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  4. [SOLVED] Invalid use of incomplete type 'class UI::MainWindow'

[SOLVED] Invalid use of incomplete type 'class UI::MainWindow'

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incomplete typemainwindowqt5.5header cpp qtinclude
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  • L Offline
    L Offline
    Lorence
    wrote on 22 Aug 2015, 16:59 last edited by Lorence
    #1

    C:\Users\Lorence30\Desktop\test\mainwindow.h:32: error: invalid use of incomplete type 'class Ui::MainWindow' ui->grassyTile
    ^

    why i keep getting this error?

    I have my Q_OBJECT macro inside the MainWindow class.

    *[link text](link url) class MainWindow : public QMainWindow
    {
    Q_OBJECT

    public:
    explic[it MainWindow(QWidget *parent = 0);
    ~MainWindow();](link url)

    private slots:
    void changeTile();
    void pushTile();

    private:
    Ui::MainWindow *ui;
    int counter;

    std::array<Tile,1> tile_list
    {
        ui->grassyTile // heres where error coming from
    };
    

    };

    1 Reply Last reply
    0
    • M Offline
      M Offline
      mrjj
      Lifetime Qt Champion
      wrote on 22 Aug 2015, 17:15 last edited by mrjj
      #2

      @Lorence said:

      grassyTile

      What type is that ?

      "use of incomplete type" often means a include file is missing
      or you forwarded a class
      like
      class SomeClass;

      And try to use it in a context where it needs to be fully defined.
      Like adding to some template lists.

      Not sure what you tried to define here ?

      std::array<Tile,1> tile_list <---- ; missing here?
      {
      ui->grassyTile // heres where error coming from
      };

      P 1 Reply Last reply 21 Aug 2020, 12:53
      2
      • L Offline
        L Offline
        Lorence
        wrote on 22 Aug 2015, 17:33 last edited by
        #3

        grassyTile is of type Tile that is inheriting QLabel

        Not sure what you tried to define here ?
        i dont know how to list intialize an array on constructor so i decided to do it in side a class definition

        M 1 Reply Last reply 22 Aug 2015, 17:36
        0
        • L Lorence
          22 Aug 2015, 17:33

          grassyTile is of type Tile that is inheriting QLabel

          Not sure what you tried to define here ?
          i dont know how to list intialize an array on constructor so i decided to do it in side a class definition

          M Offline
          M Offline
          mrjj
          Lifetime Qt Champion
          wrote on 22 Aug 2015, 17:36 last edited by mrjj
          #4

          @mrjj said:

          and "tile.h" is included ?
          in mainwindow.h

          do you mean like ?
          std::array<std::string, 2> strings = {{ "a", "b" }};

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          • L Offline
            L Offline
            Lorence
            wrote on 22 Aug 2015, 17:46 last edited by
            #5

            and "tile.h" is included ?

            yes i got all i need included.

            do you mean like ?
            std::array<std::string, 2> strings = {{ "a", "b" }};

            yes, in the mainwindow.cpp i can freely use ui->grassyTile; without error.

            M 1 Reply Last reply 22 Aug 2015, 17:55
            0
            • L Lorence
              22 Aug 2015, 17:46

              and "tile.h" is included ?

              yes i got all i need included.

              do you mean like ?
              std::array<std::string, 2> strings = {{ "a", "b" }};

              yes, in the mainwindow.cpp i can freely use ui->grassyTile; without error.

              M Offline
              M Offline
              mrjj
              Lifetime Qt Champion
              wrote on 22 Aug 2015, 17:55 last edited by
              #6

              @Lorence
              Ok so it must be the tile_list statement.

              Would it like
              std::array<Tile,1> tile_list {{ui->grassyTile }};

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              • L Offline
                L Offline
                Lorence
                wrote on 22 Aug 2015, 18:00 last edited by
                #7

                Would it like
                std::array<Tile,1> tile_list {{ui->grassyTile }};

                thanks for the help but i still get the same error

                M 1 Reply Last reply 22 Aug 2015, 18:03
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                • L Lorence
                  22 Aug 2015, 18:00

                  Would it like
                  std::array<Tile,1> tile_list {{ui->grassyTile }};

                  thanks for the help but i still get the same error

                  M Offline
                  M Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on 22 Aug 2015, 18:03 last edited by mrjj
                  #8

                  @Lorence
                  Ok, and you are 100% it knows the tile type here?
                  you can declare one over the tile_list and it will like it ?
                  Tile *Test;

                  One thing I wonder, you say
                  std::array<Tile> and not std::array<Tile *) or & so it must make a copy of
                  it (the tile). Is that the effect you want?

                  1 Reply Last reply
                  0
                  • L Offline
                    L Offline
                    Lorence
                    wrote on 22 Aug 2015, 18:05 last edited by
                    #9

                    http://i.imgur.com/3O9O6Vg.png
                    this is the error im getting

                    M 1 Reply Last reply 22 Aug 2015, 18:08
                    0
                    • L Lorence
                      22 Aug 2015, 18:05

                      http://i.imgur.com/3O9O6Vg.png
                      this is the error im getting

                      M Offline
                      M Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on 22 Aug 2015, 18:08 last edited by
                      #10

                      @Lorence
                      Hmm it seems its "ui" it do not like.
                      Let me test.

                      M 1 Reply Last reply 22 Aug 2015, 18:13
                      0
                      • M mrjj
                        22 Aug 2015, 18:08

                        @Lorence
                        Hmm it seems its "ui" it do not like.
                        Let me test.

                        M Offline
                        M Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on 22 Aug 2015, 18:13 last edited by mrjj
                        #11

                        @mrjj
                        ahh, Ui::MainWindow is defined in
                        #include "ui_main_window.h"
                        which is included in the CPP file so the type is not fully defined so you cannot say
                        ui->Somename
                        as Ui::MainWindow is not defined yet.

                        moving
                        #include "ui_main_window.h"
                        to the minwin.h file allows it but not sure if it will confuse Qt Creator.

                        Also it will complain about not being able to convert Tile to Tile * as list is not pointers and ui->grassyTile will be.

                        1 Reply Last reply
                        0
                        • L Offline
                          L Offline
                          Lorence
                          wrote on 22 Aug 2015, 18:17 last edited by
                          #12

                          ahh, Ui::MainWindow is defined in
                          #include "ui_main_window.h"

                          didnt think of that, thanks! but new error comes

                          http://i.imgur.com/unRPdII.png

                          M 1 Reply Last reply 22 Aug 2015, 18:23
                          0
                          • L Lorence
                            22 Aug 2015, 18:17

                            ahh, Ui::MainWindow is defined in
                            #include "ui_main_window.h"

                            didnt think of that, thanks! but new error comes

                            http://i.imgur.com/unRPdII.png

                            M Offline
                            M Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on 22 Aug 2015, 18:23 last edited by
                            #13

                            @Lorence

                            Yeah, it tries to construct a new Tile to go into the list.

                            Can I ask if you want a list of pointers to tiles you have on screen or
                            a list with new Tiles that has nothing to do with those on screen?

                            1 Reply Last reply
                            0
                            • L Offline
                              L Offline
                              Lorence
                              wrote on 22 Aug 2015, 18:30 last edited by Lorence
                              #14

                              sorry for the late reply.

                              i just want a list of tiles to choose from.

                              but QT disabled the copying of QLabel,
                              so i really need to have a pointer of tiles?

                              M 1 Reply Last reply 22 Aug 2015, 18:33
                              0
                              • L Lorence
                                22 Aug 2015, 18:30

                                sorry for the late reply.

                                i just want a list of tiles to choose from.

                                but QT disabled the copying of QLabel,
                                so i really need to have a pointer of tiles?

                                M Offline
                                M Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on 22 Aug 2015, 18:33 last edited by mrjj
                                #15

                                @Lorence
                                heh 9 mins is not considered late ;)

                                then the list must be pointer type or it will be new ones and not the ones on screen.

                                so
                                std::array<Tile> should be std::array<Tile *> or std::array<Tile &>
                                so its the ones on screen and not new ones
                                Yes you must at least use & as it must "point" to the real one.

                                1 Reply Last reply
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                                • L Offline
                                  L Offline
                                  Lorence
                                  wrote on 22 Aug 2015, 18:36 last edited by Lorence
                                  #16

                                  then the list must be pointer type
                                  yea, i edited my last reply

                                  it will be new ones and not the ones on screen.

                                  it is the ones on the screen, there will be a list of tiles on the screen and the user will choose what tiles they want to render

                                  *so
                                  std::array<Tile> should be std::array<Tile > or std::array<Tile &>
                                  so its the ones on screen and not new ones
                                  Yes you must at least use & as it must "point" to the real one.

                                  thanks!!!!!!!!

                                  all my problem is fixed :) I have not coded for weeks and C++ is already kicking me damit

                                  M 1 Reply Last reply 22 Aug 2015, 18:38
                                  0
                                  • L Lorence
                                    22 Aug 2015, 18:36

                                    then the list must be pointer type
                                    yea, i edited my last reply

                                    it will be new ones and not the ones on screen.

                                    it is the ones on the screen, there will be a list of tiles on the screen and the user will choose what tiles they want to render

                                    *so
                                    std::array<Tile> should be std::array<Tile > or std::array<Tile &>
                                    so its the ones on screen and not new ones
                                    Yes you must at least use & as it must "point" to the real one.

                                    thanks!!!!!!!!

                                    all my problem is fixed :) I have not coded for weeks and C++ is already kicking me damit

                                    M Offline
                                    M Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on 22 Aug 2015, 18:38 last edited by mrjj
                                    #17

                                    @mrjj said:
                                    ok. Super :)

                                    and tile_list is the ones to choose from ?

                                    Dont worry. I programmed c++ for 20 years and it still kicks me ;)

                                    1 Reply Last reply
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                                    • L Offline
                                      L Offline
                                      Lorence
                                      wrote on 22 Aug 2015, 18:43 last edited by
                                      #18

                                      and tile_list is the ones to choose from ?

                                      yes, it is a list of Tile which is inheriting QLabel

                                      Dont worry. I programmed c++ for 20 years and it still kicks me ;)

                                      woaaaaa, me is about a year, and started this QT last week, i choose this for my tile engine's interface from SFML, i still have more ways to go !^_^

                                      M 1 Reply Last reply 22 Aug 2015, 18:47
                                      0
                                      • L Lorence
                                        22 Aug 2015, 18:43

                                        and tile_list is the ones to choose from ?

                                        yes, it is a list of Tile which is inheriting QLabel

                                        Dont worry. I programmed c++ for 20 years and it still kicks me ;)

                                        woaaaaa, me is about a year, and started this QT last week, i choose this for my tile engine's interface from SFML, i still have more ways to go !^_^

                                        M Offline
                                        M Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on 22 Aug 2015, 18:47 last edited by
                                        #19

                                        @Lorence said:
                                        welcome on board to Qt. its a nice frame work.

                                        Oh so its some sort of game editor your are making ?

                                        1 Reply Last reply
                                        0
                                        • L Offline
                                          L Offline
                                          Lorence
                                          wrote on 22 Aug 2015, 18:52 last edited by
                                          #20

                                          welcome on board to Qt. its a nice frame work.

                                          Yes my first choice is wxwidget and windows form application, but signals and slots mechanism of qt makes me decide to choose qt

                                          Oh so its some sort of game editor your are making ?
                                          yes exatcly, like the rpg maker vx ace of steam

                                          M 1 Reply Last reply 22 Aug 2015, 18:56
                                          0

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                                          22 Aug 2015, 17:46

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