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  4. [SOLVED] Extending widgets

[SOLVED] Extending widgets

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  • N nitzan
    21 Sept 2015, 11:58

    Ok, then promoting sounds like the option for me.
    What do I need to provide for that? cpp and h files?

    M Offline
    M Offline
    mrjj
    Lifetime Qt Champion
    wrote on 21 Sept 2015, 12:00 last edited by
    #4

    @nitzan
    Yes, just a normal cpp and h file.
    Just make sure you type ClassName (of your widget) correctly as it don't validate it :)

    N 1 Reply Last reply 21 Sept 2015, 13:16
    1
    • M mrjj
      21 Sept 2015, 12:00

      @nitzan
      Yes, just a normal cpp and h file.
      Just make sure you type ClassName (of your widget) correctly as it don't validate it :)

      N Offline
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      nitzan
      wrote on 21 Sept 2015, 13:16 last edited by
      #5

      @mrjj

      thanks!
      that worked well, except for one problem.
      calling the setTest method seems to have no effect at all..
      I'm doing this:

      MyWidget::MyWidget(QWidget* parent) : QLabel(parent) {
      	qDebug() << "MyWidget ctor";
      	this->setText("hey there");
      	this->setAttribute(Qt::WA_Hover);
      }
      
      bool MyWidget::event(QEvent* event) {
      	switch (event->type()) {
      		case QEvent::HoverEnter:
      			this->setStyleSheet("color: rgb(255, 0, 0)");
      			break;
      
      		case QEvent::HoverLeave:
      			this->setStyleSheet("color: rgb(0, 0, 0)");
      			break;
      
      		default:
      			return QLabel::event(event);
      	}
      
      	return true;
      }
      

      And the label has no text in it.
      Any idea why?

      1 Reply Last reply
      0
      • M Offline
        M Offline
        mrjj
        Lifetime Qt Champion
        wrote on 21 Sept 2015, 13:25 last edited by
        #6

        @nitzan said:

        this->setText(..)

        Have you tried SetText from outside, like via a button ?
        Sometimes I get fooled by stuff overwritten by the ui->setup which is run after
        your constructor.

        N 1 Reply Last reply 21 Sept 2015, 13:27
        0
        • M mrjj
          21 Sept 2015, 13:25

          @nitzan said:

          this->setText(..)

          Have you tried SetText from outside, like via a button ?
          Sometimes I get fooled by stuff overwritten by the ui->setup which is run after
          your constructor.

          N Offline
          N Offline
          nitzan
          wrote on 21 Sept 2015, 13:27 last edited by
          #7

          @mrjj
          but that creates coupling i would prefer to avoid..
          is there anyway to have that in the same class in a way that will be called after the ui->setup?

          M 1 Reply Last reply 21 Sept 2015, 13:32
          0
          • N nitzan
            21 Sept 2015, 13:27

            @mrjj
            but that creates coupling i would prefer to avoid..
            is there anyway to have that in the same class in a way that will be called after the ui->setup?

            M Offline
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            mrjj
            Lifetime Qt Champion
            wrote on 21 Sept 2015, 13:32 last edited by
            #8

            @nitzan
            It was just for testing.

            Have you tried to set it on the label you promote. ?
            And not call SetText at all in constructor.

            I get the text here. (from designer)

            N 1 Reply Last reply 21 Sept 2015, 13:40
            0
            • M mrjj
              21 Sept 2015, 13:32

              @nitzan
              It was just for testing.

              Have you tried to set it on the label you promote. ?
              And not call SetText at all in constructor.

              I get the text here. (from designer)

              N Offline
              N Offline
              nitzan
              wrote on 21 Sept 2015, 13:40 last edited by
              #9

              @mrjj
              calling setText from outside the class works well, even if I do it from the event method it works, but not in the ctor.

              I can't set the text from the designer as the actual text I'm trying to put there is from font awesome (using QtAwesome), and so the actual code is:

              UserWidget::UserWidget(QWidget* parent) : QLabel(parent) {
              	qDebug() << "UserWidget ctor";
              	this->setText(QString(QChar(fa::user)).append(" login"));
              	this->setAttribute(Qt::WA_Hover);
              }
              
              1 Reply Last reply
              0
              • C Offline
                C Offline
                Chris Kawa
                Lifetime Qt Champion
                wrote on 21 Sept 2015, 13:47 last edited by Chris Kawa
                #10

                If you don't want the text overwritten by the text from designer then instead of promoting QLabel to your class promote a plain QWidget. It won't have the Text property in the editor so the generated setupUi code won't call setText and the value set in your constructor will be preserved.

                N 1 Reply Last reply 21 Sept 2015, 13:54
                1
                • C Chris Kawa
                  21 Sept 2015, 13:47

                  If you don't want the text overwritten by the text from designer then instead of promoting QLabel to your class promote a plain QWidget. It won't have the Text property in the editor so the generated setupUi code won't call setText and the value set in your constructor will be preserved.

                  N Offline
                  N Offline
                  nitzan
                  wrote on 21 Sept 2015, 13:54 last edited by
                  #11

                  @Chris-Kawa
                  Sounds like a workaround, but I would like to understand why it's needed.

                  As the ctor of QLabel is called before the code in my widget is executed, then the setupUi code should be executed before my code as well.
                  Unless I'm missing something?

                  1 Reply Last reply
                  0
                  • M Offline
                    M Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on 21 Sept 2015, 14:02 last edited by
                    #12

                    Well its the setupui for the mainform/dialog.
                    It creates the Qlabel and set its text.
                    So calls setText after the constructor.

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                    1
                    • C Offline
                      C Offline
                      Chris Kawa
                      Lifetime Qt Champion
                      wrote on 21 Sept 2015, 14:02 last edited by Chris Kawa
                      #13

                      It's not a workaround. You should always promote from the "lowest" widget of which functionality you want to preserve. In this case you don't want to have the label's ability to edit text in the designer so you promote from a widget, not label.

                      As the ctor of QLabel is called before the code in my widget is executed, then the setupUi code should be executed before my code as well. Unless I'm missing something?

                      The code of the window widget's constructor usually looks something like this:

                      Foo::Foo(QWidget* parent) : QWidget(parent) {
                          ui->setupUi(this);
                      }
                      

                      which "expands" to something like this:

                      Foo::Foo(QWidget* parent) : QWidget(parent) {
                          ...
                          ui->someLabel = new YourLabel(this);
                          ui->someLabel->setText(whateverWasSetinTheDesigner);
                          ...
                      }
                      

                      so as you can see whatever you set in the constructor is immediately overwritten by what was set in the designer.
                      If you promote from a QWidget the designer doesn't "know" it's a label and it won't generate the setText() call.

                      N 1 Reply Last reply 21 Sept 2015, 14:12
                      1
                      • C Chris Kawa
                        21 Sept 2015, 14:02

                        It's not a workaround. You should always promote from the "lowest" widget of which functionality you want to preserve. In this case you don't want to have the label's ability to edit text in the designer so you promote from a widget, not label.

                        As the ctor of QLabel is called before the code in my widget is executed, then the setupUi code should be executed before my code as well. Unless I'm missing something?

                        The code of the window widget's constructor usually looks something like this:

                        Foo::Foo(QWidget* parent) : QWidget(parent) {
                            ui->setupUi(this);
                        }
                        

                        which "expands" to something like this:

                        Foo::Foo(QWidget* parent) : QWidget(parent) {
                            ...
                            ui->someLabel = new YourLabel(this);
                            ui->someLabel->setText(whateverWasSetinTheDesigner);
                            ...
                        }
                        

                        so as you can see whatever you set in the constructor is immediately overwritten by what was set in the designer.
                        If you promote from a QWidget the designer doesn't "know" it's a label and it won't generate the setText() call.

                        N Offline
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                        nitzan
                        wrote on 21 Sept 2015, 14:12 last edited by
                        #14

                        Alright, promoting from QWidget indeed did the job and now it works well!
                        Thanks for the both of you.

                        1 Reply Last reply
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                        21 Sept 2015, 14:02

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