MouseMoveEvent when scrolling
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Hi
I was making some demo application when I realized I was getting mouseMoveEvents when scrolling. The position in the event is the last position of the mouse when it was released. I also made a small video documenting this visually. The code is for simulating waves by the way :D. But I moved the cursor away from the waves and scrolled you can see it generates disturbances in the waves. After a closer inspection I found out that they are getting called with the last position where the mouse was clicked. Is this a correct behaviour? If yes what is wrong with my code(I don't want to get mouse move events when scrolling... Is it a feature or a bug?)?class MyGraphicsScene : public QGraphicsScene { Q_OBJECT signals: void mouseMoved(QPointF); private: void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent); }; void MyGraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent) { emit mouseMoved(mouseEvent->scenePos()); mouseEvent->accept(); // Actually I don't know if I should do this, but it doesn't affect this behaviour } class Wave1DWidget : public QGraphicsView { Q_OBJECT ... MyGraphicsScene scene; public slots: void sceneMouseMoved(QPointF); ... } Wave1DWidget constructor{ ... connect(&scene,SIGNAL(mouseMoved(QPointF)),this,SLOT(sceneMouseMoved(QPointF))); ... } void Wave1DWidget::sceneMouseMoved(QPointF pos) { cout <<pos.x() << ", " << pos.y() << endl; ... // handling the move event like setting the height of the wave at that point… }
[Edit: added missing coding tags: ```before and after the code SGaist]