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QPropertyAnimation doing nothing

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qpropertyanimat
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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #2

    Hi,

    You're allocating it on the stack, so as soon as your function is done, animation is destroyed.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    McLionM 1 Reply Last reply
    0
    • SGaistS SGaist

      Hi,

      You're allocating it on the stack, so as soon as your function is done, animation is destroyed.

      McLionM Offline
      McLionM Offline
      McLion
      wrote on last edited by
      #3

      @SGaist
      I realized that later and I was just about to update this thread.
      I now have in the constructor of the main window and in the header, class private section:

      QPropertyAnimation *animation;
      

      And changed the rest to:

      animation = new QPropertyAnimation(ui->webGUI, "geometry");
      animation->setDuration(10000);
      animation->setStartValue(QRect(0, 0, 100, 30));
      animation->setEndValue(QRect(x, y, w, h));
      animation->start();
      

      Still no joy!
      There's still something wrong.

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #4

        You should rather start that animation once everything is constructed using e.g. a single shot QTimer with value 0. Right now you are starting your animation while the event loop hasn't even started.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • McLionM Offline
          McLionM Offline
          McLion
          wrote on last edited by
          #5

          I'm not sure I understand you correctly. This part of the code

          animation = new QPropertyAnimation(ui->webGUI, "geometry");
          animation->setDuration(10000);
          animation->setStartValue(QRect(0, 0, 100, 30));
          animation->setEndValue(QRect(x, y, w, h));
          animation->start();
          

          is in an function that is called normally at runtime when everything is up and running.

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #6

            Is webGui in a layout ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • McLionM Offline
              McLionM Offline
              McLion
              wrote on last edited by
              #7

              No. I have the following structure:
              -- QTGUI_MainWindow (class QMainWindwo)
              --- centralWidget (class QWidget)
              ---- webGUI (class QWebView)
              ---- ...... all other elements

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              • McLionM Offline
                McLionM Offline
                McLion
                wrote on last edited by
                #8

                Got it working.
                Silly (and embarrassing) bug in correct calling ...

                Thanks anyway!

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                • McLionM Offline
                  McLionM Offline
                  McLion
                  wrote on last edited by
                  #9

                  I'd like to open this again.
                  Is this known to be extremely power consuming?
                  Animating a Textbox or an empty WebView works acceptable.
                  If it's loaded with some html content it's extremely choppy, not to say unusable.

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #10

                    It depends on what you are currently animating. If it something that needs processing before painting then you might get a performance hit.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • McLionM Offline
                      McLionM Offline
                      McLion
                      wrote on last edited by
                      #11

                      OK. I changed the code to make sure there is nothing else consuming CPU power while moving. Still, specially when moving fast, edges are jagged while moving and sometimes it even jumps.

                      Could be the limit of the ARM CPU or the directFB graphic acceleration.
                      It would be better if supplying new coordinates to the FB would be synced to the frame rate, but I don't think that I can change something on that level.

                      Too bad ..

                      1 Reply Last reply
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