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  4. [Solved] Drawing Linear graph using QML canvas

[Solved] Drawing Linear graph using QML canvas

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  • V vishnu
    10 Aug 2015, 11:43

    I need to draw a boundary graph and then update the current position of the machine (x,y,z posistions comes from cpp side) on the boundary graph. looks like this.
    All i did is this. drawn x and y axis and the labels and small ticks. took some points and connected them. What is wrong is what i am showing on the xlabels in different to the values that i have plotted .There is no binding between them.All i need to show is a small rectangle with current position on it(which varies frequently.)as shown here. Any suggesion or hints will be really helpful. Thanks

    Item{
            id:root_chart
            //        anchors.fill: parent
            anchors.left: root_checkbox.right
            height: parent.height
            anchors.right: parent.right
            Canvas {
                id: chart
    
    
                property int maxPoints: 200
                property var xValues:[0,4,9,13,9,4,0]
                property var yValues: [0,3,3,0,-4,-4,0]
    
                anchors.fill: parent
                anchors.margins: 50
                antialiasing: true
                renderStrategy: Canvas.Cooperative
    
                property color linecolor: "#808080"
                property color background: "#f5f5f5"
    
                property int yRef: chart.height/2 - chart.xAxisHeight
                property int xRef: chart.yAxisWidth + 100
    
                property int yAxisWidth: 80   // x pos of y-axis in pixel
                property int xAxisHeight: 40  // y distance of x-axis from bottom in pixel
    
                property bool fillAreas: false
                property int scalingFactor: 30
    
                function drawAxis(ctx) {
                    var yAxis = {
                        labels: ["+6 dB", "0 dB", "-6 dB", "-12 dB", "-18 dB"],
                        lines: [0.0, 0.22, 0.44, 0.66, 0.88]
                    }
    
                    var xAxis = {
                        labels: ["100 mm", "150 mm", "200 mm", "250 mm", "300 mm",
                            "350 mm", "400 mm", "450 mm", "500 mm", "550 mm"],
                        lines: [0.0, 0.15, 0.25, 0.35, 0.50,
                            0.60, 0.70, 0.82, 0.92, 1.00]
                    }
    
                    var y0 = 50.0;
                    var y1 = chart.height - chart.xAxisHeight
                    var x0 = chart.yAxisWidth
                    var x1 = chart.width - 100
    
                    // clear
                    ctx.fillStyle = background
                    ctx.fillRect(0,0,width,height)
    
                    // frame
                    ctx.strokeStyle = linecolor;
                    ctx.fillStyle = "#999999";
                    ctx.lineWidth = 1
    
                    ctx.beginPath();
                    ctx.moveTo(x0,y0);
    
                    ctx.lineTo(x1,y0);
                    ctx.lineTo(x1,y1);
                    ctx.lineTo(x0,y1);
                    ctx.lineTo(x0,y0);
                    ctx.stroke()
    
                    var w
                    var yp
    
                    //drawing the small lines on the X and Y axis
                    for (var y = 0; y < yAxis.lines.length; y++)
                    {
                        ctx.beginPath();
                        ctx.strokeStyle = "black"
                        yp = (y1 - y0) * yAxis.lines[y] + y0
                        ctx.moveTo(x0 - 10, yp);
                        ctx.lineTo(x0, yp);
                        ctx.stroke();
                        ctx.closePath();
    
                        //                w = ctx.measureText(yAxis.labels[y]).width
                        //                ctx.fillText(yAxis.labels[y], x0 - w -5, yp + 5)
                    }
    
                    for (var x = 0; x < xAxis.lines.length; x++)
                    {
                        ctx.beginPath();
                        var xp = (x1 - x0) * xAxis.lines[x] + x0
                        ctx.moveTo(xp, y1);
                        ctx.lineTo(xp, y1 + 5);
                        ctx.stroke();
                        ctx.closePath();
    
                        ctx.fillText(xAxis.labels[x], xp - 20, y1 + 20)
                    }
                    // move to reference point
                    ctx.beginPath();
                    ctx.arc(xRef,yRef,1,0,2*Math.PI);
                    ctx.stroke();
                    ctx.closePath();
                    //move to points
                    ctx.beginPath();
                    ctx.moveTo(xRef,yRef);
                    for( var i=0;i< xValues.length;i++){
                        ctx.lineTo(xRef+(xValues[i]*scalingFactor),yRef+(yValues[i]*scalingFactor))
                    }
                    ctx.lineWidth = 2
                    ctx.stroke();
                    ctx.closePath();
    
                    var dx = (x1 - x0) / (maxPoints - 1)
                    var dy = (y1 - y0) / 50.0
                    ctx.beginPath();
                    //                ctx.arc(x0,y1 - data1[0] * dy,20,0,2*Math.PI);
                    //                ctx.fillStyle = "#FF0000";
    
                    //                ctx.stroke();
                    //                ctx.closePath();
                    ctx.moveTo(x0, y1 - data1[0] * dy)
                    // move to tool tip
                    for( var i=0;i<data1.length;i++){
                        //moving y position
                        yp = y1 - data1[i] * dy;
                        ctx.lineTo(x0 + i * dx, yp)
                        ctx.stroke();
                    }
                }
                onPaint: {
                    var ctx = getContext("2d");
                    ctx.save();
                    drawAxis(ctx)
                    ctx.restore();
                }
            }
        }
    
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    p3c0
    Moderators
    wrote on 11 Aug 2015, 06:41 last edited by
    #2

    @vishnu Adding a Rectangle item and setting its x and y position should work. Set its z value greater than that of Canvas to bring it on top.

    157

    V 1 Reply Last reply 11 Aug 2015, 11:35
    1
    • P p3c0
      11 Aug 2015, 06:41

      @vishnu Adding a Rectangle item and setting its x and y position should work. Set its z value greater than that of Canvas to bring it on top.

      V Offline
      V Offline
      vishnu
      wrote on 11 Aug 2015, 11:35 last edited by vishnu 8 Nov 2015, 11:37
      #3

      @p3c0
      Thanks.It worked but i am not able to map the logical value to the screen pixel values. Since i binded the value to x and y of rectangle, It looks different in different platforms. What i mean to say is the values i get from cpp varies from -1500 to +1500. Now How can i map the logical value to x,y, pixels of various screen sizes? Thanks

      P 1 Reply Last reply 11 Aug 2015, 11:46
      0
      • V vishnu
        11 Aug 2015, 11:35

        @p3c0
        Thanks.It worked but i am not able to map the logical value to the screen pixel values. Since i binded the value to x and y of rectangle, It looks different in different platforms. What i mean to say is the values i get from cpp varies from -1500 to +1500. Now How can i map the logical value to x,y, pixels of various screen sizes? Thanks

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        p3c0
        Moderators
        wrote on 11 Aug 2015, 11:46 last edited by
        #4

        @vishnu Try mapToItem.

        157

        V 1 Reply Last reply 13 Aug 2015, 12:14
        0
        • P p3c0
          11 Aug 2015, 11:46

          @vishnu Try mapToItem.

          V Offline
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          vishnu
          wrote on 13 Aug 2015, 12:14 last edited by
          #5

          @p3c0
          I didn't really get how to use it so I wrote my own function to map them

          function map(value,srcMax,srcMin,dstMax,dstMin){
                  console.log(srcMax,srcMin,dstMax,dstMin," value ",value)
                  return Number(((((dstMax - dstMin)*(value - srcMin)/(srcMax - srcMin))+dstMin)).toFixed(1)) ;
              }
          

          I hope it will be useful for someone. one more question. I have drawn the graph assuming positive axis of X to the right(like standard one). How can make it to the left.As shown in here

          P 1 Reply Last reply 14 Aug 2015, 05:09
          0
          • V vishnu
            13 Aug 2015, 12:14

            @p3c0
            I didn't really get how to use it so I wrote my own function to map them

            function map(value,srcMax,srcMin,dstMax,dstMin){
                    console.log(srcMax,srcMin,dstMax,dstMin," value ",value)
                    return Number(((((dstMax - dstMin)*(value - srcMin)/(srcMax - srcMin))+dstMin)).toFixed(1)) ;
                }
            

            I hope it will be useful for someone. one more question. I have drawn the graph assuming positive axis of X to the right(like standard one). How can make it to the left.As shown in here

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            p3c0
            Moderators
            wrote on 14 Aug 2015, 05:09 last edited by
            #6

            @vishnu Using negative x value while drawing ? Passing negative values to lineTo or moveTo from point of origin should work.

            157

            V 1 Reply Last reply 14 Aug 2015, 07:55
            0
            • P p3c0
              14 Aug 2015, 05:09

              @vishnu Using negative x value while drawing ? Passing negative values to lineTo or moveTo from point of origin should work.

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              vishnu
              wrote on 14 Aug 2015, 07:55 last edited by vishnu
              #7

              @p3c0
              I got a new error
              Cannot read property 'length' of undefined
              I have defined the properties like this

               property var physicalValue_x: []
                  property var physicalValue_z: []
                  property var logicalValue_x: [-80,-40,40,80,220,400,740,680,170,-170,-250,-220,-80,-40,-20]
                  property var logicalValue_z: [820,820,820,820,780,670,560,305,295,285,380,780,820,820,820]
              
              function map(value,srcMax,srcMin,dstMax,dstMin){
                      //        console.log(srcMax,srcMin,dstMax,dstMin," value ",value)
                      return Number(((((dstMax - dstMin)*(value - srcMin)/(srcMax - srcMin))+dstMin)).toFixed(1)) ;
                  }
              
                  function logicalToPhysical()
                  {
              //        if(root.physicalValue_x)
                      for(var i=0;i<logicalValue_z.length;i++)//error 'length undefined'
                      {
                          var pos_x = root.map(logicalValue_x[i],maxRange_x,minRange_x,x1,x0)
                          physicalValue_x[i] = pos_x
                          var pos_z = root.map(logicalValue_z[i],maxRange_z,minRange_z,y1,y0)
                          physicalValue_z[i] = pos_z // here type error
                      }
                      console.log("physical x values"+physicalValue_x)
                      console.log("physical z values"+physicalValue_z)
                  }
              

              if i uncomment the checkif(root.physicalValue_x) i get the error at for loop Cannot read property 'length' of undefined.
              If I comment it i get 'TypeError: Type error' at physicalValue_z[i] = pos_z also 'TypeError: Cannot read property '0' of undefined' at var pos_z. I think the properties are not instantiated properly but eventually they will. What is the best practice to avoid these errors. Thanks

              P 1 Reply Last reply 14 Aug 2015, 08:00
              0
              • V vishnu
                14 Aug 2015, 07:55

                @p3c0
                I got a new error
                Cannot read property 'length' of undefined
                I have defined the properties like this

                 property var physicalValue_x: []
                    property var physicalValue_z: []
                    property var logicalValue_x: [-80,-40,40,80,220,400,740,680,170,-170,-250,-220,-80,-40,-20]
                    property var logicalValue_z: [820,820,820,820,780,670,560,305,295,285,380,780,820,820,820]
                
                function map(value,srcMax,srcMin,dstMax,dstMin){
                        //        console.log(srcMax,srcMin,dstMax,dstMin," value ",value)
                        return Number(((((dstMax - dstMin)*(value - srcMin)/(srcMax - srcMin))+dstMin)).toFixed(1)) ;
                    }
                
                    function logicalToPhysical()
                    {
                //        if(root.physicalValue_x)
                        for(var i=0;i<logicalValue_z.length;i++)//error 'length undefined'
                        {
                            var pos_x = root.map(logicalValue_x[i],maxRange_x,minRange_x,x1,x0)
                            physicalValue_x[i] = pos_x
                            var pos_z = root.map(logicalValue_z[i],maxRange_z,minRange_z,y1,y0)
                            physicalValue_z[i] = pos_z // here type error
                        }
                        console.log("physical x values"+physicalValue_x)
                        console.log("physical z values"+physicalValue_z)
                    }
                

                if i uncomment the checkif(root.physicalValue_x) i get the error at for loop Cannot read property 'length' of undefined.
                If I comment it i get 'TypeError: Type error' at physicalValue_z[i] = pos_z also 'TypeError: Cannot read property '0' of undefined' at var pos_z. I think the properties are not instantiated properly but eventually they will. What is the best practice to avoid these errors. Thanks

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                p3c0
                Moderators
                wrote on 14 Aug 2015, 08:00 last edited by
                #8

                @vishnu This means it is out of its scope. Access logicalValue_z just like you accessed physicalValue_x using root.

                157

                V 1 Reply Last reply 14 Aug 2015, 08:21
                0
                • P p3c0
                  14 Aug 2015, 08:00

                  @vishnu This means it is out of its scope. Access logicalValue_z just like you accessed physicalValue_x using root.

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                  vishnu
                  wrote on 14 Aug 2015, 08:21 last edited by
                  #9

                  @p3c0
                  As you said i have changed like this

                   function logicalToPhysical()
                      {
                  //        if(root.physicalValue_x)
                          for(var i=0;i<root.logicalValue_x.length;i++)
                          {
                              var pos_x = root.map(root.logicalValue_x[i],root.maxRange_x,root.minRange_x,root.x1,root.x0)
                              root.physicalValue_x[i] = pos_x
                              var pos_z = root.map(root.logicalValue_z[i],root.maxRange_z,root.minRange_z,root.y1,root.y0) // here is the error
                              root.physicalValue_z[i] = pos_z
                          }
                          console.log("physical x values"+root.physicalValue_x)
                          console.log("physical z values"+root.physicalValue_z)
                      }
                  

                  But still the error TypeError: Cannot read property '0' of undefined at var pos_z;
                  FIY:these are the properties in addition to above properties

                    property real y0 : 50.0;
                      property real y1 : chart.height - chart.xAxisHeight
                      property real x0 : chart.yAxisWidth
                      property real x1 : chart.width - 100
                  
                  P 1 Reply Last reply 14 Aug 2015, 08:35
                  0
                  • V vishnu
                    14 Aug 2015, 08:21

                    @p3c0
                    As you said i have changed like this

                     function logicalToPhysical()
                        {
                    //        if(root.physicalValue_x)
                            for(var i=0;i<root.logicalValue_x.length;i++)
                            {
                                var pos_x = root.map(root.logicalValue_x[i],root.maxRange_x,root.minRange_x,root.x1,root.x0)
                                root.physicalValue_x[i] = pos_x
                                var pos_z = root.map(root.logicalValue_z[i],root.maxRange_z,root.minRange_z,root.y1,root.y0) // here is the error
                                root.physicalValue_z[i] = pos_z
                            }
                            console.log("physical x values"+root.physicalValue_x)
                            console.log("physical z values"+root.physicalValue_z)
                        }
                    

                    But still the error TypeError: Cannot read property '0' of undefined at var pos_z;
                    FIY:these are the properties in addition to above properties

                      property real y0 : 50.0;
                        property real y1 : chart.height - chart.xAxisHeight
                        property real x0 : chart.yAxisWidth
                        property real x1 : chart.width - 100
                    
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                    p3c0
                    Moderators
                    wrote on 14 Aug 2015, 08:35 last edited by
                    #10

                    @vishnu Did Cannot read property 'length' of undefined for logicalValue_z go ?
                    For the other check which of the other properties is not accessible.

                    157

                    V 1 Reply Last reply 14 Aug 2015, 08:48
                    0
                    • P p3c0
                      14 Aug 2015, 08:35

                      @vishnu Did Cannot read property 'length' of undefined for logicalValue_z go ?
                      For the other check which of the other properties is not accessible.

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                      vishnu
                      wrote on 14 Aug 2015, 08:48 last edited by
                      #11

                      @p3c0
                      Nope. if put the check if(root.physicalValue_x). The error TypeError: Cannot read property 'length' of undefined still appears at for(var i=0;i<root.logicalValue_x.length;i++).If I dont put the check then i get TypeError: Cannot read property '0' of undefined at var pos_z = root.map(root.logicalValue_z[i],root.maxRange_z,root.minRange_z,root.y1,root.y0).

                      P 1 Reply Last reply 14 Aug 2015, 08:59
                      0
                      • V vishnu
                        14 Aug 2015, 08:48

                        @p3c0
                        Nope. if put the check if(root.physicalValue_x). The error TypeError: Cannot read property 'length' of undefined still appears at for(var i=0;i<root.logicalValue_x.length;i++).If I dont put the check then i get TypeError: Cannot read property '0' of undefined at var pos_z = root.map(root.logicalValue_z[i],root.maxRange_z,root.minRange_z,root.y1,root.y0).

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                        p3c0
                        Moderators
                        wrote on 14 Aug 2015, 08:59 last edited by
                        #12

                        @vishnu Can you post a minimal example which replicates above scenario ? Something is not clear here.

                        157

                        V 1 Reply Last reply 14 Aug 2015, 09:43
                        0
                        • P p3c0
                          14 Aug 2015, 08:59

                          @vishnu Can you post a minimal example which replicates above scenario ? Something is not clear here.

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                          vishnu
                          wrote on 14 Aug 2015, 09:43 last edited by
                          #13

                          @p3c0
                          okay.

                          Rectangle {
                              id: root
                              width: 1280; height: 800
                              property var physicalValue_x: []
                              property var physicalValue_z: []
                              property var logicalValue_x: [-80,-40,40,80,220,400,740,680,170,-170,-250,-220,-80,-40,-20]
                              property var logicalValue_z: [820,820,820,820,780,670,560,305,295,285,380,780,820,820,820]
                          
                              property int maxRange_x: 1040
                              property int minRange_x: -400
                              property int maxRange_z: 1020
                              property int minRange_z: 100
                              property real y0 : 50.0;
                              property real y1 : chart.height - chart.xAxisHeight
                              property real x0 : chart.yAxisWidth
                              property real x1 : chart.width - 100
                          
                              function map(value,srcMax,srcMin,dstMax,dstMin){
                                  return Number(((((dstMax - dstMin)*(value - srcMin)/(srcMax - srcMin))+dstMin)).toFixed(1)) ;
                              }
                          
                              function logicalToPhysical()
                              {
                                  for(var i=0;i<root.logicalValue_x.length;i++)
                                  {
                                      var pos_x = root.map(root.logicalValue_x[i],root.maxRange_x,root.minRange_x,root.x1,root.x0)
                                      root.physicalValue_x[i] = pos_x
                                      var pos_z = root.map(root.logicalValue_z[i],root.maxRange_z,root.minRange_z,root.y1,root.y0)
                                      root.physicalValue_z[i] = pos_z
                                  }
                                  console.log("physical x values"+root.physicalValue_x)
                                  console.log("physical z values"+root.physicalValue_z)
                              }
                          Item{
                                  id:root_chart
                                  //        anchors.fill: parent
                                  anchors.left: root_checkbox.right
                                  height: parent.height
                                  anchors.right: parent.right
                                  Canvas {
                                      id: chart
                                      property int maxPoints: 200
                                      Component.onCompleted: {
                                          logicalToPhysical();/
                                      }
                                  onWidthChanged: {
                                          console.log("chart width is changing ")
                                          logicalToPhysical() //call 1 
                                          requestPaint()
                                      }
                                      onHeightChanged: {
                                          console.log("chart height is changing ")
                                          logicalToPhysical()// call 2
                                          requestPaint()
                                      }
                               }
                          

                          I found that because of these calls 1 and 2 the error is coming.

                          P 1 Reply Last reply 14 Aug 2015, 09:52
                          0
                          • V vishnu
                            14 Aug 2015, 09:43

                            @p3c0
                            okay.

                            Rectangle {
                                id: root
                                width: 1280; height: 800
                                property var physicalValue_x: []
                                property var physicalValue_z: []
                                property var logicalValue_x: [-80,-40,40,80,220,400,740,680,170,-170,-250,-220,-80,-40,-20]
                                property var logicalValue_z: [820,820,820,820,780,670,560,305,295,285,380,780,820,820,820]
                            
                                property int maxRange_x: 1040
                                property int minRange_x: -400
                                property int maxRange_z: 1020
                                property int minRange_z: 100
                                property real y0 : 50.0;
                                property real y1 : chart.height - chart.xAxisHeight
                                property real x0 : chart.yAxisWidth
                                property real x1 : chart.width - 100
                            
                                function map(value,srcMax,srcMin,dstMax,dstMin){
                                    return Number(((((dstMax - dstMin)*(value - srcMin)/(srcMax - srcMin))+dstMin)).toFixed(1)) ;
                                }
                            
                                function logicalToPhysical()
                                {
                                    for(var i=0;i<root.logicalValue_x.length;i++)
                                    {
                                        var pos_x = root.map(root.logicalValue_x[i],root.maxRange_x,root.minRange_x,root.x1,root.x0)
                                        root.physicalValue_x[i] = pos_x
                                        var pos_z = root.map(root.logicalValue_z[i],root.maxRange_z,root.minRange_z,root.y1,root.y0)
                                        root.physicalValue_z[i] = pos_z
                                    }
                                    console.log("physical x values"+root.physicalValue_x)
                                    console.log("physical z values"+root.physicalValue_z)
                                }
                            Item{
                                    id:root_chart
                                    //        anchors.fill: parent
                                    anchors.left: root_checkbox.right
                                    height: parent.height
                                    anchors.right: parent.right
                                    Canvas {
                                        id: chart
                                        property int maxPoints: 200
                                        Component.onCompleted: {
                                            logicalToPhysical();/
                                        }
                                    onWidthChanged: {
                                            console.log("chart width is changing ")
                                            logicalToPhysical() //call 1 
                                            requestPaint()
                                        }
                                        onHeightChanged: {
                                            console.log("chart height is changing ")
                                            logicalToPhysical()// call 2
                                            requestPaint()
                                        }
                                 }
                            

                            I found that because of these calls 1 and 2 the error is coming.

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                            p3c0
                            Moderators
                            wrote on 14 Aug 2015, 09:52 last edited by p3c0
                            #14

                            @vishnu This doesnot show any error specific to what you posted earlier.

                            157

                            V 1 Reply Last reply 14 Aug 2015, 09:55
                            0
                            • P p3c0
                              14 Aug 2015, 09:52

                              @vishnu This doesnot show any error specific to what you posted earlier.

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                              vishnu
                              wrote on 14 Aug 2015, 09:55 last edited by vishnu
                              #15

                              @p3c0
                              I think i better post the whole file. sorry for the inconvenience.

                              import QtQuick 2.4
                              import QtQuick.Controls 1.2
                              Rectangle {
                                  id: root
                                  width: 1280; height: 800
                              
                                  property variant data1: [20.0]
                                  property double currentPos_x:591
                                  property double currentPos_y:60
                                  property double currentPos_z:193
                              
                                  property var physicalValue_x: []
                                  property var physicalValue_z: []
                                  property var logicalValue_x: [-80,-40,40,80,220,400,740,680,170,-170,-250,-220,-80,-40,-20]
                                  property var logicalValue_z: [820,820,820,820,780,670,560,305,295,285,380,780,820,820,820]
                              
                                  property double showPos_x
                                  property double showPos_y
                                  property double showPos_z
                              
                              
                                  property int maxRange_x: 1040
                                  property int minRange_x: -400
                                  property int maxRange_z: 1020
                                  property int minRange_z: 100
                                  property real y0 : 50.0;
                                  property real y1 : chart.height - chart.xAxisHeight
                                  property real x0 : chart.yAxisWidth
                                  property real x1 : chart.width - 100
                              
                                  function map(value,srcMax,srcMin,dstMax,dstMin){
                                      //        console.log(srcMax,srcMin,dstMax,dstMin," value ",value)
                                      return Number(((((dstMax - dstMin)*(value - srcMin)/(srcMax - srcMin))+dstMin)).toFixed(1)) ;
                                  }
                              
                                  function logicalToPhysical()
                                  {
                                      for(var i=0;i<root.logicalValue_x.length;i++)
                                      {
                                          var pos_x = root.map(root.logicalValue_x[i],root.maxRange_x,root.minRange_x,root.x1,root.x0)
                                          root.physicalValue_x[i] = pos_x
                                          var pos_z = root.map(root.logicalValue_z[i],root.maxRange_z,root.minRange_z,root.y1,root.y0)
                                          root.physicalValue_z[i] = pos_z
                                      }
                                      console.log("physical x values"+root.physicalValue_x)
                                      console.log("physical z values"+root.physicalValue_z)
                                  }
                              
                                  function inputToGraph(byteIndex,bitIndex,bitValue){
                              
                                      if(bitIndex === -1){
                                          if(byteIndex === 36){
                                              //update x position
                                              showPos_x=Number((bitValue/1000).toFixed(1));
                                              var pos_x= root.map(bitValue/1000,maxRange_x,minRange_x,x1,x0);
                                              currentPos_x=pos_x;
                              //                console.log("current pos x map value"+currentPos_x)
                                          }
                                          if(byteIndex === 40){
                                              //update y position
                                              showPos_y=Number((bitValue/1000).toFixed(1));
                                              currentPos_y=bitValue/1000;
                                              //                console.log("current pos y map value"+currentPos_y)
                                          }
                                          if(byteIndex === 44){
                                              //update z position
                                              showPos_z=Number((bitValue/1000).toFixed(1));
                                              var pos_z= root.map(bitValue/1000,maxRange_z,minRange_z,y1,y0);
                                              currentPos_z=pos_z;
                              //                console.log("current pos z map value"+currentPos_z)
                                          }
                                      }
                                  }
                              
                                  Connections{
                                      target: tcpCommunicationPort
                                      onDataFromCpp:{
                                          inputToGraph(byteIndex,bitIndex,bitValue)
                                      }
                                  }
                                  Rectangle{
                                      id:root_checkbox
                                      anchors.left: parent.left
                                      width: parent.width/4
                                      height: parent.height
                                      Row{
                                          spacing: 50
                                          anchors.centerIn: parent
                                          Rectangle{
                                              width: triggerButton.width
                                              height: triggerButton.height
                                              border.color: "red"
                                              TextInput{
                                                  id: timeInput
                                                  anchors.centerIn: parent
                                              }
                                          }
                                          Button{
                                              id:triggerButton
                                              text:"trigger"
                                              onClicked: {
                                                  //                    var y0 = 50.0;
                                                  //                    var y1 = chart.height - chart.xAxisHeight
                                                  //                    var x0 = chart.yAxisWidth
                                                  //                    var x1 = chart.width - 100
                                                  //                    var mappedzvalue = root.map(521,maxRange_x,minRange_x,x1,x0);
                                                  //                    //                                        point2.ypos = mappedzvalue
                                                  //                    var mappedxvalue = root.map(717,maxRange_z,minRange_z,y1,y0)
                                                  //                    //                                        point2.xpos =Number((mappedxvalue).toFixed(1))
                                                  //                    console.log("mapped z value",mappedzvalue)
                                                  //                    console.log("mapped x value",mappedxvalue)
                                                  inputToGraph(36,-1,0);
                                                  inputToGraph(44,-1,0);
                                              }
                                          }
                                          Button{
                                              id:triggerButton1
                                              text:"trigger1"
                                              onClicked: {
                                                  console.log(" current ")
                                              }
                                          }
                                      }
                                  }
                              
                              
                                  Item{
                                      id:root_chart
                                      //        anchors.fill: parent
                                      anchors.left: root_checkbox.right
                                      height: parent.height
                                      anchors.right: parent.right
                                      Canvas {
                                          id: chart
                                          property int maxPoints: 200
                                          Component.onCompleted: {
                                              logicalToPhysical();
                                          }
                                          onWidthChanged: {
                                              console.log("chart width is changing ")
                                              if(root.physicalValue_x){
                                                  logicalToPhysical()
                                                  requestPaint()
                                              }
                                          }
                                          onHeightChanged: {
                                              console.log("chart height is changing ")
                                              logicalToPhysical()
                                              requestPaint()
                                          }
                              
                                          width: parent.width
                                          height: parent.height
                                          anchors.margins: 50
                                          antialiasing: true
                                          renderStrategy: Canvas.Cooperative
                              
                                          property color linecolor: "#808080"
                                          property color background: "#f5f5f5"
                              
                                          //            property int yRef: chart.height/2 - chart.xAxisHeight
                                          //            property int xRef: chart.yAxisWidth + 100
                              
                                          property int yAxisWidth: 80   // x pos of y-axis in pixel
                                          property int xAxisHeight: 40  // y distance of x-axis from bottom in pixel
                              
                                          property bool fillAreas: false
                                          property int scalingFactor: 30
                              
                                          function drawAxis(ctx) {
                                              var yAxis = {
                                                  labels: ["+6 dB", "0 dB", "-6 dB", "-12 dB", "-18 dB"],
                                                  lines: [0.0, 0.22, 0.44, 0.66, 0.88]
                                              }
                              
                                              var xAxis = {
                                                  labels: ["100 mm", "150 mm", "200 mm", "250 mm", "300 mm",
                                                      "350 mm", "400 mm", "450 mm", "500 mm", "550 mm"],
                                                  lines: [0.0, 0.15, 0.25, 0.35, 0.50,
                                                      0.60, 0.70, 0.82, 0.92, 1.00]
                                              }
                              
                                              //                var y0 = 50.0;
                                              //                var y1 = chart.height - chart.xAxisHeight
                                              //                var x0 = chart.yAxisWidth
                                              //                var x1 = chart.width - 100
                              
                                              // clear
                                              ctx.fillStyle = background
                                              ctx.fillRect(0,0,width,height)
                              
                                              // frame
                                              ctx.strokeStyle = linecolor;
                                              ctx.fillStyle = "#999999";
                                              ctx.lineWidth = 1
                              
                                              ctx.beginPath();
                                              ctx.moveTo(x0,y0);
                              
                                              ctx.lineTo(x1,y0);
                                              ctx.lineTo(x1,y1);
                                              ctx.lineTo(x0,y1);
                                              ctx.lineTo(x0,y0);
                                              ctx.stroke()
                              
                                              var w
                                              var yp
                              
                                              //drawing the small lines on the X and Y axis
                                              for (var y = 0; y < yAxis.lines.length; y++)
                                              {
                                                  ctx.beginPath();
                                                  ctx.strokeStyle = "black"
                                                  yp = (y1 - y0) * yAxis.lines[y] + y0
                                                  ctx.moveTo(x0 - 10, yp);
                                                  ctx.lineTo(x0, yp);
                                                  ctx.stroke();
                                                  ctx.closePath();
                              
                                                  //                w = ctx.measureText(yAxis.labels[y]).width
                                                  //                ctx.fillText(yAxis.labels[y], x0 - w -5, yp + 5)
                                              }
                              
                                              for (var x = 0; x < xAxis.lines.length; x++)
                                              {
                                                  ctx.beginPath();
                                                  var xp = (x1 - x0) * xAxis.lines[x] + x0
                                                  ctx.moveTo(xp, y1);
                                                  ctx.lineTo(xp, y1 + 5);
                                                  ctx.stroke();
                                                  ctx.closePath();
                              
                                                  ctx.fillText(xAxis.labels[x], xp - 20, y1 + 20)
                                              }
                                              ctx.beginPath();
                                              console.log("drawing the graph")
                                              console.log("chart width"+ chart.width);
                              
                                              ctx.moveTo(physicalValue_x[0],physicalValue_z[0]);
                                              for( var i=1;i< physicalValue_x.length;i++){
                                                  ctx.lineTo(physicalValue_x[i],physicalValue_z[i])
                                              }
                                              ctx.lineWidth = 2
                                              ctx.stroke();
                                              ctx.closePath();
                                          }
                                          onPaint: {
                                              var ctx = getContext("2d");
                                              //                ctx.save();
                                              drawAxis(ctx)
                                              //                ctx.restore();
                                          }
                                      }
                                      Rectangle {
                                          id: point1
                                          x: currentPos_x
                                          y: currentPos_z
                                          z:10
                                          radius: 5
                                          width: 60; height: 15
                                          color: "#800096d6"
                                          Text{
                                              id:currentpoisionText
                                              anchors.centerIn: parent
                                              text: showPos_x+","+showPos_z
                                          }
                                      }
                                  }
                              }
                              

                              try to ignore the function inputToGraph and connections because it is from cpp side.

                              P 1 Reply Last reply 14 Aug 2015, 11:31
                              0
                              • V vishnu
                                14 Aug 2015, 09:55

                                @p3c0
                                I think i better post the whole file. sorry for the inconvenience.

                                import QtQuick 2.4
                                import QtQuick.Controls 1.2
                                Rectangle {
                                    id: root
                                    width: 1280; height: 800
                                
                                    property variant data1: [20.0]
                                    property double currentPos_x:591
                                    property double currentPos_y:60
                                    property double currentPos_z:193
                                
                                    property var physicalValue_x: []
                                    property var physicalValue_z: []
                                    property var logicalValue_x: [-80,-40,40,80,220,400,740,680,170,-170,-250,-220,-80,-40,-20]
                                    property var logicalValue_z: [820,820,820,820,780,670,560,305,295,285,380,780,820,820,820]
                                
                                    property double showPos_x
                                    property double showPos_y
                                    property double showPos_z
                                
                                
                                    property int maxRange_x: 1040
                                    property int minRange_x: -400
                                    property int maxRange_z: 1020
                                    property int minRange_z: 100
                                    property real y0 : 50.0;
                                    property real y1 : chart.height - chart.xAxisHeight
                                    property real x0 : chart.yAxisWidth
                                    property real x1 : chart.width - 100
                                
                                    function map(value,srcMax,srcMin,dstMax,dstMin){
                                        //        console.log(srcMax,srcMin,dstMax,dstMin," value ",value)
                                        return Number(((((dstMax - dstMin)*(value - srcMin)/(srcMax - srcMin))+dstMin)).toFixed(1)) ;
                                    }
                                
                                    function logicalToPhysical()
                                    {
                                        for(var i=0;i<root.logicalValue_x.length;i++)
                                        {
                                            var pos_x = root.map(root.logicalValue_x[i],root.maxRange_x,root.minRange_x,root.x1,root.x0)
                                            root.physicalValue_x[i] = pos_x
                                            var pos_z = root.map(root.logicalValue_z[i],root.maxRange_z,root.minRange_z,root.y1,root.y0)
                                            root.physicalValue_z[i] = pos_z
                                        }
                                        console.log("physical x values"+root.physicalValue_x)
                                        console.log("physical z values"+root.physicalValue_z)
                                    }
                                
                                    function inputToGraph(byteIndex,bitIndex,bitValue){
                                
                                        if(bitIndex === -1){
                                            if(byteIndex === 36){
                                                //update x position
                                                showPos_x=Number((bitValue/1000).toFixed(1));
                                                var pos_x= root.map(bitValue/1000,maxRange_x,minRange_x,x1,x0);
                                                currentPos_x=pos_x;
                                //                console.log("current pos x map value"+currentPos_x)
                                            }
                                            if(byteIndex === 40){
                                                //update y position
                                                showPos_y=Number((bitValue/1000).toFixed(1));
                                                currentPos_y=bitValue/1000;
                                                //                console.log("current pos y map value"+currentPos_y)
                                            }
                                            if(byteIndex === 44){
                                                //update z position
                                                showPos_z=Number((bitValue/1000).toFixed(1));
                                                var pos_z= root.map(bitValue/1000,maxRange_z,minRange_z,y1,y0);
                                                currentPos_z=pos_z;
                                //                console.log("current pos z map value"+currentPos_z)
                                            }
                                        }
                                    }
                                
                                    Connections{
                                        target: tcpCommunicationPort
                                        onDataFromCpp:{
                                            inputToGraph(byteIndex,bitIndex,bitValue)
                                        }
                                    }
                                    Rectangle{
                                        id:root_checkbox
                                        anchors.left: parent.left
                                        width: parent.width/4
                                        height: parent.height
                                        Row{
                                            spacing: 50
                                            anchors.centerIn: parent
                                            Rectangle{
                                                width: triggerButton.width
                                                height: triggerButton.height
                                                border.color: "red"
                                                TextInput{
                                                    id: timeInput
                                                    anchors.centerIn: parent
                                                }
                                            }
                                            Button{
                                                id:triggerButton
                                                text:"trigger"
                                                onClicked: {
                                                    //                    var y0 = 50.0;
                                                    //                    var y1 = chart.height - chart.xAxisHeight
                                                    //                    var x0 = chart.yAxisWidth
                                                    //                    var x1 = chart.width - 100
                                                    //                    var mappedzvalue = root.map(521,maxRange_x,minRange_x,x1,x0);
                                                    //                    //                                        point2.ypos = mappedzvalue
                                                    //                    var mappedxvalue = root.map(717,maxRange_z,minRange_z,y1,y0)
                                                    //                    //                                        point2.xpos =Number((mappedxvalue).toFixed(1))
                                                    //                    console.log("mapped z value",mappedzvalue)
                                                    //                    console.log("mapped x value",mappedxvalue)
                                                    inputToGraph(36,-1,0);
                                                    inputToGraph(44,-1,0);
                                                }
                                            }
                                            Button{
                                                id:triggerButton1
                                                text:"trigger1"
                                                onClicked: {
                                                    console.log(" current ")
                                                }
                                            }
                                        }
                                    }
                                
                                
                                    Item{
                                        id:root_chart
                                        //        anchors.fill: parent
                                        anchors.left: root_checkbox.right
                                        height: parent.height
                                        anchors.right: parent.right
                                        Canvas {
                                            id: chart
                                            property int maxPoints: 200
                                            Component.onCompleted: {
                                                logicalToPhysical();
                                            }
                                            onWidthChanged: {
                                                console.log("chart width is changing ")
                                                if(root.physicalValue_x){
                                                    logicalToPhysical()
                                                    requestPaint()
                                                }
                                            }
                                            onHeightChanged: {
                                                console.log("chart height is changing ")
                                                logicalToPhysical()
                                                requestPaint()
                                            }
                                
                                            width: parent.width
                                            height: parent.height
                                            anchors.margins: 50
                                            antialiasing: true
                                            renderStrategy: Canvas.Cooperative
                                
                                            property color linecolor: "#808080"
                                            property color background: "#f5f5f5"
                                
                                            //            property int yRef: chart.height/2 - chart.xAxisHeight
                                            //            property int xRef: chart.yAxisWidth + 100
                                
                                            property int yAxisWidth: 80   // x pos of y-axis in pixel
                                            property int xAxisHeight: 40  // y distance of x-axis from bottom in pixel
                                
                                            property bool fillAreas: false
                                            property int scalingFactor: 30
                                
                                            function drawAxis(ctx) {
                                                var yAxis = {
                                                    labels: ["+6 dB", "0 dB", "-6 dB", "-12 dB", "-18 dB"],
                                                    lines: [0.0, 0.22, 0.44, 0.66, 0.88]
                                                }
                                
                                                var xAxis = {
                                                    labels: ["100 mm", "150 mm", "200 mm", "250 mm", "300 mm",
                                                        "350 mm", "400 mm", "450 mm", "500 mm", "550 mm"],
                                                    lines: [0.0, 0.15, 0.25, 0.35, 0.50,
                                                        0.60, 0.70, 0.82, 0.92, 1.00]
                                                }
                                
                                                //                var y0 = 50.0;
                                                //                var y1 = chart.height - chart.xAxisHeight
                                                //                var x0 = chart.yAxisWidth
                                                //                var x1 = chart.width - 100
                                
                                                // clear
                                                ctx.fillStyle = background
                                                ctx.fillRect(0,0,width,height)
                                
                                                // frame
                                                ctx.strokeStyle = linecolor;
                                                ctx.fillStyle = "#999999";
                                                ctx.lineWidth = 1
                                
                                                ctx.beginPath();
                                                ctx.moveTo(x0,y0);
                                
                                                ctx.lineTo(x1,y0);
                                                ctx.lineTo(x1,y1);
                                                ctx.lineTo(x0,y1);
                                                ctx.lineTo(x0,y0);
                                                ctx.stroke()
                                
                                                var w
                                                var yp
                                
                                                //drawing the small lines on the X and Y axis
                                                for (var y = 0; y < yAxis.lines.length; y++)
                                                {
                                                    ctx.beginPath();
                                                    ctx.strokeStyle = "black"
                                                    yp = (y1 - y0) * yAxis.lines[y] + y0
                                                    ctx.moveTo(x0 - 10, yp);
                                                    ctx.lineTo(x0, yp);
                                                    ctx.stroke();
                                                    ctx.closePath();
                                
                                                    //                w = ctx.measureText(yAxis.labels[y]).width
                                                    //                ctx.fillText(yAxis.labels[y], x0 - w -5, yp + 5)
                                                }
                                
                                                for (var x = 0; x < xAxis.lines.length; x++)
                                                {
                                                    ctx.beginPath();
                                                    var xp = (x1 - x0) * xAxis.lines[x] + x0
                                                    ctx.moveTo(xp, y1);
                                                    ctx.lineTo(xp, y1 + 5);
                                                    ctx.stroke();
                                                    ctx.closePath();
                                
                                                    ctx.fillText(xAxis.labels[x], xp - 20, y1 + 20)
                                                }
                                                ctx.beginPath();
                                                console.log("drawing the graph")
                                                console.log("chart width"+ chart.width);
                                
                                                ctx.moveTo(physicalValue_x[0],physicalValue_z[0]);
                                                for( var i=1;i< physicalValue_x.length;i++){
                                                    ctx.lineTo(physicalValue_x[i],physicalValue_z[i])
                                                }
                                                ctx.lineWidth = 2
                                                ctx.stroke();
                                                ctx.closePath();
                                            }
                                            onPaint: {
                                                var ctx = getContext("2d");
                                                //                ctx.save();
                                                drawAxis(ctx)
                                                //                ctx.restore();
                                            }
                                        }
                                        Rectangle {
                                            id: point1
                                            x: currentPos_x
                                            y: currentPos_z
                                            z:10
                                            radius: 5
                                            width: 60; height: 15
                                            color: "#800096d6"
                                            Text{
                                                id:currentpoisionText
                                                anchors.centerIn: parent
                                                text: showPos_x+","+showPos_z
                                            }
                                        }
                                    }
                                }
                                

                                try to ignore the function inputToGraph and connections because it is from cpp side.

                                P Offline
                                P Offline
                                p3c0
                                Moderators
                                wrote on 14 Aug 2015, 11:31 last edited by
                                #16

                                @vishnu It appears to be the problem with the initialization of properties as well as the intialization of items from where these properties are accessed. It seems that when Canvas is created and its heightChanged signal is invoked the property logicalValue_z is not initialized yet and thus causes that error but very first time only. Later it doesnt seems to give that error. This can be avoided by adding another condition where you can check if that property is initialized just like you checked physicalValue_x

                                if(physicalValue_x && logicalValue_z){
                                    logicalToPhysical()
                                    requestPaint()
                                }
                                

                                157

                                V 1 Reply Last reply 14 Aug 2015, 11:38
                                1
                                • P p3c0
                                  14 Aug 2015, 11:31

                                  @vishnu It appears to be the problem with the initialization of properties as well as the intialization of items from where these properties are accessed. It seems that when Canvas is created and its heightChanged signal is invoked the property logicalValue_z is not initialized yet and thus causes that error but very first time only. Later it doesnt seems to give that error. This can be avoided by adding another condition where you can check if that property is initialized just like you checked physicalValue_x

                                  if(physicalValue_x && logicalValue_z){
                                      logicalToPhysical()
                                      requestPaint()
                                  }
                                  
                                  V Offline
                                  V Offline
                                  vishnu
                                  wrote on 14 Aug 2015, 11:38 last edited by
                                  #17

                                  @p3c0
                                  perfect. May i know what does this mean exactly? if(physicalValue_x && logicalValue_z) . I am assuming at this point physicalValue_x!=0 and logicalValue_z !=0 .then it enters inside the condition.

                                  P 1 Reply Last reply 14 Aug 2015, 12:18
                                  0
                                  • V vishnu
                                    14 Aug 2015, 11:38

                                    @p3c0
                                    perfect. May i know what does this mean exactly? if(physicalValue_x && logicalValue_z) . I am assuming at this point physicalValue_x!=0 and logicalValue_z !=0 .then it enters inside the condition.

                                    P Offline
                                    P Offline
                                    p3c0
                                    Moderators
                                    wrote on 14 Aug 2015, 12:18 last edited by
                                    #18

                                    @vishnu The control will go ahead if and only if both properties are initialized. Its a normal & operation.

                                    157

                                    1 Reply Last reply
                                    0

                                    11/18

                                    14 Aug 2015, 08:48

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