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Webinar on May 5th: Optimizing 3D UIs for High Performance on Your Target Hardware
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Hey all!
We are hosting a webinar with our Software Engineers Benjamin and Sakaria on optimizing 3D UIs for target hardware. The webinar covers 3D technique choices and optimization options for building fluid 3D UIs:
- Performant meshes: Optimize with e.g. mesh density and the level of detail (LOD)
- Performant materials: Balance your materials, shaders, etc. against performance
- Scene environment: Limit the amount of light sources and balance between pre-calculation and real-time, including a volumetric lighting alternative, global illumination techniques, etc.
- Antialiasing: Make mindful choices on using Super sampling vs. MSAA, FXAA, TAA and Progressive AA
- QML best practices: dos and dont's
Register here: https://www.qt.io/webinar-optimizing-3d-uis-for-high-performance-on-your-target-hardware
BR,
Veera from Qt