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QWidget Flickering for frame by frame streaming of video

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  • S SilverSurfer

    @SGaist

    These frames are received from a server.

    //Api that talks to server
    fetchBitmap(&vector[0]);
    

    I do not have access to server code.

    P.S: Server Machine is Linux and Client is Windows . Could this be the reason for RGB /BGR mismatch ?

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #21

    @SilverSurfer said in QWidget Flickering for frame by frame streaming of video:

    Could this be the reason for RGB /BGR mismatch ?

    Well there is always Endianness but if using same sort of CPU in both ends, its likely not related to that.

    S 1 Reply Last reply
    0
    • mrjjM mrjj

      @SilverSurfer said in QWidget Flickering for frame by frame streaming of video:

      Could this be the reason for RGB /BGR mismatch ?

      Well there is always Endianness but if using same sort of CPU in both ends, its likely not related to that.

      S Offline
      S Offline
      SilverSurfer
      wrote on last edited by
      #22

      @mrjj
      Both machines are little endian.

      mrjjM 1 Reply Last reply
      0
      • S SilverSurfer

        @mrjj
        Both machines are little endian.

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #23

        @SilverSurfer
        Ok. so most likely they
        are just using openCV and send as BGR888

        So i dont see any way to convert to supported format without copy.

        W 1 Reply Last reply
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        • mrjjM mrjj

          @SilverSurfer
          Ok. so most likely they
          are just using openCV and send as BGR888

          So i dont see any way to convert to supported format without copy.

          W Offline
          W Offline
          wrosecrans
          wrote on last edited by
          #24

          @mrjj If you use a shader in a QOpenGLWidget, you can swizzle the r/g/b around arbitrarily when you do the drawing into the frame buffer, which would avoid an extra copy step to normalize the channel order.

          S 1 Reply Last reply
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          • W wrosecrans

            @mrjj If you use a shader in a QOpenGLWidget, you can swizzle the r/g/b around arbitrarily when you do the drawing into the frame buffer, which would avoid an extra copy step to normalize the channel order.

            S Offline
            S Offline
            SilverSurfer
            wrote on last edited by SilverSurfer
            #25

            @wrosecrans said in QWidget Flickering for frame by frame streaming of video:

            you can swizzle the r/g/b around arbitrarily when you do the drawing into the frame buffer

            Could you provide sample code for the same ?

            W 1 Reply Last reply
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            • S SilverSurfer

              @wrosecrans said in QWidget Flickering for frame by frame streaming of video:

              you can swizzle the r/g/b around arbitrarily when you do the drawing into the frame buffer

              Could you provide sample code for the same ?

              W Offline
              W Offline
              wrosecrans
              wrote on last edited by
              #26

              @SilverSurfer I don't have the time handy to do a full working example, but this is the technique in glsl:
              https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)#Swizzling

              (The vec4 can hold "rgba" values if that's what you put in it - the example there just calls it "xyzw" because the data type generically handles any 4 floats.)

              Basically, start from an example that draws an image with a simple glsl shader as a texture. Then hack on the shader until it flips around the colors like you want when it draws the texture. Then use your code that gets the image over the network to upload the image as the OpenGL texture every frame.

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