Handling graphics resources
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Hi,
I've been reading the Graphics Resource Section on this page, but I'm not sure how to handle the following situation. I've created a custom QML item that uses some custom openGL code (it creates it's own texture for example). I want to delete this texture and some other resources when
QQuickItem::releaseResources()
is called. Currently I schedule a render job withAfterRenderingStage
to make sure the GL context is available. The cleanup works fine and my render job is executed. Though, directly after my job has been executed, myQQuickWindow::beforeRendering
slot is called again. In mybeforeRendering
slot, I draw using the texture; but because it's removed (i.e. my render job has been executed in which I remove my textures), my app crashes because it tries to use cleaned up resources.I'm curious how I should handle the situation where
QQuickWindow::releaseResources()
is called. For example do I need to disconnect from theQQuickWindow::beforeRendering
signal?Thanks
roxlu