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  4. Linux 4k分辨率下,创建多个openglwidget,会被系统kill掉。
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Linux 4k分辨率下,创建多个openglwidget,会被系统kill掉。

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  • E Offline
    E Offline
    ericyanhj
    wrote on last edited by
    #1

    Linux 4k分辨率下,创建多个openglwidget,会因为内存占用过大,导致被系统kill掉。。。 如果只用widget是没问题的。望大牛提供点思路,谢谢!
    0_1520233062911_QQ图片20180305110100.png

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    • jiancaiyangJ Offline
      jiancaiyangJ Offline
      jiancaiyang
      wrote on last edited by
      #2

      不要创建多个窗口,穿着一个窗口就可以了,使用多个市口,这样的话会减减少内存的占用。

      我们自己的论坛:http://qtdream.com
      擅长三维角色仿真动画。

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      • E Offline
        E Offline
        ericyanhj
        wrote on last edited by
        #3

        可是程序里面的用到的很多控件都是基于qwidget自己绘制实现的。 现在就是想换成用openglwidget实现。因为在1080P下 openglwiget会快一点点,而且现在要支持4k,用widget的话会感觉有延迟,所以想换成opengl.

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        • jiancaiyangJ Offline
          jiancaiyangJ Offline
          jiancaiyang
          wrote on last edited by
          #4

          可以呀,使用Qt Quick就可以完成你想要的效果,而且可以和OpenGL很好地整合起来。我目前做的产品,也就是基于这个思路。

          我们自己的论坛:http://qtdream.com
          擅长三维角色仿真动画。

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