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  4. how to parent qpainter (code) to QTabWidget (Design Mode)
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how to parent qpainter (code) to QTabWidget (Design Mode)

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  • P Offline
    P Offline
    pauledd
    wrote on 26 Aug 2016, 07:12 last edited by
    #3

    My goal is to have the painter update every second so the image method might not be the way to do it.

    @mrjj said in how to parent qpainter (code) to QTabWidget (Design Mode):

    you need to subclass it and create a
    paintEvent for that.

    I need to read into subclassing...
    A subclass of what? Of the QTabWidget?

    M 1 Reply Last reply 26 Aug 2016, 07:18
    0
    • P pauledd
      26 Aug 2016, 07:12

      My goal is to have the painter update every second so the image method might not be the way to do it.

      @mrjj said in how to parent qpainter (code) to QTabWidget (Design Mode):

      you need to subclass it and create a
      paintEvent for that.

      I need to read into subclassing...
      A subclass of what? Of the QTabWidget?

      M Offline
      M Offline
      mrjj
      Lifetime Qt Champion
      wrote on 26 Aug 2016, 07:18 last edited by mrjj
      #4

      @pauledd

      • A subclass of what? Of the QTabWidget?

      If you want to draw on that directly.
      Still not clear how/where you want this drawing.

      Alternativ you can make a subclass of QWidget and just give it
      the paintEvent. And then place this into the TabWidget like any other widget and
      simply tell it to update() via the timer.

      class MyWidget : public QWidget
      {
      ...
      protected:
          void paintEvent(QPaintEvent *) { code };
      };
      

      You can easy use your own class in Designer with the promote feature
      http://doc.qt.io/qt-4.8/designer-using-custom-widgets.html

      That let you design with a placeholder and when your code runs, its your widget.

      P 2 Replies Last reply 26 Aug 2016, 07:29
      1
      • M mrjj
        26 Aug 2016, 07:18

        @pauledd

        • A subclass of what? Of the QTabWidget?

        If you want to draw on that directly.
        Still not clear how/where you want this drawing.

        Alternativ you can make a subclass of QWidget and just give it
        the paintEvent. And then place this into the TabWidget like any other widget and
        simply tell it to update() via the timer.

        class MyWidget : public QWidget
        {
        ...
        protected:
            void paintEvent(QPaintEvent *) { code };
        };
        

        You can easy use your own class in Designer with the promote feature
        http://doc.qt.io/qt-4.8/designer-using-custom-widgets.html

        That let you design with a placeholder and when your code runs, its your widget.

        P Offline
        P Offline
        pauledd
        wrote on 26 Aug 2016, 07:29 last edited by
        #5

        @mrjj said in how to parent qpainter (code) to QTabWidget (Design Mode):

        Still not clear how/where you want this drawing.

        It should go there, my old application is on the right, the new on the left:
        https://pauledd.files.wordpress.com/2016/08/parent2.jpg
        Its all static. It is fixed in position and the window size will not change.

        I will try your suggestions and figure out how it works, so far thank you.

        M 1 Reply Last reply 26 Aug 2016, 07:33
        0
        • P pauledd
          26 Aug 2016, 07:29

          @mrjj said in how to parent qpainter (code) to QTabWidget (Design Mode):

          Still not clear how/where you want this drawing.

          It should go there, my old application is on the right, the new on the left:
          https://pauledd.files.wordpress.com/2016/08/parent2.jpg
          Its all static. It is fixed in position and the window size will not change.

          I will try your suggestions and figure out how it works, so far thank you.

          M Offline
          M Offline
          mrjj
          Lifetime Qt Champion
          wrote on 26 Aug 2016, 07:33 last edited by
          #6

          @pauledd
          Ok, thanks. very clear :)
          So thats actually a Tab Page Widget you want to draw on.
          I suggest to use the QWidget way as it easier than getting to draw directly on
          the Tabwidgets page child.

          1 Reply Last reply
          1
          • P Offline
            P Offline
            pauledd
            wrote on 26 Aug 2016, 08:21 last edited by
            #7

            Made it! (With costum widget and promote)
            https://pauledd.files.wordpress.com/2016/08/parent3.jpg

            The video that helped me:
            https://www.youtube.com/watch?v=Yt-YCxgEnyw

            Thanks @mrjj for directing to the solution!

            M 1 Reply Last reply 26 Aug 2016, 08:30
            2
            • P pauledd
              26 Aug 2016, 08:21

              Made it! (With costum widget and promote)
              https://pauledd.files.wordpress.com/2016/08/parent3.jpg

              The video that helped me:
              https://www.youtube.com/watch?v=Yt-YCxgEnyw

              Thanks @mrjj for directing to the solution!

              M Offline
              M Offline
              mrjj
              Lifetime Qt Champion
              wrote on 26 Aug 2016, 08:30 last edited by
              #8

              @pauledd
              Hi
              That was fast. :)
              Nice video. Good to know ! :)

              1 Reply Last reply
              0
              • M mrjj
                26 Aug 2016, 07:18

                @pauledd

                • A subclass of what? Of the QTabWidget?

                If you want to draw on that directly.
                Still not clear how/where you want this drawing.

                Alternativ you can make a subclass of QWidget and just give it
                the paintEvent. And then place this into the TabWidget like any other widget and
                simply tell it to update() via the timer.

                class MyWidget : public QWidget
                {
                ...
                protected:
                    void paintEvent(QPaintEvent *) { code };
                };
                

                You can easy use your own class in Designer with the promote feature
                http://doc.qt.io/qt-4.8/designer-using-custom-widgets.html

                That let you design with a placeholder and when your code runs, its your widget.

                P Offline
                P Offline
                pauledd
                wrote on 31 Aug 2016, 13:00 last edited by
                #9

                @mrjj said in how to parent qpainter (code) to QTabWidget (Design Mode):

                Alternativ you can make a subclass of QWidget and just give it
                the paintEvent. And then place this into the TabWidget like any other widget and
                simply tell it to update() via the timer.

                Ok, I am back with more problems. I decided to not use the designer at all. I want to code it
                by myself to understand whats all behind that.

                A few lines of code. A mainwindow based on QWidget contains QGridLayout that contains QTabWidget that contains to tabs made of two QWidgets.

                A QPaintEvent that has "tab1" as parent. Why does it not paint that line?

                main.cpp

                #include <QApplication>
                #include <QTabWidget>
                #include <QWidget>
                #include "mainwindow.h"
                int main(int argc, char **argv){
                	
                	QApplication app(argc, argv);
                	
                	MainWindow mainWindow;
                	mainWindow.show();
                	return app.exec();
                }
                
                

                mainwindow.h

                #ifndef MAINWINDOW_H
                #define MAINWINDOW_H
                #include <QWidget>
                #include <QTabWidget>
                #include <QPainter>
                
                class MainWindow : public QWidget
                {
                	Q_OBJECT
                public:
                	explicit MainWindow(QWidget *parent = 0);
                protected:
                	void paintEvent(QPaintEvent *event);
                private:
                	QTabWidget *tabWidget;
                	QWidget *tab1;
                	QWidget *tab2;	
                };
                #endif // MAINWINDOW_H
                
                

                mainwindow.cpp

                #include "mainwindow.h"
                #include <QGridLayout>
                
                
                MainWindow::MainWindow(QWidget *parent) : QWidget(parent)
                {
                	resize(800,480);
                	QGridLayout *gl = new QGridLayout(this);
                	tabWidget = new QTabWidget();
                	tab1 = new QWidget();
                	tab2 = new QWidget();
                	tabWidget->setStyleSheet("QTabWidget {font-size:20px;font-weight:bold}");
                	tabWidget->addTab(tab1,"Finder");
                	tabWidget->addTab(tab2,"Alignment");
                	gl->addWidget(tabWidget);
                }
                
                void MainWindow::paintEvent(QPaintEvent *event)
                {
                	QPainter painter(tab1);
                	painter.drawLine(0,0,800,480);
                
                }
                
                

                I also get this application output:

                Starting /home/paul/store/c++/build-pat_tab2-QT5_6_1-Debug/pat_tab2...
                QWidget::paintEngine: Should no longer be called
                QPainter::begin: Paint device returned engine == 0, type: 1
                
                1 Reply Last reply
                0
                • P Offline
                  P Offline
                  pauledd
                  wrote on 31 Aug 2016, 14:06 last edited by
                  #10

                  I think I got it. I removed the tab1 widget and subclassed (I hope that is subclassing) it in a new class:

                  mywidget.h

                  #ifndef MYWIDGET_H
                  #define MYWIDGET_H
                  
                  #include <QWidget>
                  #include <QPainter>
                  
                  class MyWidget : public QWidget
                  {
                  Q_OBJECT
                  	
                  public:
                  	MyWidget(QWidget *parent = 0);
                  	~MyWidget();
                  	
                  protected:
                  	void paintEvent(QPaintEvent *event);
                  };
                  
                  
                  #endif // MYWIDGET_H
                  
                  

                  mywidget.cpp

                  #include "mywidget.h"
                  
                  MyWidget::MyWidget(QWidget *parent)
                  {
                  	
                  }
                  
                  MyWidget::~MyWidget()
                  {
                  	
                  }
                  
                  void MyWidget::paintEvent(QPaintEvent *event)
                  {
                  	QPainter painter(this);
                  	painter.drawLine(0,0,400,400);
                  	
                  }
                  
                  

                  Then I replaced the declaration in mainwindow.h with " MyWidget *tab1;" and in mainwindow.cpp "tab1 = new MyWidget();".
                  And that is how it looks:
                  https://pauledd.files.wordpress.com/2016/08/tabwidget.jpg

                  1 Reply Last reply
                  0
                  • M Offline
                    M Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on 31 Aug 2016, 21:26 last edited by kshegunov
                    #11

                    hi
                    just a note

                    void MainWindow::paintEvent(QPaintEvent *event)
                    {
                    	QPainter painter(tab1);
                    

                    seems a bit surprising.

                    void MainWindow::paintEvent(QPaintEvent *event)
                    {
                    	QPainter painter(this);
                    

                    would be as normally seen.

                    P 1 Reply Last reply 1 Sept 2016, 06:28
                    2
                    • M mrjj
                      31 Aug 2016, 21:26

                      hi
                      just a note

                      void MainWindow::paintEvent(QPaintEvent *event)
                      {
                      	QPainter painter(tab1);
                      

                      seems a bit surprising.

                      void MainWindow::paintEvent(QPaintEvent *event)
                      {
                      	QPainter painter(this);
                      

                      would be as normally seen.

                      P Offline
                      P Offline
                      pauledd
                      wrote on 1 Sept 2016, 06:28 last edited by pauledd 9 Jan 2016, 07:09
                      #12

                      @mrjj you are absolutely right. That was in my faulty first try. In the new tab1 QWidget subclass (mywidget.cpp) it is once more "QPainter painter(this);"
                      But thank you for hinting the wrong code :)

                      M 1 Reply Last reply 1 Sept 2016, 08:02
                      1
                      • P pauledd
                        1 Sept 2016, 06:28

                        @mrjj you are absolutely right. That was in my faulty first try. In the new tab1 QWidget subclass (mywidget.cpp) it is once more "QPainter painter(this);"
                        But thank you for hinting the wrong code :)

                        M Offline
                        M Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on 1 Sept 2016, 08:02 last edited by
                        #13

                        @pauledd
                        :)
                        class MyWidget : public QWidget << yes that is subclassing :)

                        Also, a widget can only paint on it self.
                        its not possible to paint on other widget from inside a
                        paintevent.
                        Thats why the first sample didnt work. You asked painter to paint on tab from inside mainwindows paintEvent :)
                        I guess you already found out but its just to make clear for other readers.

                        1 Reply Last reply
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                        1 Sept 2016, 06:28

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