          You could try to change wbstlDevice to an instance variable instead of pointer and see whether is still crashes.

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          StephanWoebbeking
          wrote on 6 Jan 2016, 11:58 last edited by
          #26

          @jsulm I have made it an object member instead of a pointer now. Did the same to the "device" object which was a pointer before but which - I think - doesn't have much to do with it.

          Anyway, both did not show any effect. I also added some initial data to the QByteArray in the constructor - this data is still there (the debugger shows it) when I want to add more data. Even, now I only add one more static byte - just to try it. Still I receive the segmentation fault...

          No more ideas, anyone else?

          Stephan

          S 1 Reply Last reply 6 Jan 2016, 12:02
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          • S StephanWoebbeking
            6 Jan 2016, 11:58

            @jsulm I have made it an object member instead of a pointer now. Did the same to the "device" object which was a pointer before but which - I think - doesn't have much to do with it.

            Anyway, both did not show any effect. I also added some initial data to the QByteArray in the constructor - this data is still there (the debugger shows it) when I want to add more data. Even, now I only add one more static byte - just to try it. Still I receive the segmentation fault...

            No more ideas, anyone else?

            Stephan

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            StephanWoebbeking
            wrote on 6 Jan 2016, 12:02 last edited by
            #27

            @Gerd Well, the object "device" is basically used everywhere in the mainwindow class as it holds some information used in a lot of cases. For the specific method I do call a slot using a signal, then its a method of the mainwindow and that has direct access to "device". As this holds the QByteArray I can access it without any (compiler) problems, but I get the segmentation fault...

            Stephan

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              Gerd
              wrote on 6 Jan 2016, 13:06 last edited by
              #28

              As you are talking about multithreading did you try to use a queued connection when connecting the involved Signals/Slots?

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                StephanWoebbeking
                wrote on 6 Jan 2016, 13:37 last edited by
                #29

                Hi, me again...

                I have run a quick test... removed the line of

                device.rfPower4x1.append( 0x74 );
                

                for

                device.appendRfPower4x1( 0x74 );
                

                Now, obviously I had to introduce this method like this:

                void wbstlDevice::appendRfPower4x1(char data) {
                    rfPower4x1.append( data );
                }
                

                The result is, that I still get a segmentation fault but this occurs actually a few lines further down - things that were working fine before??? I feels to me like there is some issue with thread safety, threads in general I am not completely aware off. Does that ring a bell for anyone?

                Thanks,
                Stephan

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                  StephanWoebbeking
                  wrote on 6 Jan 2016, 16:53 last edited by
                  #30

                  Could it be a problem in general, that I use "device" as a member variable of the "mainwindow" after I have connected one method of "mainwindow" to another? Now I tried both, to use "device" as a member variable and as an argument that I have transferred via the emit call. So there is multithreading coming into place, is there anything behind I haven't considered yet?

                  Stephan

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                    Gerd
                    wrote on 6 Jan 2016, 18:51 last edited by
                    #31

                    Look two posts above....

                    S 1 Reply Last reply 7 Jan 2016, 09:37
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                    • G Gerd
                      6 Jan 2016, 18:51

                      Look two posts above....

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                      StephanWoebbeking
                      wrote on 7 Jan 2016, 09:37 last edited by
                      #32

                      @Gerd Right, I still had this on my list to try it out... I have now changed the "connect" to this:

                          connect( this,                      SIGNAL( rcvProdTestFromCOM( QString, QByteArray ) ),  this, SLOT( rcvProdTestFromCOMSlot( QString, QByteArray ) ), Qt::QueuedConnection );
                      

                      From my perspective that's all I have to do to make it queued, right? Nothing else to change in the definitions for signals or slots?

                      Tried this out: Same effect, still get a segmentation fault... :-(

                      Can somebody confirm if there is any issue behind I may have overseen when using the SAME object in the code BEFORE calling EMIT and in the code of the SLOT?

                      Regards,
                      Stephan

                      kshegunovK 1 Reply Last reply 7 Jan 2016, 11:28
                      0
                      • S StephanWoebbeking
                        7 Jan 2016, 09:37

                        @Gerd Right, I still had this on my list to try it out... I have now changed the "connect" to this:

                            connect( this,                      SIGNAL( rcvProdTestFromCOM( QString, QByteArray ) ),  this, SLOT( rcvProdTestFromCOMSlot( QString, QByteArray ) ), Qt::QueuedConnection );
                        

                        From my perspective that's all I have to do to make it queued, right? Nothing else to change in the definitions for signals or slots?

                        Tried this out: Same effect, still get a segmentation fault... :-(

                        Can somebody confirm if there is any issue behind I may have overseen when using the SAME object in the code BEFORE calling EMIT and in the code of the SLOT?

                        Regards,
                        Stephan

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on 7 Jan 2016, 11:28 last edited by kshegunov 1 Jul 2016, 11:32
                        #33
                        This post is deleted!
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                          IvanC
                          wrote on 8 Nov 2017, 07:59 last edited by
                          #34

                          Hi, i was experiencing the same strange thing... i was using Qt headers and non Qt headers, and placing before the Qt headers seemed to have solved the problem.

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